Added DistanceTo{Line,Lines,Polygon} methods for PointF and PointF32.

Added Sq{,rt}{,32} methods.
This commit is contained in:
Sander Schobers 2019-04-11 19:12:45 +02:00
parent afb30dc1e6
commit a024db06c0
5 changed files with 166 additions and 12 deletions

40
math.go
View File

@ -22,16 +22,6 @@ func IsNaN32(f float32) bool {
return f != f
}
// NaN returns not a floating point number.
func NaN() float64 {
return math.NaN()
}
// NaN32 returns not a floating point number.
func NaN32() float32 {
return float32(NaN())
}
// Max the maximum of the two values.
func Max(a, b float64) float64 {
return math.Max(a, b)
@ -51,3 +41,33 @@ func Min(a, b float64) float64 {
func Min32(a, b float32) float32 {
return float32(math.Min(float64(a), float64(b)))
}
// NaN returns not a floating point number.
func NaN() float64 {
return math.NaN()
}
// NaN32 returns not a floating point number.
func NaN32() float32 {
return float32(NaN())
}
// Sq the square root of the value
func Sq(f float64) float64 {
return f * f
}
// Sq32 the square root of the value
func Sq32(f float32) float32 {
return f * f
}
// Sqrt the square root of the value
func Sqrt(f float64) float64 {
return math.Sqrt(f)
}
// Sqrt32 the square root of the value
func Sqrt32(f float32) float32 {
return float32(Sqrt(float64(f)))
}

View File

@ -46,6 +46,51 @@ func (p PointF) Distance2(q PointF) float64 {
return dx*dx + dy*dy
}
// DistanceToLine calculates the distance to the line segment a, b.
func (p PointF) DistanceToLine(a, b PointF) float64 {
dx1, dy1 := (a.X - p.X), (a.Y - p.Y)
dx2, dy2 := (b.X - a.X), (b.Y - a.Y)
t := -((dx1*dx2 + dy1*dy2) / (dx2*dx2 + dy2*dy2))
if 0 <= t && t <= 1 {
return Abs(dx2*dy1-dy2*dx1) / Sqrt(dx2*dx2+dy2*dy2)
}
d1, d2 := Sqrt(Sq(b.X-p.X)+Sq(b.Y-p.Y)), Sqrt(dx1*dx1+dy1*dy1)
if d1 < d2 {
return d1
}
return d2
}
// DistanceToLines calculates the smallest distance to the line segments of q.
func (p PointF) DistanceToLines(q PointsF) float64 {
n := len(q)
if n == 0 {
return NaN()
}
if n == 1 {
return p.Distance(q[0])
}
min := p.DistanceToLine(q[0], q[1])
for i := range q {
if i < 2 {
continue
}
d := p.DistanceToLine(q[i-1], q[i])
if d < min {
min = d
}
}
return min
}
// DistanceToPolygon calculates the smallest distance to the polygon q.
func (p PointF) DistanceToPolygon(q PolygonF) float64 {
if len(q.Points) == 0 {
return NaN()
}
return p.DistanceToLines(append(q.Points, q.Points[0]))
}
// In tests if the point p is inside the rectangle r.
func (p PointF) In(r RectangleF) bool {
if p.X < r.Min.X || p.X >= r.Max.X || p.Y < r.Min.Y || p.Y >= r.Max.Y {

View File

@ -46,6 +46,51 @@ func (p PointF32) Distance2(q PointF32) float32 {
return dx*dx + dy*dy
}
// DistanceToLine calculates the distance to the line segment a, b.
func (p PointF32) DistanceToLine(a, b PointF32) float32 {
dx1, dy1 := (a.X - p.X), (a.Y - p.Y)
dx2, dy2 := (b.X - a.X), (b.Y - a.Y)
t := -((dx1*dx2 + dy1*dy2) / (dx2*dx2 + dy2*dy2))
if 0 <= t && t <= 1 {
return Abs32(dx2*dy1-dy2*dx1) / Sqrt32(dx2*dx2+dy2*dy2)
}
d1, d2 := Sqrt32(Sq32(b.X-p.X)+Sq32(b.Y-p.Y)), Sqrt32(dx1*dx1+dy1*dy1)
if d1 < d2 {
return d1
}
return d2
}
// DistanceToLines calculates the smallest distance to the line segments of q.
func (p PointF32) DistanceToLines(q PointsF32) float32 {
n := len(q)
if n == 0 {
return NaN32()
}
if n == 1 {
return p.Distance(q[0])
}
min := p.DistanceToLine(q[0], q[1])
for i := range q {
if i < 2 {
continue
}
d := p.DistanceToLine(q[i-1], q[i])
if d < min {
min = d
}
}
return min
}
// DistanceToPolygon calculates the smallest distance to the polygon q.
func (p PointF32) DistanceToPolygon(q PolygonF32) float32 {
if len(q.Points) == 0 {
return NaN32()
}
return p.DistanceToLines(append(q.Points, q.Points[0]))
}
// In tests if the point p is inside the rectangle r.
func (p PointF32) In(r RectangleF32) bool {
if p.X < r.Min.X || p.X >= r.Max.X || p.Y < r.Min.Y || p.Y >= r.Max.Y {
@ -54,6 +99,24 @@ func (p PointF32) In(r RectangleF32) bool {
return true
}
// InPolygon tests is the point p is inside the polygon q.
func (p PointF32) InPolygon(q PolygonF32) bool {
var n = len(q.Points)
var c = false
var i = 0
var j = n - 1
for i < n {
if ((q.Points[i].Y >= p.Y) != (q.Points[j].Y >= p.Y)) &&
(p.X <= (q.Points[j].X-q.Points[i].X)*(p.Y-q.Points[i].Y)/(q.Points[j].Y-q.Points[i].Y)+q.Points[i].X) {
c = !c
}
j = i
i++
}
return c
}
// Invert changes the sign of the components.
func (p PointF32) Invert() PointF32 {
return PointF32{-p.X, -p.Y}

View File

@ -1,13 +1,19 @@
package geom
// PointsF is a set of points.
type PointsF []PointF
// PolF creates a polygon of points q.
func PolF(q ...PointF) PolygonF { return PolygonF{Points: q} }
// PolygonF is defined by a set of points (floating point).
type PolygonF struct {
Points []PointF
Points PointsF
}
// Add creates a new polyqon based on p with one or more extra points q.
func (p PolygonF) Add(q ...PointF) PolygonF {
var t = PolygonF{make([]PointF, len(p.Points)+len(q))}
var t = PolygonF{make(PointsF, len(p.Points)+len(q))}
copy(t.Points, p.Points)
copy(t.Points[len(p.Points):], q)
return t

20
polygonf32.go Normal file
View File

@ -0,0 +1,20 @@
package geom
// PointsF32 is a set of points.
type PointsF32 []PointF32
// PolF32 creates a polygon of points q.
func PolF32(q ...PointF32) PolygonF32 { return PolygonF32{Points: q} }
// PolygonF32 is defined by a set of points (floating point).
type PolygonF32 struct {
Points PointsF32
}
// Add creates a new polyqon based on p with one or more extra points q.
func (p PolygonF32) Add(q ...PointF32) PolygonF32 {
var t = PolygonF32{make(PointsF32, len(p.Points)+len(q))}
copy(t.Points, p.Points)
copy(t.Points[len(p.Points):], q)
return t
}