Fixed bug where menu song wasn't repeated.
This commit is contained in:
parent
65db973699
commit
5935a7fea8
@ -13,6 +13,7 @@ type appContext struct {
|
|||||||
|
|
||||||
Settings *tins2021.Settings
|
Settings *tins2021.Settings
|
||||||
Score *tins2021.ScoreState
|
Score *tins2021.ScoreState
|
||||||
|
Virtual *VirtualControls
|
||||||
Debug bool
|
Debug bool
|
||||||
|
|
||||||
StarTexture tins2021.AnimatedTexture
|
StarTexture tins2021.AnimatedTexture
|
||||||
@ -192,7 +193,7 @@ func (app *appContext) switchToMenuMusic(ctx ui.Context) {
|
|||||||
if app.MenuMusic != nil {
|
if app.MenuMusic != nil {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
app.MenuMusic, _ = app.Audio.PlayMusic("song_menu.mp3", func(m *Music) {})
|
app.MenuMusic, _ = app.Audio.PlayMusic("song_menu.mp3", func(m *Music) { m.AutoRepeat = true })
|
||||||
gameMusic := app.GameMusic
|
gameMusic := app.GameMusic
|
||||||
app.GameMusic = nil
|
app.GameMusic = nil
|
||||||
if gameMusic != nil {
|
if gameMusic != nil {
|
||||||
|
Loading…
Reference in New Issue
Block a user