Added Matrix3x3F32 and Vector3F32.
Added shorthand for creating a PointF32.
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matrix3x3f32.go
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matrix3x3f32.go
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package geom
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// Matrix3x3F32 is an matrix with 3 vectors, i, j and k (floating point, 32 bits).
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type Matrix3x3F32 struct {
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I Vector3F32
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J Vector3F32
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K Vector3F32
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}
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// Mx3x3F32 is a shorthand function to create a matrix.
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func Mx3x3F32(i, j, k Vector3F32) Matrix3x3F32 {
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return Matrix3x3F32{i, j, k}
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}
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// ScaleV scales the matrix m by vector v.
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func (m Matrix3x3F32) ScaleV(v Vector3F32) Matrix3x3F32 {
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return Matrix3x3F32{
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Vec3F32(v.X*m.I.X, v.X*m.I.Y, v.X*m.I.Z),
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Vec3F32(v.Y*m.I.X, v.Y*m.I.Y, v.Y*m.I.Z),
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Vec3F32(v.Z*m.I.X, v.Z*m.I.Y, v.Z*m.I.Z),
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}
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}
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// MulV multiplies the matrix m with vector v.
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func (m Matrix3x3F32) MulV(v Vector3F32) Vector3F32 {
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return Vec3F32(
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v.X*m.I.X+v.Y*m.J.X+v.Z*m.K.X,
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v.X*m.I.Y+v.Y*m.J.Y+v.Z*m.K.Y,
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v.X*m.I.Z+v.Y*m.J.Z+v.Z*m.K.Z)
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}
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// MulM multiplies the matrix m with matrix n.
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func (m Matrix3x3F32) MulM(n Matrix3x3F32) Matrix3x3F32 {
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return Matrix3x3F32{
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Vec3F32(
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n.I.X*m.I.X+n.I.Y*m.J.X+n.I.Z*m.K.X,
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n.I.X*m.I.Y+n.I.Y*m.J.Y+n.I.Z*m.K.Y,
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n.I.X*m.I.Z+n.I.Y*m.J.Z+n.I.Z*m.K.Z),
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Vec3F32(
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n.J.X*m.I.X+n.J.Y*m.J.X+n.J.Z*m.K.X,
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n.J.X*m.I.Y+n.J.Y*m.J.Y+n.J.Z*m.K.Y,
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n.J.X*m.I.Z+n.J.Y*m.J.Z+n.J.Z*m.K.Z),
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Vec3F32(
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n.K.X*m.I.X+n.K.Y*m.J.X+n.K.Z*m.K.X,
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n.K.X*m.I.Y+n.K.Y*m.J.Y+n.K.Z*m.K.Y,
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n.K.X*m.I.Z+n.K.Y*m.J.Z+n.K.Z*m.K.Z),
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}
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}
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// Det calculates the determinant of the matrix m.
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func (m Matrix3x3F32) Det() float32 {
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return m.I.X*m.J.Y*m.K.Z +
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m.J.X*m.K.Y*m.I.Z +
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m.K.X*m.I.Y*m.J.Z -
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m.K.X*m.J.Y*m.I.Z -
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m.J.X*m.I.Y*m.K.Z -
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m.I.X*m.K.Y*m.J.Z
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}
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// Adj calculates the adjugate matrix of matrix m.
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func (m Matrix3x3F32) Adj() Matrix3x3F32 {
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return Mx3x3F32(
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Vec3F32(m.J.Y*m.K.Z-m.K.Y*m.J.Z, m.K.Y*m.I.Z-m.I.Y*m.K.Z, m.I.Y*m.J.Z-m.J.Y*m.I.Z),
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Vec3F32(m.K.X*m.J.Z-m.J.X*m.K.Z, m.I.X*m.K.Z-m.K.X*m.I.Z, m.J.X*m.I.Z-m.I.X*m.J.Z),
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Vec3F32(m.J.X*m.K.Y-m.K.X*m.J.Y, m.K.X*m.I.Y-m.I.X*m.K.Y, m.I.X*m.J.Y-m.J.X*m.I.Y),
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)
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}
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@ -4,3 +4,8 @@ package geom
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type PointF32 struct {
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X, Y float32
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}
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// PtF32 is a shorthand function to create a point.
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func PtF32(x, y float32) PointF32 {
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return PointF32{x, y}
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}
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11
vector3f32.go
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11
vector3f32.go
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package geom
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// Vector3F32 is a vector of size 3 (floating point, 32 bits).
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type Vector3F32 struct {
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X, Y, Z float32
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}
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// Vec3F32 is a shorthand function to create a vector.
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func Vec3F32(x, y, z float32) Vector3F32 {
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return Vector3F32{x, y, z}
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}
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