Added game over.
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parent
801eefec52
commit
96ab55e62a
@ -10,6 +10,7 @@ import (
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"opslag.de/schobers/geom"
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"opslag.de/schobers/geom"
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"opslag.de/schobers/tins2021"
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"opslag.de/schobers/tins2021"
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"opslag.de/schobers/zntg"
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"opslag.de/schobers/zntg/ui"
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"opslag.de/schobers/zntg/ui"
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)
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)
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@ -89,6 +90,18 @@ func IsModifierPressed(modifiers ui.KeyModifier, pressed ui.KeyModifier) bool {
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}
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}
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func (r levelController) Handle(ctx ui.Context, e ui.Event) bool {
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func (r levelController) Handle(ctx ui.Context, e ui.Event) bool {
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switch e := e.(type) {
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case *ui.KeyDownEvent:
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switch e.Key {
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case ui.KeyEscape:
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r.app.ShowMainMenu(ctx)
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}
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}
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if r.Level.GameOver {
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return false
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}
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switch e := e.(type) {
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switch e := e.(type) {
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case *ui.KeyDownEvent:
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case *ui.KeyDownEvent:
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switch e.Key {
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switch e.Key {
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@ -100,10 +113,9 @@ func (r levelController) Handle(ctx ui.Context, e ui.Event) bool {
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r.Level.MovePlayer(tins2021.DirectionDownRight)
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r.Level.MovePlayer(tins2021.DirectionDownRight)
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case ui.KeyA:
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case ui.KeyA:
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r.Level.MovePlayer(tins2021.DirectionDownLeft)
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r.Level.MovePlayer(tins2021.DirectionDownLeft)
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case ui.KeyEscape:
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r.app.ShowMainMenu(ctx)
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}
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}
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}
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}
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for _, animations := range r.Animations {
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for _, animations := range r.Animations {
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animations.Update()
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animations.Update()
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}
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}
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@ -111,14 +123,22 @@ func (r levelController) Handle(ctx ui.Context, e ui.Event) bool {
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r.MovingMonsters.Update()
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r.MovingMonsters.Update()
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var jumped []geom.Point
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var jumped []geom.Point
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for pos, animation := range r.MovingMonsters.Values {
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for pos, animation := range r.MovingMonsters.Values {
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if animation.Frame < 20 {
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if animation.Frame < 15 {
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continue
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continue
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}
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}
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target := r.Level.MonsterTargets[pos]
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target := r.Level.MonsterTargets[pos]
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r.Level.Monsters[target] = r.Level.Monsters[pos]
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if target == r.Level.Player { // player is hit
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delete(r.Level.MonsterTargets, pos)
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r.Level.DestroyMonster(pos)
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delete(r.Level.Monsters, pos)
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jumped = append(jumped, pos)
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jumped = append(jumped, pos)
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r.Level.DecrementLive()
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continue
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}
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if animation.Frame < 20 {
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continue
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}
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r.Level.MoveMonster(target, pos)
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jumped = append(jumped, pos)
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r.IdleMonsters.Frame(target)
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r.IdleMonsters.Frame(target)
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}
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}
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for _, pos := range jumped {
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for _, pos := range jumped {
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@ -261,4 +281,12 @@ func (r levelController) Render(ctx ui.Context) {
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scoreTopLeft.Y += textureWidth
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scoreTopLeft.Y += textureWidth
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heart.Draw(renderer, scoreTopLeft, 0)
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heart.Draw(renderer, scoreTopLeft, 0)
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renderer.Text(scoreFont, scoreTopLeft.Add2D(textureWidth, fontOffsetY), textColor, fmt.Sprintf("x %d", r.Level.Lives))
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renderer.Text(scoreFont, scoreTopLeft.Add2D(textureWidth, fontOffsetY), textColor, fmt.Sprintf("x %d", r.Level.Lives))
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if r.Level.GameOver {
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bounds := r.Bounds()
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titleFont := ctx.Fonts().Font("title")
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renderer.FillRectangle(bounds, zntg.MustHexColor(`#0000007F`))
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offsetY := .5*bounds.Dy() - titleFont.Height()
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renderer.TextAlign(titleFont, geom.PtF32(.5*bounds.Dx(), offsetY), textColor, "GAME OVER", ui.AlignCenter)
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}
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}
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}
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22
level.go
22
level.go
@ -14,6 +14,7 @@ type Level struct {
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Tiles Tiles
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Tiles Tiles
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Monsters Monsters
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Monsters Monsters
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MonsterTargets map[geom.Point]geom.Point
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MonsterTargets map[geom.Point]geom.Point
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GameOver bool
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Bounds geom.Rectangle
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Bounds geom.Rectangle
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}
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}
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@ -71,6 +72,23 @@ func (l Level) CanMonsterMoveTo(p geom.Point) bool {
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return true
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return true
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}
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}
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func (l *Level) DecrementLive() {
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l.Lives--
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if l.Lives == 0 {
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l.GameOver = true
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}
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}
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func (l *Level) DestroyMonster(pos geom.Point) {
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delete(l.MonsterTargets, pos)
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delete(l.Monsters, pos)
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}
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func (l *Level) MoveMonster(target, source geom.Point) {
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l.Monsters[target] = l.Monsters[source]
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l.DestroyMonster(source)
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}
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func (l *Level) MovePlayer(dir Direction) bool {
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func (l *Level) MovePlayer(dir Direction) bool {
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towards, allowed := l.CanPlayerMove(dir)
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towards, allowed := l.CanPlayerMove(dir)
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if !allowed {
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if !allowed {
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@ -86,6 +104,10 @@ func (l *Level) MovePlayer(dir Direction) bool {
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l.StarsCollected++
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l.StarsCollected++
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tile.Star = false
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tile.Star = false
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}
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}
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if l.Monsters[towards] != nil {
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l.DecrementLive()
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l.DestroyMonster(towards)
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}
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return true
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return true
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}
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}
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