Added UnregisterDisplay event.
Added display in mouse move, down and up events.
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parent
504f49ee26
commit
61164d8a92
15
event.go
15
event.go
@ -264,13 +264,13 @@ func (eq *EventQueue) mapEvent(e *C.ALLEGRO_EVENT) Event {
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return &DisplaySwitchOutEvent{DisplayEvent{eb, eq.displays[display.source]}}
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return &DisplaySwitchOutEvent{DisplayEvent{eb, eq.displays[display.source]}}
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case C.ALLEGRO_EVENT_MOUSE_AXES:
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case C.ALLEGRO_EVENT_MOUSE_AXES:
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mouse := (*C.ALLEGRO_MOUSE_EVENT)(unsafe.Pointer(e))
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mouse := (*C.ALLEGRO_MOUSE_EVENT)(unsafe.Pointer(e))
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return &MouseMoveEvent{MouseEvent{eb, int(mouse.x), int(mouse.y), int(mouse.z), int(mouse.w), nil}, int(mouse.dx), int(mouse.dy), int(mouse.dz), int(mouse.dw), float32(mouse.pressure)}
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return &MouseMoveEvent{MouseEvent{eb, int(mouse.x), int(mouse.y), int(mouse.z), int(mouse.w), eq.displays[mouse.display]}, int(mouse.dx), int(mouse.dy), int(mouse.dz), int(mouse.dw), float32(mouse.pressure)}
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case C.ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
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case C.ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
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mouse := (*C.ALLEGRO_MOUSE_EVENT)(unsafe.Pointer(e))
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mouse := (*C.ALLEGRO_MOUSE_EVENT)(unsafe.Pointer(e))
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return &MouseButtonDownEvent{MouseEvent{eb, int(mouse.x), int(mouse.y), int(mouse.z), int(mouse.w), nil}, MouseButton(mouse.button), float32(mouse.pressure)}
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return &MouseButtonDownEvent{MouseEvent{eb, int(mouse.x), int(mouse.y), int(mouse.z), int(mouse.w), eq.displays[mouse.display]}, MouseButton(mouse.button), float32(mouse.pressure)}
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case C.ALLEGRO_EVENT_MOUSE_ENTER_DISPLAY:
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case C.ALLEGRO_EVENT_MOUSE_ENTER_DISPLAY:
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mouse := (*C.ALLEGRO_MOUSE_EVENT)(unsafe.Pointer(e))
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mouse := (*C.ALLEGRO_MOUSE_EVENT)(unsafe.Pointer(e))
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return &MouseEnterEvent{MouseEvent{eb, int(mouse.x), int(mouse.y), int(mouse.z), int(mouse.w), nil}}
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return &MouseEnterEvent{MouseEvent{eb, int(mouse.x), int(mouse.y), int(mouse.z), int(mouse.w), eq.displays[mouse.display]}}
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case C.ALLEGRO_EVENT_MOUSE_BUTTON_UP:
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case C.ALLEGRO_EVENT_MOUSE_BUTTON_UP:
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mouse := (*C.ALLEGRO_MOUSE_EVENT)(unsafe.Pointer(e))
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mouse := (*C.ALLEGRO_MOUSE_EVENT)(unsafe.Pointer(e))
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return &MouseButtonUpEvent{MouseEvent{eb, int(mouse.x), int(mouse.y), int(mouse.z), int(mouse.w), nil}, MouseButton(mouse.button), float32(mouse.pressure)}
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return &MouseButtonUpEvent{MouseEvent{eb, int(mouse.x), int(mouse.y), int(mouse.z), int(mouse.w), nil}, MouseButton(mouse.button), float32(mouse.pressure)}
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@ -310,6 +310,15 @@ func (eq *EventQueue) Destroy() {
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C.al_destroy_event_queue(eq.queue)
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C.al_destroy_event_queue(eq.queue)
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}
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}
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func (eq *EventQueue) unregister(source *C.ALLEGRO_EVENT_SOURCE) {
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C.al_unregister_event_source(eq.queue, source)
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}
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func (eq *EventQueue) UnregisterDisplay(d *Display) {
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eq.unregister(C.al_get_display_event_source(d.display))
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delete(eq.displays, d.display)
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}
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func NewUserEventSource() *UserEventSource {
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func NewUserEventSource() *UserEventSource {
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s := (*C.ALLEGRO_EVENT_SOURCE)(C.malloc(C.sizeof_ALLEGRO_EVENT_SOURCE))
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s := (*C.ALLEGRO_EVENT_SOURCE)(C.malloc(C.sizeof_ALLEGRO_EVENT_SOURCE))
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source := &UserEventSource{s}
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source := &UserEventSource{s}
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