Added RectangleF32.

Added ZeroPtF32.
Added Center methods for rectangles.
This commit is contained in:
Sander Schobers 2018-08-07 06:56:31 +02:00
parent ca6e592cec
commit 8bcc0dff3f
3 changed files with 74 additions and 0 deletions

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@ -5,6 +5,9 @@ type PointF32 struct {
X, Y float32
}
// ZeroPtF32 is initialized on (0, 0).
var ZeroPtF32 = PointF32{X: 0, Y: 0}
// PtF32 is a shorthand function to create a point.
func PtF32(x, y float32) PointF32 {
return PointF32{x, y}

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@ -55,6 +55,11 @@ func (r RectangleF) Dy() float64 {
return r.Max.Y - r.Min.Y
}
// Center returns the center of the rectangle.
func (r RectangleF) Center() PointF {
return PointF{r.Min.X + .5*(r.Max.X-r.Min.X), r.Min.Y + .5*(r.Max.Y-r.Min.Y)}
}
// Size returns the size of the rectangle.
func (r RectangleF) Size() PointF {
return PointF{r.Max.X - r.Min.X, r.Max.Y - r.Min.Y}

66
rectanglef32.go Normal file
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@ -0,0 +1,66 @@
package geom
// RectangleF32 is defined by two points, the minimum and maximum (floating point).
// Tries to use the same interface as the image. Rectangle but uses float32 instead of int.
type RectangleF32 struct {
Min, Max PointF32
}
// RectF32 is a shorthand function to create a rectangle.
func RectF32(x0, y0, x1, y1 float32) RectangleF32 {
if x0 > x1 {
x0, x1 = x1, x0
}
if y0 > y1 {
y0, y1 = y1, y0
}
return RectangleF32{PtF32(x0, y0), PtF32(x1, y1)}
}
// Add translates rectangle r by point p.
func (r RectangleF32) Add(p PointF32) RectangleF32 {
return RectangleF32{
PointF32{r.Min.X + p.X, r.Min.Y + p.Y},
PointF32{r.Max.X + p.X, r.Max.Y + p.Y},
}
}
// Inset returns the rectangle r inset by n. The resulting rectangle will never have
// a negative size.
func (r RectangleF32) Inset(n float32) RectangleF32 {
if r.Dx() < 2*n {
r.Min.X = (r.Min.X + r.Max.X) / 2
r.Max.X = r.Min.X
} else {
r.Min.X += n
r.Max.X -= n
}
if r.Dy() < 2*n {
r.Min.Y = (r.Min.Y + r.Max.Y) / 2
r.Max.Y = r.Min.Y
} else {
r.Min.Y += n
r.Max.Y -= n
}
return r
}
// Dx returns the width of r.
func (r RectangleF32) Dx() float32 {
return r.Max.X - r.Min.X
}
// Dy returns the height of r.
func (r RectangleF32) Dy() float32 {
return r.Max.Y - r.Min.Y
}
// Center returns the center of the rectangle.
func (r RectangleF32) Center() PointF32 {
return PointF32{r.Min.X + .5*(r.Max.X-r.Min.X), r.Min.Y + .5*(r.Max.Y-r.Min.Y)}
}
// Size returns the size of the rectangle.
func (r RectangleF32) Size() PointF32 {
return PointF32{r.Max.X - r.Min.X, r.Max.Y - r.Min.Y}
}