Removed unused cube textures.
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f120de375b
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9bf56c1386
@ -18,7 +18,7 @@ type levelController struct {
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Scale float32
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Level *tins2021.Level
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Cubes map[string]cubeTexture
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Cubes cubeTexture
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Animations map[string]*tins2021.Animations
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MonsterTextureNames map[tins2021.MonsterType]string
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@ -31,11 +31,7 @@ type levelController struct {
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func newLevelControl(ctx ui.Context, level *tins2021.Level) *levelController {
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control := &levelController{Level: level, Scale: .6}
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textures := ctx.Textures()
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control.Cubes = map[string]cubeTexture{
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"regular": newCubeTexture(textures, tins2021.Orange),
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"blocked": newCubeTexture(textures, tins2021.Purple),
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"colored": newCubeTexture(textures, tins2021.Blue),
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}
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control.Cubes = newCubeTexture(textures, tins2021.Orange)
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newAnimatedTexture(ctx, "star", "resources/images/star.png", func() image.Image {
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return tins2021.AnimatePolygon(tins2021.CreateStar(5), tins2021.Yellow, tins2021.NewRotateAnimation(defaultAnimationFrames))
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})
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@ -167,12 +163,10 @@ func (r levelController) Render(ctx ui.Context) {
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}
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textures := ctx.Textures()
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regular := r.Cubes["regular"].Scaled(textures, scale)
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// blocked := r.Cubes["blocked"].Scaled(textures, scale)
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// colors := r.Cubes["colored"].Scaled(textures, scale)
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cubes := r.Cubes.Scaled(textures, scale)
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cubeWidth := float32(regular.Normal.Width())
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cubeHeight := float32(regular.Normal.Height())
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cubeWidth := float32(cubes.Normal.Width())
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cubeHeight := float32(cubes.Normal.Height())
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player := ctx.Textures().ScaledByName("dwarf", scale*.6)
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star := tins2021.NewAnimatedTexture(ctx.Textures().ScaledByName("star", scale*.4), defaultAnimationFrames)
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@ -201,9 +195,9 @@ func (r levelController) Render(ctx ui.Context) {
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continue
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}
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screenPos, platformPos := positionOfTile(pos, tile)
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tileTexture := regular.Normal.Texture
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tileTexture := cubes.Normal.Texture
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if tile.Inversed {
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tileTexture = regular.Inversed.Texture
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tileTexture = cubes.Inversed.Texture
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}
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renderer.DrawTexturePoint(tileTexture, screenPos)
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r.SmallFont.TextAlign(renderer, platformPos, color.Black, strconv.Itoa(distances[pos]), ui.AlignCenter)
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