Added DistanceTo{Line,Lines,Polygon} methods for PointF and PointF32.
Added Sq{,rt}{,32} methods.
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parent
afb30dc1e6
commit
a024db06c0
40
math.go
40
math.go
@ -22,16 +22,6 @@ func IsNaN32(f float32) bool {
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return f != f
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}
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// NaN returns not a floating point number.
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func NaN() float64 {
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return math.NaN()
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}
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// NaN32 returns not a floating point number.
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func NaN32() float32 {
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return float32(NaN())
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}
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// Max the maximum of the two values.
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func Max(a, b float64) float64 {
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return math.Max(a, b)
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@ -51,3 +41,33 @@ func Min(a, b float64) float64 {
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func Min32(a, b float32) float32 {
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return float32(math.Min(float64(a), float64(b)))
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}
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// NaN returns not a floating point number.
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func NaN() float64 {
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return math.NaN()
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}
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// NaN32 returns not a floating point number.
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func NaN32() float32 {
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return float32(NaN())
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}
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// Sq the square root of the value
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func Sq(f float64) float64 {
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return f * f
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}
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// Sq32 the square root of the value
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func Sq32(f float32) float32 {
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return f * f
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}
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// Sqrt the square root of the value
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func Sqrt(f float64) float64 {
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return math.Sqrt(f)
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}
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// Sqrt32 the square root of the value
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func Sqrt32(f float32) float32 {
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return float32(Sqrt(float64(f)))
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}
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45
pointf.go
45
pointf.go
@ -46,6 +46,51 @@ func (p PointF) Distance2(q PointF) float64 {
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return dx*dx + dy*dy
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}
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// DistanceToLine calculates the distance to the line segment a, b.
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func (p PointF) DistanceToLine(a, b PointF) float64 {
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dx1, dy1 := (a.X - p.X), (a.Y - p.Y)
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dx2, dy2 := (b.X - a.X), (b.Y - a.Y)
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t := -((dx1*dx2 + dy1*dy2) / (dx2*dx2 + dy2*dy2))
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if 0 <= t && t <= 1 {
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return Abs(dx2*dy1-dy2*dx1) / Sqrt(dx2*dx2+dy2*dy2)
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}
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d1, d2 := Sqrt(Sq(b.X-p.X)+Sq(b.Y-p.Y)), Sqrt(dx1*dx1+dy1*dy1)
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if d1 < d2 {
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return d1
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}
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return d2
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}
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// DistanceToLines calculates the smallest distance to the line segments of q.
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func (p PointF) DistanceToLines(q PointsF) float64 {
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n := len(q)
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if n == 0 {
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return NaN()
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}
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if n == 1 {
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return p.Distance(q[0])
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}
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min := p.DistanceToLine(q[0], q[1])
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for i := range q {
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if i < 2 {
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continue
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}
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d := p.DistanceToLine(q[i-1], q[i])
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if d < min {
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min = d
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}
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}
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return min
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}
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// DistanceToPolygon calculates the smallest distance to the polygon q.
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func (p PointF) DistanceToPolygon(q PolygonF) float64 {
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if len(q.Points) == 0 {
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return NaN()
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}
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return p.DistanceToLines(append(q.Points, q.Points[0]))
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}
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// In tests if the point p is inside the rectangle r.
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func (p PointF) In(r RectangleF) bool {
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if p.X < r.Min.X || p.X >= r.Max.X || p.Y < r.Min.Y || p.Y >= r.Max.Y {
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63
pointf32.go
63
pointf32.go
@ -46,6 +46,51 @@ func (p PointF32) Distance2(q PointF32) float32 {
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return dx*dx + dy*dy
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}
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// DistanceToLine calculates the distance to the line segment a, b.
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func (p PointF32) DistanceToLine(a, b PointF32) float32 {
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dx1, dy1 := (a.X - p.X), (a.Y - p.Y)
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dx2, dy2 := (b.X - a.X), (b.Y - a.Y)
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t := -((dx1*dx2 + dy1*dy2) / (dx2*dx2 + dy2*dy2))
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if 0 <= t && t <= 1 {
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return Abs32(dx2*dy1-dy2*dx1) / Sqrt32(dx2*dx2+dy2*dy2)
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}
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d1, d2 := Sqrt32(Sq32(b.X-p.X)+Sq32(b.Y-p.Y)), Sqrt32(dx1*dx1+dy1*dy1)
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if d1 < d2 {
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return d1
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}
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return d2
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}
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// DistanceToLines calculates the smallest distance to the line segments of q.
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func (p PointF32) DistanceToLines(q PointsF32) float32 {
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n := len(q)
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if n == 0 {
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return NaN32()
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}
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if n == 1 {
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return p.Distance(q[0])
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}
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min := p.DistanceToLine(q[0], q[1])
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for i := range q {
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if i < 2 {
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continue
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}
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d := p.DistanceToLine(q[i-1], q[i])
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if d < min {
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min = d
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}
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}
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return min
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}
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// DistanceToPolygon calculates the smallest distance to the polygon q.
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func (p PointF32) DistanceToPolygon(q PolygonF32) float32 {
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if len(q.Points) == 0 {
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return NaN32()
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}
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return p.DistanceToLines(append(q.Points, q.Points[0]))
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}
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// In tests if the point p is inside the rectangle r.
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func (p PointF32) In(r RectangleF32) bool {
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if p.X < r.Min.X || p.X >= r.Max.X || p.Y < r.Min.Y || p.Y >= r.Max.Y {
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@ -54,6 +99,24 @@ func (p PointF32) In(r RectangleF32) bool {
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return true
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}
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// InPolygon tests is the point p is inside the polygon q.
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func (p PointF32) InPolygon(q PolygonF32) bool {
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var n = len(q.Points)
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var c = false
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var i = 0
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var j = n - 1
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for i < n {
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if ((q.Points[i].Y >= p.Y) != (q.Points[j].Y >= p.Y)) &&
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(p.X <= (q.Points[j].X-q.Points[i].X)*(p.Y-q.Points[i].Y)/(q.Points[j].Y-q.Points[i].Y)+q.Points[i].X) {
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c = !c
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}
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j = i
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i++
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}
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return c
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}
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// Invert changes the sign of the components.
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func (p PointF32) Invert() PointF32 {
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return PointF32{-p.X, -p.Y}
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10
polygonf.go
10
polygonf.go
@ -1,13 +1,19 @@
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package geom
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// PointsF is a set of points.
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type PointsF []PointF
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// PolF creates a polygon of points q.
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func PolF(q ...PointF) PolygonF { return PolygonF{Points: q} }
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// PolygonF is defined by a set of points (floating point).
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type PolygonF struct {
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Points []PointF
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Points PointsF
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}
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// Add creates a new polyqon based on p with one or more extra points q.
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func (p PolygonF) Add(q ...PointF) PolygonF {
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var t = PolygonF{make([]PointF, len(p.Points)+len(q))}
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var t = PolygonF{make(PointsF, len(p.Points)+len(q))}
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copy(t.Points, p.Points)
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copy(t.Points[len(p.Points):], q)
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return t
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20
polygonf32.go
Normal file
20
polygonf32.go
Normal file
@ -0,0 +1,20 @@
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package geom
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// PointsF32 is a set of points.
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type PointsF32 []PointF32
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// PolF32 creates a polygon of points q.
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func PolF32(q ...PointF32) PolygonF32 { return PolygonF32{Points: q} }
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// PolygonF32 is defined by a set of points (floating point).
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type PolygonF32 struct {
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Points PointsF32
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}
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// Add creates a new polyqon based on p with one or more extra points q.
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func (p PolygonF32) Add(q ...PointF32) PolygonF32 {
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var t = PolygonF32{make(PointsF32, len(p.Points)+len(q))}
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copy(t.Points, p.Points)
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copy(t.Points[len(p.Points):], q)
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return t
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}
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