Added cabinet projection to tileblueprint.
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d135139992
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9e757c4fc9
@ -19,45 +19,102 @@ func main() {
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}
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}
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type projection interface {
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tile() (width float64, height float64)
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draw(gc *draw2dimg.GraphicContext, x, y, w, h, scale float64, p palette)
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}
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type cabinet struct {
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}
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func (cabinet) tile() (float64, float64) {
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return 150, 140
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}
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func (cabinet) draw(gc *draw2dimg.GraphicContext, x, y, w, h, scale float64, p palette) {
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dw := func(d float64) float64 { return (d / w) * w * scale }
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dh := func(d float64) float64 { return (d / h) * h * scale }
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gc.MoveTo(x, y+dh(40))
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gc.LineTo(x, y+h)
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gc.LineTo(x+dw(100), y+h)
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gc.LineTo(x+w, y+dh(100))
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gc.LineTo(x+w, y)
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gc.LineTo(x+dw(100), y+dh(40))
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gc.LineTo(x+dw(100), y+h)
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gc.MoveTo(x+dw(100), y+dh(40))
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gc.LineTo(x, y+dh(40))
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gc.LineTo(x+dw(50), y)
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gc.LineTo(x+w, y)
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gc.LineTo(x+dw(100), y+dh(40))
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gc.SetStrokeColor(p.tile)
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gc.Stroke()
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}
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type isometric struct {
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}
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func (isometric) tile() (float64, float64) {
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return 140, 200
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}
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type palette struct {
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margin color.Color
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tile color.Color
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}
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func (isometric) draw(gc *draw2dimg.GraphicContext, x, y, w, h, scale float64, p palette) {
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gc.MoveTo(x, y+.25*h)
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gc.LineTo(x, y+.75*h)
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gc.LineTo(x+.5*w, y+h)
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gc.LineTo(x+w, y+.75*h)
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gc.LineTo(x+w, y+.25*h)
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gc.LineTo(x+.5*w, y+.5*h)
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gc.LineTo(x, y+.25*h)
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gc.LineTo(x+.5*w, y)
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gc.LineTo(x+w, y+.25*h)
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gc.MoveTo(x+.5*w, y+.5*h)
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gc.LineTo(x+.5*w, y+h)
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gc.SetStrokeColor(p.tile)
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gc.Stroke()
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}
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func run() error {
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var dpi int
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var proj string
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flag.IntVar(&dpi, "dpi", 300, "dpi")
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flag.StringVar(&proj, "projection", "", "projection: either isometric (default) or cabinet")
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flag.Parse()
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path := flag.Arg(0)
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if path == "" {
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return errors.New("no output path specified")
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}
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var p projection
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switch proj {
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case "cabinet":
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p = cabinet{}
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default:
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p = isometric{}
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}
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bounds := image.Rect(0, 0, dpi*827/100, dpi*1169/100)
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scale := float64(dpi) / 100
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margin := 5. * scale
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tileWidth, tileHeight := 140.*scale, 200.*scale
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tileWidth, tileHeight := p.tile()
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tileWidth, tileHeight = tileWidth*scale, tileHeight*scale
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tileOffsetWidth, tileOffsetHeight := tileWidth+4.*margin, tileHeight+4.*margin
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im := image.NewRGBA(bounds)
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gc := draw2dimg.NewGraphicContext(im)
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marginColor := color.Gray{Y: 63}
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tileColor := color.Gray{Y: 127}
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gc.SetLineWidth(1)
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palette := palette{margin: color.Gray{Y: 63}, tile: color.Gray{Y: 127}}
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for y := 0.; y < float64(bounds.Max.Y)-tileOffsetHeight; y += tileOffsetHeight {
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for x := 0.; x < float64(bounds.Max.X)-tileOffsetWidth; x += tileOffsetWidth {
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draw2dkit.Rectangle(gc, x+margin-1, y+margin-1, x+tileOffsetWidth-margin, y+tileOffsetHeight-margin)
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gc.SetStrokeColor(marginColor)
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gc.SetStrokeColor(palette.margin)
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gc.Stroke()
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tileX, tileY := x+2*margin-.5, y+2*margin-.5
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gc.MoveTo(tileX, tileY+.25*tileHeight)
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gc.LineTo(tileX, tileY+.75*tileHeight)
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gc.LineTo(tileX+.5*tileWidth, tileY+tileHeight)
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gc.LineTo(tileX+tileWidth, tileY+.75*tileHeight)
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gc.LineTo(tileX+tileWidth, tileY+.25*tileHeight)
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gc.LineTo(tileX+.5*tileWidth, tileY+.5*tileHeight)
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gc.LineTo(tileX, tileY+.25*tileHeight)
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gc.LineTo(tileX+.5*tileWidth, tileY)
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gc.LineTo(tileX+tileWidth, tileY+.25*tileHeight)
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gc.MoveTo(tileX+.5*tileWidth, tileY+.5*tileHeight)
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gc.LineTo(tileX+.5*tileWidth, tileY+tileHeight)
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gc.SetStrokeColor(tileColor)
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gc.Stroke()
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p.draw(gc, tileX, tileY, tileWidth, tileHeight, scale, palette)
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}
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}
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return draw2dimg.SaveToPngFile(path, im)
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