Changed movement animation again.
Movement starts on KeyDownEvent instead of KeyCharEvent.
This commit is contained in:
parent
3488bb3767
commit
8ef4e4ea3a
11
alui/menu.go
11
alui/menu.go
@ -48,6 +48,13 @@ func (m *Menu) Handle(e allg5.Event) {
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}
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switch e := e.(type) {
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case *allg5.KeyDownEvent:
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switch e.KeyCode {
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case allg5.KeyEscape:
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if onEscape := m.OnEscape; onEscape != nil {
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onEscape()
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}
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}
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case *allg5.KeyCharEvent:
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switch e.KeyCode {
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case allg5.KeyDown:
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@ -58,10 +65,6 @@ func (m *Menu) Handle(e allg5.Event) {
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if onClick := m.buttons[m.active].OnClick; onClick != nil {
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onClick()
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}
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case allg5.KeyEscape:
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if onEscape := m.OnEscape; onEscape != nil {
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onEscape()
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}
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}
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case *allg5.MouseMoveEvent:
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for i, btn := range m.buttons {
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@ -29,7 +29,7 @@ func newEntityMoveAnimation(e *entity, to geom.Point) *entityMoveAnimation {
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}
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func (a *entityMoveAnimation) Animate(start, now time.Duration) bool {
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const duration = 270 * time.Millisecond
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const duration = 210 * time.Millisecond
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progress := float32((now-start)*1000/duration) * .001
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from, to := a.from.ToF32(), a.to.ToF32()
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@ -141,7 +141,7 @@ func (l *playLevel) Handle(e allg5.Event) {
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l.end.Handle(e)
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default:
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switch e := e.(type) {
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case *allg5.KeyCharEvent:
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case *allg5.KeyDownEvent:
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switch e.KeyCode {
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case allg5.KeyEscape:
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l.showMenu = true
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