Added header font.
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commit
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@ -180,6 +180,7 @@ type settingsHeader struct {
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func newSettingsHeader(label string) alui.Control {
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func newSettingsHeader(label string) alui.Control {
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header := &settingsHeader{}
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header := &settingsHeader{}
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header.Font = "header"
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header.Text = label
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header.Text = label
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return alui.NewMargins(header, 3*margin, 0, 2*margin, 0)
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return alui.NewMargins(header, 3*margin, 0, 2*margin, 0)
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}
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}
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@ -61,7 +61,11 @@ func (g *game) loadBitmap(path, name string) error {
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}
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}
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func (g *game) loadFonts() error {
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func (g *game) loadFonts() error {
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openSansPath, err := g.ctx.Resources.Retrieve("fonts/OpenSans-Regular.ttf")
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openSansRegularPath, err := g.ctx.Resources.Retrieve("fonts/OpenSans-Regular.ttf")
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if err != nil {
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return err
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}
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openSansBoldPath, err := g.ctx.Resources.Retrieve("fonts/OpenSans-Bold.ttf")
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -69,7 +73,11 @@ func (g *game) loadFonts() error {
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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err = g.ui.Fonts().LoadFonts(alui.FontDescription{Path: openSansPath, Name: "default", Size: 32})
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err = g.ui.Fonts().LoadFonts(alui.FontDescription{Path: openSansRegularPath, Name: "default", Size: 32})
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if err != nil {
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return err
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}
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err = g.ui.Fonts().LoadFonts(alui.FontDescription{Path: openSansBoldPath, Name: "header", Size: 32})
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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BIN
cmd/krampus19/res/fonts/OpenSans-Bold.ttf
Normal file
BIN
cmd/krampus19/res/fonts/OpenSans-Bold.ttf
Normal file
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