Added simple tile rendering.

This commit is contained in:
Sander Schobers 2019-12-19 06:59:45 +01:00
commit afaa190648
30 changed files with 1131 additions and 0 deletions

7
.gitignore vendored Normal file
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# Visual Studio Code
.vscode
# Go
__debug_bin
rice-box.go
*.rice-box.*

31
alui/button.go Normal file
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package alui
import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/geom"
)
var _ Control = &Button{}
type Button struct {
ControlBase
Text string
}
func (b *Button) DesiredSize(ctx *Context) geom.PointF32 {
font := ctx.Fonts.Get(b.Font)
_, _, w, h := font.TextDimensions(b.Text)
return geom.PtF32(w+8, h+8)
}
func (b *Button) Render(ctx *Context, bounds geom.RectangleF32) {
font := ctx.Fonts.Get(b.Font)
fore := ctx.Palette.Primary
if b.Over {
fore = ctx.Palette.Dark
ctx.Cursor = allg5.MouseCursorLink
}
font.Draw(bounds.Min.X+4, bounds.Min.Y+4, fore, allg5.AlignLeft, b.Text)
}

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alui/container.go Normal file
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package alui
import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/geom"
)
type Container struct {
ControlBase
Children []Control
}
func (c *Container) Handle(e allg5.Event) {
c.ControlBase.Handle(e)
for _, child := range c.Children {
child.Handle(e)
}
}
func (c *Container) DesiredSize(ctx *Context) geom.PointF32 {
var size geom.PointF32
for _, child := range c.Children {
s := child.DesiredSize(ctx)
if geom.IsNaN32(s.X) || geom.IsNaN32(size.X) {
size.X = geom.NaN32()
} else {
size.X = geom.Max32(s.X, size.X)
}
if geom.IsNaN32(s.Y) || geom.IsNaN32(size.Y) {
size.Y = geom.NaN32()
} else {
size.Y = geom.Max32(s.Y, size.Y)
}
}
return size
}
func (c *Container) Layout(ctx *Context, bounds geom.RectangleF32) {
c.ControlBase.Layout(ctx, bounds)
for _, child := range c.Children {
child.Layout(ctx, bounds)
}
}
func (c *Container) Render(ctx *Context, bounds geom.RectangleF32) {
c.ControlBase.Render(ctx, bounds)
for _, child := range c.Children {
child.Render(ctx, bounds)
}
}

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alui/context.go Normal file
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package alui
import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/geom"
)
type Context struct {
Display *allg5.Display
Fonts *Fonts
Cursor allg5.MouseCursor
Palette Palette
}
func (c *Context) DisplayBounds() geom.RectangleF32 {
return geom.RectF32(0, 0, float32(c.Display.Width()), float32(c.Display.Height()))
}
type State struct {
Font string
}

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alui/control.go Normal file
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package alui
import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/geom"
)
type Control interface {
Bounds() geom.RectangleF32
Handle(allg5.Event)
DesiredSize(*Context) geom.PointF32
Layout(*Context, geom.RectangleF32)
Render(*Context, geom.RectangleF32)
}
type Bounds struct {
value geom.RectangleF32
}
var _ Control = &ControlBase{}
type ControlBase struct {
_Bounds geom.RectangleF32
Over bool
Font string
Foreground *allg5.Color
Background *allg5.Color
OnClick func()
OnEnter func()
OnLeave func()
}
func MouseEventToPos(e allg5.MouseEvent) geom.PointF32 { return geom.PtF32(float32(e.X), float32(e.Y)) }
func (b *ControlBase) DesiredSize(*Context) geom.PointF32 { return geom.ZeroPtF32 }
func (b *ControlBase) Handle(e allg5.Event) {
switch e := e.(type) {
case *allg5.MouseMoveEvent:
pos := MouseEventToPos(e.MouseEvent)
over := pos.In(b._Bounds)
if over != b.Over {
b.Over = over
if over {
if b.OnEnter != nil {
b.OnEnter()
}
} else {
if b.OnLeave != nil {
b.OnLeave()
}
}
}
case *allg5.MouseButtonDownEvent:
if !b.Over {
break
}
if e.Button == allg5.MouseButtonLeft {
if b.OnClick != nil {
b.OnClick()
}
}
}
}
func (b *ControlBase) Layout(_ *Context, bounds geom.RectangleF32) { b._Bounds = bounds }
func (b *ControlBase) Render(*Context, geom.RectangleF32) {}
func (b *ControlBase) Bounds() geom.RectangleF32 { return b._Bounds }

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alui/fonts.go Normal file
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package alui
import (
"opslag.de/schobers/allg5"
)
type Fonts struct {
fonts map[string]*allg5.Font
}
type FontDescription struct {
Path string
Size int
Name string
}
func NewFonts() *Fonts {
return &Fonts{map[string]*allg5.Font{}}
}
func (f *Fonts) Destroy() {
for _, font := range f.fonts {
font.Destroy()
}
f.fonts = nil
}
func (f *Fonts) Load(path string, size int, name string) error {
font, err := allg5.LoadTTFFont(path, size)
if err != nil {
return err
}
if old := f.fonts[name]; old != nil {
old.Destroy()
}
f.fonts[name] = font
return nil
}
func (f *Fonts) LoadFonts(descriptions ...FontDescription) error {
for _, desc := range descriptions {
err := f.Load(desc.Path, desc.Size, desc.Name)
if err != nil {
return err
}
}
return nil
}
func (f *Fonts) Get(name string) *allg5.Font {
if name == "" {
return f.Get("default")
}
return f.fonts[name]
}

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alui/label.go Normal file
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package alui
import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/geom"
)
var _ Control = &Label{}
type Label struct {
ControlBase
Text string
}
func (l *Label) DesiredSize(ctx *Context) geom.PointF32 {
font := ctx.Fonts.Get(l.Font)
_, _, w, h := font.TextDimensions(l.Text)
return geom.PtF32(w+8, h+8)
}
func (l *Label) Render(ctx *Context, bounds geom.RectangleF32) {
font := ctx.Fonts.Get(l.Font)
back := l.Background
fore := l.Foreground
if fore == nil {
fore = &ctx.Palette.Text
}
if back != nil {
allg5.DrawFilledRectangle(bounds.Min.X, bounds.Min.Y, bounds.Max.X, bounds.Max.Y, *back)
}
font.Draw(bounds.Min.X+4, bounds.Min.Y+4, *fore, allg5.AlignLeft, l.Text)
}

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alui/orientation.go Normal file
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package alui
type Orientation string
const (
OrientationVertical Orientation = "vertical"
OrientationHorizontal = "horizontal"
)

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alui/overlay.go Normal file
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package alui
import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/geom"
)
type Overlay struct {
ControlBase
Proxy Control
Visible bool
}
func (o *Overlay) DesiredSize(ctx *Context) geom.PointF32 {
if o.Visible {
return o.Proxy.DesiredSize(ctx)
}
return geom.ZeroPtF32
}
func (o *Overlay) Handle(e allg5.Event) {
if o.Visible {
o.Proxy.Handle(e)
}
}
func (o *Overlay) Render(ctx *Context, bounds geom.RectangleF32) {
if o.Visible {
o.Proxy.Render(ctx, bounds)
}
}
func (o *Overlay) Layout(ctx *Context, bounds geom.RectangleF32) {
if o.Visible {
o.Proxy.Layout(ctx, bounds)
}
}

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alui/palette.go Normal file
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package alui
import (
"opslag.de/schobers/allg5"
)
type Palette struct {
Primary allg5.Color
Light allg5.Color
Dark allg5.Color
Text allg5.Color
TextLight allg5.Color
Icon allg5.Color
Accent allg5.Color
}

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alui/stackpanel.go Normal file
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package alui
import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/geom"
)
var _ Control = &StackPanel{}
type StackPanel struct {
Container
Orientation Orientation
}
func (s *StackPanel) Handle(e allg5.Event) {
s.Container.Handle(e)
}
func (s *StackPanel) asLength(p geom.PointF32) float32 {
switch s.Orientation {
case OrientationHorizontal:
return p.X
default:
return p.Y
}
}
func (s *StackPanel) asWidth(p geom.PointF32) float32 {
switch s.Orientation {
case OrientationHorizontal:
return p.Y
default:
return p.X
}
}
func (s *StackPanel) asSize(length, width float32) geom.PointF32 {
switch s.Orientation {
case OrientationHorizontal:
return geom.PtF32(length, width)
default:
return geom.PtF32(width, length)
}
}
func (s *StackPanel) CalculateLayout(ctx *Context) ([]geom.PointF32, geom.PointF32) {
desired := make([]geom.PointF32, len(s.Children))
for i, child := range s.Children {
desired[i] = child.DesiredSize(ctx)
}
var length, width float32
for _, size := range desired {
w, l := s.asWidth(size), s.asLength(size)
if geom.IsNaN32(w) {
width = geom.NaN32()
} else if !geom.IsNaN32(width) {
width = geom.Max32(width, w)
}
if geom.IsNaN32(l) {
panic("not implemented")
}
length += l
}
switch s.Orientation {
case OrientationHorizontal:
return desired, geom.PtF32(length, width)
default:
return desired, geom.PtF32(width, length)
}
}
func (s *StackPanel) DesiredSize(ctx *Context) geom.PointF32 {
_, size := s.CalculateLayout(ctx)
return size
}
func (s *StackPanel) Layout(ctx *Context, bounds geom.RectangleF32) {
s.Container.Layout(ctx, bounds)
desired, size := s.CalculateLayout(ctx)
width := s.asWidth(size)
var offset = bounds.Min
for i, child := range s.Children {
length := s.asLength(desired[i])
childSize := s.asSize(length, width)
var bottomRight = offset.Add(childSize)
var childBounds = geom.RectF32(offset.X, offset.Y, bottomRight.X, bottomRight.Y)
child.Layout(ctx, childBounds)
offset = offset.Add(s.asSize(length, 0))
}
}
func (s *StackPanel) Render(ctx *Context, bounds geom.RectangleF32) {
for _, child := range s.Children {
child.Render(ctx, child.Bounds())
}
}

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alui/ui.go Normal file
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package alui
import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/geom"
)
type UI struct {
ctx *Context
main Control
}
func NewUI(disp *allg5.Display, main Control) *UI {
ctx := &Context{
Display: disp,
Fonts: NewFonts(),
Palette: Palette{},
}
return &UI{ctx, main}
}
func (ui *UI) Context() *Context { return ui.ctx }
func (ui *UI) Destroy() {
ui.ctx.Fonts.Destroy()
}
func (ui *UI) Fonts() *Fonts { return ui.ctx.Fonts }
func (ui *UI) SetPalette(p Palette) { ui.ctx.Palette = p }
func (ui *UI) layoutBounds(bounds geom.RectangleF32) {
ui.main.Layout(ui.ctx, bounds)
}
func (ui *UI) Handle(e allg5.Event) { ui.main.Handle(e) }
func (ui *UI) Render() {
ui.RenderBounds(ui.ctx.DisplayBounds())
}
func (ui *UI) RenderBounds(bounds geom.RectangleF32) {
ui.ctx.Cursor = allg5.MouseCursorDefault
ui.layoutBounds(bounds)
ui.main.Render(ui.ctx, bounds)
ui.ctx.Display.SetMouseCursor(ui.ctx.Cursor)
}

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cmd/krampus19/context.go Normal file
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package main
import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/fs/vfs"
)
type Context struct {
Resources vfs.CopyDir
Bitmaps map[string]*allg5.Bitmap
Levels map[string]level
}
func (c *Context) Destroy() {
for _, bmp := range c.Bitmaps {
bmp.Destroy()
}
}

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cmd/krampus19/fps.go Normal file
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package main
import "time"
type FPS struct {
done chan struct{}
cnt chan struct{}
curr int
total int
frame int
frames []int
i int
}
func NewFPS() *FPS {
fps := &FPS{
done: make(chan struct{}),
cnt: make(chan struct{}, 100),
curr: 0, // to display
total: 0, // sum of frames
frame: 0, // current frame
frames: make([]int, 20), // all frames
i: 0, // frame index
}
go fps.count()
return fps
}
func (f *FPS) count() {
ticker := time.NewTicker(50 * time.Millisecond)
for {
select {
case <-f.done:
return
case <-f.cnt:
f.frame++
case <-ticker.C:
f.total -= f.frames[f.i]
f.frames[f.i] = f.frame
f.total += f.frames[f.i]
f.frame = 0
f.i = (f.i + 1) % len(f.frames)
f.curr = f.total
}
}
}
func (f *FPS) Count() {
f.cnt <- struct{}{}
}
func (f *FPS) Current() int {
return f.curr
}
func (f *FPS) Destroy() {
close(f.done)
}

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cmd/krampus19/game.go Normal file
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package main
import (
"fmt"
"image/png"
"opslag.de/schobers/allg5"
"opslag.de/schobers/fs/vfs"
"opslag.de/schobers/krampus19/alui"
)
type Game struct {
ctx *Context
ui *alui.UI
main alui.Container
info *alui.Overlay
scene *alui.Overlay
}
func (g *Game) initUI(disp *allg5.Display, fps *FPS) error {
disp.SetWindowTitle("Krampushack '19 - Title TBD - by Tharro")
ui := alui.NewUI(disp, &g.main)
fontPath, err := g.ctx.Resources.Retrieve("OpenSans-Regular.ttf")
if err != nil {
return err
}
err = ui.Fonts().LoadFonts(alui.FontDescription{Path: fontPath, Name: "default", Size: 12})
if err != nil {
return err
}
g.ui = ui
g.info = &alui.Overlay{Proxy: &info{fps: fps}}
g.scene = &alui.Overlay{Proxy: &playScene{}, Visible: true}
g.main.Children = append(g.main.Children, g.scene, g.info)
return nil
}
func (g *Game) loadBitmap(path, name string) error {
f, err := g.ctx.Resources.Open(path)
if err != nil {
return err
}
defer f.Close()
im, err := png.Decode(f)
if err != nil {
return err
}
bmp, err := allg5.NewBitmapFromImage(im, true)
if err != nil {
return err
}
g.ctx.Bitmaps[name] = bmp
return nil
}
func (g *Game) loadBitmaps(pathToName map[string]string) error {
for path, name := range pathToName {
err := g.loadBitmap(path, name)
if err != nil {
return err
}
}
return nil
}
func (g *Game) loadLevels(names ...string) error {
g.ctx.Levels = map[string]level{}
for _, name := range names {
fileName := fmt.Sprintf("levels/level%s.txt", name)
f, err := g.ctx.Resources.Open(fileName)
if err != nil {
return err
}
defer f.Close()
level, err := loadLevelAsset(f)
if err != nil {
return err
}
g.ctx.Levels[name] = level
}
return nil
}
func (g *Game) loadAssets() error {
err := g.loadBitmaps(map[string]string{
"basic_tile.png": "basic_tile",
"water_tile.png": "water_tile",
"main_character.png": "main_character",
"villain_character.png": "villain_character",
"brick.png": "brick",
"crate.png": "crate",
})
if err != nil {
return err
}
err = g.loadLevels("1")
if err != nil {
return err
}
return nil
}
func (g *Game) PlayScene() *playScene {
return g.scene.Proxy.(*playScene)
}
func (g *Game) Destroy() {
g.ui.Destroy()
g.ctx.Destroy()
}
func (g *Game) Init(disp *allg5.Display, res vfs.CopyDir, fps *FPS) error {
g.ctx = &Context{Resources: res, Bitmaps: map[string]*allg5.Bitmap{}}
if err := g.initUI(disp, fps); err != nil {
return err
}
if err := g.loadAssets(); err != nil {
return err
}
scene := g.PlayScene()
scene.init(g.ctx)
scene.loadLevel("1")
return nil
}
func (g *Game) Handle(e allg5.Event) {
switch e := e.(type) {
case *allg5.KeyDownEvent:
if e.KeyCode == allg5.KeyF3 {
g.info.Visible = !g.info.Visible
}
}
g.ui.Handle(e)
}
func (g *Game) Render() {
g.ui.Render()
}

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cmd/krampus19/info.go Normal file
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package main
import (
"fmt"
"opslag.de/schobers/allg5"
"opslag.de/schobers/geom"
"opslag.de/schobers/krampus19/alui"
)
type info struct {
alui.ControlBase
fps *FPS
}
func (i *info) Render(ctx *alui.Context, bounds geom.RectangleF32) {
ctx.Fonts.Get("default").Draw(4, 4, allg5.NewColor(0xff, 0xff, 0xff), allg5.AlignLeft, fmt.Sprintf("FPS: %d", i.fps.Current()))
}

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package main
import (
"log"
rice "github.com/GeertJohan/go.rice"
"github.com/spf13/afero"
"opslag.de/schobers/allg5"
"opslag.de/schobers/fs/ricefs"
"opslag.de/schobers/fs/vfs"
)
//go:generate rice embed-syso
func main() {
err := run()
if err != nil {
log.Fatal(err)
}
}
func resources() (vfs.CopyDir, error) {
var embeddedFs = ricefs.NewFs(rice.MustFindBox("res"))
var osFs = afero.NewBasePathFs(afero.NewOsFs(), "./res")
return vfs.NewCopyDir(vfs.NewFallbackFs(osFs, embeddedFs))
}
func run() error {
err := allg5.Init(allg5.InitAll)
if err != nil {
return err
}
disp, err := allg5.NewDisplay(1440, 900, allg5.NewDisplayOptions{Maximized: false, Windowed: true, Resizable: true, Vsync: true})
if err != nil {
return err
}
defer disp.Destroy()
eq, err := allg5.NewEventQueue()
if err != nil {
return err
}
defer eq.Destroy()
eq.RegisterDisplay(disp)
eq.RegisterKeyboard()
eq.RegisterMouse()
res, err := resources()
if err != nil {
return err
}
defer res.Destroy()
fps := NewFPS()
defer fps.Destroy()
game := &Game{}
err = game.Init(disp, res, fps)
if err != nil {
return err
}
defer game.Destroy()
back := allg5.NewColor(0x21, 0x21, 0x21)
for {
allg5.ClearToColor(back)
game.Render()
disp.Flip()
fps.Count()
e := eq.Get()
for e != nil {
switch e := e.(type) {
case *allg5.DisplayCloseEvent:
return nil
case *allg5.KeyDownEvent:
if e.KeyCode == allg5.KeyEscape {
return nil
}
}
game.Handle(e)
e = eq.Get()
}
}
}

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cmd/krampus19/level.go Normal file
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package main
import (
"errors"
"fmt"
"io"
)
type entity byte
type tile byte
const (
entityInvalid entity = entity(0)
entityNone = '_'
entityCharacter = '@'
entityVillain = 'X'
entityBrick = 'B'
entityCrate = 'C'
)
func (e entity) IsValid() bool {
switch e {
case entityNone:
case entityCharacter:
case entityVillain:
case entityBrick:
case entityCrate:
default:
return false
}
return true
}
const (
tileInvalid tile = tile(0)
tileNothing = '.'
tileBasic = '#'
tileWater = '~'
)
func (t tile) IsValid() bool {
switch t {
case tileNothing:
case tileBasic:
case tileWater:
default:
return false
}
return true
}
type level struct {
width int
height int
tiles []tile
entities []entity
}
func loadLevelAsset(r io.Reader) (level, error) {
var l level
ctx := levelContext{&l, nil}
err := parseLines(r, ctx.parse)
if err != nil {
return level{}, err
}
if ctx.err != nil {
return level{}, ctx.err
}
return l, nil
}
type levelContext struct {
level *level
err error
}
func (c *levelContext) emitErr(err error) parseLineFn {
c.err = err
return nil
}
func (c *levelContext) parse(p *lineParser) parseLineFn {
if p.eof() {
return nil
}
switch p.peek() {
case "level:":
return c.parseContent
case "":
p.next() // skip
return c.parse
default:
return nil
}
}
func (c *levelContext) parseContent(p *lineParser) parseLineFn {
if p.next() != "level:" {
return c.emitErr(errors.New("expected level start"))
}
return c.parseRow
}
func (c *levelContext) parseRow(p *lineParser) parseLineFn {
if p.eof() {
return c.emitErr(errors.New("unexpected end of file"))
}
line := p.next()
if line == ":level" {
return c.parse
}
if c.level.height == 0 {
c.level.width = len(line) / 2
}
return c.addRow(line)
}
func (c *levelContext) addRow(line string) parseLineFn {
var tiles []tile
var entities []entity
for i := 0; i < len(line); i += 2 {
tiles = append(tiles, tile(line[i]))
entities = append(entities, entity(line[i+1]))
}
for i, t := range tiles {
if !t.IsValid() {
return c.emitErr(fmt.Errorf("level contains invalid tile at (%d, %d)", i, c.level.height))
}
}
for i, e := range entities {
if !e.IsValid() {
return c.emitErr(fmt.Errorf("level contains invalid entity at (%d, %d)", i, c.level.height))
}
}
c.level.height++
c.level.tiles = append(c.level.tiles, tiles...)
c.level.entities = append(c.level.entities, entities...)
return c.parseRow
}

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package main
import (
"io"
"io/ioutil"
"strings"
)
type lineParser struct {
lines []string
i int
}
func (p *lineParser) eof() bool { return p.i == len(p.lines) }
func (p *lineParser) peek() string { return p.lines[p.i] }
func (p *lineParser) next() string {
i := p.i
p.i++
return p.lines[i]
}
type parseLineFn func(p *lineParser) parseLineFn
func parseLines(r io.Reader, fn parseLineFn) error {
content, err := ioutil.ReadAll(r)
if err != nil {
return err
}
lines := strings.Split(string(content), "\n")
for i, line := range lines {
lines[i] = strings.TrimRight(line, "\r\n")
}
parser := &lineParser{lines: lines}
for fn != nil {
fn = fn(parser)
}
return nil
}

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package main
type mainMenu struct{}

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cmd/krampus19/playscene.go Normal file
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package main
import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/geom"
"opslag.de/schobers/krampus19/alui"
)
type playScene struct {
alui.ControlBase
ctx *Context
level level
offset geom.PointF32
scale float32
}
func (s *playScene) init(ctx *Context) {
s.ctx = ctx
}
func (s *playScene) loadLevel(name string) {
s.level = s.ctx.Levels[name]
}
func (s *playScene) toScreenPos(p geom.Point) geom.PointF32 {
pos := geom.PtF32(float32(p.X)+.5, float32(p.Y)+.5)
pos = geom.PtF32(pos.X*148-pos.Y*46, pos.Y*82)
pos = geom.PtF32(pos.X*s.scale, pos.Y*s.scale)
return pos.Add(s.offset)
}
// <- 168->
// <-128->
//
// /----/| ^ ^
// / / / | 72
// /----/ / 92 v ^
// |----|/ v v 20
//
// Gap: 20
// Center: 84,46
// Offset between horizontal tiles: 148,0
// Offset between vertical tiles: -46,82
func (s *playScene) Layout(ctx *alui.Context, bounds geom.RectangleF32) {
s.scale = bounds.Dy() / 1080
tilesCenter := geom.PtF32(.5*float32(s.level.width), .5*float32(s.level.height))
tilesCenter = geom.PtF32(tilesCenter.X*148-tilesCenter.Y*46, tilesCenter.Y*82)
tilesCenter = geom.PtF32(tilesCenter.X*s.scale, tilesCenter.Y*s.scale)
center := bounds.Center()
s.offset = geom.PtF32(center.X-tilesCenter.X, center.Y-tilesCenter.Y)
}
func (s *playScene) Render(ctx *alui.Context, bounds geom.RectangleF32) {
basicTile := s.ctx.Bitmaps["basic_tile"]
waterTile := s.ctx.Bitmaps["water_tile"]
tileBmp := func(t tile) *allg5.Bitmap {
switch t {
case tileBasic:
return basicTile
case tileWater:
return waterTile
default:
return nil
}
}
character := s.ctx.Bitmaps["main_character"]
villain := s.ctx.Bitmaps["villain_character"]
brick := s.ctx.Bitmaps["brick"]
crate := s.ctx.Bitmaps["crate"]
entityBmp := func(e entity) *allg5.Bitmap {
switch e {
case entityCharacter:
return character
case entityVillain:
return villain
case entityBrick:
return brick
case entityCrate:
return crate
default:
return nil
}
}
scale := 168 / float32(basicTile.Width())
// center := disp.Center()
level := s.level
for i, t := range level.tiles {
tile := tileBmp(t)
if tile == nil {
continue
}
pos := geom.Pt(i%level.width, i/level.width)
screenPos := s.toScreenPos(pos)
if t == tileWater {
screenPos.Y += 8 * s.scale
}
tile.DrawOptions(screenPos.X, screenPos.Y, allg5.DrawOptions{Center: true, Scale: allg5.NewUniformScale(s.scale * scale)})
}
for i, e := range level.entities {
bmp := entityBmp(e)
if bmp == nil {
continue
}
pos := geom.Pt(i%level.width, i/level.width)
screenPos := s.toScreenPos(pos)
screenPos.Y -= 48 * s.scale
scale := scale
if e == entityCharacter {
scale *= .4
}
bmp.DrawOptions(screenPos.X, screenPos.Y, allg5.DrawOptions{Center: true, Scale: allg5.NewUniformScale(s.scale * scale)})
}
}

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level:
._._._._._._._._._._
._._#_#_#_._._._._._
._._#_._#_._._._._._
._._#_#_#_._._._._._
._._#_._#B._._._._._
._#@#_#_#_~_~_#_#X._
._._._._~_~_~_#_._._
._._._#_#_#_#_#_._._
._._._._._._._._._._
:level

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7
cmd/krampus19/splash.go Normal file
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package main
import "opslag.de/schobers/krampus19/alui"
type splash struct {
alui.Container
}