!fixup
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@ -206,7 +206,7 @@ func (l *playLevel) Render(ctx *alui.Context, bounds geom.RectangleF32) {
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case tileMagma:
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l.drawSpritePart("magma", "magma", pos.ToF32())
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if l.state.IsFilledUp(pos) {
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l.drawSpritePartOffset("brick", "brick", pos.ToF32(), .8)
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l.drawSpritePartOffset("brick", "brick", pos.ToF32(), 80)
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l.drawSpritePart("magma", "sunken_overlay", pos.ToF32())
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}
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}
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