Added {Min,Max}Pt{,F,F32}.
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parent
ac8c2029e4
commit
9b12441b43
10
point.go
10
point.go
@ -108,6 +108,11 @@ func (p Point) ToF() PointF { return PtF(float64(p.X), float64(p.Y)) }
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// ToF32 returns the floating point representation of p.
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// ToF32 returns the floating point representation of p.
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func (p Point) ToF32() PointF32 { return PtF32(float32(p.X), float32(p.Y)) }
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func (p Point) ToF32() PointF32 { return PtF32(float32(p.X), float32(p.Y)) }
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// MaxPt returns the point that is at the largest X & Y position of a and b.
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func MaxPt(a, b Point) Point {
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return Pt(ints.Max(a.X, b.X), ints.Max(a.Y, b.Y))
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}
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// MinMaxPoints returns the extremes of all the given points.
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// MinMaxPoints returns the extremes of all the given points.
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func MinMaxPoints(p ...Point) (min Point, max Point) {
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func MinMaxPoints(p ...Point) (min Point, max Point) {
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if 0 == len(p) {
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if 0 == len(p) {
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@ -129,3 +134,8 @@ func MinMaxPoints(p ...Point) (min Point, max Point) {
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}
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}
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return min, max
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return min, max
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}
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}
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// MinPt returns the point that is at the smallest X & Y position of a and b.
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func MinPt(a, b Point) Point {
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return Pt(ints.Min(a.X, b.X), ints.Min(a.Y, b.Y))
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}
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10
pointf.go
10
pointf.go
@ -146,3 +146,13 @@ func (p PointF) Sub(q PointF) PointF {
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func (p PointF) To32() PointF32 {
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func (p PointF) To32() PointF32 {
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return PointF32{float32(p.X), float32(p.Y)}
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return PointF32{float32(p.X), float32(p.Y)}
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}
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}
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// MaxPtF returns the point that is at the largest X & Y position of a and b.
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func MaxPtF(a, b PointF) PointF {
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return PtF(Max(a.X, b.X), Max(a.Y, b.Y))
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}
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// MinPtF returns the point that is at the smallest X & Y position of a and b.
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func MinPtF(a, b PointF) PointF {
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return PtF(Min(a.X, b.X), Min(a.Y, b.Y))
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}
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10
pointf32.go
10
pointf32.go
@ -146,3 +146,13 @@ func (p PointF32) Sub(q PointF32) PointF32 {
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func (p PointF32) To64() PointF {
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func (p PointF32) To64() PointF {
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return PointF{float64(p.X), float64(p.Y)}
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return PointF{float64(p.X), float64(p.Y)}
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}
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}
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// MaxPtF32 returns the point that is at the largest X & Y position of a and b.
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func MaxPtF32(a, b PointF32) PointF32 {
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return PtF32(Max32(a.X, b.X), Max32(a.Y, b.Y))
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}
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// MinPtF32 returns the point that is at the smallest X & Y position of a and b.
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func MinPtF32(a, b PointF32) PointF32 {
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return PtF32(Min32(a.X, b.X), Min32(a.Y, b.Y))
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}
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