Updated wording a bit.

This commit is contained in:
Sander Schobers 2021-08-09 15:30:06 +02:00
parent 44f6217bc7
commit 7541fa0085
2 changed files with 3 additions and 4 deletions

View File

@ -43,7 +43,7 @@ func newCredits(app *appContext, ctx ui.Context) *credits {
" - https://liballeg.org", "",
"SDL: another cross-platform development library",
" - https://libsdl.org", "",
"go-sdl2: an SDL abstraction for Go",
"go-sdl2: a SDL abstraction for Go",
" - https://github.com/veandco/go-sdl2", "",
"Fira Mono: monotype font",
"Escheresk: M.C. Escher themed font",

View File

@ -9,11 +9,10 @@ import (
type info struct {
ui.StackPanel
app *appContext
legend *ui.StackPanel
app *appContext
}
const infoText = "Qbitter is a game loosly based on a work \"LW305 Kringloop\" of M.C. Escher where a gnome runs down a stairs and morphs into its 2D abstract shape. The game also lends ideas from Q*Bert, a game from the eighties that was itself based on the works of M.C. Escher. In the game you (represented as a gnome) have to collect stars while trying to avoid enemies (hexagons). Every level has increasing difficulty."
const infoText = "Qbitter is a game loosly based on the work \"LW305 Kringloop\" of M.C. Escher where a gnome runs down a stairs and morphs into its 2D abstract shape. The game also lends ideas from Q*Bert, a game from the eighties that is based on the works of M.C. Escher. \n\nIn the game you (represented as a gnome) have to collect stars while trying to avoid enemies (hexagons). Every level has increasing difficulty."
type infoLegend struct {
ui.ControlBase