Changed perspective of tiles.
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c4fc256c19
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63ffc04017
@ -94,22 +94,21 @@ func (l *playLevel) posToScreenF32(p geom.PointF32, z float32) geom.PointF32 {
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}
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func (l *playLevel) posToCabinet(p geom.PointF32) geom.PointF32 {
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return geom.PtF32(p.X*100-p.Y*50, p.Y*40)
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return geom.PtF32(p.X*100-p.Y*50, p.Y*70)
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}
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// <- 150->
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// <-100->
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//
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// /----/| ^ ^
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// / / | | 40
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// /----/ | 140 v ^
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// / / | | 70
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// /----/ | 170 v ^
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// | | | | |
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// | | / | 100
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// |----|/ v v
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//
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// Center: 74,19
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// Offset between horizontal tiles: 100,0
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// Offset between vertical tiles: -25,40
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// Offset between vertical tiles: -25,70
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func (l *playLevel) Layout(ctx *alui.Context, bounds geom.RectangleF32) {
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if l.init {
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@ -3,8 +3,8 @@ texture: brick
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part:
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name: brick
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sub_texture: 0,0,1020,960
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anchor: 510,780
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sub_texture: 0,0,1020,1140
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anchor: 510,870
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scale: 6
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:part
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@ -3,15 +3,15 @@ texture: lava_brick
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part:
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name: lava_brick
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sub_texture: 0,0,1020,960
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anchor: 510,180
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sub_texture: 0,0,1020,1140
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anchor: 510,270
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scale: 6
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:part
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part:
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name: magma
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sub_texture: 0,960,1020,960
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anchor: 510,1140
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sub_texture: 0,1140,1020,1140
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anchor: 510,1410
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scale: 6
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:part
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@ -3,15 +3,15 @@ texture: magma
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part:
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name: magma
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sub_texture: 0,0,1020,960
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anchor: 510,180
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sub_texture: 0,0,1020,1140
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anchor: 510,270
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scale: 6
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:part
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part:
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name: sunken_overlay
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sub_texture: 0,960,1020,960
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anchor: 510,1140
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sub_texture: 0,1140,1020,1140
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anchor: 510,1410
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scale: 6
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:part
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