breakout/build.zig

34 lines
1.2 KiB
Zig

const Builder = @import("std").build.Builder;
pub fn build(b: *Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
const exe = b.addExecutable("breakout", "src/breakout.zig");
exe.setTarget(target);
exe.setBuildMode(mode);
exe.addCSourceFile("src/allegro.c", &[_][]const u8{});
exe.linkSystemLibrary("c");
exe.linkSystemLibrary("allegro-5");
exe.linkSystemLibrary("allegro_font-5");
exe.linkSystemLibrary("allegro_image-5");
exe.linkSystemLibrary("allegro_primitives-5");
exe.linkSystemLibrary("allegro_ttf-5");
exe.install();
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());
const play_step = b.step("play", "Play the game");
play_step.dependOn(&run_cmd.step);
}