Added tileblueprint.
- Utility that generates a PNG with tiles.
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parent
0cd5cb4ad1
commit
319dc52496
64
cmd/tileblueprint/tileblueprint.go
Normal file
64
cmd/tileblueprint/tileblueprint.go
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package main
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import (
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"errors"
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"flag"
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"image"
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"image/color"
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"log"
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"github.com/llgcode/draw2d/draw2dkit"
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"github.com/llgcode/draw2d/draw2dimg"
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)
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func main() {
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err := run()
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if err != nil {
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log.Fatal(err)
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}
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}
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func run() error {
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var dpi int
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flag.IntVar(&dpi, "dpi", 300, "dpi")
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flag.Parse()
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path := flag.Arg(0)
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if path == "" {
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return errors.New("no output path specified")
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}
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bounds := image.Rect(0, 0, dpi*827/100, dpi*1169/100)
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scale := float64(dpi) / 100
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margin := 5. * scale
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tileWidth, tileHeight := 140.*scale, 200.*scale
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tileOffsetWidth, tileOffsetHeight := tileWidth+4.*margin, tileHeight+4.*margin
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im := image.NewRGBA(bounds)
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gc := draw2dimg.NewGraphicContext(im)
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marginColor := color.Gray{Y: 63}
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tileColor := color.Gray{Y: 127}
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gc.SetLineWidth(1)
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for y := 0.; y < float64(bounds.Max.Y)-tileOffsetHeight; y += tileOffsetHeight {
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for x := 0.; x < float64(bounds.Max.X)-tileOffsetWidth; x += tileOffsetWidth {
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draw2dkit.Rectangle(gc, x+margin-1, y+margin-1, x+tileOffsetWidth-margin, y+tileOffsetHeight-margin)
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gc.SetStrokeColor(marginColor)
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gc.Stroke()
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tileX, tileY := x+2*margin-.5, y+2*margin-.5
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gc.MoveTo(tileX, tileY+.25*tileHeight)
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gc.LineTo(tileX, tileY+.75*tileHeight)
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gc.LineTo(tileX+.5*tileWidth, tileY+tileHeight)
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gc.LineTo(tileX+tileWidth, tileY+.75*tileHeight)
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gc.LineTo(tileX+tileWidth, tileY+.25*tileHeight)
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gc.LineTo(tileX+.5*tileWidth, tileY+.5*tileHeight)
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gc.LineTo(tileX, tileY+.25*tileHeight)
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gc.LineTo(tileX+.5*tileWidth, tileY)
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gc.LineTo(tileX+tileWidth, tileY+.25*tileHeight)
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gc.MoveTo(tileX+.5*tileWidth, tileY+.5*tileHeight)
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gc.LineTo(tileX+.5*tileWidth, tileY+tileHeight)
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gc.SetStrokeColor(tileColor)
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gc.Stroke()
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}
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}
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return draw2dimg.SaveToPngFile(path, im)
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}
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