Moved initialization of textures to main (appContext).
Added info screen.
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45b64a46ec
commit
157ec6d42d
@ -55,11 +55,9 @@ func (a *app) Init(ctx ui.Context) error {
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ctx.Overlays().AddOnTop(fpsOverlayName, &play.FPS{Align: ui.AlignRight}, false)
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a.context = &appContext{
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setView: func(control ui.Control) {
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a.Content = control
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},
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}
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a.context = newAppContext(ctx, func(control ui.Control) {
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a.Content = control
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})
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a.context.ShowMainMenu(ctx)
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return nil
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@ -1,6 +1,8 @@
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package main
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import (
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"image"
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"opslag.de/schobers/tins2021"
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"opslag.de/schobers/zntg/ui"
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)
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@ -9,6 +11,36 @@ type appContext struct {
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setView func(ui.Control)
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Debug bool
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MonsterTextureNames map[tins2021.MonsterType]string
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}
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func newAppContext(ctx ui.Context, setView func(ui.Control)) *appContext {
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newAnimatedTexture(ctx, "star", "resources/images/star.png", func() image.Image {
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return tins2021.AnimatePolygon(tins2021.CreateStar(5), tins2021.Yellow, tins2021.NewRotateAnimation(defaultAnimationFrames))
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})
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newAnimatedTexture(ctx, "heart", "resources/images/heart.png", func() image.Image {
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return tins2021.AnimatePolygon(tins2021.CreateHeart(), tins2021.Red, tins2021.NewRotateAnimation(defaultAnimationFrames))
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})
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app := &appContext{
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setView: setView,
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MonsterTextureNames: map[tins2021.MonsterType]string{
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tins2021.MonsterTypeStraight: "straight-walking-monster",
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tins2021.MonsterTypeRandom: "random-walking-monster",
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tins2021.MonsterTypeChaser: "chasing-monster",
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},
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}
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newAnimatedTexture(ctx, app.MonsterTextureNames[tins2021.MonsterTypeStraight], "resources/images/monster-straight.png", func() image.Image {
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return tins2021.AnimatePolygon(tins2021.CreateHexagon(), tins2021.Green, tins2021.NewWobbleAnimation(defaultAnimationFrames, 30))
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})
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newAnimatedTexture(ctx, app.MonsterTextureNames[tins2021.MonsterTypeRandom], "resources/images/monster-random.png", func() image.Image {
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return tins2021.AnimatePolygon(tins2021.CreateHexagon(), tins2021.Blue, tins2021.NewWobbleAnimation(defaultAnimationFrames, 30))
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})
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newAnimatedTexture(ctx, app.MonsterTextureNames[tins2021.MonsterTypeChaser], "resources/images/monster-chaser.png", func() image.Image {
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return tins2021.AnimatePolygon(tins2021.CreateHexagon(), tins2021.Purple, tins2021.NewWobbleAnimation(defaultAnimationFrames, 30))
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})
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return app
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}
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const numberOfStars = 5
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@ -41,7 +73,9 @@ func (app *appContext) ShowCredits(ctx ui.Context) {
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app.setView(newCredits(app, ctx))
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}
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func (app *appContext) ShowInfo(ctx ui.Context) {}
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func (app *appContext) ShowInfo(ctx ui.Context) {
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app.setView(newInfo(app, ctx))
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}
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func (app *appContext) ShowMainMenu(ctx ui.Context) {
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app.show(newMainMenu(app, ctx))
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89
cmd/tins2021/info.go
Normal file
89
cmd/tins2021/info.go
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@ -0,0 +1,89 @@
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package main
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import (
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"opslag.de/schobers/geom"
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"opslag.de/schobers/tins2021"
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"opslag.de/schobers/zntg/ui"
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)
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type info struct {
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ui.StackPanel
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app *appContext
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legend *ui.StackPanel
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}
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const infoText = "Qbitter is a game loosly based on a work \"LW305 Kringloop\" of M.C. Escher where a gnome runs down a stairs and morphs into its 2D abstract shape. The game also lends ideas from Q*Bert, a game from the eighties that was itself based on the works of M.C. Escher. In the game you (represented as a gnome) have to collect stars while trying to avoid enemies (hexagons). Every level has increasing difficulty."
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type infoLegend struct {
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ui.ControlBase
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Icon ui.Texture
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Description string
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}
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func (l *infoLegend) DesiredSize(ctx ui.Context, size geom.PointF32) geom.PointF32 {
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return geom.PtF32(geom.NaN32(), .4*tins2021.TextureSize)
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}
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const infoLegenIconSize = .36
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var infoLegendIconRectangle = geom.RectRelF32(0, 0, infoLegenIconSize*tins2021.TextureSize, infoLegenIconSize*tins2021.TextureSize)
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func (l *infoLegend) Render(ctx ui.Context) {
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bounds := l.Bounds()
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separator := .3 * bounds.Dx()
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textureHeight := float32(l.Icon.Height())
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renderer := ctx.Renderer()
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renderer.DrawTexturePointOptions(l.Icon, bounds.Min.Add2D(separator-textureHeight, 0), ui.DrawOptions{Source: &infoLegendIconRectangle})
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font := ctx.Fonts().Font("score")
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fontHeight := float32(font.Height())
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renderer.Text(font, bounds.Min.Add2D(separator+12, .5*(textureHeight-fontHeight)), ctx.Style().Palette.Text, l.Description)
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}
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func newInfo(app *appContext, ctx ui.Context) ui.Control {
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legend := ui.BuildStackPanel(ui.OrientationVertical, func(p *ui.StackPanel) {
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p.AddChild(&infoLegend{
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Icon: ctx.Textures().ScaledByName("star", infoLegenIconSize),
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Description: "Collect them to complete the level.",
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})
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p.AddChild(&infoLegend{
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Icon: ctx.Textures().ScaledByName("heart", infoLegenIconSize),
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Description: "Gives (back) a life.",
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})
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p.AddChild(&infoLegend{
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Icon: ctx.Textures().ScaledByName("straight-walking-monster", infoLegenIconSize),
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Description: "Monster that walks over a fixed diagonal.",
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})
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p.AddChild(&infoLegend{
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Icon: ctx.Textures().ScaledByName("random-walking-monster", infoLegenIconSize),
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Description: "Monster that walks randomly.",
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})
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p.AddChild(&infoLegend{
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Icon: ctx.Textures().ScaledByName("chasing-monster", infoLegenIconSize),
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Description: "Monster that walks towards you.",
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})
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})
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return Center(&info{StackPanel: ui.StackPanel{
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ContainerBase: ui.ContainerBase{
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Children: []ui.Control{
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labelOpts("QBITTER", "title", labelOptions{TextAlignment: ui.AlignCenter}),
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label("", "score"), // spacing
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paragraphOpts(infoText, "score", labelOptions{TextAlignment: ui.AlignCenter}),
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label("", "score"), // spacing
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legend,
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},
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},
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Orientation: ui.OrientationVertical,
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}, app: app})
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}
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func (i *info) Handle(ctx ui.Context, e ui.Event) bool {
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switch e := e.(type) {
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case *ui.KeyDownEvent:
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if e.Key == ui.KeyEscape || e.Key == ui.KeyEnter {
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i.app.ShowMainMenu(ctx)
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}
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}
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return i.ControlBase.Handle(ctx, e)
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}
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@ -2,7 +2,6 @@ package main
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import (
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"fmt"
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"image"
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"image/color"
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"math/rand"
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"strconv"
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@ -24,50 +23,22 @@ type levelController struct {
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Cubes cubeTexture
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Animations map[string]*tins2021.Animations
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MonsterTextureNames map[tins2021.MonsterType]string
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IdleMonsters *tins2021.Animations
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MovingMonsters *tins2021.Animations
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IdleMonsters *tins2021.Animations
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MovingMonsters *tins2021.Animations
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SmallFont *tins2021.BitmapFont
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Font *tins2021.BitmapFont
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}
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func newLevelControl(app *appContext, ctx ui.Context, level *tins2021.Level) *levelController {
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control := &levelController{app: app}
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textures := ctx.Textures()
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control.Cubes = newCubeTexture(textures, tins2021.Orange)
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newAnimatedTexture(ctx, "star", "resources/images/star.png", func() image.Image {
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return tins2021.AnimatePolygon(tins2021.CreateStar(5), tins2021.Yellow, tins2021.NewRotateAnimation(defaultAnimationFrames))
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})
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newAnimatedTexture(ctx, "heart", "resources/images/heart.png", func() image.Image {
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return tins2021.AnimatePolygon(tins2021.CreateHeart(), tins2021.Red, tins2021.NewRotateAnimation(defaultAnimationFrames))
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})
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control.MonsterTextureNames = map[tins2021.MonsterType]string{
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tins2021.MonsterTypeStraight: "straight-walking-monster",
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tins2021.MonsterTypeRandom: "random-walking-monster",
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tins2021.MonsterTypeChaser: "chasing-monster",
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}
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newAnimatedTexture(ctx, control.MonsterTextureNames[tins2021.MonsterTypeStraight], "resources/images/monster-straight.png", func() image.Image {
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return tins2021.AnimatePolygon(tins2021.CreateHexagon(), tins2021.Green, tins2021.NewWobbleAnimation(defaultAnimationFrames, 30))
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})
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newAnimatedTexture(ctx, control.MonsterTextureNames[tins2021.MonsterTypeRandom], "resources/images/monster-random.png", func() image.Image {
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return tins2021.AnimatePolygon(tins2021.CreateHexagon(), tins2021.Blue, tins2021.NewWobbleAnimation(defaultAnimationFrames, 30))
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})
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newAnimatedTexture(ctx, control.MonsterTextureNames[tins2021.MonsterTypeChaser], "resources/images/monster-chaser.png", func() image.Image {
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return tins2021.AnimatePolygon(tins2021.CreateHexagon(), tins2021.Purple, tins2021.NewWobbleAnimation(defaultAnimationFrames, 30))
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})
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small, err := tins2021.NewBitmapFont(ctx.Renderer(), ctx.Fonts().Font("small"), tins2021.NumericCharacters...)
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if err != nil {
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panic(err)
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}
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control.SmallFont = small
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font, err := tins2021.NewBitmapFont(ctx.Renderer(), ctx.Fonts().Font("default"), tins2021.AllCharacters...)
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if err != nil {
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panic(err)
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}
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control.Font = font
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control.Play(level)
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@ -183,7 +154,7 @@ func (r *levelController) Play(level *tins2021.Level) {
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for monster := range level.Monsters {
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r.IdleMonsters.Frame(monster)
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}
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for _, monster := range r.MonsterTextureNames {
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for _, monster := range r.app.MonsterTextureNames {
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r.Animations[monster] = tins2021.NewAnimations(80*time.Millisecond, defaultAnimationFrames, true, true)
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}
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}
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@ -228,7 +199,7 @@ func (r levelController) Render(ctx ui.Context) {
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star := tins2021.NewAnimatedTexture(ctx.Textures().ScaledByName("star", scale*.4), defaultAnimationFrames)
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heart := tins2021.NewAnimatedTexture(ctx.Textures().ScaledByName("heart", scale*.4), defaultAnimationFrames)
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monsterTextures := map[tins2021.MonsterType]tins2021.AnimatedTexture{}
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for typ, name := range r.MonsterTextureNames {
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for typ, name := range r.app.MonsterTextureNames {
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monsterTextures[typ] = tins2021.NewAnimatedTexture(ctx.Textures().ScaledByName(name, scale*.4), defaultAnimationFrames)
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}
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propOffset := geom.PtF32(-.5*float32(star.Texture.Height()), -.8*float32(star.Texture.Height()))
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@ -283,7 +254,7 @@ func (r levelController) Render(ctx ui.Context) {
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continue
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}
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_, platformPos := positionOfTile(pos, tile)
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name := r.MonsterTextureNames[monsterType.Type()]
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name := r.app.MonsterTextureNames[monsterType.Type()]
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monsterTextures[monsterType.Type()].Draw(renderer, platformPos.Add(propOffset), r.Animations[name].Frame(pos))
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}
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@ -33,18 +33,21 @@ type mainMenu struct {
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func newMainMenu(app *appContext, ctx ui.Context) ui.Control {
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menu := NewMenu()
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// menu.Add("Info", func(ctx ui.Context) { app.ShowInfo(ctx) })
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menu.Add("Info", func(ctx ui.Context) { app.ShowInfo(ctx) })
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menu.Add("Play", func(ctx ui.Context) {
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app.Play(ctx)
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})
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menu.Add("Credits", func(ctx ui.Context) { app.ShowCredits(ctx) })
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menu.Add("Quit", func(ctx ui.Context) { ctx.Quit() })
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menu.Activate(1) // play
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return Center(&mainMenu{
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StackPanel: ui.StackPanel{
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ContainerBase: ui.ContainerBase{
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Children: []ui.Control{
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label("QBITTER", "title"),
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label("", "default"), // spacing
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menu,
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},
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},
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@ -24,3 +24,10 @@ func paragraph(text, font string) *ui.Paragraph {
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l.Font.Name = font
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})
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}
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func paragraphOpts(text, font string, opts labelOptions) *ui.Paragraph {
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return ui.BuildParagraph(text, func(l *ui.Paragraph) {
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l.Font.Name = font
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l.TextAlignment = opts.TextAlignment
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})
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}
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