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1bea3dd412
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1bea3dd412 | |||
ddef723f80 | |||
cb58ebdf77 | |||
6a8a23bf61 |
@ -122,6 +122,8 @@ If you want to use the Allegro backend you can add the build tag `allegro` to th
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```
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go install opslag.de/schobers/tins2020/cmd/tins2020 -tags static,allegro -ldflags "-s -w"
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```
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In this case the SDL 2.0 prerequisite is replaced by the Allegro 5.2 (development libraries must be available for your C compiler).
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## Sources
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Can be found at https://opslag.de/schobers/tins2020 (Git repository).
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@ -96,6 +96,7 @@ func (b *BuyFlowerButton) updateTexts(ctx ui.Context) error {
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if err := b.priceTexture.Update(textUpdate(ctx.Renderer(), font, color, FmtMoney(b.Flower.BuyPrice))); err != nil {
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return err
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}
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b.Disabled = !b.Flower.Unlocked
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b.upToDate = true
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return nil
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}
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140
confirmationdialog.go
Normal file
140
confirmationdialog.go
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@ -0,0 +1,140 @@
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package tins2020
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import (
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"opslag.de/schobers/geom"
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"opslag.de/schobers/zntg"
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"opslag.de/schobers/zntg/ui"
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)
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type confirmationDialog struct {
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ui.Proxy
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active string
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cancel ui.Button
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confirm ui.Button
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question ui.Paragraph
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userDecided ui.Events
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}
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func newConfirmationDialog(caption, question string) *confirmationDialog {
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dialog := &confirmationDialog{}
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dialog.active = "confirm"
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dialog.cancel.Text = "Cancel"
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dialog.cancel.ButtonClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) { dialog.userCanceled(ctx) })
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dialog.cancel.Type = ui.ButtonTypeText
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dialog.cancel.HoverColor = zntg.MustHexColor(`FFFFFF1F`)
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dialog.confirm.Text = "OK"
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dialog.confirm.ButtonClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) { dialog.userConfirmed(ctx) })
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dialog.confirm.Type = ui.ButtonTypeText
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dialog.confirm.HoverColor = zntg.MustHexColor(`FFFFFF1F`)
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dialog.question.Text = question
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dialog.updateActive()
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responses := ui.BuildStackPanel(ui.OrientationHorizontal, func(p *ui.StackPanel) {
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p.AddChild(ui.FixedWidth(&dialog.cancel, 160))
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p.AddChild(ui.FixedWidth(&dialog.confirm, 160))
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})
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content := &dialogBase{}
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content.Background = zntg.MustHexColor(`#0000007F`)
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content.Init(caption, ui.BuildStackPanel(ui.OrientationVertical, func(p *ui.StackPanel) {
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p.AddChild(&dialog.question)
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p.AddChild(responses)
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}))
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dialog.Content = ui.Background(ui.BuildSpacing(content, func(s *ui.Spacing) {
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s.Width = ui.Fixed(320)
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s.Center()
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}), zntg.MustHexColor(`#0000007F`))
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return dialog
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}
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func (d *confirmationDialog) toggleActive() {
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if d.active == "confirm" {
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d.active = "cancel"
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} else {
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d.active = "confirm"
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}
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d.updateActive()
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}
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func (d *confirmationDialog) updateActive() {
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d.cancel.Background = nil
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d.confirm.Background = nil
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switch d.active {
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case "cancel":
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d.cancel.Background = hoverTransparentColor
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case "confirm":
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d.confirm.Background = hoverTransparentColor
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}
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}
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func (d *confirmationDialog) userCanceled(ctx ui.Context) {
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d.userDecided.Notify(ctx, false)
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}
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func (d *confirmationDialog) userConfirmed(ctx ui.Context) {
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d.userDecided.Notify(ctx, true)
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}
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func (d *confirmationDialog) Handle(ctx ui.Context, e ui.Event) bool {
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if d.Proxy.Handle(ctx, e) {
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return true
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}
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switch e := e.(type) {
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case *ui.MouseButtonDownEvent:
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if e.Button == ui.MouseButtonRight {
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d.userCanceled(ctx)
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return true
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}
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case *ui.MouseMoveEvent:
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if d.cancel.IsOver() {
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d.active = "cancel"
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}
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if d.confirm.IsOver() {
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d.active = "confirm"
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}
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d.updateActive()
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case *ui.KeyDownEvent:
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switch e.Key {
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case ui.KeyEscape:
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d.userCanceled(ctx)
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return true
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case ui.KeyEnter:
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switch d.active {
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case "cancel":
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d.userCanceled(ctx)
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case "confirm":
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d.userConfirmed(ctx)
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}
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return true
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case ui.KeyLeft:
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d.toggleActive()
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case ui.KeyRight:
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d.toggleActive()
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case ui.KeyTab:
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d.toggleActive()
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}
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}
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return false
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}
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type dialogBase struct {
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ui.StackPanel
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caption ui.Label
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content ui.Proxy
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}
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func (d *dialogBase) DesiredSize(ctx ui.Context, size geom.PointF32) geom.PointF32 {
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return d.StackPanel.DesiredSize(ctx, size)
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}
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func (d *dialogBase) Init(caption string, content ui.Control) {
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d.caption.Text = caption
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d.content.Content = content
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d.Children = []ui.Control{&d.caption, &d.content}
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}
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14
dialogs.go
14
dialogs.go
@ -67,6 +67,20 @@ func (d *Dialogs) Hidden() {
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d.Proxy.Hidden()
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}
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func (d *Dialogs) AskConfirmation(ctx ui.Context, caption, question string, confirm, cancel ui.EventFn) {
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dialog := newConfirmationDialog(caption, question)
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dialog.userDecided.AddHandler(func(ctx ui.Context, state interface{}) {
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decision := state.(bool)
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if decision {
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confirm(ctx, nil)
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} else {
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cancel(ctx, nil)
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}
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d.Close(ctx)
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})
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d.showDialog(ctx, dialog)
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}
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func (d *Dialogs) ShowIntro(ctx ui.Context) {
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d.showDialog(ctx, d.intro)
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}
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@ -32,6 +32,36 @@ func NewGameControls(game *Game, dialogs *Dialogs) *GameControls {
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return &GameControls{game: game, dialogs: dialogs}
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}
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func (c *GameControls) askUserBeforeLoad(ctx ui.Context) {
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c.dialogs.AskConfirmation(ctx,
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"Do you want to load?",
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"You will lose any progress you made during this session.",
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func(ui.Context, interface{}) {
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c.game.Load(ctx)
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c.updateFlowerControls()
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},
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func(ui.Context, interface{}) {})
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}
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func (c *GameControls) askUserBeforeNew(ctx ui.Context) {
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c.dialogs.AskConfirmation(ctx,
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"Do you want to start a new game?",
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"You will lose any progress you made during this session.",
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func(ui.Context, interface{}) {
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c.game.New(ctx)
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c.updateFlowerControls()
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},
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func(ui.Context, interface{}) {})
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}
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func (c *GameControls) askUserBeforeSave(ctx ui.Context) {
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c.dialogs.AskConfirmation(ctx,
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"Do you want to save?",
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"Saving will overwrite any previous save game.",
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func(ui.Context, interface{}) { c.game.Save() },
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func(ui.Context, interface{}) {})
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}
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func (c *GameControls) Init(ctx ui.Context) {
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ctx.Overlays().AddOnTop(fpsOverlayName, &play.FPS{}, false)
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c.game.SpeedChanged().AddHandler(c.speedChanged)
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@ -76,20 +106,14 @@ func (c *GameControls) Init(ctx ui.Context) {
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b.Disabled = true
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b.DisabledColor = zntg.MustHexColor("#AFAFAF")
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}),
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NewIconButtonConfigure("control-save", func(ui.Context) { c.game.Save() }, func(b *IconButton) {
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b.Tooltip = "Save game (overwrites previous save; no confirmation)"
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NewIconButtonConfigure("control-save", c.askUserBeforeSave, func(b *IconButton) {
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b.Tooltip = "Save game"
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}),
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NewIconButtonConfigure("control-load", func(ctx ui.Context) {
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c.game.Load(ctx)
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c.updateFlowerControls()
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}, func(b *IconButton) {
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b.Tooltip = "Load last saved game (no confirmation)"
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NewIconButtonConfigure("control-load", c.askUserBeforeLoad, func(b *IconButton) {
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b.Tooltip = "Load last saved game"
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}),
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NewIconButtonConfigure("control-new", func(ctx ui.Context) {
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c.game.New(ctx)
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c.updateFlowerControls()
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}, func(b *IconButton) {
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b.Tooltip = "Start new game (no confirmation)"
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NewIconButtonConfigure("control-new", c.askUserBeforeNew, func(b *IconButton) {
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b.Tooltip = "Start new game"
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}),
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NewIconButtonConfigure("control-information", c.dialogs.ShowIntro, func(b *IconButton) {
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b.Tooltip = "Show information/intro"
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@ -205,6 +229,16 @@ func (c *GameControls) Handle(ctx ui.Context, event ui.Event) bool {
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c.game.Debug = !c.game.Debug
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ctx.Overlays().Toggle(fpsOverlayName)
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}
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if e.Modifiers == ui.KeyModifierControl {
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switch e.Key {
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case ui.KeyL:
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c.askUserBeforeLoad(ctx)
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case ui.KeyN:
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c.askUserBeforeNew(ctx)
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case ui.KeyS:
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c.askUserBeforeSave(ctx)
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}
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}
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}
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return false
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}
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