84 lines
1.8 KiB
Go
84 lines
1.8 KiB
Go
package geom
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import (
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"math"
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)
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// PointF is an X, Y coordinate pair (floating point).
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type PointF struct {
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X, Y float64
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}
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// ZeroPtF is initialized on (0, 0).
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var ZeroPtF = PointF{X: 0, Y: 0}
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// PtF is a shorthand function to create a point.
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func PtF(x, y float64) PointF {
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return PointF{X: x, Y: y}
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}
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// Add adds q as a vector to p.
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func (p PointF) Add(q PointF) PointF {
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return PointF{p.X + q.X, p.Y + q.Y}
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}
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// AngleTo calculates the angle [0..2*Pi) from point p to point q.
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func (p PointF) AngleTo(q PointF) float64 {
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a := math.Atan((p.Y - q.Y) / (p.X - q.X))
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if q.X < p.X {
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return a + math.Pi
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}
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if a < 0 {
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a += 2 * math.Pi
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}
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return a
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}
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// Distance calculates the distance between points p and q.
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func (p PointF) Distance(q PointF) float64 {
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return math.Sqrt(p.Distance2(q))
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}
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// Distance2 calculates the squared distance between points p and q.
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func (p PointF) Distance2(q PointF) float64 {
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dx := q.X - p.X
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dy := q.Y - p.Y
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return dx*dx + dy*dy
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}
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// In tests if the point p is inside the rectangle r.
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func (p PointF) In(r RectangleF) bool {
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if p.X < r.Min.X || p.X >= r.Max.X || p.Y < r.Min.Y || p.Y >= r.Max.Y {
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return false
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}
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return true
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}
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// InPolygon tests is the point p is inside the polygon q.
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func (p PointF) InPolygon(q PolygonF) bool {
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var n = len(q.Points)
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var c = false
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var i = 0
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var j = n - 1
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for i < n {
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if ((q.Points[i].Y >= p.Y) != (q.Points[j].Y >= p.Y)) &&
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(p.X <= (q.Points[j].X-q.Points[i].X)*(p.Y-q.Points[i].Y)/(q.Points[j].Y-q.Points[i].Y)+q.Points[i].X) {
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c = !c
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}
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j = i
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i++
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}
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return c
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}
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// Sub subtracts q as a vector from p.
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func (p PointF) Sub(q PointF) PointF {
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return PointF{p.X - q.X, p.Y - q.Y}
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}
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// To32 transforms the point p into a PointF32.
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func (p PointF) To32() PointF32 {
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return PointF32{float32(p.X), float32(p.Y)}
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}
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