package tins2020 import ( "fmt" "math/rand" "strconv" "strings" "time" "opslag.de/schobers/geom" "opslag.de/schobers/zntg" "opslag.de/schobers/zntg/ui" ) type Research struct { ui.StackPanel game *Game botanist Specialist farmer Specialist description ui.Paragraph specialists ui.Paragraph dial *Dial input ui.Label animate zntg.Animation closeRequested ui.Events } type Dialer interface { CanUserType(int) bool UserGaveWrongInput() UserTyped(ui.Context, int) } func NewResearch(game *Game) *LargeDialog { research := &Research{game: game} research.animate.Interval = 20 * time.Millisecond research.animate.Start() research.description.Text = "Call a specialist to conduct research with." research.dial = NewDial(research) research.Children = []ui.Control{&research.description, &research.specialists, research.dial, &research.input} dialog := NewLargeDialog("Research", ui.Stretch(research)) research.closeRequested.AddHandlerEmpty(func(ctx ui.Context) { dialog.closeRequested.Notify(ctx, nil) }) return dialog } type Specialist struct { Cost int Number string } func (r *Research) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) { r.input.TextAlignment = ui.AlignCenter r.StackPanel.Arrange(ctx, bounds, offset, parent) } func (r *Research) CanUserType(digit int) bool { typing := strconv.Itoa(digit) return strings.HasPrefix(r.botanist.Number, r.input.Text+typing) } func (r *Research) Hidden() {} func (r *Research) Render(ctx ui.Context) { r.animate.AnimateFn(r.dial.Tick) r.StackPanel.Render(ctx) } func (r *Research) Shown() { generateNumber := func() string { var number string for i := 0; i < 3; i++ { number += strconv.Itoa(rand.Intn(9) + 1) } return number } r.input.Text = "" r.dial.Reset() var specialists string defer func() { r.specialists.Text = specialists }() _, _, price := r.game.Herbarium.NextFlowerToUnlock() if price == 0 { specialists += "Botanist (unlocks next flower; unavailable)\n" specialists += "Farmer (fertilizes land; unavailable)\n" return } r.botanist.Cost = price if r.game.Balance < r.botanist.Cost { r.botanist.Number = "**unavailable**" } else { r.botanist.Number = generateNumber() } specialists += fmt.Sprintf("Botanist: no. %s (unlocks next flower; $ %d)\n", r.botanist.Number, r.botanist.Cost) specialists += "Farmer: no. **unavailable** (fertilizes land; $ ---)\n" } func (r *Research) UserGaveWrongInput() { r.input.Text = "" } func (r *Research) UserTyped(ctx ui.Context, digit int) { r.input.Text += strconv.Itoa(digit) if r.input.Text == r.botanist.Number { r.game.UnlockNextFlower(ctx) r.input.Text = "" r.closeRequested.Notify(ctx, nil) } }