const Builder = @import("std").build.Builder; pub fn build(b: *Builder) void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard release options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. const mode = b.standardReleaseOptions(); const exe = b.addExecutable("breakout", "src/breakout.zig"); exe.setTarget(target); exe.setBuildMode(mode); exe.addCSourceFile("src/allegro.c", &[_][]const u8{}); exe.linkSystemLibrary("c"); exe.linkSystemLibrary("allegro-5"); exe.linkSystemLibrary("allegro_font-5"); exe.linkSystemLibrary("allegro_image-5"); exe.linkSystemLibrary("allegro_primitives-5"); exe.linkSystemLibrary("allegro_ttf-5"); exe.install(); const run_cmd = exe.run(); run_cmd.step.dependOn(b.getInstallStep()); const play_step = b.step("play", "Play the game"); play_step.dependOn(&run_cmd.step); }