Changed structure of levels/packs.
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parent
46e3ac060a
commit
fd92207400
@ -98,27 +98,36 @@ func (g *game) loadTextures(pathToName map[string]string) error {
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return nil
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}
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func (g *game) loadLevelPack(ids ...string) error {
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func (g *game) loadLevelPacks() error {
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g.ctx.Levels = map[string]levelPack{}
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ids := []string{"1"}
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for _, id := range ids {
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fileName := fmt.Sprintf("levels/pack%s.txt", id)
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f, err := g.ctx.Resources.Open(fileName)
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err := g.loadLevelPack(id)
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if err != nil {
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return err
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}
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defer f.Close()
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pack, err := parseLevelPackAsset(f, func(levelID string) (io.ReadCloser, error) {
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fileName := fmt.Sprintf("levels/pack%s_level%s.txt", id, levelID)
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return g.ctx.Resources.Open(fileName)
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})
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if err != nil {
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return err
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}
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g.ctx.Levels[id] = pack
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}
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return nil
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}
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func (g *game) loadLevelPack(id string) error {
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fileName := fmt.Sprintf("levels/pack%s/info.txt", id)
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f, err := g.ctx.Resources.Open(fileName)
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if err != nil {
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return err
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}
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defer f.Close()
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pack, err := parseLevelPackAsset(f, func(levelID string) (io.ReadCloser, error) {
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fileName := fmt.Sprintf("levels/pack%s/level%s.txt", id, levelID)
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return g.ctx.Resources.Open(fileName)
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})
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if err != nil {
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return err
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}
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g.ctx.Levels[id] = pack
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return nil
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}
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func (g *game) loadSprites(names ...string) error {
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g.ctx.Sprites = map[string]sprite{}
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for _, name := range names {
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@ -165,7 +174,7 @@ func (g *game) loadAssets() error {
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log.Printf("Loaded %d textures.\n", len(g.ctx.Textures))
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log.Println("Loading levels...")
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err = g.loadLevelPack("1")
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err = g.loadLevelPacks()
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if err != nil {
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return err
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}
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