package tins2020 import ( "fmt" "strconv" ) type Herbarium struct { flowers map[string]FlowerDescriptor order []string } func NewHerbarium() Herbarium { h := Herbarium{map[string]FlowerDescriptor{}, nil} h.Reset() return h } func (h *Herbarium) Reset() { h.flowers = map[string]FlowerDescriptor{} h.order = nil h.Add("anemone", FlowerDescriptor{ Name: "Anemone", Description: "A very generic flower that thrives in a temperate climate.", IconTemplate: "flower-anemone-%s", BuyPrice: 10, SellPrice: 3, Traits: NewAnemoneTraits(), Unlocked: true, }) h.Add("loosestrife", FlowerDescriptor{ Name: "Loosestrife", Description: "A simple flower that will spread in temperate and wet climates.", IconTemplate: "flower-loosestrife-%s", BuyPrice: 100, SellPrice: 20, Traits: NewLoosestrifeTraits(), Unlocked: false, }) h.Add("coneflower", FlowerDescriptor{ Name: "Coneflower", Description: "A beautifull flower that can withstand hotter climates.", IconTemplate: "flower-coneflower-%s", BuyPrice: 500, SellPrice: 100, Traits: NewConeflowerTraits(), Unlocked: false, }) h.Add("tulip", FlowerDescriptor{ Name: "Tulip", Description: "A lovely flower that prefers a bit humid and colder climates.", IconTemplate: "flower-tulip-%s", BuyPrice: 20000, SellPrice: 5000, Traits: NewTulipTraits(), Unlocked: false, }) h.Add("ajuga", FlowerDescriptor{ Name: "Ajuga", Description: "A flower that is resitant to cold climates and spreads very easily.", IconTemplate: "flower-ajuga-%s", BuyPrice: 100000, SellPrice: 10000, Traits: NewAjugaTraits(), Unlocked: false, }) } func (h *Herbarium) Update(id string, update func(*FlowerDescriptor)) { flower, ok := h.flowers[id] if !ok { return } update(&flower) h.flowers[id] = flower } type FlowerDescriptor struct { Name string Description string BuyPrice int SellPrice int Unlocked bool IconTemplate IconTemplate Traits FlowerTraits } type IconTemplate string func (t IconTemplate) Disabled() string { return t.Fmt("disabled") } func (t IconTemplate) Fmt(s string) string { return fmt.Sprintf(string(t), s) } func (t IconTemplate) Variant(i int) string { return t.Fmt(strconv.Itoa(i)) } func (h *Herbarium) Add(id string, desc FlowerDescriptor) { h.flowers[id] = desc h.order = append(h.order, id) } func (h *Herbarium) Find(id string) (FlowerDescriptor, bool) { flower, ok := h.flowers[id] return flower, ok } func (h *Herbarium) Flowers() []string { return h.order } func (h *Herbarium) IsUnlocked(id string) bool { flower, ok := h.flowers[id] if !ok { return false } return flower.Unlocked } func (h *Herbarium) NextFlowerToUnlock() (string, FlowerDescriptor, int) { var previous *FlowerDescriptor for _, id := range h.Flowers() { flower, _ := h.Find(id) if !flower.Unlocked { if previous == nil { return "", FlowerDescriptor{}, 0 } return id, flower, previous.BuyPrice * 2 } previous = &flower } return "", FlowerDescriptor{}, 0 } func (h *Herbarium) UnlockNext() { // id, flower, _ := h.NextFlowerToUnlock() // if flower == nil { // return // } // flower.Unlocked = true // h.flowers[flower] }