Point is now its own struct.
- Removed dependency on image package. Added more methods to manipulate point.
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113
point.go
113
point.go
@ -1,19 +1,118 @@
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package geom
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import (
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_image "image"
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"strconv"
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"fmt"
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)
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// Point is exposing the standard library image.Point in the geom package.
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type Point _image.Point
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// ZeroPt represents the coordinate (0, 0)
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var ZeroPt = Point{0, 0}
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// OnePt represents the coordinate (1, 1)
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var OnePt = Point{1, 1}
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// North represents the coordinate next to the ZeroPt (Y == -1)
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var North = Point{0, -1}
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// East represents the coordinate next to the ZeroPt (X == 1)
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var East = Point{1, 0}
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// South represents the coordinate next to the ZeroPt (Y == 1)
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var South = Point{0, 1}
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// West represents the coordinate next to the ZeroPt (X == -1)
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var West = Point{-1, 0}
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// Point represents a 2-dimensional point.
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type Point struct {
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X, Y int
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}
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// Pt is a shorthand function to create a point.
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func Pt(x, y int) Point {
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return Point{x, y}
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}
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// String formats the point p as a string.
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func (p Point) String() string {
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return "(" + strconv.Itoa(p.X) + "," + strconv.Itoa(p.Y) + ")"
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// NewPt is a short function to create a point and return a pointer to it.
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func NewPt(x, y int) *Point {
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return &Point{x, y}
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}
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// Abs returns a point the absolute values of X and Y.
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func (p Point) Abs() Point {
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return Pt(AbsInt(p.X), AbsInt(p.Y))
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}
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// Add returns the sum of p and q.
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func (p Point) Add(q Point) Point {
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return p.Add2D(q.X, q.Y)
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}
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// Add2D adds x and y to X and Y of point p and returns the sum.
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func (p Point) Add2D(x, y int) Point {
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return Pt(p.X+x, p.Y+y)
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}
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// Less returns true if q is above (Y is smaller) or left (X is smaller) than p. Otherwise returns false.
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func (p Point) Less(q Point) bool {
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if p.Y == q.Y {
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return p.X < q.X
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}
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return p.Y < q.Y
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}
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// DistInt returns the integer distance between the points p and q.
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func (p Point) DistInt(q Point) int {
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return SubAbsInt(p.X, q.X) + SubAbsInt(p.Y, q.Y)
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}
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// Mul multiplier the X and Y values of point p with t and returns the result.
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func (p Point) Mul(t int) Point {
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return Pt(p.X*t, p.Y*t)
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}
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// Norm returns the point with both X and Y normalized.
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func (p Point) Norm() Point {
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return Pt(NormInt(p.X), NormInt(p.Y))
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}
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// String returns a string representation of point p "X, Y".
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func (p Point) String() string {
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return fmt.Sprintf("%d, %d", p.X, p.Y)
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}
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// StringBrackets formats the point p as a string "(X, Y)".
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func (p Point) StringBrackets() string {
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return fmt.Sprintf("(%d, %d)", p.X, p.Y)
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}
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// StringCompact returns a compact string representation of point p "X,Y".
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func (p Point) StringCompact() string {
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return fmt.Sprintf("%d,%d", p.X, p.Y)
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}
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// Sub returns the difference of p and q.
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func (p Point) Sub(p2 Point) Point {
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return Pt(p.X-p2.X, p.Y-p2.Y)
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}
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// MinMaxPoints returns the extremes of all the given points.
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func MinMaxPoints(p ...Point) (min Point, max Point) {
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if 0 == len(p) {
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return Point{}, Point{}
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}
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min, max = p[0], p[0]
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for i := 1; i < len(p); i++ {
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var pt = p[i]
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if pt.X < min.X {
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min.X = pt.X
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} else if pt.X > max.X {
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max.X = pt.X
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}
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if pt.Y < min.Y {
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min.Y = pt.Y
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} else if pt.Y > max.Y {
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max.Y = pt.Y
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}
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}
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return min, max
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}
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