package geom // RectangleF32 is defined by two points, the minimum and maximum (floating point). // Tries to use the same interface as the image. Rectangle but uses float32 instead of int. type RectangleF32 struct { Min, Max PointF32 } // RectF32 is a shorthand function to create a rectangle. func RectF32(x0, y0, x1, y1 float32) RectangleF32 { if x0 > x1 { x0, x1 = x1, x0 } if y0 > y1 { y0, y1 = y1, y0 } return RectangleF32{PtF32(x0, y0), PtF32(x1, y1)} } // RectRelF32 is a shorthand function to create a rectangle specifying its width and height instead of a second coordinate. func RectRelF32(x, y, w, h float32) RectangleF32 { return RectangleF32{PointF32{x, y}, PointF32{x + w, y + h}} } // Add translates rectangle r by point p. func (r RectangleF32) Add(p PointF32) RectangleF32 { return RectangleF32{ PointF32{r.Min.X + p.X, r.Min.Y + p.Y}, PointF32{r.Max.X + p.X, r.Max.Y + p.Y}, } } // Center returns the center of the rectangle. func (r RectangleF32) Center() PointF32 { return PointF32{.5 * (r.Min.X + r.Max.X), .5 * (r.Min.Y + r.Max.Y)} } // Dx returns the width of r. func (r RectangleF32) Dx() float32 { return r.Max.X - r.Min.X } // Dy returns the height of r. func (r RectangleF32) Dy() float32 { return r.Max.Y - r.Min.Y } // Inset returns the rectangle r inset by n. The resulting rectangle will never have // a negative size. func (r RectangleF32) Inset(n float32) RectangleF32 { if r.Dx() < 2*n { r.Min.X = (r.Min.X + r.Max.X) / 2 r.Max.X = r.Min.X } else { r.Min.X += n r.Max.X -= n } if r.Dy() < 2*n { r.Min.Y = (r.Min.Y + r.Max.Y) / 2 r.Max.Y = r.Min.Y } else { r.Min.Y += n r.Max.Y -= n } return r } // Size returns the size of the rectangle. func (r RectangleF32) Size() PointF32 { return PointF32{r.Max.X - r.Min.X, r.Max.Y - r.Min.Y} } // Sub translates rectangle r in the opposite direction of point p. func (r RectangleF32) Sub(p PointF32) RectangleF32 { return RectangleF32{ PointF32{r.Min.X - p.X, r.Min.Y - p.Y}, PointF32{r.Max.X - p.X, r.Max.Y - p.Y}, } } // ToInt returns the integer point representation of r. func (r RectangleF32) ToInt() Rectangle { return Rectangle{Min: r.Min.ToInt(), Max: r.Max.ToInt()} } // ToF returns the floating point representation of r. func (r RectangleF32) ToF() RectangleF { return RectangleF{Min: r.Min.ToF(), Max: r.Max.ToF()} }