package lin import "opslag.de/schobers/geom" func basisToPoints(p1, p2, p3, p4 geom.PointF32) geom.Matrix3x3F32 { var m = geom.Mx3x3F32(geom.Vec3F32(p1.X, p1.Y, 1), geom.Vec3F32(p2.X, p2.Y, 1), geom.Vec3F32(p3.X, p3.Y, 1)) var v = m.Adj().MulVec(geom.Vec3F32(p4.X, p4.Y, 1)) return m.MulMx(geom.Mx3x3F32(geom.Vec3F32(v.X, 0, 0), geom.Vec3F32(0, v.Y, 0), geom.Vec3F32(0, 0, v.Z))) } // Projection32 calculates the projection matrix to transformation a point in rectangle src1, src2, src3, src4 to a point in rectangle dst1, dst2, dst3 and dst4. func Projection32(src1, dst1, src2, dst2, src3, dst3, src4, dst4 geom.PointF32) geom.Matrix3x3F32 { var s = basisToPoints(src1, src2, src3, src4) var d = basisToPoints(dst1, dst2, dst3, dst4) return d.MulMx(s.Adj()) } // Project32 projects a point pt using the projection matrix p and returns the resulting point. func Project32(p geom.Matrix3x3F32, pt geom.PointF32) geom.PointF32 { var res = p.MulVec(geom.Vec3F32(pt.X, pt.Y, 1)) return geom.PtF32(res.X/res.Z, res.Y/res.Z) }