allg5/event.go

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package allg5
/*
#define ALLEGRO_KCM_AUDIO_SRC
#include <allegro5/allegro.h>
#include <allegro5/allegro_audio.h>
#define USER_EVENT_TYPE ALLEGRO_GET_EVENT_TYPE('u', 's', 'e', 'r')
void init_user_event(ALLEGRO_EVENT* e)
{
e->user.type = USER_EVENT_TYPE;
}
*/
import "C"
import (
"errors"
"unsafe"
)
type EventQueue struct {
queue *C.ALLEGRO_EVENT_QUEUE
displays map[*C.ALLEGRO_DISPLAY]*Display
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}
type Event interface {
Stamp() float64
}
type EventBase struct {
stamp float64
}
func (eb EventBase) Stamp() float64 {
return eb.stamp
}
type DisplayCloseEvent struct {
DisplayEvent
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}
type DisplayConnectedEvent struct {
DisplayEvent
}
type DisplayDisconnectedEvent struct {
DisplayEvent
}
type DisplayEvent struct {
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EventBase
Display *Display
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}
type DisplayFoundEvent struct {
DisplayEvent
}
type DisplayHaltDrawingEvent struct {
DisplayEvent
}
type DisplayLostEvent struct {
DisplayEvent
}
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type DisplayOrientation int
const (
DisplayOrientation0Degrees DisplayOrientation = iota
DisplayOrientation90Degrees
DisplayOrientation180Degrees
DisplayOrientation270Degrees
DisplayOrientationFaceUp
DisplayOrientationFaceDown
)
func toDisplayOrientation(o C.int) DisplayOrientation {
switch o {
case C.ALLEGRO_DISPLAY_ORIENTATION_0_DEGREES:
return DisplayOrientation0Degrees
case C.ALLEGRO_DISPLAY_ORIENTATION_90_DEGREES:
return DisplayOrientation90Degrees
case C.ALLEGRO_DISPLAY_ORIENTATION_180_DEGREES:
return DisplayOrientation180Degrees
case C.ALLEGRO_DISPLAY_ORIENTATION_270_DEGREES:
return DisplayOrientation270Degrees
case C.ALLEGRO_DISPLAY_ORIENTATION_FACE_UP:
return DisplayOrientationFaceUp
case C.ALLEGRO_DISPLAY_ORIENTATION_FACE_DOWN:
return DisplayOrientationFaceDown
default:
panic("not supported")
}
}
type DisplayOrientationEvent struct {
DisplayEvent
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Orientation DisplayOrientation
}
type DisplayResizeEvent struct {
DisplayEvent
X, Y int
Width int
Height int
}
type DisplayResumeDrawingEvent struct {
DisplayEvent
}
type DisplaySwitchInEvent struct {
DisplayEvent
}
type DisplaySwitchOutEvent struct {
DisplayEvent
}
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type KeyEvent struct {
EventBase
KeyCode Key
Display *Display
}
type KeyCharEvent struct {
KeyEvent
UnicodeCharacter rune
Modifiers KeyMod
Repeat bool
}
type KeyDownEvent struct {
KeyEvent
}
type KeyUpEvent struct {
KeyEvent
}
type MouseButtonDownEvent struct {
MouseEvent
Button MouseButton
Pressure float32
}
type MouseButtonUpEvent struct {
MouseEvent
Button MouseButton
Pressure float32
}
type MouseEnterEvent struct {
MouseEvent
}
type MouseEvent struct {
EventBase
X, Y int
Z, W int
Display *Display
}
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type MouseLeaveEvent struct {
MouseEvent
}
type MouseMoveEvent struct {
MouseEvent
DeltaX, DeltaY int
DeltaZ, DeltaW int
Pressure float32
}
type RecorderFragmentEvent struct {
EventBase
Buffer unsafe.Pointer
Samples int
}
type UserEvent struct {
EventBase
}
type UserEventSource struct {
source *C.ALLEGRO_EVENT_SOURCE
}
func NewEventQueue() (*EventQueue, error) {
q := C.al_create_event_queue()
if q == nil {
return nil, errors.New("unable to create event queue")
}
return &EventQueue{q, map[*C.ALLEGRO_DISPLAY]*Display{}}, nil
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}
func (eq *EventQueue) register(source *C.ALLEGRO_EVENT_SOURCE) {
C.al_register_event_source(eq.queue, source)
}
func (eq *EventQueue) RegisterDisplay(d *Display) {
eq.register(C.al_get_display_event_source(d.display))
eq.displays[d.display] = d
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}
func (eq *EventQueue) RegisterMouse() {
eq.register(C.al_get_mouse_event_source())
}
func (eq *EventQueue) RegisterKeyboard() {
eq.register(C.al_get_keyboard_event_source())
}
func (eq *EventQueue) RegisterRecorder(rec *Recorder) {
eq.register(C.al_get_audio_recorder_event_source(rec.recorder))
}
func (eq *EventQueue) RegisterUserEvents(source *UserEventSource) {
eq.register(source.source)
}
func (eq *EventQueue) mapEvent(e *C.ALLEGRO_EVENT) Event {
any := (*C.ALLEGRO_ANY_EVENT)(unsafe.Pointer(e))
eb := EventBase{float64(any.timestamp)}
switch any._type {
case C.ALLEGRO_EVENT_AUDIO_RECORDER_FRAGMENT:
recorder := (*C.ALLEGRO_AUDIO_RECORDER_EVENT)(unsafe.Pointer(e))
return &RecorderFragmentEvent{eb, unsafe.Pointer(recorder.buffer), int(recorder.samples)}
case C.ALLEGRO_EVENT_DISPLAY_CONNECTED:
display := (*C.ALLEGRO_DISPLAY_EVENT)(unsafe.Pointer(e))
return &DisplayConnectedEvent{DisplayEvent{eb, eq.displays[display.source]}}
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case C.ALLEGRO_EVENT_DISPLAY_CLOSE:
display := (*C.ALLEGRO_DISPLAY_EVENT)(unsafe.Pointer(e))
return &DisplayCloseEvent{DisplayEvent{eb, eq.displays[display.source]}}
case C.ALLEGRO_EVENT_DISPLAY_DISCONNECTED:
display := (*C.ALLEGRO_DISPLAY_EVENT)(unsafe.Pointer(e))
return &DisplayDisconnectedEvent{DisplayEvent{eb, eq.displays[display.source]}}
case C.ALLEGRO_EVENT_DISPLAY_FOUND:
display := (*C.ALLEGRO_DISPLAY_EVENT)(unsafe.Pointer(e))
return &DisplayFoundEvent{DisplayEvent{eb, eq.displays[display.source]}}
case C.ALLEGRO_EVENT_DISPLAY_HALT_DRAWING:
display := (*C.ALLEGRO_DISPLAY_EVENT)(unsafe.Pointer(e))
return &DisplayHaltDrawingEvent{DisplayEvent{eb, eq.displays[display.source]}}
case C.ALLEGRO_EVENT_DISPLAY_LOST:
display := (*C.ALLEGRO_DISPLAY_EVENT)(unsafe.Pointer(e))
return &DisplayLostEvent{DisplayEvent{eb, eq.displays[display.source]}}
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case C.ALLEGRO_EVENT_DISPLAY_ORIENTATION:
display := (*C.ALLEGRO_DISPLAY_EVENT)(unsafe.Pointer(e))
return &DisplayOrientationEvent{DisplayEvent{eb, eq.displays[display.source]}, toDisplayOrientation(display.orientation)}
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case C.ALLEGRO_EVENT_DISPLAY_RESIZE:
display := (*C.ALLEGRO_DISPLAY_EVENT)(unsafe.Pointer(e))
C.al_acknowledge_resize(display.source)
return &DisplayResizeEvent{DisplayEvent{eb, eq.displays[display.source]}, int(display.x), int(display.y), int(display.width), int(display.height)}
case C.ALLEGRO_EVENT_DISPLAY_RESUME_DRAWING:
display := (*C.ALLEGRO_DISPLAY_EVENT)(unsafe.Pointer(e))
return &DisplayResumeDrawingEvent{DisplayEvent{eb, eq.displays[display.source]}}
case C.ALLEGRO_EVENT_DISPLAY_SWITCH_IN:
display := (*C.ALLEGRO_DISPLAY_EVENT)(unsafe.Pointer(e))
return &DisplaySwitchInEvent{DisplayEvent{eb, eq.displays[display.source]}}
case C.ALLEGRO_EVENT_DISPLAY_SWITCH_OUT:
display := (*C.ALLEGRO_DISPLAY_EVENT)(unsafe.Pointer(e))
return &DisplaySwitchOutEvent{DisplayEvent{eb, eq.displays[display.source]}}
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case C.ALLEGRO_EVENT_MOUSE_AXES:
mouse := (*C.ALLEGRO_MOUSE_EVENT)(unsafe.Pointer(e))
return &MouseMoveEvent{MouseEvent{eb, int(mouse.x), int(mouse.y), int(mouse.z), int(mouse.w), eq.displays[mouse.display]}, int(mouse.dx), int(mouse.dy), int(mouse.dz), int(mouse.dw), float32(mouse.pressure)}
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case C.ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
mouse := (*C.ALLEGRO_MOUSE_EVENT)(unsafe.Pointer(e))
return &MouseButtonDownEvent{MouseEvent{eb, int(mouse.x), int(mouse.y), int(mouse.z), int(mouse.w), eq.displays[mouse.display]}, MouseButton(mouse.button), float32(mouse.pressure)}
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case C.ALLEGRO_EVENT_MOUSE_ENTER_DISPLAY:
mouse := (*C.ALLEGRO_MOUSE_EVENT)(unsafe.Pointer(e))
return &MouseEnterEvent{MouseEvent{eb, int(mouse.x), int(mouse.y), int(mouse.z), int(mouse.w), eq.displays[mouse.display]}}
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case C.ALLEGRO_EVENT_MOUSE_BUTTON_UP:
mouse := (*C.ALLEGRO_MOUSE_EVENT)(unsafe.Pointer(e))
return &MouseButtonUpEvent{MouseEvent{eb, int(mouse.x), int(mouse.y), int(mouse.z), int(mouse.w), nil}, MouseButton(mouse.button), float32(mouse.pressure)}
case C.ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
mouse := (*C.ALLEGRO_MOUSE_EVENT)(unsafe.Pointer(e))
return &MouseLeaveEvent{MouseEvent{eb, int(mouse.x), int(mouse.y), int(mouse.z), int(mouse.w), nil}}
case C.ALLEGRO_EVENT_KEY_DOWN:
key := (*C.ALLEGRO_KEYBOARD_EVENT)(unsafe.Pointer(e))
return &KeyDownEvent{KeyEvent{eb, Key(key.keycode), nil}}
case C.ALLEGRO_EVENT_KEY_UP:
key := (*C.ALLEGRO_KEYBOARD_EVENT)(unsafe.Pointer(e))
return &KeyUpEvent{KeyEvent{eb, Key(key.keycode), nil}}
case C.ALLEGRO_EVENT_KEY_CHAR:
key := (*C.ALLEGRO_KEYBOARD_EVENT)(unsafe.Pointer(e))
return &KeyCharEvent{KeyEvent{eb, Key(key.keycode), nil}, rune(key.unichar), KeyMod(key.modifiers), bool(key.repeat)}
case C.USER_EVENT_TYPE:
return &UserEvent{eb}
}
return nil
}
func (eq *EventQueue) Get() Event {
var event C.ALLEGRO_EVENT
if !bool(C.al_get_next_event(eq.queue, &event)) {
return nil
}
return eq.mapEvent(&event)
}
func (eq *EventQueue) GetWait() Event {
var event C.ALLEGRO_EVENT
C.al_wait_for_event(eq.queue, &event)
return eq.mapEvent(&event)
}
func (eq *EventQueue) Destroy() {
C.al_destroy_event_queue(eq.queue)
}
func (eq *EventQueue) unregister(source *C.ALLEGRO_EVENT_SOURCE) {
C.al_unregister_event_source(eq.queue, source)
}
func (eq *EventQueue) UnregisterDisplay(d *Display) {
eq.unregister(C.al_get_display_event_source(d.display))
delete(eq.displays, d.display)
}
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func NewUserEventSource() *UserEventSource {
s := (*C.ALLEGRO_EVENT_SOURCE)(C.malloc(C.sizeof_ALLEGRO_EVENT_SOURCE))
source := &UserEventSource{s}
C.al_init_user_event_source(s)
return source
}
func (s *UserEventSource) Destroy() {
C.al_destroy_user_event_source(s.source)
C.free(unsafe.Pointer(s.source))
}
func (s *UserEventSource) EmitEvent() bool {
e := (*C.ALLEGRO_EVENT)(C.malloc(C.sizeof_ALLEGRO_EVENT))
C.init_user_event(e)
return bool(C.al_emit_user_event(s.source, e, nil))
}
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func GetTime() float64 {
return float64(C.al_get_time())
}