Fixed extract command (and changed it to --extract).
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@ -132,7 +132,7 @@ go install -tags static,allegro -ldflags "-s -w" opslag.de/schobers/tins2021/cmd
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In this case the SDL 2.0 prerequisite is replaced by the Allegro 5.2 (development libraries must be available for your C compiler).
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## Command line interface
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You can extract all resources embedded in the executable by running it from the command line with the `--extract-resources` flag. The resources will be extract in the current working directory. Note that the game will use the resources on disk first if they are available.
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You can extract all resources embedded in the executable by running it from the command line with the `--extract` flag. The resources will be extract in the current working directory. Note that the game will use the resources on disk first if they are available.
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## Sources
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Can be found at https://opslag.de/schobers/tins2021 (Git repository).
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@ -21,7 +21,7 @@ func copyFile(path string, file fs.File) error {
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}
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func copyBoxToDisk(resources embed.FS) error {
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return fs.WalkDir(resources, "", func(path string, entry fs.DirEntry, err error) error {
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return fs.WalkDir(resources, ".", func(path string, entry fs.DirEntry, err error) error {
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if err != nil {
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return err
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}
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@ -33,6 +33,6 @@ func copyBoxToDisk(resources embed.FS) error {
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return err
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}
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defer src.Close()
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return copyFile(filepath.Join(`resources`, path), src)
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return copyFile(path, src)
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})
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}
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@ -30,7 +30,7 @@ func openResources() ui.Resources {
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func run() error {
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var extract bool
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flag.BoolVar(&extract, "extract-resources", false, "extracts all resources to the current working directory")
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flag.BoolVar(&extract, "extract", false, "extracts all resources to the current working directory")
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flag.Parse()
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if extract {
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