package soko import ( "opslag.de/schobers/geom" ) type Level struct { Width int Height int Tiles []Tile Entities []EntityType } func (l Level) IdxToPos(i int) geom.Point { return geom.Pt(i%l.Width, i/l.Width) } func (l Level) PosToIdx(p geom.Point) int { if p.X < 0 || p.Y < 0 || p.X >= l.Width || p.Y >= l.Height { return -1 } return p.Y*l.Width + p.X }