package tins2020 import ( "opslag.de/schobers/geom" "opslag.de/schobers/zntg/ui" ) func mapToTile(q geom.PointF32) geom.Point { return geom.Pt(int(geom.Round32(q.X)), int(geom.Round32(q.Y))) } type projection struct { center geom.PointF32 zoom float32 zoomInv float32 windowInteractRect geom.Rectangle windowVisibleRect geom.Rectangle tileScreenDelta geom.PointF32 tileScreenDeltaInv geom.PointF32 tileScreenOffset geom.Point tileScreenSize geom.Point tileFitScreenSize geom.Point windowCenter geom.Point } func newProjection() projection { return projection{zoom: 1, tileScreenDelta: geom.PtF32(64, 32), tileScreenDeltaInv: geom.PtF32(1./64, 1./32)} } func (p *projection) mapToScreen(x, y int) geom.Point { return p.mapToScreenF(float32(x), float32(y)) } func (p *projection) mapToScreenF(x, y float32) geom.Point { translated := geom.PtF32(x-p.center.X, y-p.center.Y) return geom.Pt(p.windowCenter.X+int((translated.X-translated.Y)*64*p.zoom), p.windowCenter.Y+int((translated.X+translated.Y)*32*p.zoom)) } func (p *projection) screenToMap(x, y int) geom.PointF32 { pos := p.screenToMapRel(x-p.windowCenter.X, y-p.windowCenter.Y) return p.center.Add(pos) } func (p *projection) screenToMapInt(x, y int) geom.Point { pos := p.screenToMap(x, y) return mapToTile(pos) } func (p *projection) screenToMapRel(x, y int) geom.PointF32 { normX := p.zoomInv * float32(x) normY := p.zoomInv * float32(y) return geom.PtF32(.5*(p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY), .5*(-p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY)) } func (p *projection) screenToTileFitRect(pos geom.Point) geom.Rectangle { return geom.RectRel(pos.X-p.tileFitScreenSize.X, pos.Y-p.tileFitScreenSize.Y, 2*p.tileFitScreenSize.X, 2*p.tileFitScreenSize.Y) } func (p *projection) screenToTileRect(pos geom.Point) geom.Rectangle { return geom.RectRel(pos.X-p.tileScreenOffset.X, pos.Y-p.tileScreenOffset.Y, p.tileScreenSize.X, p.tileScreenSize.Y) } func (p *projection) update(renderer ui.Renderer) { p.zoomInv = 1 / p.zoom p.tileScreenOffset = geom.Pt(int(p.zoom*64), int(p.zoom*112)) p.tileScreenSize = geom.Pt(int(p.zoom*128), int(p.zoom*160)) p.tileFitScreenSize = geom.Pt(int(p.zoom*64), int(p.zoom*32)) windowF32 := renderer.Size() window := geom.Pt(int(windowF32.X), int(windowF32.Y)) p.windowCenter = geom.Pt(window.X/2, window.Y/2) p.windowInteractRect = geom.Rect(buttonBarWidth, 64, window.X-buttonBarWidth, window.Y) p.windowVisibleRect = geom.Rect(buttonBarWidth, 0, window.X-buttonBarWidth, window.Y+p.tileScreenSize.Y) // Adding a tile height to the bottom for trees that stick out from the cells below. } func (p *projection) visibleTiles(action func(int, int, geom.Point)) { visible := p.windowVisibleRect topLeft := p.screenToMap(visible.Min.X, visible.Min.Y) topRight := p.screenToMap(visible.Max.X, visible.Min.Y) bottomLeft := p.screenToMap(visible.Min.X, visible.Max.Y) bottomRight := p.screenToMap(visible.Max.X, visible.Max.Y) minY, maxY := int(Floor32(topRight.Y)), int(Ceil32(bottomLeft.Y)) minX, maxX := int(Floor32(topLeft.X)), int(Ceil32(bottomRight.X)) for y := minY; y <= maxY; y++ { for x := minX; x <= maxX; x++ { pos := p.mapToScreen(x, y) rectFit := p.screenToTileFitRect(pos) if rectFit.Max.X < visible.Min.X || rectFit.Max.Y < visible.Min.Y { continue } if rectFit.Min.X > visible.Max.X || rectFit.Min.Y > visible.Max.Y { break } action(x, y, pos) } } } func (p *projection) Pan(ctx ui.Context, delta geom.PointF32) { p.center = p.center.Add(delta.Mul(p.zoomInv)) p.update(ctx.Renderer()) } func (p *projection) SetZoom(ctx ui.Context, center geom.PointF32, zoom float32) { if p.zoom == zoom { return } p.center = center.Sub(center.Sub(p.center).Mul(p.zoom / zoom)) p.zoom = zoom p.update(ctx.Renderer()) } func (p *projection) ZoomOut(ctx ui.Context, center geom.PointF32) { if p.zoom <= .25 { return } p.SetZoom(ctx, center, .5*p.zoom) } func (p *projection) ZoomIn(ctx ui.Context, center geom.PointF32) { if p.zoom >= 2 { return } p.SetZoom(ctx, center, 2*p.zoom) }