Reverted back to go:embed.
Parallelized generation of textures. Refactored animation rendering.
46
animatedtexture.go
Normal file
@ -0,0 +1,46 @@
|
||||
package tins2021
|
||||
|
||||
import (
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type AnimatedTexture struct {
|
||||
texture NamedTexture
|
||||
animation ui.Texture
|
||||
frames []geom.RectangleF32
|
||||
}
|
||||
|
||||
func newAnimatedTexture(texture NamedTexture, animation ui.Texture, n int) AnimatedTexture {
|
||||
frames := make([]geom.RectangleF32, 0, n)
|
||||
height := float32(animation.Height())
|
||||
width := float32(animation.Width())
|
||||
for i := 0; i < n; i++ {
|
||||
left := width * float32(i) / float32(n)
|
||||
right := width * float32(i+1) / float32(n)
|
||||
frames = append(frames, geom.RectF32(left, 0, right, height))
|
||||
}
|
||||
return AnimatedTexture{texture: texture, animation: animation, frames: frames}
|
||||
}
|
||||
|
||||
func NewAnimatedTexture(texture NamedTexture, n int) AnimatedTexture {
|
||||
return newAnimatedTexture(texture, texture.Texture(), n)
|
||||
}
|
||||
|
||||
func FitAnimatedTexture(texture NamedTexture, scale float32, n int) AnimatedTexture {
|
||||
height := float32(texture.Texture().Height())
|
||||
scale = geom.Round32(height*scale) / height // clip scale to integer width/height
|
||||
return newAnimatedTexture(texture, texture.Scaled(scale), n)
|
||||
}
|
||||
|
||||
func (t AnimatedTexture) Draw(renderer ui.Renderer, pos geom.PointF32, frame int) {
|
||||
renderer.DrawTexturePointOptions(t.animation, pos, ui.DrawOptions{Source: &t.frames[frame]})
|
||||
}
|
||||
|
||||
func (t AnimatedTexture) FrameSize(i int) geom.PointF32 { return t.frames[i].Size() }
|
||||
|
||||
func (t AnimatedTexture) Frames() int { return len(t.frames) }
|
||||
|
||||
func (t AnimatedTexture) Scale(scale float32) AnimatedTexture {
|
||||
return FitAnimatedTexture(t.texture, scale, t.Frames())
|
||||
}
|
39
animation.go
@ -5,47 +5,8 @@ import (
|
||||
"time"
|
||||
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type AnimatedTexture struct {
|
||||
Texture ui.Texture
|
||||
Frames []geom.RectangleF32
|
||||
}
|
||||
|
||||
func NewAnimatedTexture(texture ui.Texture, n int) AnimatedTexture {
|
||||
frames := make([]geom.RectangleF32, 0, n)
|
||||
height := float32(texture.Height())
|
||||
width := float32(texture.Width())
|
||||
for i := 0; i < n; i++ {
|
||||
left := width * float32(i) / float32(n)
|
||||
right := width * float32(i+1) / float32(n)
|
||||
frames = append(frames, geom.RectF32(left, 0, right, height))
|
||||
}
|
||||
return AnimatedTexture{Texture: texture, Frames: frames}
|
||||
}
|
||||
|
||||
func FitAnimatedTexture(textures *ui.Textures, name string, scale float32, n int) AnimatedTexture {
|
||||
height := float32(textures.Texture(name).Height())
|
||||
scale = geom.Round32(height*scale) / height // clip scale to integer width/height
|
||||
return NewAnimatedTexture(textures.ScaledByName(name, scale), n)
|
||||
}
|
||||
|
||||
func (t AnimatedTexture) Scale(scale float32) AnimatedTexture {
|
||||
frames := make([]geom.RectangleF32, 0, len(t.Frames))
|
||||
for _, frame := range t.Frames {
|
||||
frames = append(frames, geom.RectangleF32{Min: frame.Min.Mul(scale), Max: frame.Max.Mul(scale)})
|
||||
}
|
||||
return AnimatedTexture{
|
||||
Texture: t.Texture,
|
||||
Frames: frames,
|
||||
}
|
||||
}
|
||||
|
||||
func (t AnimatedTexture) Draw(renderer ui.Renderer, pos geom.PointF32, frame int) {
|
||||
renderer.DrawTexturePointOptions(t.Texture, pos, ui.DrawOptions{Source: &t.Frames[frame]})
|
||||
}
|
||||
|
||||
type Animation struct {
|
||||
LastUpdate time.Time
|
||||
Frame int
|
||||
|
@ -35,18 +35,18 @@ const fpsOverlayName = `fps`
|
||||
|
||||
func (a *app) Init(ctx ui.Context) error {
|
||||
if err := a.loadFonts(ctx,
|
||||
fontDescriptor{"debug", "fonts/FiraMono-Regular.ttf", 12},
|
||||
fontDescriptor{"default", "fonts/escheresk.ttf", 48},
|
||||
fontDescriptor{"small", "fonts/escheresk.ttf", 16},
|
||||
fontDescriptor{"score", "fonts/FiraMono-Regular.ttf", 24},
|
||||
fontDescriptor{"title", "fonts/escher.ttf", 80},
|
||||
fontDescriptor{"debug", "resources/fonts/FiraMono-Regular.ttf", 12},
|
||||
fontDescriptor{"default", "resources/fonts/escheresk.ttf", 48},
|
||||
fontDescriptor{"small", "resources/fonts/escheresk.ttf", 16},
|
||||
fontDescriptor{"score", "resources/fonts/FiraMono-Regular.ttf", 24},
|
||||
fontDescriptor{"title", "resources/fonts/escher.ttf", 80},
|
||||
); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
textureLoader := tins2021.NewResourceLoader()
|
||||
textures := ctx.Textures()
|
||||
if err := textureLoader.LoadFromFile(ctx.Resources(), "textures.txt", func(name, content string) error {
|
||||
if err := textureLoader.LoadFromFile(ctx.Resources(), "resources/textures.txt", func(name, content string) error {
|
||||
_, err := textures.CreateTexturePath(name, content, true)
|
||||
return err
|
||||
}); err != nil {
|
||||
|
@ -1,8 +1,6 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"image"
|
||||
|
||||
"opslag.de/schobers/tins2021"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
@ -12,34 +10,25 @@ type appContext struct {
|
||||
|
||||
Debug bool
|
||||
|
||||
MonsterTextureNames map[tins2021.MonsterType]string
|
||||
StarTexture tins2021.AnimatedTexture
|
||||
HeartTexture tins2021.AnimatedTexture
|
||||
|
||||
MonsterTextures map[tins2021.MonsterType]tins2021.AnimatedTexture
|
||||
}
|
||||
|
||||
func newAppContext(ctx ui.Context, setView func(ui.Control)) *appContext {
|
||||
newAnimatedTexture(ctx, "star", "images/star.png", defaultAnimationFrames, func() image.Image {
|
||||
return tins2021.AnimatePolygon(tins2021.CreateStar(5), tins2021.Yellow, tins2021.NewRotateAnimation(defaultAnimationFrames))
|
||||
})
|
||||
newAnimatedTexture(ctx, "heart", "images/heart.png", defaultAnimationFrames, func() image.Image {
|
||||
return tins2021.AnimatePolygon(tins2021.CreateHeart(), tins2021.Red, tins2021.NewRotateAnimation(defaultAnimationFrames))
|
||||
})
|
||||
|
||||
textures := textureGenerator{}
|
||||
app := &appContext{
|
||||
setView: setView,
|
||||
MonsterTextureNames: map[tins2021.MonsterType]string{
|
||||
tins2021.MonsterTypeStraight: "straight-walking-monster",
|
||||
tins2021.MonsterTypeRandom: "random-walking-monster",
|
||||
tins2021.MonsterTypeChaser: "chasing-monster",
|
||||
setView: setView,
|
||||
StarTexture: newAnimatedTexture(ctx, "star", defaultAnimationFrames, textures.Star),
|
||||
HeartTexture: newAnimatedTexture(ctx, "heart", defaultAnimationFrames, textures.Heart),
|
||||
MonsterTextures: map[tins2021.MonsterType]tins2021.AnimatedTexture{
|
||||
tins2021.MonsterTypeStraight: newAnimatedTexture(ctx, "straight-walking-monster", defaultAnimationFrames, textures.StraightWalkingMonster),
|
||||
tins2021.MonsterTypeRandom: newAnimatedTexture(ctx, "random-walking-monster", defaultAnimationFrames, textures.RandomWalkingMonster),
|
||||
tins2021.MonsterTypeChaser: newAnimatedTexture(ctx, "chasing-monster", defaultAnimationFrames, textures.ChasingMonster),
|
||||
},
|
||||
}
|
||||
newAnimatedTexture(ctx, app.MonsterTextureNames[tins2021.MonsterTypeStraight], "images/monster-straight.png", defaultAnimationFrames, func() image.Image {
|
||||
return tins2021.AnimatePolygon(tins2021.CreateHexagon(), tins2021.Green, tins2021.NewWobbleAnimation(defaultAnimationFrames, 30))
|
||||
})
|
||||
newAnimatedTexture(ctx, app.MonsterTextureNames[tins2021.MonsterTypeRandom], "images/monster-random.png", defaultAnimationFrames, func() image.Image {
|
||||
return tins2021.AnimatePolygon(tins2021.CreateHexagon(), tins2021.Blue, tins2021.NewWobbleAnimation(defaultAnimationFrames, 30))
|
||||
})
|
||||
newAnimatedTexture(ctx, app.MonsterTextureNames[tins2021.MonsterTypeChaser], "images/monster-chaser.png", defaultAnimationFrames, func() image.Image {
|
||||
return tins2021.AnimatePolygon(tins2021.CreateHexagon(), tins2021.Purple, tins2021.NewWobbleAnimation(defaultAnimationFrames, 30))
|
||||
})
|
||||
|
||||
return app
|
||||
}
|
||||
|
||||
|
@ -1,12 +1,11 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"embed"
|
||||
"io"
|
||||
"io/fs"
|
||||
"os"
|
||||
"path/filepath"
|
||||
|
||||
rice "github.com/GeertJohan/go.rice"
|
||||
)
|
||||
|
||||
func copyFile(path string, file fs.File) error {
|
||||
@ -21,19 +20,19 @@ func copyFile(path string, file fs.File) error {
|
||||
return err
|
||||
}
|
||||
|
||||
func copyBoxToDisk() error {
|
||||
box := rice.MustFindBox(`resources`)
|
||||
return box.Walk("", func(path string, info os.FileInfo, err error) error {
|
||||
func copyBoxToDisk(resources embed.FS) error {
|
||||
return fs.WalkDir(resources, "", func(path string, entry fs.DirEntry, err error) error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if info.IsDir() {
|
||||
if entry.IsDir() {
|
||||
return nil
|
||||
}
|
||||
src, err := box.Open(path)
|
||||
src, err := resources.Open(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return copyFile(filepath.Join(box.Name(), path), src)
|
||||
defer src.Close()
|
||||
return copyFile(filepath.Join(`resources`, path), src)
|
||||
})
|
||||
}
|
||||
|
@ -20,7 +20,8 @@ type levelController struct {
|
||||
|
||||
Level *tins2021.Level
|
||||
|
||||
Cubes cubeTexture
|
||||
Cube tins2021.NamedTexture
|
||||
Inverted tins2021.NamedTexture
|
||||
Animations map[string]*tins2021.Animations
|
||||
|
||||
IdleMonsters *tins2021.Animations
|
||||
@ -32,7 +33,8 @@ type levelController struct {
|
||||
func newLevelControl(app *appContext, ctx ui.Context, level *tins2021.Level) *levelController {
|
||||
control := &levelController{app: app}
|
||||
textures := ctx.Textures()
|
||||
control.Cubes = newCubeTexture(textures, tins2021.Orange)
|
||||
control.Cube = tins2021.MustCreateNamedTextureImage(textures, "cube", tins2021.GenerateCube(tins2021.Orange))
|
||||
control.Inverted = tins2021.MustCreateNamedTextureImage(textures, "cube_inverted", tins2021.GenerateHole(tins2021.Orange))
|
||||
|
||||
small, err := tins2021.NewBitmapFont(ctx.Renderer(), ctx.Fonts().Font("small"), tins2021.NumericCharacters...)
|
||||
if err != nil {
|
||||
@ -146,17 +148,15 @@ func (r *levelController) Play(level *tins2021.Level) {
|
||||
r.Level = level
|
||||
|
||||
r.Animations = map[string]*tins2021.Animations{
|
||||
"star": tins2021.NewAnimations(50*time.Millisecond, defaultAnimationFrames, true, true),
|
||||
"heart": tins2021.NewAnimations(80*time.Millisecond, defaultAnimationFrames, true, true),
|
||||
"star": tins2021.NewAnimations(50*time.Millisecond, defaultAnimationFrames, true, true),
|
||||
"heart": tins2021.NewAnimations(80*time.Millisecond, defaultAnimationFrames, true, true),
|
||||
"monster": tins2021.NewAnimations(80*time.Millisecond, defaultAnimationFrames, true, true),
|
||||
}
|
||||
r.IdleMonsters = tins2021.NewAnimations(200*time.Millisecond, 100, false, false)
|
||||
r.MovingMonsters = tins2021.NewAnimations(16*time.Millisecond, 50, false, false)
|
||||
for monster := range level.Monsters {
|
||||
r.IdleMonsters.Frame(monster)
|
||||
}
|
||||
for _, monster := range r.app.MonsterTextureNames {
|
||||
r.Animations[monster] = tins2021.NewAnimations(80*time.Millisecond, defaultAnimationFrames, true, true)
|
||||
}
|
||||
}
|
||||
|
||||
const defaultAnimationFrames = 20
|
||||
@ -189,20 +189,21 @@ func (r levelController) Render(ctx ui.Context) {
|
||||
}
|
||||
|
||||
renderer := ctx.Renderer()
|
||||
textures := ctx.Textures()
|
||||
cubes := r.Cubes.Scaled(textures, scale)
|
||||
cube := r.Cube.Scaled(scale)
|
||||
inverted := r.Inverted.Scaled(scale)
|
||||
|
||||
cubeWidth := float32(cubes.Normal.Width())
|
||||
cubeHeight := float32(cubes.Normal.Height())
|
||||
cubeWidth := float32(cube.Width())
|
||||
cubeHeight := float32(cube.Height())
|
||||
|
||||
player := ctx.Textures().ScaledByName("dwarf", scale*.6)
|
||||
star := tins2021.FitAnimatedTexture(textures, "star", scale*.4, defaultAnimationFrames)
|
||||
heart := tins2021.FitAnimatedTexture(textures, "heart", scale*.4, defaultAnimationFrames)
|
||||
star := r.app.StarTexture.Scale(scale * .4)
|
||||
heart := r.app.HeartTexture.Scale(scale * .4)
|
||||
monsterTextures := map[tins2021.MonsterType]tins2021.AnimatedTexture{}
|
||||
for typ, name := range r.app.MonsterTextureNames {
|
||||
monsterTextures[typ] = tins2021.FitAnimatedTexture(textures, name, scale*.4, defaultAnimationFrames)
|
||||
for typ, animation := range r.app.MonsterTextures {
|
||||
monsterTextures[typ] = animation.Scale(scale * .4)
|
||||
}
|
||||
propOffset := geom.PtF32(-.5*float32(star.Texture.Height()), -.8*float32(star.Texture.Height()))
|
||||
propHeight := star.FrameSize(0).Y
|
||||
propOffset := geom.PtF32(-.5*float32(propHeight), -.8*float32(propHeight))
|
||||
|
||||
distances := r.Level.Tiles.Distances(r.Level.Player)
|
||||
|
||||
@ -222,9 +223,9 @@ func (r levelController) Render(ctx ui.Context) {
|
||||
continue
|
||||
}
|
||||
screenPos, platformPos := positionOfTile(pos)
|
||||
tileTexture := cubes.Normal.Texture
|
||||
tileTexture := cube
|
||||
if tile.Inversed {
|
||||
tileTexture = cubes.Inversed.Texture
|
||||
tileTexture = inverted
|
||||
}
|
||||
renderer.DrawTexturePoint(tileTexture, screenPos)
|
||||
if r.app.Debug {
|
||||
@ -253,7 +254,6 @@ func (r levelController) Render(ctx ui.Context) {
|
||||
if tile == nil {
|
||||
continue
|
||||
}
|
||||
name := r.app.MonsterTextureNames[monsterType.Type()]
|
||||
texture := monsterTextures[monsterType.Type()]
|
||||
_, platformPos := positionOfTile(pos)
|
||||
if target, ok := r.Level.MonsterTargets[pos]; ok {
|
||||
@ -262,15 +262,15 @@ func (r levelController) Render(ctx ui.Context) {
|
||||
delta := targetPlatformPos.Sub(platformPos)
|
||||
curve := geom.PtF32(0, .6*geom.Sin32(dt*geom.Pi)*textureWidth)
|
||||
interpolatedPos := platformPos.Add(delta.Mul(dt)).Sub(curve)
|
||||
texture.Draw(renderer, interpolatedPos.Add(propOffset), r.Animations[name].Frame(pos))
|
||||
texture.Draw(renderer, interpolatedPos.Add(propOffset), r.Animations["monster"].Frame(pos))
|
||||
} else {
|
||||
texture.Draw(renderer, platformPos.Add(propOffset), r.Animations[name].Frame(pos))
|
||||
texture.Draw(renderer, platformPos.Add(propOffset), r.Animations["monster"].Frame(pos))
|
||||
}
|
||||
}
|
||||
|
||||
textColor := ctx.Style().Palette.Text
|
||||
scoreFont := ctx.Fonts().Font("score")
|
||||
fontOffsetY := .5 * (float32(star.Texture.Height()) - scoreFont.Height())
|
||||
fontOffsetY := .5 * (float32(propHeight) - scoreFont.Height())
|
||||
|
||||
// stars & hearts
|
||||
scoreTopLeft := scoreView.Min
|
||||
|
@ -1 +1 @@
|
||||
dwarf: images/dwarf.png
|
||||
dwarf: resources/textures/gnome.png
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
27
cmd/tins2021/texturegenerator.go
Normal file
@ -0,0 +1,27 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"image"
|
||||
|
||||
"opslag.de/schobers/tins2021"
|
||||
)
|
||||
|
||||
type textureGenerator struct{}
|
||||
|
||||
func (textureGenerator) Star() image.Image {
|
||||
return tins2021.AnimatePolygon(tins2021.CreateStar(5), tins2021.Yellow, defaultAnimationFrames, tins2021.MeshRotateAnimation{})
|
||||
}
|
||||
|
||||
func (textureGenerator) Heart() image.Image {
|
||||
return tins2021.AnimatePolygon(tins2021.CreateHeart(), tins2021.Red, defaultAnimationFrames, tins2021.MeshRotateAnimation{})
|
||||
}
|
||||
|
||||
func (textureGenerator) monster(color string) image.Image {
|
||||
return tins2021.AnimatePolygon(tins2021.CreateHexagon(), color, defaultAnimationFrames, tins2021.MeshWobbleTransformation{Wobble: 30})
|
||||
}
|
||||
|
||||
func (g textureGenerator) ChasingMonster() image.Image { return g.monster(tins2021.Purple) }
|
||||
|
||||
func (g textureGenerator) RandomWalkingMonster() image.Image { return g.monster(tins2021.Blue) }
|
||||
|
||||
func (g textureGenerator) StraightWalkingMonster() image.Image { return g.monster(tins2021.Green) }
|
@ -1,48 +1,28 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
"image/png"
|
||||
"log"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"time"
|
||||
|
||||
"opslag.de/schobers/tins2021"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type namedTexture struct {
|
||||
ui.Texture
|
||||
|
||||
Name string
|
||||
func chrono(action func()) time.Duration {
|
||||
start := time.Now()
|
||||
action()
|
||||
return time.Now().Sub(start)
|
||||
}
|
||||
|
||||
func newNamedTexture(textures *ui.Textures, name string, im image.Image) namedTexture {
|
||||
texture, err := textures.CreateTextureGo(name, im, true)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return namedTexture{texture, name}
|
||||
}
|
||||
|
||||
func (t namedTexture) Scaled(textures *ui.Textures, scale float32) namedTexture {
|
||||
return namedTexture{textures.ScaledByName(t.Name, scale), t.Name}
|
||||
}
|
||||
|
||||
type cubeTexture struct {
|
||||
Normal, Inversed namedTexture
|
||||
}
|
||||
|
||||
func newCubeTexture(textures *ui.Textures, color string) cubeTexture {
|
||||
return cubeTexture{
|
||||
Normal: newNamedTexture(textures, "cube_"+color, tins2021.GenerateCube(color)),
|
||||
Inversed: newNamedTexture(textures, "cube_"+color+"_inversed", tins2021.GenerateHole(color)),
|
||||
}
|
||||
}
|
||||
|
||||
func (t cubeTexture) Scaled(textures *ui.Textures, scale float32) cubeTexture {
|
||||
return cubeTexture{
|
||||
Normal: t.Normal.Scaled(textures, scale),
|
||||
Inversed: t.Inversed.Scaled(textures, scale),
|
||||
}
|
||||
func chronoErr(action func() error) (time.Duration, error) {
|
||||
start := time.Now()
|
||||
err := action()
|
||||
return time.Now().Sub(start), err
|
||||
}
|
||||
|
||||
func loadTextureImage(ctx ui.Context, resource string) image.Image {
|
||||
@ -58,26 +38,29 @@ func loadTextureImage(ctx ui.Context, resource string) image.Image {
|
||||
return im
|
||||
}
|
||||
|
||||
func saveTextureImage(resource string, im image.Image) {
|
||||
out, err := os.Create(resource)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer out.Close()
|
||||
png.Encode(out, im)
|
||||
}
|
||||
|
||||
func newAnimatedTexture(ctx ui.Context, name, resource string, frames int, render animatedTextureRenderFn) tins2021.AnimatedTexture {
|
||||
raw := loadTextureImage(ctx, resource)
|
||||
func newAnimatedTexture(ctx ui.Context, name string, frames int, render func() image.Image) tins2021.AnimatedTexture {
|
||||
resourceName := fmt.Sprintf("resources/textures/%s.png", name)
|
||||
raw := loadTextureImage(ctx, resourceName)
|
||||
if raw == nil {
|
||||
raw = render()
|
||||
saveTextureImage(resource, raw)
|
||||
}
|
||||
texture, err := ctx.Textures().CreateTextureGo(name, raw, true)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
renderTime := chrono(func() {
|
||||
raw = render()
|
||||
})
|
||||
if err := saveTextureImage(resourceName, raw); err != nil {
|
||||
log.Printf("failed to write animated texture \"%s\" to disk (%s); error: %v\n", name, resourceName, err)
|
||||
} else {
|
||||
log.Printf("generated animated texture \"%s\" in %v (and saved to disk \"%s\")\n", name, renderTime, resourceName)
|
||||
}
|
||||
}
|
||||
texture := tins2021.MustCreateNamedTextureImage(ctx.Textures(), name, raw)
|
||||
return tins2021.NewAnimatedTexture(texture, frames)
|
||||
}
|
||||
|
||||
type animatedTextureRenderFn func() image.Image
|
||||
func saveTextureImage(resource string, im image.Image) error {
|
||||
os.MkdirAll(filepath.Dir(resource), 0744)
|
||||
out, err := os.Create(resource)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer out.Close()
|
||||
return png.Encode(out, im)
|
||||
}
|
||||
|
@ -1,23 +1,23 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"embed"
|
||||
"flag"
|
||||
"image/color"
|
||||
"log"
|
||||
|
||||
rice "github.com/GeertJohan/go.rice"
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/tins2021"
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/addons/riceres"
|
||||
"opslag.de/schobers/zntg/addons/embedres"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
// #cgo windows LDFLAGS: -Wl,-subsystem,windows
|
||||
import "C"
|
||||
|
||||
//go:generate go get -u github.com/GeertJohan/go.rice/rice
|
||||
//go:generate rice embed
|
||||
//go:embed resources
|
||||
var resources embed.FS
|
||||
|
||||
func main() {
|
||||
err := run()
|
||||
@ -27,9 +27,8 @@ func main() {
|
||||
}
|
||||
|
||||
func openResources() ui.Resources {
|
||||
box := rice.MustFindBox(`resources`)
|
||||
embedded := riceres.New(box)
|
||||
return ui.NewFallbackResources(ui.NewPathResources(nil, box.Name()), embedded)
|
||||
embedded := embedres.New(resources)
|
||||
return ui.NewFallbackResources(ui.NewPathResources(nil, `resources`), embedded)
|
||||
}
|
||||
|
||||
func run() error {
|
||||
@ -38,7 +37,7 @@ func run() error {
|
||||
flag.Parse()
|
||||
|
||||
if extract {
|
||||
return copyBoxToDisk()
|
||||
return copyBoxToDisk(resources)
|
||||
}
|
||||
res := openResources()
|
||||
|
||||
|
197
meshanimation.go
Normal file
@ -0,0 +1,197 @@
|
||||
package tins2021
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
"os"
|
||||
"runtime"
|
||||
"sync"
|
||||
|
||||
"github.com/fogleman/fauxgl"
|
||||
"github.com/nfnt/resize"
|
||||
"golang.org/x/image/draw"
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/geom/ints"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
const (
|
||||
fovy = 40 // vertical field of view in degrees
|
||||
near = 1 // near clipping plane
|
||||
far = 10 // far clipping plane
|
||||
)
|
||||
|
||||
var (
|
||||
eye = fauxgl.V(0, 0, 4) // camera position
|
||||
center = fauxgl.V(0, 0, 0) // view center position
|
||||
up = fauxgl.V(0, 1, 0) // up vector
|
||||
light = fauxgl.V(.5, 1, .75).Normalize() // light direction
|
||||
)
|
||||
|
||||
func animateMesh(mesh *fauxgl.Mesh, hexColor string, frames int, transform MeshAnimationTransformer) image.Image {
|
||||
const scale = 4
|
||||
const s = 1.1
|
||||
|
||||
mesh.BiUnitCube()
|
||||
|
||||
matrix := fauxgl.Orthographic(-s, s, -s, s, near, far).Mul(fauxgl.LookAt(eye, center, up))
|
||||
animation := image.NewNRGBA(image.Rect(0, 0, TextureSize*frames, TextureSize))
|
||||
|
||||
threads := ints.Max(1, runtime.NumCPU())
|
||||
framesC := make(chan int, threads)
|
||||
|
||||
wait := parallel(threads, func() {
|
||||
context := fauxgl.NewContext(TextureSize*scale, TextureSize*scale)
|
||||
color := fauxgl.HexColor(hexColor)
|
||||
|
||||
for i := range framesC {
|
||||
context.ClearDepthBuffer()
|
||||
context.ClearColorBufferWith(fauxgl.Transparent)
|
||||
|
||||
shader := fauxgl.NewPhongShader(matrix, light, eye)
|
||||
shader.ObjectColor = color
|
||||
shader.AmbientColor = fauxgl.MakeColor(mustHexColor(`#7F7F7F`))
|
||||
context.Shader = shader
|
||||
|
||||
copy := mesh.Copy()
|
||||
transform.transform(copy, FrameState{Current: i, TotalFrames: frames})
|
||||
context.DrawMesh(copy)
|
||||
|
||||
frame := resize.Resize(TextureSize, TextureSize, context.Image(), resize.Bilinear)
|
||||
draw.Copy(animation, image.Pt(i*TextureSize, 0), frame, frame.Bounds(), draw.Src, nil)
|
||||
}
|
||||
})
|
||||
|
||||
for f := 0; f < frames; f++ {
|
||||
framesC <- f
|
||||
}
|
||||
close(framesC)
|
||||
wait.Wait()
|
||||
return animation
|
||||
}
|
||||
|
||||
func AnimatePolygon(polygon geom.PolygonF, hexColor string, frames int, transform MeshAnimationTransformer) image.Image {
|
||||
mesh := generateMeshFromPolygon(polygon, .2)
|
||||
return animateMesh(mesh, hexColor, frames, transform)
|
||||
}
|
||||
|
||||
func AnimateSTL(resources ui.PhysicalResources, name, hexColor string, frames int, transform MeshAnimationTransformer) image.Image {
|
||||
path, err := resources.FetchResource(name)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
mesh, err := fauxgl.LoadSTL(path)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return animateMesh(mesh, hexColor, frames, transform)
|
||||
}
|
||||
|
||||
type FrameState struct {
|
||||
Current int
|
||||
TotalFrames int
|
||||
}
|
||||
|
||||
func (s FrameState) Animation() float64 { return float64(s.Current) / float64(s.TotalFrames) }
|
||||
|
||||
func generateMeshFromPolygon(polygon geom.PolygonF, thickness float64) *fauxgl.Mesh {
|
||||
vec := func(p geom.PointF, z float64) fauxgl.Vector { return fauxgl.V(p.X, p.Y, z) }
|
||||
tri := fauxgl.NewTriangleForPoints
|
||||
face := func(q, r, s geom.PointF, n float64) *fauxgl.Triangle {
|
||||
return tri(vec(q, n*thickness), vec(r, n*thickness), vec(s, n*thickness))
|
||||
}
|
||||
var triangles []*fauxgl.Triangle
|
||||
// generate front & back
|
||||
for _, t := range polygon.Triangulate() {
|
||||
triangles = append(triangles,
|
||||
face(t.Points[0], t.Points[1], t.Points[2], 1), // front
|
||||
face(t.Points[2], t.Points[1], t.Points[0], -1), // back
|
||||
)
|
||||
}
|
||||
// generate side
|
||||
back, front := -thickness, thickness
|
||||
for i, p := range polygon.Points {
|
||||
next := polygon.Points[(i+1)%len(polygon.Points)]
|
||||
q, r, s, t := vec(p, back), vec(next, back), vec(next, front), vec(p, front)
|
||||
triangles = append(triangles, tri(q, r, s), tri(q, s, t))
|
||||
}
|
||||
|
||||
mesh := fauxgl.NewTriangleMesh(triangles)
|
||||
return mesh
|
||||
}
|
||||
|
||||
func iterate(n int, threads int) <-chan int {
|
||||
iterator := make(chan int, threads)
|
||||
go func() {
|
||||
for i := 0; i < n; i++ {
|
||||
iterator <- i
|
||||
}
|
||||
}()
|
||||
return iterator
|
||||
}
|
||||
|
||||
func parallel(n int, action func()) *sync.WaitGroup {
|
||||
wait := &sync.WaitGroup{}
|
||||
wait.Add(n)
|
||||
for i := 0; i < n; i++ {
|
||||
go func() {
|
||||
action()
|
||||
wait.Done()
|
||||
}()
|
||||
}
|
||||
return wait
|
||||
}
|
||||
|
||||
type MeshAnimationTransformer interface {
|
||||
transform(*fauxgl.Mesh, FrameState)
|
||||
}
|
||||
|
||||
type MeshRotateAnimation struct{}
|
||||
|
||||
func (MeshRotateAnimation) transform(mesh *fauxgl.Mesh, s FrameState) {
|
||||
mesh.Transform(fauxgl.Rotate(up, 2*geom.Pi*s.Animation()))
|
||||
}
|
||||
|
||||
type MeshWobbleTransformation struct {
|
||||
Wobble float64
|
||||
}
|
||||
|
||||
func (a MeshWobbleTransformation) animate(s FrameState) float64 {
|
||||
animation := float64(s.Current) / float64(s.TotalFrames)
|
||||
animation += .25
|
||||
if animation >= 1 {
|
||||
animation -= 1
|
||||
}
|
||||
return geom.Abs(animation*4-2) - 1
|
||||
}
|
||||
|
||||
func (a MeshWobbleTransformation) transform(mesh *fauxgl.Mesh, s FrameState) {
|
||||
mesh.Transform(fauxgl.Rotate(up, a.animate(s)*a.Wobble*geom.Pi/180))
|
||||
}
|
||||
|
||||
func saveMeshSTL(path, name string, mesh *fauxgl.Mesh) error {
|
||||
stl, err := os.Create(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer stl.Close()
|
||||
|
||||
fmt.Fprintf(stl, "solid %s\n", name)
|
||||
for _, triangle := range mesh.Triangles {
|
||||
normal := triangle.Normal()
|
||||
fmt.Fprintf(stl, " facet normal %f, %f, %f\n", normal.X, normal.Y, normal.Z)
|
||||
fmt.Fprintf(stl, " outer loop\n")
|
||||
fmt.Fprintf(stl, " vertex %f, %f, %f\n", triangle.V1.Position.X, triangle.V1.Position.Y, triangle.V1.Position.Z)
|
||||
fmt.Fprintf(stl, " vertex %f, %f, %f\n", triangle.V2.Position.X, triangle.V2.Position.Y, triangle.V2.Position.Z)
|
||||
fmt.Fprintf(stl, " vertex %f, %f, %f\n", triangle.V3.Position.X, triangle.V3.Position.Y, triangle.V3.Position.Z)
|
||||
fmt.Fprintf(stl, " endloop\n")
|
||||
fmt.Fprintf(stl, " endfacet\n")
|
||||
}
|
||||
fmt.Fprintf(stl, "endsolid %s\n", name)
|
||||
return nil
|
||||
}
|
||||
|
||||
func SaveSTLFromPolygon(path, name string, polygon geom.PolygonF, thickness float64) {
|
||||
mesh := generateMeshFromPolygon(polygon, thickness)
|
||||
saveMeshSTL(path, name, mesh)
|
||||
}
|
39
namedtexture.go
Normal file
@ -0,0 +1,39 @@
|
||||
package tins2021
|
||||
|
||||
import (
|
||||
"image"
|
||||
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type NamedTexture struct {
|
||||
textures *ui.Textures
|
||||
name string
|
||||
}
|
||||
|
||||
func NewNamedTexture(textures *ui.Textures, name string) NamedTexture {
|
||||
return NamedTexture{
|
||||
textures: textures,
|
||||
name: name,
|
||||
}
|
||||
}
|
||||
|
||||
func CreateNamedTextureImage(textures *ui.Textures, name string, im image.Image) (NamedTexture, error) {
|
||||
_, err := textures.CreateTextureGo(name, im, true)
|
||||
if err != nil {
|
||||
return NamedTexture{}, err
|
||||
}
|
||||
return NewNamedTexture(textures, name), nil
|
||||
}
|
||||
|
||||
func MustCreateNamedTextureImage(textures *ui.Textures, name string, im image.Image) NamedTexture {
|
||||
texture, err := CreateNamedTextureImage(textures, name, im)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return texture
|
||||
}
|
||||
|
||||
func (t NamedTexture) Scaled(scale float32) ui.Texture { return t.textures.ScaledByName(t.name, scale) }
|
||||
|
||||
func (t NamedTexture) Texture() ui.Texture { return t.textures.Texture(t.name) }
|
@ -1,211 +0,0 @@
|
||||
package tins2021
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
"os"
|
||||
|
||||
"github.com/fogleman/fauxgl"
|
||||
"github.com/nfnt/resize"
|
||||
"golang.org/x/image/draw"
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
const (
|
||||
fovy = 40 // vertical field of view in degrees
|
||||
near = 1 // near clipping plane
|
||||
far = 10 // far clipping plane
|
||||
)
|
||||
|
||||
var (
|
||||
eye = fauxgl.V(0, 0, 4) // camera position
|
||||
center = fauxgl.V(0, 0, 0) // view center position
|
||||
up = fauxgl.V(0, 1, 0) // up vector
|
||||
light = fauxgl.V(.5, 1, .75).Normalize() // light direction
|
||||
)
|
||||
|
||||
func AnimatePolygon(polygon geom.PolygonF, hexColor string, renderer AnimationRenderer) image.Image {
|
||||
mesh := generateMeshFromPolygon(polygon, .2)
|
||||
renderer.setup(mesh)
|
||||
return renderMeshAnimation(hexColor, renderer.frames(), renderer.render)
|
||||
}
|
||||
|
||||
func AnimateSTL(resources ui.PhysicalResources, name, hexColor string, renderer AnimationRenderer) image.Image {
|
||||
path, err := resources.FetchResource(name)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
mesh, err := fauxgl.LoadSTL(path)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
renderer.setup(mesh)
|
||||
return renderMeshAnimation(hexColor, renderer.frames(), renderer.render)
|
||||
}
|
||||
|
||||
type animationRendererBase struct {
|
||||
Frames int
|
||||
Mesh *fauxgl.Mesh
|
||||
}
|
||||
|
||||
func (r animationRendererBase) frames() int { return r.Frames }
|
||||
|
||||
func (r *animationRendererBase) setup(mesh *fauxgl.Mesh) {
|
||||
r.Mesh = mesh
|
||||
mesh.BiUnitCube()
|
||||
}
|
||||
|
||||
var _ AnimationRenderer = &RotateAnimationRenderer{}
|
||||
var _ AnimationRenderer = &WobbleAnimationRenderer{}
|
||||
|
||||
type AnimationRenderer interface {
|
||||
frames() int
|
||||
setup(*fauxgl.Mesh)
|
||||
render(*fauxgl.Context, int, float64)
|
||||
}
|
||||
|
||||
func generateMeshFromPolygon(polygon geom.PolygonF, thickness float64) *fauxgl.Mesh {
|
||||
vec := func(p geom.PointF, z float64) fauxgl.Vector { return fauxgl.V(p.X, p.Y, z) }
|
||||
tri := fauxgl.NewTriangleForPoints
|
||||
face := func(q, r, s geom.PointF, n float64) *fauxgl.Triangle {
|
||||
return tri(vec(q, n*thickness), vec(r, n*thickness), vec(s, n*thickness))
|
||||
}
|
||||
var triangles []*fauxgl.Triangle
|
||||
// generate front & back
|
||||
for _, t := range polygon.Triangulate() {
|
||||
triangles = append(triangles,
|
||||
face(t.Points[0], t.Points[1], t.Points[2], 1), // front
|
||||
face(t.Points[2], t.Points[1], t.Points[0], -1), // back
|
||||
)
|
||||
}
|
||||
// generate side
|
||||
back, front := -thickness, thickness
|
||||
for i, p := range polygon.Points {
|
||||
next := polygon.Points[(i+1)%len(polygon.Points)]
|
||||
q, r, s, t := vec(p, back), vec(next, back), vec(next, front), vec(p, front)
|
||||
triangles = append(triangles, tri(q, r, s), tri(q, s, t))
|
||||
}
|
||||
|
||||
mesh := fauxgl.NewTriangleMesh(triangles)
|
||||
return mesh
|
||||
}
|
||||
|
||||
func renderMeshAnimation(hexColor string, frames int, render func(*fauxgl.Context, int, float64)) image.Image {
|
||||
const scale = 4
|
||||
context := fauxgl.NewContext(TextureSize*scale, TextureSize*scale)
|
||||
|
||||
// matrix := fauxgl.LookAt(eye, center, up).Perspective(fovy, 1, near, far)
|
||||
|
||||
const s = 1.1
|
||||
// rot3 := func(m fauxgl.Matrix) fauxgl.Matrix {
|
||||
// return fauxgl.Matrix{
|
||||
// X00: m.X20, X01: m.X10, X02: m.X00, X03: m.X03,
|
||||
// X10: m.X21, X11: m.X11, X12: m.X01, X13: m.X13,
|
||||
// X20: m.X22, X21: m.X12, X22: m.X02, X23: m.X23,
|
||||
// X30: m.X30, X31: m.X31, X32: m.X32, X33: m.X33,
|
||||
// }
|
||||
// }
|
||||
|
||||
// sqrt_6_1 := 1 / geom.Sqrt(6)
|
||||
// iso := fauxgl.Matrix{
|
||||
// X00: sqrt_6_1 * geom.Sqrt(3), X01: 0, X02: -sqrt_6_1 * geom.Sqrt(3), X03: 0,
|
||||
// X10: sqrt_6_1, X11: 2 * sqrt_6_1, X12: sqrt_6_1, X13: 0,
|
||||
// X20: sqrt_6_1 * geom.Sqrt(2), X21: -sqrt_6_1 * geom.Sqrt(2), X22: sqrt_6_1 * geom.Sqrt(2), X23: 0,
|
||||
// X30: 0, X31: 0, X32: 0, X33: 1}
|
||||
|
||||
matrix := fauxgl.Orthographic(-s, s, -s, s, near, far).Mul(fauxgl.LookAt(eye, center, up))
|
||||
|
||||
color := fauxgl.HexColor(hexColor)
|
||||
|
||||
animation := image.NewNRGBA(image.Rect(0, 0, TextureSize*frames, TextureSize))
|
||||
for i := 0; i < frames; i++ {
|
||||
context.ClearDepthBuffer()
|
||||
context.ClearColorBufferWith(fauxgl.Transparent)
|
||||
|
||||
shader := fauxgl.NewPhongShader(matrix, light, eye)
|
||||
shader.ObjectColor = color
|
||||
shader.AmbientColor = fauxgl.MakeColor(mustHexColor(`#7F7F7F`))
|
||||
context.Shader = shader
|
||||
|
||||
render(context, i, float64(i)/float64(frames))
|
||||
|
||||
frame := resize.Resize(TextureSize, TextureSize, context.Image(), resize.Bilinear)
|
||||
draw.Copy(animation, image.Pt(i*TextureSize, 0), frame, frame.Bounds(), draw.Src, nil)
|
||||
}
|
||||
return animation
|
||||
}
|
||||
|
||||
type RotateAnimationRenderer struct {
|
||||
animationRendererBase
|
||||
|
||||
Rotation float64
|
||||
}
|
||||
|
||||
func NewRotateAnimation(frames int) AnimationRenderer {
|
||||
return &RotateAnimationRenderer{
|
||||
animationRendererBase: animationRendererBase{Frames: frames},
|
||||
Rotation: 2 * geom.Pi / float64(frames),
|
||||
}
|
||||
}
|
||||
|
||||
func (a RotateAnimationRenderer) render(context *fauxgl.Context, _ int, _ float64) {
|
||||
context.DrawMesh(a.Mesh)
|
||||
a.Mesh.Transform(fauxgl.Rotate(up, a.Rotation))
|
||||
}
|
||||
|
||||
func saveMeshSTL(path, name string, mesh *fauxgl.Mesh) error {
|
||||
stl, err := os.Create(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer stl.Close()
|
||||
|
||||
fmt.Fprintf(stl, "solid %s\n", name)
|
||||
for _, triangle := range mesh.Triangles {
|
||||
normal := triangle.Normal()
|
||||
fmt.Fprintf(stl, " facet normal %f, %f, %f\n", normal.X, normal.Y, normal.Z)
|
||||
fmt.Fprintf(stl, " outer loop\n")
|
||||
fmt.Fprintf(stl, " vertex %f, %f, %f\n", triangle.V1.Position.X, triangle.V1.Position.Y, triangle.V1.Position.Z)
|
||||
fmt.Fprintf(stl, " vertex %f, %f, %f\n", triangle.V2.Position.X, triangle.V2.Position.Y, triangle.V2.Position.Z)
|
||||
fmt.Fprintf(stl, " vertex %f, %f, %f\n", triangle.V3.Position.X, triangle.V3.Position.Y, triangle.V3.Position.Z)
|
||||
fmt.Fprintf(stl, " endloop\n")
|
||||
fmt.Fprintf(stl, " endfacet\n")
|
||||
}
|
||||
fmt.Fprintf(stl, "endsolid %s\n", name)
|
||||
return nil
|
||||
}
|
||||
|
||||
func SaveSTLFromPolygon(path, name string, polygon geom.PolygonF, thickness float64) {
|
||||
mesh := generateMeshFromPolygon(polygon, thickness)
|
||||
saveMeshSTL(path, name, mesh)
|
||||
}
|
||||
|
||||
type WobbleAnimationRenderer struct {
|
||||
animationRendererBase
|
||||
|
||||
Wobble float64
|
||||
}
|
||||
|
||||
func NewWobbleAnimation(frames int, wobble float64) AnimationRenderer {
|
||||
return &WobbleAnimationRenderer{
|
||||
animationRendererBase: animationRendererBase{Frames: frames},
|
||||
Wobble: wobble,
|
||||
}
|
||||
}
|
||||
|
||||
func (a WobbleAnimationRenderer) animate(frame float64) float64 {
|
||||
frame += .25
|
||||
if frame >= 1 {
|
||||
frame -= 1
|
||||
}
|
||||
// return geom.Cos(float64(frame) * 2 * geom.Pi / float64(a.Frames))
|
||||
return geom.Abs(frame*4-2) - 1
|
||||
}
|
||||
|
||||
func (a WobbleAnimationRenderer) render(context *fauxgl.Context, frame int, animation float64) {
|
||||
context.DrawMesh(a.Mesh)
|
||||
curr := a.animate(animation)
|
||||
next := a.animate(float64(frame+1) / float64(a.Frames))
|
||||
a.Mesh.Transform(fauxgl.Rotate(up, (next-curr)*a.Wobble*geom.Pi/180))
|
||||
}
|