Updated wording a bit.
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@ -43,7 +43,7 @@ func newCredits(app *appContext, ctx ui.Context) *credits {
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" - https://liballeg.org", "",
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" - https://liballeg.org", "",
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"SDL: another cross-platform development library",
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"SDL: another cross-platform development library",
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" - https://libsdl.org", "",
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" - https://libsdl.org", "",
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"go-sdl2: an SDL abstraction for Go",
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"go-sdl2: a SDL abstraction for Go",
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" - https://github.com/veandco/go-sdl2", "",
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" - https://github.com/veandco/go-sdl2", "",
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"Fira Mono: monotype font",
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"Fira Mono: monotype font",
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"Escheresk: M.C. Escher themed font",
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"Escheresk: M.C. Escher themed font",
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@ -10,10 +10,9 @@ type info struct {
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ui.StackPanel
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ui.StackPanel
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app *appContext
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app *appContext
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legend *ui.StackPanel
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}
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}
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const infoText = "Qbitter is a game loosly based on a work \"LW305 Kringloop\" of M.C. Escher where a gnome runs down a stairs and morphs into its 2D abstract shape. The game also lends ideas from Q*Bert, a game from the eighties that was itself based on the works of M.C. Escher. In the game you (represented as a gnome) have to collect stars while trying to avoid enemies (hexagons). Every level has increasing difficulty."
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const infoText = "Qbitter is a game loosly based on the work \"LW305 Kringloop\" of M.C. Escher where a gnome runs down a stairs and morphs into its 2D abstract shape. The game also lends ideas from Q*Bert, a game from the eighties that is based on the works of M.C. Escher. \n\nIn the game you (represented as a gnome) have to collect stars while trying to avoid enemies (hexagons). Every level has increasing difficulty."
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type infoLegend struct {
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type infoLegend struct {
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ui.ControlBase
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ui.ControlBase
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