Added music & game sounds.
User can now use mouse to select controls.
This commit is contained in:
parent
cbd08cdc12
commit
e3527eb580
8
TODO.md
8
TODO.md
@ -1,12 +1,14 @@
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- [X] Increase difficulty.
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- [ ] Add music & sounds.
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- [X] Add music & sounds.
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- [X] Keep score/difficulty level (resume & restart).
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- [X] ~~Explain controls on info page~~ add settings for controls.
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- [X] Fix usage of go/embed (and remove rice again).
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- [X] Add monster animations (~~jumping on tile &~~ towards new tile).
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- [ ] Scale icons (heart & star on right side) when playing.
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- [X] ~~Scale icons (heart & star on right side) when playing.~~
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- [ ] Change layout when playing in portrait mode.
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- [X] Fix wobble animation.
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- [ ] Add more unit tests?
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- [ ] Fix z-fighting of monsters.
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- [ ] Add exploding animation of monsters.
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- [ ] Add exploding animation of monsters.
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- [ ] Add audio settings (music & sound volume).
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- [ ] Hearts must be saved as well for resume.
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@ -61,6 +61,21 @@ func (a *app) Init(ctx ui.Context) error {
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})
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a.context.ShowMainMenu(ctx)
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err := a.context.Audio.LoadSample(
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"level_completed.mp3",
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"level_game_over.mp3",
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"level_new_high_score.mp3",
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"menu_interaction.mp3",
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"monster_jump.mp3",
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"player_collect_heart.mp3",
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"player_collect_star.mp3",
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"player_hurt.mp3",
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"player_move.mp3",
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)
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if err != nil {
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return err
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}
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return nil
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}
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@ -1,6 +1,9 @@
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package main
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import (
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"fmt"
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"math/rand"
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"opslag.de/schobers/tins2021"
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"opslag.de/schobers/zntg/ui"
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)
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@ -12,10 +15,14 @@ type appContext struct {
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Score *tins2021.ScoreState
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Debug bool
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StarTexture tins2021.AnimatedTexture
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HeartTexture tins2021.AnimatedTexture
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StarTexture tins2021.AnimatedTexture
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HeartTexture tins2021.AnimatedTexture
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MonsterTextures map[tins2021.MonsterType]tins2021.AnimatedTexture
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Audio *AudioPlayer
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MenuMusic *Music
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GameMusic *Music
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GameMusicSong int
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}
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func newAppContext(ctx ui.Context, settings *tins2021.Settings, score *tins2021.ScoreState, setView func(ui.Control)) *appContext {
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@ -23,6 +30,7 @@ func newAppContext(ctx ui.Context, settings *tins2021.Settings, score *tins2021.
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app := &appContext{
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setView: setView,
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Settings: settings,
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Audio: NewAudioPlayer(ctx.Resources(), "resources/sounds/"),
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Score: score,
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StarTexture: newAnimatedTexture(ctx, "star", defaultAnimationFrames, textures.Star),
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HeartTexture: newAnimatedTexture(ctx, "heart", defaultAnimationFrames, textures.Heart),
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@ -38,12 +46,16 @@ func newAppContext(ctx ui.Context, settings *tins2021.Settings, score *tins2021.
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const numberOfStars = 5
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func (app *appContext) MenuInteraction() {
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app.Audio.PlaySample("menu_interaction.mp3")
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}
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func (app *appContext) Play(ctx ui.Context) {
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level := tins2021.NewLevel()
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level.Randomize(0, numberOfStars)
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app.Score.Current = tins2021.Score{}
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app.show(newLevelControl(app, ctx, level))
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app.show(ctx, newLevelControl(app, ctx, level))
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}
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func (app *appContext) PlayNext(ctx ui.Context, controller *levelController) {
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@ -64,29 +76,82 @@ func (app *appContext) PlayResume(ctx ui.Context) {
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level.Score = app.Score.Current.Score
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level.Randomize(app.Score.Current.Difficulty, numberOfStars)
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app.show(newLevelControl(app, ctx, level))
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app.show(ctx, newLevelControl(app, ctx, level))
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}
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func (app *appContext) show(control ui.Control) {
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func (app *appContext) show(ctx ui.Context, control ui.Control) {
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app.setView(control)
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if _, ok := control.(*levelController); ok {
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app.switchToPlayMusic(ctx)
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} else {
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app.switchToMenuMusic(ctx)
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}
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}
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func (app *appContext) ShowCredits(ctx ui.Context) {
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app.setView(newCredits(app, ctx))
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app.show(ctx, newCredits(app, ctx))
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}
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func (app *appContext) ShowSettings(ctx ui.Context) {
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app.setView(newSettings(app, ctx))
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app.show(ctx, newSettings(app, ctx))
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}
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func (app *appContext) ShowHighscores(ctx ui.Context) {
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app.setView(newHighscores(app, ctx))
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app.show(ctx, newHighscores(app, ctx))
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}
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func (app *appContext) ShowInfo(ctx ui.Context) {
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app.setView(newInfo(app, ctx))
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app.show(ctx, newInfo(app, ctx))
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}
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func (app *appContext) ShowMainMenu(ctx ui.Context) {
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app.show(newMainMenu(app, ctx))
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app.show(ctx, newMainMenu(app, ctx))
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}
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func (app *appContext) playNextGameMusic(ctx ui.Context) {
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if app.GameMusic != nil {
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return
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}
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const songs = 4
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pick := func() int {
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for {
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s := rand.Intn(songs) + 1
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if s == app.GameMusicSong {
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continue
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}
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app.GameMusicSong = s
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return s
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}
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}
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song := fmt.Sprintf("song_game_%d.mp3", pick())
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app.GameMusic, _ = app.Audio.PlayMusic(song, func(m *Music) {
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m.OnFinished = func() {
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if app.GameMusic == nil {
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return
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}
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app.GameMusic = nil
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app.playNextGameMusic(ctx)
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}
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})
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}
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func (app *appContext) switchToPlayMusic(ctx ui.Context) {
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app.playNextGameMusic(ctx)
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menuMusic := app.MenuMusic
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app.MenuMusic = nil
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if menuMusic != nil {
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menuMusic.Stop()
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}
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}
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func (app *appContext) switchToMenuMusic(ctx ui.Context) {
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if app.MenuMusic != nil {
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return
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}
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app.MenuMusic, _ = app.Audio.PlayMusic("song_menu.mp3", func(m *Music) {})
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gameMusic := app.GameMusic
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app.GameMusic = nil
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if gameMusic != nil {
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gameMusic.Stop()
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}
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}
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181
cmd/tins2021/audio.go
Normal file
181
cmd/tins2021/audio.go
Normal file
@ -0,0 +1,181 @@
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package main
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import (
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"fmt"
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"io"
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"time"
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"github.com/faiface/beep"
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"github.com/faiface/beep/effects"
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"github.com/faiface/beep/mp3"
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"github.com/faiface/beep/speaker"
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"opslag.de/schobers/zntg/ui"
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)
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type AudioPlayer struct {
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resources ui.Resources
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prefix string
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SampleRate beep.SampleRate
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Samples map[string]Sample
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SampleVolume float64
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MusicVolume float64
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}
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func NewAudioPlayer(resources ui.Resources, prefix string) *AudioPlayer {
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var rate = beep.SampleRate(48000)
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speaker.Init(rate, rate.N(time.Second/20))
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return &AudioPlayer{
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resources: resources,
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prefix: prefix,
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SampleRate: rate,
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Samples: map[string]Sample{},
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SampleVolume: 1,
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MusicVolume: 1,
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}
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}
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func (p *AudioPlayer) LoadSample(name ...string) error {
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for _, name := range name {
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if _, err := p.openSample(name); err != nil {
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return err
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}
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}
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return nil
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}
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func (p *AudioPlayer) openSample(name string) (Sample, error) {
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sample, ok := p.Samples[name]
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if ok {
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return sample, nil
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}
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stream, format, err := p.openResource(name)
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if err != nil {
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return Sample{}, err
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}
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defer stream.Close()
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buffer := beep.NewBuffer(format)
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buffer.Append(stream)
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sample = Sample{Buffer: buffer, SampleRate: format.SampleRate}
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p.Samples[name] = sample
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return sample, nil
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}
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func (p *AudioPlayer) PlaySample(name string) error {
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sample, err := p.openSample(name)
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if err != nil {
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return err
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}
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speaker.Play(p.resample(sample.Stream(), sample.SampleRate))
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return nil
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}
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func (p *AudioPlayer) resample(stream beep.Streamer, sampleRate beep.SampleRate) beep.Streamer {
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return Resample(stream, p.SampleRate, sampleRate)
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}
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func (p *AudioPlayer) PlayMusic(name string, init func(*Music)) (*Music, error) {
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stream, format, err := p.openResource(name)
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if err != nil {
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return nil, err
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}
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closer := &streamCloser{stream}
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music := &Music{
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Name: name,
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AutoRepeat: false,
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Stream: closer,
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Volume: &effects.Volume{
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Streamer: p.resample(closer, format.SampleRate),
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Base: 2,
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Volume: 1,
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Silent: false,
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},
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}
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if init != nil {
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init(music)
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}
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speaker.Play(beep.Seq(music.Volume, beep.Callback(func() { go music.Finished(p) })))
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return music, nil
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}
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func (p *AudioPlayer) openResource(name string) (beep.StreamSeekCloser, beep.Format, error) {
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path := fmt.Sprintf("%s%s", p.prefix, name)
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audio, err := p.resources.OpenResource(path)
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if err != nil {
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return nil, beep.Format{}, err
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}
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stream, format, err := mp3.Decode(audio)
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if err != nil {
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return nil, beep.Format{}, err
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}
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return stream, format, nil
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}
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type Music struct {
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Name string
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AutoRepeat bool
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Stream beep.StreamCloser
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Volume *effects.Volume
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OnFinished func()
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}
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func (m *Music) Stop() {
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m.AutoRepeat = false
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m.Stream.Close()
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}
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func (m Music) Finished(player *AudioPlayer) {
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m.Stream.Close()
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if m.AutoRepeat {
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player.PlayMusic(m.Name, func(m *Music) { m.AutoRepeat = true })
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}
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onFinished := m.OnFinished
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if onFinished != nil {
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onFinished()
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}
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}
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type Sample struct {
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*beep.Buffer
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SampleRate beep.SampleRate
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}
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func (s Sample) Stream() beep.Streamer {
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return s.Buffer.Streamer(0, s.Buffer.Len())
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}
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type streamCloser struct {
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beep.StreamCloser
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}
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func (c *streamCloser) Err() error {
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if c.StreamCloser == nil {
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return io.EOF
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}
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return c.StreamCloser.Err()
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}
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func (c *streamCloser) Stream(samples [][2]float64) (n int, ok bool) {
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if c.StreamCloser == nil {
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return 0, false
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}
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return c.StreamCloser.Stream(samples)
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}
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func (c *streamCloser) Close() error {
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c.StreamCloser = nil
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return nil
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}
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func Resample(stream beep.Streamer, expected, actual beep.SampleRate) beep.Streamer {
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if expected == actual {
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return stream
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}
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return beep.Resample(3, actual, expected, stream)
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}
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@ -123,13 +123,35 @@ func (r *levelController) Handle(ctx ui.Context, e ui.Event) bool {
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return false
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}
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checkGameOver := func() {
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if r.Level.GameOver {
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r.Highscore = r.updateHighscore()
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if r.Highscore {
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r.app.Audio.PlaySample("level_new_high_score.mp3")
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} else {
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r.app.Audio.PlaySample("level_game_over.mp3")
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}
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}
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}
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switch e := e.(type) {
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case *ui.KeyDownEvent:
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dir, ok := r.Controls[e.Key]
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if ok {
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stars, lives := r.Level.StarsCollected, r.Level.Lives
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r.Level.MovePlayer(dir)
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if r.Level.GameOver {
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r.Highscore = r.updateHighscore()
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switch {
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case r.Level.StarsCollected > stars:
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r.app.Audio.PlaySample("player_collect_star.mp3")
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case r.Level.Lives < lives:
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r.app.Audio.PlaySample("player_hurt.mp3")
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case r.Level.Lives > lives:
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r.app.Audio.PlaySample("player_collect_heart.mp3")
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}
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r.app.Audio.PlaySample("player_move.mp3")
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checkGameOver()
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if r.Level.StarsCollected == r.Level.Stars {
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r.app.Audio.PlaySample("level_completed.mp3")
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}
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}
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}
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@ -149,9 +171,8 @@ func (r *levelController) Handle(ctx ui.Context, e ui.Event) bool {
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r.Level.DestroyMonster(pos)
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jumped = append(jumped, pos)
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r.Level.DecrementLive()
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if r.Level.GameOver {
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r.Highscore = r.updateHighscore()
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}
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r.app.Audio.PlaySample("player_hurt.mp3")
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checkGameOver()
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continue
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}
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if animation.Frame < 50 { // after 50 frames the animation has finished
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@ -177,6 +198,7 @@ func (r *levelController) Handle(ctx ui.Context, e ui.Event) bool {
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r.Level.MonsterTargets[pos] = target
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r.MovingMonsters.Frame(pos)
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jumping = append(jumping, pos)
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r.app.Audio.PlaySample("monster_jump.mp3")
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break
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}
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}
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@ -29,6 +29,8 @@ func (c *center) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.P
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type mainMenu struct {
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ui.StackPanel
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music *Music
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}
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func newMainMenu(app *appContext, ctx ui.Context) ui.Control {
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@ -37,7 +39,8 @@ func newMainMenu(app *appContext, ctx ui.Context) ui.Control {
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menu.Add("Play", func(ctx ui.Context) {
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app.Play(ctx)
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})
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if app.Score.Current.Difficulty > 0 {
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resume := app.Score.Current.Difficulty > 0
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if resume {
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menu.Add("Resume", func(ctx ui.Context) { app.PlayResume(ctx) })
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}
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menu.Add("Highscores", func(ctx ui.Context) { app.ShowHighscores(ctx) })
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@ -45,7 +48,14 @@ func newMainMenu(app *appContext, ctx ui.Context) ui.Control {
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menu.Add("Credits", func(ctx ui.Context) { app.ShowCredits(ctx) })
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menu.Add("Quit", func(ctx ui.Context) { ctx.Quit() })
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menu.Activate(1) // play
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if resume {
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menu.Activate(2) // resume
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} else {
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menu.Activate(1) // play
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}
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menu.ActiveChanged.AddHandlerEmpty((func(ui.Context) {
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app.MenuInteraction()
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}))
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ctx.Animate()
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return Center(&mainMenu{
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@ -11,6 +11,8 @@ type Menu struct {
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active int
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buttons []*MenuButton
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ActiveChanged ui.Events
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}
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func NewMenu() *Menu {
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@ -25,7 +27,7 @@ func (m *Menu) Activate(i int) {
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if len(m.buttons) == 0 || i < 0 {
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return
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}
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m.updateActiveButton(i % len(m.buttons))
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m.updateActiveButton(nil, i%len(m.buttons))
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}
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func (m *Menu) Add(text string, click func(ui.Context)) {
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@ -54,29 +56,33 @@ func (m *Menu) Handle(ctx ui.Context, e ui.Event) bool {
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onEscape(ctx)
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}
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case ui.KeyDown:
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m.updateActiveButton((m.active + 1) % len(m.buttons))
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m.updateActiveButton(ctx, (m.active+1)%len(m.buttons))
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case ui.KeyUp:
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m.updateActiveButton((m.active + len(m.buttons) - 1) % len(m.buttons))
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m.updateActiveButton(ctx, (m.active+len(m.buttons)-1)%len(m.buttons))
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case ui.KeyEnter:
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m.buttons[m.active].InvokeClick(ctx)
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}
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case *ui.MouseMoveEvent:
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||||
for i, button := range m.buttons {
|
||||
if button.IsOver() {
|
||||
m.updateActiveButton(i)
|
||||
m.updateActiveButton(ctx, i)
|
||||
break
|
||||
}
|
||||
}
|
||||
m.updateActiveButton(m.active)
|
||||
m.updateActiveButton(ctx, m.active)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (m *Menu) updateActiveButton(active int) {
|
||||
func (m *Menu) updateActiveButton(ctx ui.Context, active int) {
|
||||
change := m.active != active
|
||||
m.active = active
|
||||
for i, btn := range m.buttons {
|
||||
btn.Over = i == m.active
|
||||
}
|
||||
if change && ctx != nil {
|
||||
m.ActiveChanged.Notify(ctx, nil)
|
||||
}
|
||||
}
|
||||
|
||||
type MenuButton struct {
|
||||
|
@ -207,6 +207,7 @@ func (s *settings) Handle(ctx ui.Context, e ui.Event) bool {
|
||||
switch e.Key {
|
||||
case ui.KeyEscape:
|
||||
s.SelectingCustom = 0
|
||||
s.app.MenuInteraction()
|
||||
return true
|
||||
}
|
||||
key, ok := supportedCustomKeys[e.Key]
|
||||
@ -229,33 +230,88 @@ func (s *settings) Handle(ctx ui.Context, e ui.Event) bool {
|
||||
s.SelectedLayout = 2
|
||||
s.app.Settings.Controls.Type = controlsTypeCustom
|
||||
}
|
||||
|
||||
s.app.MenuInteraction()
|
||||
}
|
||||
return true
|
||||
}
|
||||
switch e.Key {
|
||||
case ui.KeyEscape:
|
||||
s.app.ShowMainMenu(ctx)
|
||||
s.app.MenuInteraction()
|
||||
return true
|
||||
case ui.KeyLeft:
|
||||
s.ActiveLayout = (s.ActiveLayout + 2) % 3
|
||||
s.setActiveLayout(s.ActiveLayout - 1)
|
||||
case ui.KeyRight:
|
||||
s.ActiveLayout = (s.ActiveLayout + 1) % 3
|
||||
s.setActiveLayout(s.ActiveLayout + 1)
|
||||
case ui.KeyEnter:
|
||||
switch s.ActiveLayout {
|
||||
case 0:
|
||||
s.SelectedLayout = 0
|
||||
s.app.Settings.Controls.Type = controlsTypeWASD
|
||||
case 1:
|
||||
s.SelectedLayout = 1
|
||||
s.app.Settings.Controls.Type = controlsTypeArrows
|
||||
case 2:
|
||||
s.SelectingCustom = 1
|
||||
s.selectLayout()
|
||||
}
|
||||
case *ui.MouseMoveEvent:
|
||||
if s.SelectingCustom == 0 {
|
||||
layout := s.isOverLayout(ctx, e.Pos())
|
||||
if layout > -1 {
|
||||
s.setActiveLayout(layout)
|
||||
}
|
||||
}
|
||||
case *ui.MouseButtonDownEvent:
|
||||
if s.SelectingCustom == 0 {
|
||||
if e.Button == ui.MouseButtonLeft {
|
||||
layout := s.isOverLayout(ctx, e.Pos())
|
||||
if layout > -1 {
|
||||
s.setActiveLayout(layout) // to be sure, mouse move should've set this already
|
||||
s.selectLayout()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (s *settings) selectLayout() {
|
||||
s.app.MenuInteraction()
|
||||
switch s.ActiveLayout {
|
||||
case 0:
|
||||
s.SelectedLayout = 0
|
||||
s.app.Settings.Controls.Type = controlsTypeWASD
|
||||
case 1:
|
||||
s.SelectedLayout = 1
|
||||
s.app.Settings.Controls.Type = controlsTypeArrows
|
||||
case 2:
|
||||
s.SelectingCustom = 1
|
||||
}
|
||||
}
|
||||
|
||||
func (s *settings) isOverLayout(ctx ui.Context, mouse geom.PointF32) int {
|
||||
bounds := s.Bounds()
|
||||
center := bounds.Center()
|
||||
width := bounds.Dx()
|
||||
|
||||
scale := tins2021.FindScaleRound(keyboardLayoutTextureWidth, .28*width)
|
||||
|
||||
font := ctx.Fonts().Font("default")
|
||||
|
||||
for i := 0; i < 3; i++ {
|
||||
left := (.04 + .32*float32(i)) * width
|
||||
right := left + .28*width
|
||||
top := center.Y - 2*font.Height()
|
||||
bottom := center.Y + scale*keyboardLayoutTextureWidth
|
||||
if mouse.In(geom.RectF32(left, top, right, bottom)) {
|
||||
return i
|
||||
}
|
||||
}
|
||||
return -1
|
||||
}
|
||||
|
||||
func (s *settings) setActiveLayout(layout int) {
|
||||
layout = (layout + 3) % 3
|
||||
change := layout != s.ActiveLayout
|
||||
s.ActiveLayout = (layout + 3) % 3
|
||||
if change {
|
||||
s.app.MenuInteraction()
|
||||
}
|
||||
}
|
||||
|
||||
func (s *settings) Render(ctx ui.Context) {
|
||||
bounds := s.Bounds()
|
||||
center := bounds.Center()
|
||||
|
Loading…
Reference in New Issue
Block a user