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No commits in common. "master" and "alpha_2" have entirely different histories.
@ -14,8 +14,9 @@ type moveAnimation struct {
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pos geom.PointF32
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}
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func newMoveAnimation(e *entity, from, to geom.Point) *moveAnimation {
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ani := &moveAnimation{e: e, from: from, to: to, pos: from.ToF32()}
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func newMoveAnimation(e *entity, to geom.Point) *moveAnimation {
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ani := &moveAnimation{e: e, from: e.pos, to: to, pos: e.pos.ToF32()}
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ani.e.pos = to
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return ani
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}
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@ -3,7 +3,6 @@ package main
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import (
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"time"
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"github.com/spf13/afero"
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"opslag.de/schobers/geom"
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"opslag.de/schobers/krampus19/alui"
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@ -24,10 +23,9 @@ func newTexture(bmp *allg5.Bitmap) texture {
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type Context struct {
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DisplaySize geom.Point
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Resources vfs.CopyDir
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ResourcesFs afero.Fs
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Textures map[string]texture
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Sprites map[string]sprite
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Levels *levelPacks
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Levels map[string]levelPack
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Progress progress
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SpriteDrawer SpriteDrawer
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Settings settings
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@ -2,12 +2,11 @@ package main
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import (
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"opslag.de/schobers/geom"
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"opslag.de/schobers/krampus19/soko"
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)
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type entity struct {
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id int
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typ soko.EntityType
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typ entityType
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pos geom.Point
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scr entityLoc
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}
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@ -16,6 +15,6 @@ type entityLoc struct {
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z float32
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}
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func newEntity(e soko.Entity, pos geom.Point) *entity {
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return &entity{e.ID, e.Typ, entityLoc{pos.ToF32(), 0}}
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func newEntity(typ entityType, pos geom.Point) *entity {
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return &entity{typ, pos, entityLoc{pos.ToF32(), 0}}
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}
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35
cmd/krampus19/entitylist.go
Normal file
35
cmd/krampus19/entitylist.go
Normal file
@ -0,0 +1,35 @@
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package main
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import "opslag.de/schobers/geom"
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type entityList []*entity
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func (l entityList) Add(e *entity) entityList {
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return append(l, e)
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}
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func (l entityList) AddList(list entityList) entityList {
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return append(l, list...)
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}
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func (l entityList) Find(pos geom.Point) int {
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for i, e := range l {
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if e.pos == pos {
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return i
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}
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}
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return -1
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}
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func (l entityList) FindEntity(pos geom.Point) *entity {
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idx := l.Find(pos)
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if idx == -1 {
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return nil
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}
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return l[idx]
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}
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func (l entityList) Remove(pos geom.Point) entityList {
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idx := l.Find(pos)
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return append(l[:idx], l[idx+1:]...)
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}
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@ -1,25 +0,0 @@
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package main
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import "sort"
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type entityMap map[int]*entity
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func (m entityMap) RenderOrder() []*entity {
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entities := make([]*entity, 0, len(m))
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for _, e := range m {
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entities = append(entities, e)
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}
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sort.Slice(entities, func(i, j int) bool {
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var posI, posJ = entities[i].scr.pos, entities[j].scr.pos
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if posI.Y == posJ.Y {
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if posI.X == posJ.X {
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return entities[i].id < entities[j].id
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}
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return posI.X < posJ.X
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}
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return posI.Y < posJ.Y
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})
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return entities
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}
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@ -6,11 +6,7 @@ import (
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"image/png"
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"io"
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"log"
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"os"
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"path/filepath"
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"strings"
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"github.com/spf13/afero"
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"opslag.de/schobers/allg5"
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"opslag.de/schobers/fs/vfs"
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"opslag.de/schobers/geom"
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@ -102,60 +98,27 @@ func (g *game) loadTextures(pathToName map[string]string) error {
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return nil
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}
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func (g *game) loadLevelPacks() error {
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g.ctx.Levels = newLevelPacks()
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var ids []string
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const root = "levels"
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err := afero.Walk(g.ctx.ResourcesFs, root, func(path string, info os.FileInfo, err error) error {
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if err != nil {
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return err
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}
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if !info.IsDir() {
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return nil
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}
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name := filepath.Base(path)
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if name == root {
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return nil
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}
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if !strings.HasPrefix(name, "pack") {
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return filepath.SkipDir
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}
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ids = append(ids, name[4:])
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return filepath.SkipDir
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})
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if err != nil {
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return err
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}
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func (g *game) loadLevelPack(ids ...string) error {
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g.ctx.Levels = map[string]levelPack{}
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for _, id := range ids {
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err := g.loadLevelPack(id)
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fileName := fmt.Sprintf("levels/pack%s.txt", id)
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f, err := g.ctx.Resources.Open(fileName)
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if err != nil {
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return err
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}
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defer f.Close()
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pack, err := parseLevelPackAsset(f, func(levelID string) (io.ReadCloser, error) {
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fileName := fmt.Sprintf("levels/pack%s_level%s.txt", id, levelID)
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return g.ctx.Resources.Open(fileName)
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})
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if err != nil {
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return err
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}
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g.ctx.Levels[id] = pack
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}
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return nil
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}
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func (g *game) loadLevelPack(id string) error {
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fileName := fmt.Sprintf("levels/pack%s/info.txt", id)
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f, err := g.ctx.Resources.Open(fileName)
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if err != nil {
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return err
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}
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defer f.Close()
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pack, err := parseLevelPackAsset(f, func(levelID string) (io.ReadCloser, error) {
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fileName := fmt.Sprintf("levels/pack%s/level%s.txt", id, levelID)
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return g.ctx.Resources.Open(fileName)
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})
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if err != nil {
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return err
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}
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g.ctx.Levels.Add(id, pack)
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return nil
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}
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func (g *game) loadSprites(names ...string) error {
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g.ctx.Sprites = map[string]sprite{}
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for _, name := range names {
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@ -201,12 +164,12 @@ func (g *game) loadAssets() error {
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}
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log.Printf("Loaded %d textures.\n", len(g.ctx.Textures))
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log.Println("Loading level packs...")
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err = g.loadLevelPacks()
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log.Println("Loading levels...")
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err = g.loadLevelPack("1")
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if err != nil {
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return err
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}
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log.Printf("Loaded %d levels packs (%d levels).\n", g.ctx.Levels.Len(), g.ctx.Levels.LenLevels())
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log.Printf("Loaded %d levels.\n", len(g.ctx.Levels))
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log.Println("Loading fonts...")
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err = g.loadFonts()
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@ -229,9 +192,9 @@ func (g *game) Destroy() {
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g.ctx.Destroy()
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}
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func (g *game) Init(disp *allg5.Display, settings settings, res vfs.CopyDir, resFs afero.Fs, cons *gut.Console, fps *gut.FPS) error {
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func (g *game) Init(disp *allg5.Display, settings settings, res vfs.CopyDir, cons *gut.Console, fps *gut.FPS) error {
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log.Print("Initializing game...")
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g.ctx = &Context{Resources: res, ResourcesFs: resFs, Textures: map[string]texture{}, Settings: settings, Navigation: navigation{game: g}}
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g.ctx = &Context{Resources: res, Textures: map[string]texture{}, Settings: settings, Navigation: navigation{game: g}}
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g.ctx.DisplaySize = geom.Pt(disp.Width(), disp.Height())
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g.ctx.SpriteDrawer.ctx = g.ctx
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err := g.ctx.Progress.load()
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@ -34,7 +34,7 @@ func userDir() (string, error) {
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return "", err
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}
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dir := filepath.Join(config, "krampus19")
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err = os.MkdirAll(dir, 0777)
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err = os.MkdirAll(dir, 0600)
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if err != nil {
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return "", err
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}
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@ -24,15 +24,10 @@ func main() {
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}
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}
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func resources() (vfs.CopyDir, afero.Fs, error) {
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func resources() (vfs.CopyDir, error) {
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var embeddedFs = ricefs.NewFs(rice.MustFindBox("res"))
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var osFs = afero.NewBasePathFs(afero.NewOsFs(), "./res")
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var fs = vfs.NewFallbackFs(osFs, embeddedFs)
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copy, err := vfs.NewCopyDir(fs)
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if err != nil {
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return nil, nil, err
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}
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return copy, fs, nil
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return vfs.NewCopyDir(vfs.NewFallbackFs(osFs, embeddedFs))
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}
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func run() error {
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@ -40,7 +35,7 @@ func run() error {
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cons := &gut.Console{}
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log.SetOutput(io.MultiWriter(log.Writer(), cons))
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res, resFs, err := resources()
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res, err := resources()
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if err != nil {
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return err
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}
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@ -112,7 +107,7 @@ func run() error {
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defer fps.Destroy()
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game := &game{}
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err = game.Init(disp, settings, res, resFs, cons, fps)
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err = game.Init(disp, settings, res, cons, fps)
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if err != nil {
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return err
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}
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142
cmd/krampus19/level.go
Normal file
142
cmd/krampus19/level.go
Normal file
@ -0,0 +1,142 @@
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package main
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import (
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"errors"
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"fmt"
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"io"
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"opslag.de/schobers/geom"
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)
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type entityType byte
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type tile byte
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const (
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entityTypeInvalid entityType = entityType(0)
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entityTypeNone = '_'
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entityTypeCharacter = '@'
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entityTypeEgg = 'X'
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entityTypeBrick = 'B'
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)
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func (e entityType) IsValid() bool {
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switch e {
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case entityTypeNone:
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case entityTypeCharacter:
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case entityTypeEgg:
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case entityTypeBrick:
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default:
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return false
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}
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return true
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}
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const (
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tileInvalid tile = tile(0)
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tileNothing = '.'
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tileBasic = '#'
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tileMagma = '~'
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)
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func (t tile) IsValid() bool {
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switch t {
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case tileNothing:
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case tileBasic:
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case tileMagma:
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default:
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return false
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}
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return true
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}
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type level struct {
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width int
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height int
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tiles []tile
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entities []entityType
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}
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func (l level) idxToPos(i int) geom.Point { return geom.Pt(i%l.width, i/l.width) }
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func (l level) posToIdx(p geom.Point) int {
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if p.X < 0 || p.Y < 0 || p.X >= l.width || p.Y >= l.height {
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return -1
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}
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return p.Y*l.width + p.X
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}
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func parseLevelAsset(r io.Reader) (level, error) {
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var l level
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ctx := levelContext{&l}
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err := parseLines(r, ctx.parse)
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if err != nil {
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return level{}, err
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}
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return l, nil
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}
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type levelContext struct {
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level *level
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}
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func (c *levelContext) parse(p *lineParser) parseLineFn {
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if p.eof() {
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return nil
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}
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switch p.peek() {
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case "level:":
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return c.parseContent
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case "":
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p.next() // skip
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return c.parse
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default:
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return nil
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}
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}
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func (c *levelContext) parseContent(p *lineParser) parseLineFn {
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if p.next() != "level:" {
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return p.emitErr(errors.New("expected level start"))
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}
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return c.parseRow
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}
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func (c *levelContext) parseRow(p *lineParser) parseLineFn {
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if p.eof() {
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return p.emitErr(errors.New("unexpected end of file"))
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}
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line := p.next()
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if line == ":level" {
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return c.parse
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}
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if c.level.height == 0 {
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c.level.width = len(line) / 2
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}
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return c.addRow(p, line)
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}
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func (c *levelContext) addRow(p *lineParser, line string) parseLineFn {
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var tiles []tile
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var entities []entityType
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for i := 0; i < len(line); i += 2 {
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tiles = append(tiles, tile(line[i]))
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entities = append(entities, entityType(line[i+1]))
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}
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for i, t := range tiles {
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if !t.IsValid() {
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return p.emitErr(fmt.Errorf("level contains invalid tile at (%d, %d)", i, c.level.height))
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}
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}
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for i, e := range entities {
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if !e.IsValid() {
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return p.emitErr(fmt.Errorf("level contains invalid entity type at (%d, %d)", i, c.level.height))
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}
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}
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c.level.height++
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c.level.tiles = append(c.level.tiles, tiles...)
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c.level.entities = append(c.level.entities, entities...)
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return c.parseRow
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}
|
@ -4,16 +4,12 @@ import (
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"errors"
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"io"
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"strings"
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|
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"opslag.de/schobers/krampus19/gut"
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|
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"opslag.de/schobers/krampus19/soko"
|
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)
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|
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type levelPack struct {
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name string
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order []string
|
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levels map[string]soko.Level
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levels map[string]level
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}
|
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|
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func (p levelPack) find(level string) int {
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@ -33,8 +29,6 @@ func (p levelPack) FindNext(level string) (string, bool) {
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return p.order[idx+1], true
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}
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|
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func (p levelPack) Len() int { return len(p.order) }
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|
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type parseLevelPackContext struct {
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name string
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levels []string
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@ -42,19 +36,19 @@ type parseLevelPackContext struct {
|
||||
|
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func parseLevelPackAsset(r io.Reader, openLevelFn func(id string) (io.ReadCloser, error)) (levelPack, error) {
|
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ctx := &parseLevelPackContext{}
|
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err := gut.ParseLines(r, ctx.Parse)
|
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err := parseLines(r, ctx.Parse)
|
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if err != nil {
|
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return levelPack{}, err
|
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}
|
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|
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pack := levelPack{name: ctx.name, levels: map[string]soko.Level{}}
|
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pack := levelPack{name: ctx.name, levels: map[string]level{}}
|
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for _, id := range ctx.levels {
|
||||
rc, err := openLevelFn(id)
|
||||
if err != nil {
|
||||
return levelPack{}, err
|
||||
}
|
||||
defer rc.Close()
|
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level, err := soko.ParseLevel(rc)
|
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level, err := parseLevelAsset(rc)
|
||||
if err != nil {
|
||||
return levelPack{}, err
|
||||
}
|
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@ -65,65 +59,65 @@ func parseLevelPackAsset(r io.Reader, openLevelFn func(id string) (io.ReadCloser
|
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return pack, nil
|
||||
}
|
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|
||||
func (c *parseLevelPackContext) Parse(p *gut.LineParser) gut.ParseLineFn {
|
||||
if p.SkipSpaceEOF() {
|
||||
return p.EmitErr(errors.New("empty level pack"))
|
||||
func (c *parseLevelPackContext) Parse(p *lineParser) parseLineFn {
|
||||
if p.skipSpaceEOF() {
|
||||
return p.emitErr(errors.New("empty level pack"))
|
||||
}
|
||||
return c.parse
|
||||
}
|
||||
|
||||
func (c *parseLevelPackContext) parse(p *gut.LineParser) gut.ParseLineFn {
|
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func (c *parseLevelPackContext) parse(p *lineParser) parseLineFn {
|
||||
const levelsTag = "levels:"
|
||||
const nameTag = "name:"
|
||||
|
||||
if p.SkipSpaceEOF() {
|
||||
if p.skipSpaceEOF() {
|
||||
return nil
|
||||
}
|
||||
|
||||
line := p.Next()
|
||||
line := p.next()
|
||||
switch {
|
||||
case strings.HasPrefix(line, nameTag):
|
||||
c.name = strings.TrimSpace(line[len(nameTag):])
|
||||
return c.parse
|
||||
case strings.HasPrefix(line, levelsTag):
|
||||
return gut.SkipSpaceBeforeContent(c.parseLevels)
|
||||
return skipSpaceBeforeContent(c.parseLevels)
|
||||
}
|
||||
return p.EmitErr(errors.New("tag not allowed"))
|
||||
return p.emitErr(errors.New("tag not allowed"))
|
||||
}
|
||||
|
||||
func (c *parseLevelPackContext) parseLevels(p *gut.LineParser) gut.ParseLineFn {
|
||||
func (c *parseLevelPackContext) parseLevels(p *lineParser) parseLineFn {
|
||||
const levelTag = "level:"
|
||||
const levelsEndTag = ":levels"
|
||||
|
||||
line := p.Next()
|
||||
line := p.next()
|
||||
switch line {
|
||||
case levelTag:
|
||||
return gut.SkipSpaceBeforeContent(c.parseLevel)
|
||||
return skipSpaceBeforeContent(c.parseLevel)
|
||||
case levelsEndTag:
|
||||
return c.parse
|
||||
}
|
||||
return p.EmitErr(errors.New("tag not allowed"))
|
||||
return p.emitErr(errors.New("tag not allowed"))
|
||||
}
|
||||
|
||||
func (c *parseLevelPackContext) parseLevel(p *gut.LineParser) gut.ParseLineFn {
|
||||
func (c *parseLevelPackContext) parseLevel(p *lineParser) parseLineFn {
|
||||
const idTag = "id:"
|
||||
|
||||
line := p.Next()
|
||||
line := p.next()
|
||||
switch {
|
||||
case strings.HasPrefix(line, idTag):
|
||||
c.levels = append(c.levels, strings.TrimSpace(line[len(idTag):]))
|
||||
return gut.SkipSpaceBeforeContent(c.parseLevelEnd)
|
||||
return skipSpaceBeforeContent(c.parseLevelEnd)
|
||||
}
|
||||
return p.EmitErr(errors.New("must have an id tag"))
|
||||
return p.emitErr(errors.New("must have an id tag"))
|
||||
}
|
||||
|
||||
func (c *parseLevelPackContext) parseLevelEnd(p *gut.LineParser) gut.ParseLineFn {
|
||||
func (c *parseLevelPackContext) parseLevelEnd(p *lineParser) parseLineFn {
|
||||
const levelEndTag = ":level"
|
||||
|
||||
line := p.Next()
|
||||
line := p.next()
|
||||
switch {
|
||||
case strings.HasPrefix(line, levelEndTag):
|
||||
return gut.SkipSpaceBeforeContent(c.parseLevels)
|
||||
return skipSpaceBeforeContent(c.parseLevels)
|
||||
}
|
||||
return p.EmitErr(errors.New("tag not allowed"))
|
||||
return p.emitErr(errors.New("tag not allowed"))
|
||||
}
|
||||
|
@ -1,36 +0,0 @@
|
||||
package main
|
||||
|
||||
type levelPacks struct {
|
||||
packs map[string]levelPack
|
||||
order []string
|
||||
}
|
||||
|
||||
func newLevelPacks() *levelPacks {
|
||||
return &levelPacks{map[string]levelPack{}, nil}
|
||||
}
|
||||
|
||||
func (p *levelPacks) Add(id string, pack levelPack) {
|
||||
p.order = append(p.order, id)
|
||||
p.packs[id] = pack
|
||||
}
|
||||
|
||||
func (p *levelPacks) ByID(id string) levelPack { return p.packs[id] }
|
||||
|
||||
func (p *levelPacks) FirstPackID() string {
|
||||
if p.Len() == 0 {
|
||||
return ""
|
||||
}
|
||||
return p.order[0]
|
||||
}
|
||||
|
||||
func (p *levelPacks) Len() int { return len(p.order) }
|
||||
|
||||
func (p *levelPacks) LenLevels() int {
|
||||
var cnt int
|
||||
for _, pack := range p.packs {
|
||||
cnt += pack.Len()
|
||||
}
|
||||
return cnt
|
||||
}
|
||||
|
||||
func (p *levelPacks) MustSelect() bool { return p.Len() != 1 }
|
@ -1,40 +0,0 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"opslag.de/schobers/allg5"
|
||||
|
||||
"opslag.de/schobers/krampus19/alui"
|
||||
)
|
||||
|
||||
type levelPackSelect struct {
|
||||
alui.Menu
|
||||
|
||||
ctx *Context
|
||||
}
|
||||
|
||||
func (s *levelPackSelect) Enter(ctx *Context) error {
|
||||
s.ctx = ctx
|
||||
s.Init()
|
||||
s.AddChild(newHeader("Select a level pack"))
|
||||
for _, id := range s.ctx.Levels.order {
|
||||
var copy = id
|
||||
s.Add(s.ctx.Levels.ByID(id).name, func() {
|
||||
s.ctx.Navigation.SelectLevel(copy)
|
||||
})
|
||||
}
|
||||
s.Add("Back to main menu", func() { s.ctx.Navigation.ShowMainMenu() })
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *levelPackSelect) Handle(e allg5.Event) {
|
||||
switch e := e.(type) {
|
||||
case *allg5.KeyDownEvent:
|
||||
switch e.KeyCode {
|
||||
case allg5.KeyEscape:
|
||||
s.ctx.Navigation.ShowMainMenu()
|
||||
}
|
||||
}
|
||||
s.Menu.Handle(e)
|
||||
}
|
||||
|
||||
func (s *levelPackSelect) Leave() {}
|
@ -19,7 +19,7 @@ type levelSelect struct {
|
||||
|
||||
func (s *levelSelect) Enter(ctx *Context) error {
|
||||
s.ctx = ctx
|
||||
s.pack = s.ctx.Levels.ByID(s.packID)
|
||||
s.pack = s.ctx.Levels[s.packID]
|
||||
s.Init()
|
||||
name := func(i int, steps int) string {
|
||||
if steps == 0 {
|
||||
@ -27,20 +27,12 @@ func (s *levelSelect) Enter(ctx *Context) error {
|
||||
}
|
||||
return fmt.Sprintf("Level %d (%d)", i, steps)
|
||||
}
|
||||
if s.ctx.Levels.MustSelect() {
|
||||
s.AddChild(newHeader(fmt.Sprintf("Select a '%s' level", s.pack.name)))
|
||||
} else {
|
||||
s.AddChild(newHeader("Select a level"))
|
||||
}
|
||||
for i, id := range s.pack.order {
|
||||
levelID := id
|
||||
s.Add(name(i+1, s.ctx.Progress.Level(s.packID, levelID).Steps), func() {
|
||||
s.ctx.Navigation.PlayLevel(s.packID, levelID)
|
||||
})
|
||||
}
|
||||
if s.ctx.Levels.MustSelect() {
|
||||
s.Add("Select level pack", func() { s.ctx.Navigation.SelectPack() })
|
||||
}
|
||||
s.Add("Back to main menu", func() { s.ctx.Navigation.ShowMainMenu() })
|
||||
return nil
|
||||
}
|
||||
|
64
cmd/krampus19/lineparser.go
Normal file
64
cmd/krampus19/lineparser.go
Normal file
@ -0,0 +1,64 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"io"
|
||||
"io/ioutil"
|
||||
"strings"
|
||||
)
|
||||
|
||||
type lineParser struct {
|
||||
lines []string
|
||||
i int
|
||||
err error
|
||||
}
|
||||
|
||||
var errUnexpectedEnd = errors.New("unexpected end of file")
|
||||
|
||||
func (p *lineParser) eof() bool { return p.i == len(p.lines) }
|
||||
func (p *lineParser) peek() string { return p.lines[p.i] }
|
||||
func (p *lineParser) next() string {
|
||||
i := p.i
|
||||
p.i++
|
||||
return p.lines[i]
|
||||
}
|
||||
|
||||
func (p *lineParser) emitErr(err error) parseLineFn {
|
||||
p.err = err
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *lineParser) skipSpaceEOF() bool {
|
||||
for !p.eof() && len(strings.TrimSpace(p.peek())) == 0 {
|
||||
p.next()
|
||||
}
|
||||
return p.eof()
|
||||
}
|
||||
|
||||
func skipSpaceBeforeContent(next parseLineFn) parseLineFn {
|
||||
return func(p *lineParser) parseLineFn {
|
||||
if p.skipSpaceEOF() {
|
||||
return p.emitErr(errUnexpectedEnd)
|
||||
}
|
||||
return next
|
||||
}
|
||||
}
|
||||
|
||||
type parseLineFn func(p *lineParser) parseLineFn
|
||||
|
||||
func parseLines(r io.Reader, fn parseLineFn) error {
|
||||
content, err := ioutil.ReadAll(r)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
lines := strings.Split(string(content), "\n")
|
||||
for i, line := range lines {
|
||||
lines[i] = strings.TrimRight(line, "\r\n")
|
||||
}
|
||||
|
||||
parser := &lineParser{lines: lines}
|
||||
for fn != nil {
|
||||
fn = fn(parser)
|
||||
}
|
||||
return parser.err
|
||||
}
|
@ -11,15 +11,11 @@ type mainMenu struct {
|
||||
ctx *Context
|
||||
}
|
||||
|
||||
func newHeader(label string) alui.Control {
|
||||
return alui.NewMargins(&alui.Label{ControlBase: alui.ControlBase{Font: "header"}, Text: label, TextAlign: allg5.AlignCenter}, 3*margin)
|
||||
}
|
||||
|
||||
func (m *mainMenu) Enter(ctx *Context) error {
|
||||
m.ctx = ctx
|
||||
m.Init()
|
||||
m.AddChild(newHeader("Sokodragon"))
|
||||
m.Add("Play", func() { m.ctx.Navigation.SelectPack() })
|
||||
m.AddChild(alui.NewMargins(&alui.Label{ControlBase: alui.ControlBase{Font: "header"}, Text: "Sokodragon", TextAlign: allg5.AlignCenter}, 3*margin))
|
||||
m.Add("Play", func() { m.ctx.Navigation.SelectLevel("1") })
|
||||
m.Add("Settings", func() { m.ctx.Navigation.ChangeSettings() })
|
||||
m.Add("Quit", func() { m.ctx.Navigation.Quit() })
|
||||
return nil
|
||||
|
@ -28,15 +28,6 @@ func (n *navigation) SelectLevel(packID string) {
|
||||
n.switchTo(&levelSelect{packID: packID})
|
||||
}
|
||||
|
||||
func (n *navigation) SelectPack() {
|
||||
if n.game.ctx.Levels.MustSelect() {
|
||||
n.switchTo(&levelPackSelect{})
|
||||
} else {
|
||||
packID := n.game.ctx.Levels.FirstPackID()
|
||||
n.SelectLevel(packID)
|
||||
}
|
||||
}
|
||||
|
||||
func (n *navigation) ShowMainMenu() {
|
||||
n.switchTo(&mainMenu{})
|
||||
}
|
||||
|
@ -3,12 +3,11 @@ package main
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"strconv"
|
||||
"sort"
|
||||
|
||||
"opslag.de/schobers/allg5"
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/krampus19/alui"
|
||||
"opslag.de/schobers/krampus19/soko"
|
||||
)
|
||||
|
||||
type playLevel struct {
|
||||
@ -26,24 +25,21 @@ type playLevel struct {
|
||||
offset geom.PointF32
|
||||
scale float32
|
||||
|
||||
state playLevelState
|
||||
pathFinding bool
|
||||
state playLevelState
|
||||
}
|
||||
|
||||
type keyPressedState map[allg5.Key]bool
|
||||
|
||||
func (s keyPressedState) ArePressed(keys ...allg5.Key) []allg5.Key {
|
||||
pressed := make([]allg5.Key, 0, len(keys))
|
||||
func (s keyPressedState) CountPressed(keys ...allg5.Key) int {
|
||||
var cnt int
|
||||
for _, k := range keys {
|
||||
if s[k] {
|
||||
pressed = append(pressed, k)
|
||||
cnt++
|
||||
}
|
||||
}
|
||||
return pressed
|
||||
return cnt
|
||||
}
|
||||
|
||||
func (s keyPressedState) CountPressed(keys ...allg5.Key) int { return len(s.ArePressed(keys...)) }
|
||||
|
||||
func (l *playLevel) Enter(ctx *Context) error {
|
||||
l.ctx = ctx
|
||||
|
||||
@ -86,9 +82,6 @@ func (l *playLevel) onComplete() {
|
||||
if ok {
|
||||
menu.Add("Continue with next", func() { l.ctx.Navigation.PlayLevel(l.packID, nextID) })
|
||||
}
|
||||
if l.ctx.Levels.MustSelect() {
|
||||
menu.Add("Select level pack", func() { l.ctx.Navigation.SelectPack() })
|
||||
}
|
||||
menu.Add("Select level", func() { l.ctx.Navigation.SelectLevel(l.packID) })
|
||||
menu.Add("Go to main menu", func() { l.ctx.Navigation.ShowMainMenu() })
|
||||
|
||||
@ -123,13 +116,13 @@ func (l *playLevel) Layout(ctx *alui.Context, bounds geom.RectangleF32) {
|
||||
l.offset = geom.PointF32{}
|
||||
|
||||
level := l.state.Level()
|
||||
var contentCenter = l.posToScreenF32(geom.PtF32(.5*float32(level.Width), .5*float32(level.Height)), 0)
|
||||
var contentCenter = l.posToScreenF32(geom.PtF32(.5*float32(level.width), .5*float32(level.height)), 0)
|
||||
var content = geom.RectF32(contentCenter.X, contentCenter.Y, contentCenter.X, contentCenter.Y)
|
||||
for idx, tile := range l.state.Level().Tiles {
|
||||
if tile == soko.TileTypeNothing || tile == soko.TileTypeInvalid {
|
||||
for idx, tile := range l.state.Level().tiles {
|
||||
if tile == tileNothing || tile == tileInvalid {
|
||||
continue
|
||||
}
|
||||
pos := level.IdxToPos(idx).ToF32()
|
||||
pos := level.idxToPos(idx).ToF32()
|
||||
bottomLeft := l.posToScreenF32(pos.Add2D(-1.5, 1.5), 100)
|
||||
content.Min = geom.MinPtF32(content.Min, bottomLeft)
|
||||
content.Max = geom.MaxPtF32(content.Max, bottomLeft)
|
||||
@ -168,10 +161,15 @@ func (l *playLevel) Handle(e allg5.Event) {
|
||||
case allg5.KeyEscape:
|
||||
l.showMenu = true
|
||||
l.menu.Activate(0)
|
||||
case allg5.KeyF5:
|
||||
l.pathFinding = !l.pathFinding
|
||||
case l.ctx.Settings.Controls.MoveUp:
|
||||
l.state.TryPlayerMove(geom.Pt(0, -1), e.KeyCode)
|
||||
case l.ctx.Settings.Controls.MoveRight:
|
||||
l.state.TryPlayerMove(geom.Pt(1, 0), e.KeyCode)
|
||||
case l.ctx.Settings.Controls.MoveDown:
|
||||
l.state.TryPlayerMove(geom.Pt(0, 1), e.KeyCode)
|
||||
case l.ctx.Settings.Controls.MoveLeft:
|
||||
l.state.TryPlayerMove(geom.Pt(-1, 0), e.KeyCode)
|
||||
}
|
||||
l.state.TryPlayerMove(e.KeyCode)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -195,19 +193,19 @@ func (l *playLevel) Render(ctx *alui.Context, bounds geom.RectangleF32) {
|
||||
}
|
||||
}
|
||||
|
||||
for i, t := range level.Tiles {
|
||||
pos := geom.Pt(i%level.Width, i/level.Width)
|
||||
for i, t := range level.tiles {
|
||||
pos := geom.Pt(i%level.width, i/level.width)
|
||||
scr := entityLoc{pos.ToF32(), 0}
|
||||
switch t {
|
||||
case soko.TileTypeBasic:
|
||||
case tileBasic:
|
||||
if l.state.IsNextToMagma(pos) {
|
||||
l.drawSprite("lava_brick", "magma", scr)
|
||||
} else {
|
||||
l.drawSprite("lava_brick", "lava_brick", scr)
|
||||
}
|
||||
case soko.TileTypeMagma:
|
||||
case tileMagma:
|
||||
l.drawSprite("magma", "magma", scr)
|
||||
brick := l.state.FindSunkenBrickEntity(pos)
|
||||
brick := l.state.FindSunkenBrick(pos)
|
||||
if brick != nil {
|
||||
behind, front := splitParticles(scr.pos.Y, l.state.Particles(pos))
|
||||
drawParticles(behind)
|
||||
@ -218,30 +216,26 @@ func (l *playLevel) Render(ctx *alui.Context, bounds geom.RectangleF32) {
|
||||
}
|
||||
}
|
||||
|
||||
entities := l.state.Entities().RenderOrder()
|
||||
entities := l.state.Entities()
|
||||
sort.Slice(entities, func(i, j int) bool {
|
||||
if entities[i].scr.pos.Y == entities[j].scr.pos.Y {
|
||||
return entities[i].scr.pos.X < entities[j].scr.pos.X
|
||||
}
|
||||
return entities[i].scr.pos.Y < entities[j].scr.pos.Y
|
||||
})
|
||||
|
||||
for _, e := range entities {
|
||||
switch e.typ {
|
||||
case soko.EntityTypeBrick:
|
||||
case entityTypeBrick:
|
||||
l.drawSprite("brick", "brick", e.scr)
|
||||
case soko.EntityTypePlayer:
|
||||
case entityTypeCharacter:
|
||||
l.drawSprite("dragon", "dragon", e.scr)
|
||||
case soko.EntityTypeTarget:
|
||||
case entityTypeEgg:
|
||||
l.drawSprite("egg", "egg", e.scr)
|
||||
}
|
||||
}
|
||||
|
||||
font := ctx.Fonts.Get("default")
|
||||
|
||||
if l.pathFinding {
|
||||
dists := soko.NewPathFinder(&l.state.state).FindDistances()
|
||||
for i := range level.Tiles {
|
||||
pos := geom.Pt(i%level.Width, i/level.Width)
|
||||
scr := entityLoc{pos.ToF32(), 0}
|
||||
posDist := l.posToScreenF32(scr.pos, -20)
|
||||
ctx.Fonts.DrawAlignFont(font, posDist.X, posDist.Y, posDist.X, ctx.Palette.Text, allg5.AlignCenter, strconv.Itoa(dists[i]))
|
||||
}
|
||||
}
|
||||
|
||||
steps := fmt.Sprintf("STEPS: %d", l.state.Steps())
|
||||
ctx.Fonts.DrawAlignFont(font, bounds.Min.X, 24, bounds.Max.X, ctx.Palette.Text, allg5.AlignCenter, steps)
|
||||
|
||||
|
@ -7,19 +7,17 @@ import (
|
||||
"opslag.de/schobers/allg5"
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/krampus19/gut"
|
||||
"opslag.de/schobers/krampus19/soko"
|
||||
)
|
||||
|
||||
type playLevelState struct {
|
||||
ctx *Context
|
||||
|
||||
pack levelPack
|
||||
level soko.Level
|
||||
state soko.State
|
||||
level level
|
||||
player *entity
|
||||
egg *entity
|
||||
bricks entityMap
|
||||
sunken entityMap
|
||||
bricks entityList
|
||||
sunken entityList
|
||||
splash map[geom.Point]*splashAnimation
|
||||
|
||||
steps int
|
||||
@ -31,14 +29,9 @@ type playLevelState struct {
|
||||
keysDown keyPressedState
|
||||
}
|
||||
|
||||
func (s *playLevelState) Entities() entityMap {
|
||||
entities := entityMap{}
|
||||
entities[s.player.id] = s.player
|
||||
entities[s.egg.id] = s.egg
|
||||
for id, e := range s.bricks {
|
||||
entities[id] = e
|
||||
}
|
||||
return entities
|
||||
func (s *playLevelState) Entities() entityList {
|
||||
var entities entityList
|
||||
return entities.Add(s.player).Add(s.egg).AddList(s.bricks)
|
||||
}
|
||||
|
||||
func (s *playLevelState) Particles(at geom.Point) []particle {
|
||||
@ -55,48 +48,39 @@ func (s *playLevelState) Particles(at geom.Point) []particle {
|
||||
return particles
|
||||
}
|
||||
|
||||
func (s *playLevelState) FindSunkenBrickEntity(pos geom.Point) *entity {
|
||||
idx := s.level.PosToIdx(pos)
|
||||
if idx == -1 {
|
||||
return nil
|
||||
}
|
||||
id := s.state.SunkenBricks[idx]
|
||||
if id != -1 {
|
||||
return s.sunken[id]
|
||||
}
|
||||
return nil
|
||||
func (s *playLevelState) FindSunkenBrick(pos geom.Point) *entity {
|
||||
return s.sunken.FindEntity(pos)
|
||||
}
|
||||
|
||||
func (s *playLevelState) IsNextToMagma(pos geom.Point) bool {
|
||||
return s.state.Any(soko.IsMagma, soko.Neighbours(pos)...)
|
||||
return s.checkTile(pos.Add2D(1, 0), s.isMagma) ||
|
||||
s.checkTile(pos.Add2D(-1, 0), s.isMagma) ||
|
||||
s.checkTile(pos.Add2D(0, -1), s.isMagma) ||
|
||||
s.checkTile(pos.Add2D(0, 1), s.isMagma)
|
||||
}
|
||||
|
||||
func (s *playLevelState) Init(ctx *Context, pack, level string, onComplete func()) {
|
||||
s.ctx = ctx
|
||||
s.pack = ctx.Levels.ByID(pack)
|
||||
s.pack = ctx.Levels[pack]
|
||||
s.level = s.pack.levels[level]
|
||||
s.state = s.level.State()
|
||||
s.bricks = nil
|
||||
s.sunken = nil
|
||||
s.splash = map[geom.Point]*splashAnimation{}
|
||||
|
||||
newEntity := func(e soko.Entity) *entity { return newEntity(e, s.state.IdxToPos[e.Pos]) }
|
||||
|
||||
s.player = newEntity(s.state.Player)
|
||||
s.egg = newEntity(s.state.Target)
|
||||
s.bricks = entityMap{}
|
||||
for _, e := range s.state.Entities {
|
||||
if e.Typ != soko.EntityTypeBrick {
|
||||
continue
|
||||
for i, e := range s.level.entities {
|
||||
switch e {
|
||||
case entityTypeBrick:
|
||||
s.bricks = append(s.bricks, newEntity(e, s.level.idxToPos(i)))
|
||||
case entityTypeCharacter:
|
||||
s.player = newEntity(e, s.level.idxToPos(i))
|
||||
case entityTypeEgg:
|
||||
s.egg = newEntity(e, s.level.idxToPos(i))
|
||||
}
|
||||
s.bricks[e.ID] = newEntity(soko.Entity{ID: e.ID, Pos: e.Pos, Typ: soko.EntityTypeBrick})
|
||||
}
|
||||
s.sunken = entityMap{}
|
||||
s.keysDown = keyPressedState{}
|
||||
s.onComplete = onComplete
|
||||
}
|
||||
|
||||
func (s *playLevelState) Level() soko.Level { return s.level }
|
||||
func (s *playLevelState) Level() level { return s.level }
|
||||
|
||||
func (s *playLevelState) PressKey(key allg5.Key) {
|
||||
s.keysDown[key] = true
|
||||
@ -112,77 +96,114 @@ func (s *playLevelState) Tick(now time.Duration) {
|
||||
s.ani.Animate(now)
|
||||
}
|
||||
|
||||
func (s *playLevelState) TryPlayerMove(key allg5.Key) {
|
||||
var dir soko.Direction
|
||||
switch key {
|
||||
case s.ctx.Settings.Controls.MoveUp:
|
||||
dir = soko.DirectionUp
|
||||
case s.ctx.Settings.Controls.MoveRight:
|
||||
dir = soko.DirectionRight
|
||||
case s.ctx.Settings.Controls.MoveDown:
|
||||
dir = soko.DirectionDown
|
||||
case s.ctx.Settings.Controls.MoveLeft:
|
||||
dir = soko.DirectionLeft
|
||||
default:
|
||||
return
|
||||
}
|
||||
s.tryPlayerMove(dir)
|
||||
}
|
||||
|
||||
func (s *playLevelState) tryPlayerMove(dir soko.Direction) {
|
||||
playerPt := s.state.IdxToPos[s.state.Player.Pos]
|
||||
if s.player.scr.pos != playerPt.ToF32() {
|
||||
func (s *playLevelState) TryPlayerMove(dir geom.Point, key allg5.Key) {
|
||||
if s.player.scr.pos != s.player.pos.ToF32() {
|
||||
return
|
||||
}
|
||||
|
||||
state, ok := s.state.MovePlayer(dir)
|
||||
if !ok {
|
||||
log.Printf("Move is not allowed (tried out move %s)", dir.String())
|
||||
to := s.player.pos.Add(dir)
|
||||
if !s.canMove(s.player.pos, dir) {
|
||||
log.Printf("Move is not allowed (tried out move to %s after key '%s' was pressed)", to, gut.KeyToString(key))
|
||||
return
|
||||
}
|
||||
|
||||
to := state.Player.Pos
|
||||
toPt := state.IdxToPos[to]
|
||||
|
||||
if brickID := s.state.Bricks[to]; brickID != -1 {
|
||||
log.Printf("Brick %d moved", brickID)
|
||||
brick := s.bricks[brickID]
|
||||
brickTo := state.Entities.ByID(brickID).Pos
|
||||
brickToPt := state.IdxToPos[brickTo]
|
||||
s.ani.StartFn(s.ctx.Tick, newMoveAnimation(brick, toPt, brickToPt), func() {
|
||||
log.Printf("Brick movement finished")
|
||||
if sunkenBrickID := state.SunkenBricks[brickTo]; sunkenBrickID == brickID {
|
||||
log.Printf("Sinking brick %d", brickID)
|
||||
delete(s.bricks, brickID)
|
||||
s.sunken[brickID] = brick
|
||||
s.ani.Start(s.ctx.Tick, newSinkAnimation(brick))
|
||||
|
||||
splash := newSplashAnimation(brickToPt)
|
||||
s.splash[brickToPt] = splash
|
||||
s.ani.StartFn(s.ctx.Tick, splash, func() {
|
||||
delete(s.splash, brickToPt)
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
s.steps++
|
||||
log.Printf("Moving player to %s", toPt)
|
||||
s.ani.StartFn(s.ctx.Tick, newMoveAnimation(s.player, playerPt, toPt), func() {
|
||||
log.Printf("Moving player to %s", to)
|
||||
s.ani.StartFn(s.ctx.Tick, newMoveAnimation(s.player, to), func() {
|
||||
log.Printf("Player movement finished")
|
||||
if to == state.Target.Pos {
|
||||
if s.player.pos == s.egg.pos {
|
||||
s.complete = true
|
||||
if onComplete := s.onComplete; onComplete != nil {
|
||||
onComplete()
|
||||
}
|
||||
} else {
|
||||
pressed := s.keysDown.ArePressed(s.ctx.Settings.Controls.MovementKeys()...)
|
||||
if len(pressed) == 1 {
|
||||
key := pressed[0]
|
||||
log.Printf("Movement key %s is down, moving further", gut.KeyToString(key))
|
||||
s.TryPlayerMove(key)
|
||||
}
|
||||
} else if s.keysDown[key] && s.keysDown.CountPressed(s.ctx.Settings.Controls.MovementKeys()...) == 1 {
|
||||
log.Printf("Key %s is still down, moving further", gut.KeyToString(key))
|
||||
s.TryPlayerMove(dir, key)
|
||||
}
|
||||
})
|
||||
s.state = state
|
||||
|
||||
if brick := s.bricks.FindEntity(to); brick != nil {
|
||||
log.Printf("Pushing brick at %s", to)
|
||||
brickTo := to.Add(dir)
|
||||
s.ani.StartFn(s.ctx.Tick, newMoveAnimation(brick, brickTo), func() {
|
||||
log.Printf("Brick movement finished")
|
||||
if s.checkTile(brickTo, s.wouldBrickSink) {
|
||||
log.Printf("Sinking brick at %s", brickTo)
|
||||
s.bricks = s.bricks.Remove(brickTo)
|
||||
s.sunken = s.sunken.Add(brick)
|
||||
s.ani.Start(s.ctx.Tick, newSinkAnimation(brick))
|
||||
|
||||
splash := newSplashAnimation(brickTo)
|
||||
s.splash[brickTo] = splash
|
||||
s.ani.StartFn(s.ctx.Tick, splash, func() {
|
||||
delete(s.splash, brickTo)
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func (s *playLevelState) canMove(from, dir geom.Point) bool {
|
||||
to := from.Add(dir)
|
||||
if !s.checkTile(to, s.isSolidTile) {
|
||||
return false
|
||||
}
|
||||
brick := s.bricks.FindEntity(to)
|
||||
if brick != nil {
|
||||
brickTo := to.Add(dir)
|
||||
return !s.checkTileNotFound(brickTo, s.isObstructed, true)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (s *playLevelState) checkTile(pos geom.Point, check func(pos geom.Point, idx int, t tile) bool) bool {
|
||||
return s.checkTileNotFound(pos, check, false)
|
||||
}
|
||||
|
||||
func (s *playLevelState) checkTileNotFound(pos geom.Point, check func(pos geom.Point, idx int, t tile) bool, notFound bool) bool {
|
||||
idx := s.level.posToIdx(pos)
|
||||
if idx == -1 {
|
||||
return notFound
|
||||
}
|
||||
return check(pos, idx, s.level.tiles[idx])
|
||||
}
|
||||
|
||||
func (s *playLevelState) findEntityAt(pos geom.Point) *entity {
|
||||
if s.player.pos == pos {
|
||||
return s.player
|
||||
}
|
||||
brick := s.bricks.FindEntity(pos)
|
||||
if brick != nil {
|
||||
return brick
|
||||
}
|
||||
return s.sunken.FindEntity(pos)
|
||||
}
|
||||
|
||||
func (s *playLevelState) isObstructed(pos geom.Point, idx int, t tile) bool {
|
||||
if s.bricks.FindEntity(pos) != nil {
|
||||
return true // brick
|
||||
}
|
||||
switch s.level.tiles[idx] {
|
||||
case tileMagma:
|
||||
return false
|
||||
case tileBasic:
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (s *playLevelState) isMagma(pos geom.Point, idx int, t tile) bool { return t == tileMagma }
|
||||
|
||||
func (s *playLevelState) isSolidTile(pos geom.Point, idx int, t tile) bool {
|
||||
switch t {
|
||||
case tileBasic:
|
||||
return true
|
||||
case tileMagma:
|
||||
return s.sunken.FindEntity(pos) != nil
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (s *playLevelState) wouldBrickSink(pos geom.Point, idx int, t tile) bool {
|
||||
return t == tileMagma && s.sunken.FindEntity(pos) == nil
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ import (
|
||||
"strings"
|
||||
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/krampus19/gut"
|
||||
)
|
||||
|
||||
type sprite struct {
|
||||
@ -34,7 +33,7 @@ type spritePart struct {
|
||||
func loadSpriteAsset(r io.Reader) (sprite, error) {
|
||||
var l sprite
|
||||
ctx := spriteContext{&l, nil}
|
||||
err := gut.ParseLines(r, ctx.parse)
|
||||
err := parseLines(r, ctx.parse)
|
||||
if err != nil {
|
||||
return sprite{}, err
|
||||
}
|
||||
@ -46,44 +45,44 @@ type spriteContext struct {
|
||||
part *spritePart
|
||||
}
|
||||
|
||||
func (c *spriteContext) parse(p *gut.LineParser) gut.ParseLineFn {
|
||||
if p.SkipSpaceEOF() {
|
||||
func (c *spriteContext) parse(p *lineParser) parseLineFn {
|
||||
if p.skipSpaceEOF() {
|
||||
return nil
|
||||
}
|
||||
line := p.Peek()
|
||||
line := p.peek()
|
||||
switch {
|
||||
case strings.HasPrefix(line, "sprite:"):
|
||||
p.Next()
|
||||
p.next()
|
||||
return c.parseContent
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
func (c *spriteContext) parseContent(p *gut.LineParser) gut.ParseLineFn {
|
||||
func (c *spriteContext) parseContent(p *lineParser) parseLineFn {
|
||||
const partTag = "part:"
|
||||
const textureTag = "texture:"
|
||||
const spriteEndTag = ":sprite"
|
||||
if p.SkipSpaceEOF() {
|
||||
return p.EmitErr(gut.ErrUnexpectedEnd)
|
||||
if p.skipSpaceEOF() {
|
||||
return p.emitErr(errUnexpectedEnd)
|
||||
}
|
||||
line := p.Peek()
|
||||
line := p.peek()
|
||||
switch {
|
||||
case strings.HasPrefix(line, textureTag):
|
||||
c.sprite.texture = strings.TrimSpace(line[len(textureTag):])
|
||||
p.Next()
|
||||
p.next()
|
||||
return c.parseContent
|
||||
case line == partTag:
|
||||
p.Next()
|
||||
p.next()
|
||||
c.part = &spritePart{}
|
||||
return c.parsePart
|
||||
case line == spriteEndTag:
|
||||
return nil
|
||||
}
|
||||
return p.EmitErr(errors.New("unexpected content of sprite"))
|
||||
return p.emitErr(errors.New("unexpected content of sprite"))
|
||||
}
|
||||
|
||||
func (c *spriteContext) parsePart(p *gut.LineParser) gut.ParseLineFn {
|
||||
func (c *spriteContext) parsePart(p *lineParser) parseLineFn {
|
||||
mustAtois := func(s ...string) []int {
|
||||
res := make([]int, len(s))
|
||||
var err error
|
||||
@ -111,14 +110,14 @@ func (c *spriteContext) parsePart(p *gut.LineParser) gut.ParseLineFn {
|
||||
const anchorTag = "anchor:"
|
||||
const scaleTag = "scale:"
|
||||
const partEndTag = ":part"
|
||||
if p.SkipSpaceEOF() {
|
||||
return p.EmitErr(gut.ErrUnexpectedEnd)
|
||||
if p.skipSpaceEOF() {
|
||||
return p.emitErr(errUnexpectedEnd)
|
||||
}
|
||||
line := p.Peek()
|
||||
line := p.peek()
|
||||
switch {
|
||||
case strings.HasPrefix(line, nameTag):
|
||||
c.part.name = strings.TrimSpace(line[len(nameTag):])
|
||||
p.Next()
|
||||
p.next()
|
||||
return c.parsePart
|
||||
case strings.HasPrefix(line, subTextureTag):
|
||||
var coords = mustCoords(line[len(subTextureTag):])
|
||||
@ -126,7 +125,7 @@ func (c *spriteContext) parsePart(p *gut.LineParser) gut.ParseLineFn {
|
||||
panic("expected four coordinates (min x, min y, size x, size y)")
|
||||
}
|
||||
c.part.sub = geom.Rect(coords[0], coords[1], coords[0]+coords[2], coords[1]+coords[3])
|
||||
p.Next()
|
||||
p.next()
|
||||
return c.parsePart
|
||||
case strings.HasPrefix(line, anchorTag):
|
||||
var coords = mustCoords(line[len(anchorTag):])
|
||||
@ -134,16 +133,16 @@ func (c *spriteContext) parsePart(p *gut.LineParser) gut.ParseLineFn {
|
||||
panic("expected two coordinates (min x, min y)")
|
||||
}
|
||||
c.part.anchor = geom.Pt(coords[0], coords[1])
|
||||
p.Next()
|
||||
p.next()
|
||||
return c.parsePart
|
||||
case strings.HasPrefix(line, scaleTag):
|
||||
c.part.scale = mustAtof(line[len(scaleTag):])
|
||||
p.Next()
|
||||
p.next()
|
||||
return c.parsePart
|
||||
case line == partEndTag:
|
||||
c.sprite.parts = append(c.sprite.parts, *c.part)
|
||||
p.Next()
|
||||
p.next()
|
||||
return c.parseContent
|
||||
}
|
||||
return p.EmitErr(errors.New("unexpected content of part"))
|
||||
return p.emitErr(errors.New("unexpected content of part"))
|
||||
}
|
||||
|
@ -1,66 +0,0 @@
|
||||
package gut
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"io"
|
||||
"io/ioutil"
|
||||
"strings"
|
||||
)
|
||||
|
||||
type LineParser struct {
|
||||
lines []string
|
||||
i int
|
||||
err error
|
||||
}
|
||||
|
||||
var ErrUnexpectedEnd = errors.New("unexpected end of file")
|
||||
|
||||
func (p *LineParser) EOF() bool { return p.i == len(p.lines) }
|
||||
|
||||
func (p *LineParser) EmitErr(err error) ParseLineFn {
|
||||
p.err = err
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *LineParser) Next() string {
|
||||
i := p.i
|
||||
p.i++
|
||||
return p.lines[i]
|
||||
}
|
||||
|
||||
func (p *LineParser) Peek() string { return p.lines[p.i] }
|
||||
|
||||
func (p *LineParser) SkipSpaceEOF() bool {
|
||||
for !p.EOF() && len(strings.TrimSpace(p.Peek())) == 0 {
|
||||
p.Next()
|
||||
}
|
||||
return p.EOF()
|
||||
}
|
||||
|
||||
func SkipSpaceBeforeContent(next ParseLineFn) ParseLineFn {
|
||||
return func(p *LineParser) ParseLineFn {
|
||||
if p.SkipSpaceEOF() {
|
||||
return p.EmitErr(ErrUnexpectedEnd)
|
||||
}
|
||||
return next
|
||||
}
|
||||
}
|
||||
|
||||
type ParseLineFn func(p *LineParser) ParseLineFn
|
||||
|
||||
func ParseLines(r io.Reader, fn ParseLineFn) error {
|
||||
content, err := ioutil.ReadAll(r)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
lines := strings.Split(string(content), "\n")
|
||||
for i, line := range lines {
|
||||
lines[i] = strings.TrimRight(line, "\r\n")
|
||||
}
|
||||
|
||||
parser := &LineParser{lines: lines}
|
||||
for fn != nil {
|
||||
fn = fn(parser)
|
||||
}
|
||||
return parser.err
|
||||
}
|
@ -1,64 +0,0 @@
|
||||
package soko
|
||||
|
||||
import "opslag.de/schobers/geom"
|
||||
|
||||
type Direction int
|
||||
|
||||
const (
|
||||
DirectionUp Direction = iota
|
||||
DirectionRight
|
||||
DirectionDown
|
||||
DirectionLeft
|
||||
)
|
||||
|
||||
var Directions = [4]Direction{DirectionUp, DirectionRight, DirectionDown, DirectionLeft}
|
||||
|
||||
func (d Direction) Invert() Direction {
|
||||
switch d {
|
||||
case DirectionUp:
|
||||
return DirectionDown
|
||||
case DirectionRight:
|
||||
return DirectionLeft
|
||||
case DirectionDown:
|
||||
return DirectionUp
|
||||
case DirectionLeft:
|
||||
return DirectionRight
|
||||
}
|
||||
panic("invalid direction")
|
||||
}
|
||||
|
||||
func (d Direction) String() string {
|
||||
switch d {
|
||||
case DirectionUp:
|
||||
return "up"
|
||||
case DirectionRight:
|
||||
return "right"
|
||||
case DirectionDown:
|
||||
return "down"
|
||||
case DirectionLeft:
|
||||
return "left"
|
||||
}
|
||||
return "invalid"
|
||||
}
|
||||
|
||||
func (d Direction) ToPoint() geom.Point {
|
||||
switch d {
|
||||
case DirectionUp:
|
||||
return geom.Pt(0, -1)
|
||||
case DirectionRight:
|
||||
return geom.Pt(1, 0)
|
||||
case DirectionDown:
|
||||
return geom.Pt(0, 1)
|
||||
case DirectionLeft:
|
||||
return geom.Pt(-1, 0)
|
||||
}
|
||||
return geom.Point{}
|
||||
}
|
||||
|
||||
func Neighbours(p geom.Point) []geom.Point {
|
||||
neighbours := make([]geom.Point, 4)
|
||||
for i, dir := range Directions {
|
||||
neighbours[i] = p.Add(dir.ToPoint())
|
||||
}
|
||||
return neighbours
|
||||
}
|
@ -1,48 +0,0 @@
|
||||
package soko
|
||||
|
||||
type Entity struct {
|
||||
ID int
|
||||
Pos int
|
||||
Typ EntityType
|
||||
}
|
||||
|
||||
type Entities []Entity
|
||||
|
||||
func (e Entities) ByID(id int) Entity {
|
||||
idx := e.IdxById(id)
|
||||
if idx == -1 {
|
||||
return Entity{ID: -1}
|
||||
}
|
||||
return e[idx]
|
||||
}
|
||||
|
||||
func (e Entities) Clone() Entities {
|
||||
clone := make(Entities, len(e))
|
||||
copy(clone, e)
|
||||
return clone
|
||||
}
|
||||
|
||||
func (e Entities) IdxById(id int) int {
|
||||
for i, e := range e {
|
||||
if e.ID == id {
|
||||
return i
|
||||
}
|
||||
}
|
||||
return -1
|
||||
}
|
||||
|
||||
type Ints []int
|
||||
|
||||
func NewInts(n int) Ints {
|
||||
ids := make(Ints, n)
|
||||
for i := range ids {
|
||||
ids[i] = -1
|
||||
}
|
||||
return ids
|
||||
}
|
||||
|
||||
func (e Ints) Clone() Ints {
|
||||
clone := make(Ints, len(e))
|
||||
copy(clone, e)
|
||||
return clone
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
package soko
|
||||
|
||||
import "opslag.de/schobers/geom"
|
||||
|
||||
type EntityLocations map[geom.Point]int
|
||||
|
||||
func (l EntityLocations) Add(p geom.Point, id int) { l[p] = id }
|
||||
|
||||
func (l EntityLocations) Clone() EntityLocations {
|
||||
clone := EntityLocations{}
|
||||
for p, id := range l {
|
||||
clone[p] = id
|
||||
}
|
||||
return clone
|
||||
}
|
||||
|
||||
func (l EntityLocations) Has(p geom.Point) bool {
|
||||
_, ok := l[p]
|
||||
return ok
|
||||
}
|
||||
|
||||
func (l EntityLocations) Move(from, to geom.Point) {
|
||||
id, ok := l[from]
|
||||
if !ok {
|
||||
panic("no entitiy at position")
|
||||
}
|
||||
l.Remove(from)
|
||||
l.Add(to, id)
|
||||
}
|
||||
|
||||
func (l EntityLocations) Remove(p geom.Point) { delete(l, p) }
|
@ -1,23 +0,0 @@
|
||||
package soko
|
||||
|
||||
type EntityType byte
|
||||
|
||||
const (
|
||||
EntityTypeInvalid EntityType = EntityType(0)
|
||||
EntityTypeNone = '_'
|
||||
EntityTypePlayer = '@'
|
||||
EntityTypeTarget = 'X'
|
||||
EntityTypeBrick = 'B'
|
||||
)
|
||||
|
||||
func (e EntityType) IsValid() bool {
|
||||
switch e {
|
||||
case EntityTypeNone:
|
||||
case EntityTypePlayer:
|
||||
case EntityTypeTarget:
|
||||
case EntityTypeBrick:
|
||||
default:
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
@ -1,91 +0,0 @@
|
||||
package soko
|
||||
|
||||
import (
|
||||
"opslag.de/schobers/geom"
|
||||
)
|
||||
|
||||
type Level struct {
|
||||
Width int
|
||||
Height int
|
||||
|
||||
Tiles []TileType
|
||||
Entities []EntityType
|
||||
}
|
||||
|
||||
func (l Level) IdxToPos(i int) geom.Point { return geom.Pt(i%l.Width, i/l.Width) }
|
||||
|
||||
func (l Level) PosToIdx(p geom.Point) int {
|
||||
if p.X < 0 || p.Y < 0 || p.X >= l.Width || p.Y >= l.Height {
|
||||
return -1
|
||||
}
|
||||
return p.Y*l.Width + p.X
|
||||
}
|
||||
|
||||
func (l Level) Moves() []Moves {
|
||||
moves := make([]Moves, len(l.Tiles))
|
||||
w := l.Width
|
||||
for y := 0; y < l.Height; y++ {
|
||||
for x := 0; x < w; x++ {
|
||||
var m Moves
|
||||
idx := y*w + x
|
||||
if y > 0 {
|
||||
m.Valid = append(m.Valid, idx-w)
|
||||
m.All[DirectionUp] = idx - w
|
||||
} else {
|
||||
m.All[DirectionUp] = -1
|
||||
}
|
||||
if y < (l.Height - 1) {
|
||||
m.Valid = append(m.Valid, idx+w)
|
||||
m.All[DirectionDown] = idx + w
|
||||
} else {
|
||||
m.All[DirectionDown] = -1
|
||||
}
|
||||
if x > 0 {
|
||||
m.Valid = append(m.Valid, idx-1)
|
||||
m.All[DirectionLeft] = idx - 1
|
||||
} else {
|
||||
m.All[DirectionLeft] = idx - 1
|
||||
}
|
||||
if x < (w - 1) {
|
||||
m.Valid = append(m.Valid, idx+1)
|
||||
m.All[DirectionRight] = idx + 1
|
||||
} else {
|
||||
m.All[DirectionRight] = idx + 1
|
||||
}
|
||||
moves[idx] = m
|
||||
}
|
||||
}
|
||||
return moves
|
||||
}
|
||||
|
||||
func (l Level) MoveIdx(idx int, dir Direction) int {
|
||||
switch dir {
|
||||
case DirectionUp:
|
||||
if idx < l.Width {
|
||||
return -1
|
||||
}
|
||||
return idx - l.Width
|
||||
case DirectionRight:
|
||||
if (idx+1)%l.Width == 0 {
|
||||
return -1
|
||||
}
|
||||
return idx + 1
|
||||
case DirectionDown:
|
||||
if idx >= (l.Width*l.Height)-l.Width {
|
||||
return -1
|
||||
}
|
||||
return idx + l.Width
|
||||
case DirectionLeft:
|
||||
if idx%l.Width == 0 {
|
||||
return -1
|
||||
}
|
||||
return idx - 1
|
||||
}
|
||||
return -1
|
||||
}
|
||||
|
||||
func (l Level) Size() int { return l.Width * l.Height }
|
||||
|
||||
func (l Level) State() State {
|
||||
return NewState(l)
|
||||
}
|
@ -1,85 +0,0 @@
|
||||
package soko
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"io"
|
||||
|
||||
"opslag.de/schobers/krampus19/gut"
|
||||
)
|
||||
|
||||
func ParseLevel(r io.Reader) (Level, error) {
|
||||
var l Level
|
||||
ctx := levelContext{&l}
|
||||
err := gut.ParseLines(r, ctx.parse)
|
||||
if err != nil {
|
||||
return Level{}, err
|
||||
}
|
||||
return l, nil
|
||||
}
|
||||
|
||||
type levelContext struct {
|
||||
level *Level
|
||||
}
|
||||
|
||||
func (c *levelContext) parse(p *gut.LineParser) gut.ParseLineFn {
|
||||
if p.EOF() {
|
||||
return nil
|
||||
}
|
||||
switch p.Peek() {
|
||||
case "level:":
|
||||
return c.parseContent
|
||||
case "":
|
||||
p.Next() // skip
|
||||
return c.parse
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
func (c *levelContext) parseContent(p *gut.LineParser) gut.ParseLineFn {
|
||||
if p.Next() != "level:" {
|
||||
return p.EmitErr(errors.New("expected level start"))
|
||||
}
|
||||
return c.parseRow
|
||||
}
|
||||
|
||||
func (c *levelContext) parseRow(p *gut.LineParser) gut.ParseLineFn {
|
||||
if p.EOF() {
|
||||
return p.EmitErr(errors.New("unexpected end of file"))
|
||||
}
|
||||
line := p.Next()
|
||||
if line == ":level" {
|
||||
return c.parse
|
||||
}
|
||||
if c.level.Height == 0 {
|
||||
c.level.Width = len(line) / 2
|
||||
}
|
||||
return c.addRow(p, line)
|
||||
}
|
||||
|
||||
func (c *levelContext) addRow(p *gut.LineParser, line string) gut.ParseLineFn {
|
||||
var tiles []TileType
|
||||
var entities []EntityType
|
||||
for i := 0; i < len(line); i += 2 {
|
||||
tiles = append(tiles, TileType(line[i]))
|
||||
entities = append(entities, EntityType(line[i+1]))
|
||||
}
|
||||
|
||||
for i, t := range tiles {
|
||||
if !t.IsValid() {
|
||||
return p.EmitErr(fmt.Errorf("level contains invalid TileType at (%d, %d)", i, c.level.Height))
|
||||
}
|
||||
}
|
||||
for i, e := range entities {
|
||||
if !e.IsValid() {
|
||||
return p.EmitErr(fmt.Errorf("level contains invalid entity type at (%d, %d)", i, c.level.Height))
|
||||
}
|
||||
}
|
||||
|
||||
c.level.Height++
|
||||
c.level.Tiles = append(c.level.Tiles, tiles...)
|
||||
c.level.Entities = append(c.level.Entities, entities...)
|
||||
|
||||
return c.parseRow
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
package soko
|
||||
|
||||
import "opslag.de/schobers/geom"
|
||||
|
||||
type Locations map[geom.Point]bool
|
||||
|
||||
func (l Locations) Add(p geom.Point) { l[p] = true }
|
||||
|
||||
func (l Locations) Clone() Locations {
|
||||
clone := Locations{}
|
||||
for p := range l {
|
||||
clone[p] = true
|
||||
}
|
||||
return clone
|
||||
}
|
||||
|
||||
func (l Locations) Remove(p geom.Point) { delete(l, p) }
|
@ -1,6 +0,0 @@
|
||||
package soko
|
||||
|
||||
type Moves struct {
|
||||
All [4]int
|
||||
Valid []int
|
||||
}
|
@ -1,133 +0,0 @@
|
||||
package soko
|
||||
|
||||
import (
|
||||
"sort"
|
||||
)
|
||||
|
||||
type PathFinder struct {
|
||||
state *State
|
||||
moves []Moves
|
||||
}
|
||||
|
||||
func NewPathFinder(s *State) PathFinder {
|
||||
return PathFinder{s, nil}
|
||||
}
|
||||
|
||||
func NewPathFinderMoves(s *State, moves []Moves) PathFinder {
|
||||
return PathFinder{s, moves}
|
||||
}
|
||||
|
||||
func (p PathFinder) Find(target int) []int {
|
||||
source := p.state.Player.Pos
|
||||
level := p.state.Level
|
||||
size := level.Size()
|
||||
distances := NewInts(size)
|
||||
distances[source] = 0
|
||||
moves := NewInts(size)
|
||||
moves[source] = source
|
||||
state := p.newPathFinderState(source)
|
||||
|
||||
heuristic := func(i int) int {
|
||||
idx := state.frontier[i]
|
||||
return distances[idx] + p.state.IdxToPos[idx].DistInt(p.state.IdxToPos[target])
|
||||
}
|
||||
for {
|
||||
curr := state.frontier[0]
|
||||
if curr == target {
|
||||
break
|
||||
}
|
||||
state.frontier = state.frontier[1:]
|
||||
|
||||
state.findBetterNeighbours(distances, curr, func(nextIdx, newDistance int) {
|
||||
moves[nextIdx] = curr
|
||||
})
|
||||
|
||||
if len(state.frontier) == 0 {
|
||||
return nil // no path
|
||||
}
|
||||
|
||||
// apply heuristic to frontier (favor points closer to target)
|
||||
sort.Slice(state.frontier, func(i, j int) bool { return heuristic(i) < heuristic(j) })
|
||||
}
|
||||
|
||||
// build reverse path
|
||||
curr := target
|
||||
path := []int{curr}
|
||||
for {
|
||||
curr = moves[curr]
|
||||
if curr == source {
|
||||
break
|
||||
}
|
||||
path = append(path, curr)
|
||||
}
|
||||
// reverse path
|
||||
n := len(path)
|
||||
for i := 0; i < n/2; i++ {
|
||||
path[i], path[n-i-1] = path[n-i-1], path[i]
|
||||
}
|
||||
return path
|
||||
}
|
||||
|
||||
func (p PathFinder) FindDistances() Ints {
|
||||
source := p.state.Player.Pos
|
||||
level := p.state.Level
|
||||
size := level.Size()
|
||||
distances := NewInts(size)
|
||||
distances[source] = 0
|
||||
state := p.newPathFinderState(source)
|
||||
|
||||
for {
|
||||
curr := state.frontier[0]
|
||||
state.frontier = state.frontier[1:]
|
||||
|
||||
state.findBetterNeighbours(distances, curr, nil)
|
||||
|
||||
if len(state.frontier) == 0 {
|
||||
return distances
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (p PathFinder) newPathFinderState(source int) *pathFinderState {
|
||||
return &pathFinderState{p.state, append(make([]int, 0, p.state.Level.Size()), source), p.moves}
|
||||
}
|
||||
|
||||
type pathFinderState struct {
|
||||
state *State
|
||||
frontier []int
|
||||
moves []Moves
|
||||
}
|
||||
|
||||
type betterNeighbourFn func(int, int)
|
||||
|
||||
func (s *pathFinderState) findBetterNeighbours(distances []int, curr int, better betterNeighbourFn) {
|
||||
currDistance := distances[curr]
|
||||
newDistance := currDistance + 1
|
||||
|
||||
var moves []int
|
||||
if s.moves == nil {
|
||||
for _, dir := range Directions {
|
||||
nextIdx := s.state.Level.MoveIdx(curr, dir)
|
||||
if nextIdx == -1 {
|
||||
continue
|
||||
}
|
||||
moves = append(moves, nextIdx)
|
||||
}
|
||||
} else {
|
||||
moves = s.moves[curr].Valid
|
||||
}
|
||||
for _, nextIdx := range moves {
|
||||
if distance := distances[nextIdx]; distance != -1 && distance <= newDistance { // skip when shorter path exists
|
||||
continue
|
||||
}
|
||||
if !s.state.Walkable[nextIdx] || s.state.Bricks[nextIdx] != -1 { // filter neighbours
|
||||
continue
|
||||
}
|
||||
distances[nextIdx] = newDistance
|
||||
s.frontier = append(s.frontier, nextIdx)
|
||||
if better == nil {
|
||||
continue
|
||||
}
|
||||
better(nextIdx, newDistance)
|
||||
}
|
||||
}
|
@ -1,94 +0,0 @@
|
||||
package soko
|
||||
|
||||
func Solve(l Level) int {
|
||||
state := l.State()
|
||||
return solve(state)
|
||||
}
|
||||
|
||||
func solve(state State) int {
|
||||
level := state.Level
|
||||
target := state.Target.Pos
|
||||
costs := &stateCostQueue{}
|
||||
costs.Put(&stateCost{&state, 0, nil})
|
||||
costsByPlayerIdx := make([][]*stateCost, level.Size())
|
||||
findCost := func(s *State) *stateCost {
|
||||
costs := costsByPlayerIdx[s.Player.Pos]
|
||||
for i := 0; i < len(costs); i++ {
|
||||
if !costs[i].state.Equal(s) {
|
||||
continue
|
||||
}
|
||||
return costs[i]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
addCost := func(next *State, nextCost int) {
|
||||
cost := findCost(next)
|
||||
if cost == nil {
|
||||
newCost := &stateCost{next, nextCost, nil}
|
||||
costs.Put(newCost)
|
||||
player := next.Player.Pos
|
||||
costsByPlayerIdx[player] = append(costsByPlayerIdx[player], newCost)
|
||||
} else if nextCost < cost.cost {
|
||||
cost.cost = nextCost
|
||||
costs.Update(cost)
|
||||
}
|
||||
}
|
||||
moves := level.Moves()
|
||||
type direction struct {
|
||||
dir Direction
|
||||
inverse Direction
|
||||
}
|
||||
dirs := make([]direction, 4)
|
||||
for _, dir := range Directions {
|
||||
dirs[dir] = direction{dir, dir.Invert()}
|
||||
}
|
||||
for {
|
||||
curr := costs.Get()
|
||||
currPlayerPos := curr.state.Player.Pos
|
||||
if currPlayerPos == target {
|
||||
return curr.cost
|
||||
}
|
||||
|
||||
if curr.distances == nil {
|
||||
curr.distances = NewPathFinderMoves(curr.state, moves).FindDistances()
|
||||
}
|
||||
distances := curr.distances
|
||||
for _, e := range curr.state.Entities {
|
||||
idx := e.Pos
|
||||
if e.Typ != EntityTypeBrick || curr.state.SunkenBricks[idx] == e.ID {
|
||||
continue
|
||||
}
|
||||
for i := 0; i < 4; i++ {
|
||||
player := moves[e.Pos].All[dirs[i].inverse]
|
||||
if player == -1 {
|
||||
continue
|
||||
}
|
||||
walk := distances[player]
|
||||
if walk == -1 {
|
||||
continue
|
||||
}
|
||||
if !curr.state.IsOpenForBrick(curr.state.IdxToPos[moves[e.Pos].All[i]]) {
|
||||
continue
|
||||
}
|
||||
curr.state.Player.Pos = player
|
||||
next, ok := curr.state.MovePlayer(dirs[i].dir)
|
||||
if !ok {
|
||||
panic("should be a valid move")
|
||||
}
|
||||
nextCost := curr.cost + walk + 1
|
||||
addCost(&next, nextCost)
|
||||
}
|
||||
}
|
||||
curr.state.Player.Pos = currPlayerPos
|
||||
if walk := distances[target]; walk != -1 {
|
||||
next := curr.state.Clone()
|
||||
next.Player.Pos = target
|
||||
nextCost := curr.cost + walk
|
||||
addCost(&next, nextCost)
|
||||
}
|
||||
|
||||
if costs.Empty() {
|
||||
return -1
|
||||
}
|
||||
}
|
||||
}
|
@ -1,111 +0,0 @@
|
||||
package soko
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"testing"
|
||||
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
var levelBenchmark = `level:
|
||||
._._._._._._._._._._._._._._._._._._._._
|
||||
._._._._._#_#_#_._._._._._._._._._._._._
|
||||
._._._._._#_#_#_._._._._._._._._._._._._
|
||||
._._._._._#_#_#_._._._._._._._._._._._._
|
||||
._._._#_#_#_#_#_#_._._._._._._._._._._._
|
||||
._._._#_._#_._._#_._._._._#X#_#_~_#_#_._
|
||||
._#_#_#_._#_._._#_._._._._._._._~_#_#_._
|
||||
._#_#B#_#_#B#_#_#_#_#_#_#_#_#_#_#_#_#_._
|
||||
._._._._._#_._._._#_._#@._._._._#_#_._._
|
||||
._._._._._#_#_#_#_#_._._._._._._._._._._
|
||||
._._._._._._._._._._._._._._._._._._._._
|
||||
:level`
|
||||
|
||||
var levelEasy = `level:
|
||||
._._._._._._._._._._
|
||||
._#@#_#_#B#_~_#_#X._
|
||||
._._._._._._._._._._
|
||||
:level`
|
||||
|
||||
var level1 = `level:
|
||||
._._._._._._._._._._
|
||||
._#_#_#_#_~_~_~_#_._
|
||||
._#_#_._#B~_~_#_#_._
|
||||
._#_#_#_#_~_~_~_#_._
|
||||
._#_#_._#B~_~_#_#_._
|
||||
._#@#_#_#_~_~_#_#X._
|
||||
._#_#_~_~_~_#_#_#_._
|
||||
._#_#_~_~_~_#_#_#_._
|
||||
._._._._._._._._._._
|
||||
:level`
|
||||
|
||||
var level2 = `level:
|
||||
._._._._._._._._._._._._._._._._._._._._
|
||||
._._._._._#_#_#_._._._._._._._._._._._._
|
||||
._._._._._#B#_#_._._._._._._._._._._._._
|
||||
._._._._._#_#_#B._._._._._._._._._._._._
|
||||
._._._#_#_#B#_#B#_._._._._._._._._._._._
|
||||
._._._#_._#_._._#_._._._._#X#_~_~_~_#_._
|
||||
._#_#_#_._#_._._#_._._._._._._._~_~_#_._
|
||||
._#_#B#_#_#B#_#_#_#_#_#_#_#_#_#_~_#_#_._
|
||||
._._._._._#_._._._#_._#@._._._._#_#_._._
|
||||
._._._._._#_#_#_#_#_._._._._._._._._._._
|
||||
._._._._._._._._._._._._._._._._._._._._
|
||||
:level`
|
||||
|
||||
var level3 = `level:
|
||||
._._._._._._._._._._
|
||||
._._._._._._._._._._
|
||||
._~_#_#_#_#B#_._._._
|
||||
._~_#B#_#_._#_._._._
|
||||
._~_._#_~_#_#_._._._
|
||||
._#X._#_~_#_._._._._
|
||||
._._#_#B#_#_._._._._
|
||||
._._#@#_._._._._._._
|
||||
._._._._._._._._._._
|
||||
:level`
|
||||
|
||||
var level4 = `level:
|
||||
._._._._._._._._._._._._
|
||||
._._#_#_._._._._._._._._
|
||||
._._#_#B#_#B#@#_#_._._._
|
||||
._._#_#_#_#_#B#_#_._._._
|
||||
._._._._._._#_._._._._._
|
||||
._._._._._._#_._._._._._
|
||||
._._._._._._#B._._._._._
|
||||
._._._#_#_._#_._#_#_._._
|
||||
._#_#_#_#_~_#_#_#_#_#_._
|
||||
._#_._._#_._#_._#_._#_._
|
||||
._#_._#X~_._~_._~_._#_._
|
||||
._#_._._#_._#_._#_._#_._
|
||||
._#_#_#_#_#_~_#_#_#_#_._
|
||||
._._._._._._._._._._._._
|
||||
:level`
|
||||
|
||||
func mustParseLevel(s string) Level {
|
||||
l, err := ParseLevel(bytes.NewBufferString(s))
|
||||
if err != nil {
|
||||
panic("couldn't parse level")
|
||||
}
|
||||
return l
|
||||
}
|
||||
|
||||
func TestSolver(t *testing.T) {
|
||||
solve := func(s string) int {
|
||||
l := mustParseLevel(s)
|
||||
steps := Solve(l)
|
||||
return steps
|
||||
}
|
||||
assert.Equal(t, 7, solve(levelEasy))
|
||||
assert.Equal(t, 35, solve(level1))
|
||||
// assert.Equal(t, -1, solve(level2))
|
||||
assert.Equal(t, 49, solve(level3))
|
||||
// assert.Equal(t, -1, solve(level4))
|
||||
}
|
||||
|
||||
func BenchmarkSolver(b *testing.B) {
|
||||
l := mustParseLevel(levelBenchmark)
|
||||
for n := 0; n < b.N; n++ {
|
||||
Solve(l)
|
||||
}
|
||||
}
|
240
soko/state.go
240
soko/state.go
@ -1,240 +0,0 @@
|
||||
package soko
|
||||
|
||||
import "opslag.de/schobers/geom"
|
||||
|
||||
type State struct {
|
||||
Player Entity
|
||||
Target Entity
|
||||
|
||||
Entities Entities
|
||||
|
||||
Level Level
|
||||
IdxToPos []geom.Point
|
||||
Bricks Ints
|
||||
SunkenBricks Ints
|
||||
Walkable []bool
|
||||
|
||||
nextEntityID int
|
||||
}
|
||||
|
||||
func NewState(l Level) State {
|
||||
size := l.Size()
|
||||
s := State{
|
||||
Entities: Entities{},
|
||||
Level: l,
|
||||
IdxToPos: make([]geom.Point, size),
|
||||
Bricks: NewInts(size),
|
||||
SunkenBricks: NewInts(size),
|
||||
Walkable: make([]bool, size),
|
||||
}
|
||||
|
||||
for idx, t := range l.Tiles {
|
||||
switch t {
|
||||
case TileTypeBasic:
|
||||
s.Walkable[idx] = true
|
||||
}
|
||||
s.IdxToPos[idx] = s.Level.IdxToPos(idx)
|
||||
}
|
||||
|
||||
for idx, e := range l.Entities {
|
||||
pos := s.IdxToPos[idx]
|
||||
switch e {
|
||||
case EntityTypeBrick:
|
||||
s.addBrick(pos)
|
||||
case EntityTypePlayer:
|
||||
s.initPlayer(pos)
|
||||
case EntityTypeTarget:
|
||||
s.initTarget(pos)
|
||||
}
|
||||
}
|
||||
return s
|
||||
}
|
||||
|
||||
// Clone creates and returns a clone of the state.
|
||||
func (s State) Clone() State {
|
||||
return State{
|
||||
Player: s.Player,
|
||||
Target: s.Target,
|
||||
Entities: s.Entities.Clone(),
|
||||
Level: s.Level,
|
||||
IdxToPos: s.IdxToPos,
|
||||
Bricks: s.Bricks.Clone(),
|
||||
SunkenBricks: s.SunkenBricks.Clone(),
|
||||
Walkable: append(s.Walkable[:0:0], s.Walkable...),
|
||||
nextEntityID: s.nextEntityID,
|
||||
}
|
||||
}
|
||||
|
||||
func (s State) All(pred func(State, geom.Point) bool, p ...geom.Point) bool {
|
||||
for _, p := range p {
|
||||
if !pred(s, p) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (s State) Any(pred func(State, geom.Point) bool, p ...geom.Point) bool {
|
||||
for _, p := range p {
|
||||
if pred(s, p) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (s *State) Equal(other *State) bool {
|
||||
for i := 0; i < len(s.Entities); i++ {
|
||||
if other.Entities[i].Pos != s.Entities[i].Pos {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (s State) IsOpenForBrick(p geom.Point) bool {
|
||||
idx := s.Level.PosToIdx(p)
|
||||
if idx == -1 {
|
||||
return false
|
||||
}
|
||||
return s.isOpenForBrick(idx)
|
||||
}
|
||||
|
||||
// IsWalkable indicates that a player could walk over this tile regardless of any Bricks that might be there.
|
||||
func (s State) IsWalkable(p geom.Point) bool {
|
||||
idx := s.Level.PosToIdx(p)
|
||||
if idx == -1 {
|
||||
return false
|
||||
}
|
||||
return s.Walkable[idx]
|
||||
}
|
||||
|
||||
// IsWalkableAndFree indicates that a player can walk over this tile (no brick is at the tile).
|
||||
func (s State) IsWalkableAndFree(p geom.Point) bool {
|
||||
idx := s.Level.PosToIdx(p)
|
||||
if idx == -1 {
|
||||
return false
|
||||
}
|
||||
return s.Walkable[idx] && s.Bricks[idx] == -1
|
||||
}
|
||||
|
||||
// MovePlayer tries to move the player in the specified direction. Returns the new state and true if the move is valid. Returns the current state and false is the move was invalid.
|
||||
func (s State) MovePlayer(dir Direction) (State, bool) {
|
||||
to := s.Level.MoveIdx(s.Player.Pos, dir)
|
||||
if to == -1 {
|
||||
return s, false
|
||||
}
|
||||
|
||||
if !s.Walkable[to] {
|
||||
return s, false
|
||||
}
|
||||
|
||||
brickID := s.Bricks[to]
|
||||
if brickID == -1 {
|
||||
return s.Mutate(func(s *State) {
|
||||
s.movePlayer(to)
|
||||
}), true
|
||||
}
|
||||
|
||||
brickTo := s.Level.MoveIdx(to, dir)
|
||||
if brickTo == -1 {
|
||||
return s, false
|
||||
}
|
||||
if !s.isOpenForBrick(brickTo) {
|
||||
return s, false
|
||||
}
|
||||
return s.Mutate(func(s *State) {
|
||||
s.movePlayer(to)
|
||||
|
||||
if s.Level.Tiles[brickTo] == TileTypeMagma && s.SunkenBricks[brickTo] == -1 {
|
||||
s.SunkenBricks[brickTo] = brickID
|
||||
s.Walkable[brickTo] = true
|
||||
s.Bricks[to] = -1
|
||||
} else {
|
||||
s.Bricks[brickTo] = brickID
|
||||
s.Bricks[to] = -1
|
||||
}
|
||||
s.updateEntity(brickID, Entity{brickID, brickTo, EntityTypeBrick})
|
||||
}), true
|
||||
}
|
||||
|
||||
func (s State) SetPlayer(to geom.Point) (State, bool) {
|
||||
toIdx := s.Level.PosToIdx(to)
|
||||
if toIdx == -1 {
|
||||
return s, false
|
||||
}
|
||||
if !s.Walkable[toIdx] {
|
||||
return s, false
|
||||
}
|
||||
if s.Bricks[toIdx] != -1 {
|
||||
return s, false
|
||||
}
|
||||
return s.Mutate(func(s *State) {
|
||||
s.movePlayer(toIdx)
|
||||
}), true
|
||||
|
||||
}
|
||||
|
||||
// Mutate clones the state, applies the mutation on the clone and returns the clone.
|
||||
func (s State) Mutate(fn func(s *State)) State {
|
||||
clone := s.Clone()
|
||||
fn(&clone)
|
||||
return clone
|
||||
}
|
||||
|
||||
func (s *State) addBrick(pos geom.Point) {
|
||||
s.addEntity(pos, EntityTypeBrick, func(e Entity) {
|
||||
idx := s.Level.PosToIdx(pos)
|
||||
if idx != -1 {
|
||||
s.Bricks[idx] = e.ID
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
func (s *State) addEntity(pos geom.Point, typ EntityType, add func(Entity)) {
|
||||
id := s.nextEntityID
|
||||
e := Entity{id, s.Level.PosToIdx(pos), typ}
|
||||
add(e)
|
||||
s.Entities = append(s.Entities, e)
|
||||
s.nextEntityID++
|
||||
}
|
||||
|
||||
func (s *State) initPlayer(pos geom.Point) {
|
||||
s.addEntity(pos, EntityTypePlayer, func(e Entity) {
|
||||
s.Player = e
|
||||
})
|
||||
}
|
||||
|
||||
func (s *State) initTarget(pos geom.Point) {
|
||||
s.addEntity(pos, EntityTypeTarget, func(e Entity) {
|
||||
s.Target = e
|
||||
})
|
||||
}
|
||||
|
||||
func (s State) isOpenForBrick(idx int) bool {
|
||||
if s.Walkable[idx] {
|
||||
return s.Bricks[idx] == -1
|
||||
}
|
||||
return s.Level.Tiles[idx] == TileTypeMagma
|
||||
}
|
||||
|
||||
func (s *State) updateEntity(id int, e Entity) {
|
||||
idx := s.Entities.IdxById(id)
|
||||
if idx == -1 {
|
||||
return
|
||||
}
|
||||
s.Entities[idx] = e
|
||||
}
|
||||
|
||||
func (s *State) movePlayer(to int) {
|
||||
s.Player.Pos = to
|
||||
s.updateEntity(s.Player.ID, Entity{s.Player.ID, to, EntityTypePlayer})
|
||||
}
|
||||
|
||||
func IsMagma(s State, p geom.Point) bool {
|
||||
idx := s.Level.PosToIdx(p)
|
||||
if idx == -1 {
|
||||
return false
|
||||
}
|
||||
return s.Level.Tiles[idx] == TileTypeMagma
|
||||
}
|
@ -1,71 +0,0 @@
|
||||
package soko
|
||||
|
||||
type stateCost struct {
|
||||
state *State
|
||||
cost int
|
||||
distances Ints
|
||||
}
|
||||
|
||||
type stateCostQueue struct {
|
||||
first *stateCostQueueItem
|
||||
}
|
||||
|
||||
type stateCostQueueItem struct {
|
||||
Value *stateCost
|
||||
Next *stateCostQueueItem
|
||||
}
|
||||
|
||||
func (q *stateCostQueue) Empty() bool {
|
||||
return q.first == nil
|
||||
}
|
||||
|
||||
func (q *stateCostQueue) Get() *stateCost {
|
||||
if q.Empty() {
|
||||
panic("nothing in queue")
|
||||
}
|
||||
first := q.first
|
||||
q.first = first.Next
|
||||
return first.Value
|
||||
}
|
||||
|
||||
func (q *stateCostQueue) Put(value *stateCost) {
|
||||
priority := value.cost
|
||||
item := &stateCostQueueItem{value, nil}
|
||||
if q.Empty() {
|
||||
q.first = item
|
||||
return
|
||||
}
|
||||
if priority < q.first.Value.cost {
|
||||
item.Next = q.first
|
||||
q.first = item
|
||||
return
|
||||
}
|
||||
curr := q.first
|
||||
for curr.Next != nil {
|
||||
if priority < curr.Next.Value.cost {
|
||||
item.Next = curr.Next
|
||||
curr.Next = item
|
||||
return
|
||||
}
|
||||
curr = curr.Next
|
||||
}
|
||||
curr.Next = item
|
||||
}
|
||||
|
||||
func (q *stateCostQueue) Update(value *stateCost) {
|
||||
var prev *stateCostQueueItem
|
||||
curr := q.first
|
||||
for curr.Value != value {
|
||||
prev = curr
|
||||
curr = curr.Next
|
||||
if curr == nil {
|
||||
panic("not in queue")
|
||||
}
|
||||
}
|
||||
if prev == nil {
|
||||
q.first = curr.Next
|
||||
} else {
|
||||
prev.Next = curr.Next
|
||||
}
|
||||
q.Put(value)
|
||||
}
|
@ -1,21 +0,0 @@
|
||||
package soko
|
||||
|
||||
type TileType byte
|
||||
|
||||
const (
|
||||
TileTypeInvalid TileType = TileType(0)
|
||||
TileTypeNothing = '.'
|
||||
TileTypeBasic = '#'
|
||||
TileTypeMagma = '~'
|
||||
)
|
||||
|
||||
func (t TileType) IsValid() bool {
|
||||
switch t {
|
||||
case TileTypeNothing:
|
||||
case TileTypeBasic:
|
||||
case TileTypeMagma:
|
||||
default:
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
Loading…
Reference in New Issue
Block a user