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24db632470
Author | SHA1 | Date | |
---|---|---|---|
24db632470 | |||
17008871ce | |||
aab65a984a | |||
3198659d11 | |||
4adfdbe006 | |||
0d49482036 |
7
TODO.md
7
TODO.md
@ -8,7 +8,8 @@
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- [ ] Change layout when playing in portrait mode.
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- [X] Fix wobble animation.
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- [ ] Add more unit tests?
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- [ ] Fix z-fighting of monsters.
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- [ ] Add exploding animation of monsters.
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- [X] Fix z-fighting of monsters.
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- [X] Add exploding animation of monsters.
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- [ ] Add audio settings (music & sound volume).
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- [X] Hearts must be saved as well for resume.
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- [X] Hearts must be saved as well for resume.
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- [ ] Add demo mode.
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@ -1,6 +1,8 @@
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package main
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import (
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"log"
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"opslag.de/schobers/tins2021"
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"opslag.de/schobers/zntg/play"
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"opslag.de/schobers/zntg/ui"
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@ -61,19 +63,24 @@ func (a *app) Init(ctx ui.Context) error {
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})
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a.context.ShowMainMenu(ctx)
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err := a.context.Audio.LoadSample(
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if err := a.context.Audio.LoadSample(
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"level_completed.mp3",
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"level_game_over.mp3",
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"level_new_high_score.mp3",
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"menu_interaction.mp3",
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"monster_jump.mp3",
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"player_collect_heart.mp3",
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"player_collect_star.mp3",
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"player_hurt.mp3",
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); err != nil {
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log.Printf("failed to load samples; %v\n", err)
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}
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if err := a.context.Audio.LoadSampleVolume(-1, "menu_interaction.mp3"); err != nil {
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log.Printf("failed to load samples; %v\n", err)
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}
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if err := a.context.Audio.LoadSampleVolume(-2,
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"monster_jump.mp3",
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"player_move.mp3",
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)
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if err != nil {
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return err
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); err != nil {
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log.Printf("failed to load samples; %v\n", err)
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}
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return nil
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@ -15,9 +15,11 @@ type appContext struct {
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Score *tins2021.ScoreState
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Debug bool
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StarTexture tins2021.AnimatedTexture
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HeartTexture tins2021.AnimatedTexture
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MonsterTextures map[tins2021.MonsterType]tins2021.AnimatedTexture
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StarTexture tins2021.AnimatedTexture
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HeartTexture tins2021.AnimatedTexture
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MonsterTextureNames map[tins2021.MonsterType]string
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MonsterTextures map[tins2021.MonsterType]tins2021.AnimatedTexture
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DyingMonsterTextures map[tins2021.MonsterType]tins2021.AnimatedTexture
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Audio *AudioPlayer
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MenuMusic *Music
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@ -28,17 +30,27 @@ type appContext struct {
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func newAppContext(ctx ui.Context, settings *tins2021.Settings, score *tins2021.ScoreState, setView func(ui.Control)) *appContext {
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textures := textureGenerator{}
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app := &appContext{
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setView: setView,
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Settings: settings,
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Audio: NewAudioPlayer(ctx.Resources(), "resources/sounds/"),
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Score: score,
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StarTexture: newAnimatedTexture(ctx, "star", defaultAnimationFrames, textures.Star),
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HeartTexture: newAnimatedTexture(ctx, "heart", defaultAnimationFrames, textures.Heart),
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MonsterTextures: map[tins2021.MonsterType]tins2021.AnimatedTexture{
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tins2021.MonsterTypeStraight: newAnimatedTexture(ctx, "straight-walking-monster", defaultAnimationFrames, textures.StraightWalkingMonster),
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tins2021.MonsterTypeRandom: newAnimatedTexture(ctx, "random-walking-monster", defaultAnimationFrames, textures.RandomWalkingMonster),
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tins2021.MonsterTypeChaser: newAnimatedTexture(ctx, "chasing-monster", defaultAnimationFrames, textures.ChasingMonster),
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},
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setView: setView,
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Settings: settings,
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Audio: NewAudioPlayer(ctx.Resources(), "resources/sounds/"),
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Score: score,
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StarTexture: newAnimatedTexture(ctx, "star", defaultAnimationFrames, textures.Star),
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HeartTexture: newAnimatedTexture(ctx, "heart", defaultAnimationFrames, textures.Heart),
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MonsterTextureNames: map[tins2021.MonsterType]string{},
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MonsterTextures: map[tins2021.MonsterType]tins2021.AnimatedTexture{},
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DyingMonsterTextures: map[tins2021.MonsterType]tins2021.AnimatedTexture{},
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}
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monsterNames := map[tins2021.MonsterType]string{
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tins2021.MonsterTypeStraight: "straight-walking",
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tins2021.MonsterTypeRandom: "random-walking",
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tins2021.MonsterTypeChaser: "chasing",
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}
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for typ, name := range monsterNames {
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textureName := fmt.Sprintf("%s-monster", name)
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app.MonsterTextureNames[typ] = textureName
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app.MonsterTextures[typ] = newAnimatedTexture(ctx, textureName, defaultAnimationFrames, textures.Monster(typ))
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app.DyingMonsterTextures[typ] = newAnimatedTexture(ctx, fmt.Sprintf("%s-dying-monster", name), defaultAnimationFrames, textures.DyingMonster(typ))
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}
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return app
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@ -9,6 +9,8 @@ import (
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"github.com/faiface/beep/effects"
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"github.com/faiface/beep/mp3"
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"github.com/faiface/beep/speaker"
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"github.com/pkg/errors"
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"opslag.de/schobers/ut"
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"opslag.de/schobers/zntg/ui"
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)
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@ -39,15 +41,23 @@ func NewAudioPlayer(resources ui.Resources, prefix string) *AudioPlayer {
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}
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func (p *AudioPlayer) LoadSample(name ...string) error {
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for _, name := range name {
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if _, err := p.openSample(name); err != nil {
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return err
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}
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}
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return nil
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return p.LoadSampleVolume(0, name...)
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}
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func (p *AudioPlayer) openSample(name string) (Sample, error) {
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func (p *AudioPlayer) LoadSampleVolume(volume float64, name ...string) error {
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var all error
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for _, name := range name {
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if _, err := p.openSample(name, volume); err != nil {
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all = ut.ErrCombine(all, errors.Wrap(err, "failed to open sample"))
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}
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}
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if all == nil {
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return nil
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}
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return errors.WithMessage(all, "failed to open one or more samples")
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}
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func (p *AudioPlayer) openSample(name string, volume float64) (Sample, error) {
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sample, ok := p.Samples[name]
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if ok {
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return sample, nil
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@ -60,17 +70,22 @@ func (p *AudioPlayer) openSample(name string) (Sample, error) {
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buffer := beep.NewBuffer(format)
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buffer.Append(stream)
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sample = Sample{Buffer: buffer, SampleRate: format.SampleRate}
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sample = Sample{Buffer: buffer, Volume: volume, SampleRate: format.SampleRate}
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p.Samples[name] = sample
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return sample, nil
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}
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func (p *AudioPlayer) PlaySample(name string) error {
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sample, err := p.openSample(name)
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sample, err := p.openSample(name, 0)
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if err != nil {
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return err
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}
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speaker.Play(p.resample(sample.Stream(), sample.SampleRate))
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speaker.Play(&effects.Volume{
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Streamer: p.resample(sample.Stream(), sample.SampleRate),
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Base: 2,
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Volume: float64(sample.Volume),
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Silent: false,
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})
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return nil
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}
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@ -143,6 +158,7 @@ func (m Music) Finished(player *AudioPlayer) {
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type Sample struct {
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*beep.Buffer
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Volume float64
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SampleRate beep.SampleRate
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}
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@ -36,7 +36,9 @@ func newCredits(app *appContext, ctx ui.Context) *credits {
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"zntg: an abstraction for rendering (UIs)",
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" - https://opslag.de/schobers/zntg", "",
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"allg5: an Allegro abstraction for Go",
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" - https://opslag.de/schobers/allg5",
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" - https://opslag.de/schobers/allg5", "",
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"ut: a utility library",
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" - https://opslag.de/schobers/ut", "",
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"",
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"**... and also using**",
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"Allegro: cross-platform development library",
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@ -58,6 +60,10 @@ func newCredits(app *appContext, ctx ui.Context) *credits {
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" - https://github.com/nfnt/resize", "",
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"testify: a testing library for Go",
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" - https://github.com/stretchr/testify", "",
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"beep: a sound library",
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" - https://github.com/faiface/beep", "",
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"oto: a low level sound library",
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" - https://https://github.com/hajimehoshi/oto", "",
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"",
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"# THANKS",
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"",
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@ -79,7 +85,9 @@ func (c *credits) Handle(ctx ui.Context, e ui.Event) bool {
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s := c.content[c.hovering]
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if strings.HasPrefix(s, " - https://") {
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url := s[3:]
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c.openBrowser(url)
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if err := c.openBrowser(url); err != nil {
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log.Println(err)
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}
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}
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}
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case *ui.KeyDownEvent:
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@ -146,20 +154,16 @@ func (c *credits) fonts(ctx ui.Context) []ui.Font {
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return fonts
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}
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func (c *credits) openBrowser(url string) {
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var err error
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func (c *credits) openBrowser(url string) error {
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switch runtime.GOOS {
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case "linux":
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err = exec.Command("xdg-open", url).Start()
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return exec.Command("xdg-open", url).Start()
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case "windows":
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err = exec.Command("rundll32", "url.dll,FileProtocolHandler", url).Start()
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return exec.Command("rundll32", "url.dll,FileProtocolHandler", url).Start()
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case "darwin":
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err = exec.Command("open", url).Start()
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return exec.Command("open", url).Start()
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default:
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err = fmt.Errorf("unsupported platform")
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}
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if err != nil {
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log.Println(err)
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return fmt.Errorf("unsupported platform")
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}
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}
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|
@ -44,6 +44,7 @@ func (l *infoLegend) Render(ctx ui.Context) {
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}
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func newInfo(app *appContext, ctx ui.Context) ui.Control {
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monsterName := func(typ tins2021.MonsterType) string { return app.MonsterTextureNames[typ] }
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legend := ui.BuildStackPanel(ui.OrientationVertical, func(p *ui.StackPanel) {
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p.AddChild(&infoLegend{
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Icon: ctx.Textures().ScaledByName("star", infoLegendIconSize),
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@ -54,15 +55,15 @@ func newInfo(app *appContext, ctx ui.Context) ui.Control {
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Description: "Gives (back) a life.",
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})
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p.AddChild(&infoLegend{
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Icon: ctx.Textures().ScaledByName("straight-walking-monster", infoLegendIconSize),
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Icon: ctx.Textures().ScaledByName(monsterName(tins2021.MonsterTypeStraight), infoLegendIconSize),
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Description: "Monster that walks over a fixed diagonal.",
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})
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p.AddChild(&infoLegend{
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Icon: ctx.Textures().ScaledByName("random-walking-monster", infoLegendIconSize),
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Icon: ctx.Textures().ScaledByName(monsterName(tins2021.MonsterTypeRandom), infoLegendIconSize),
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Description: "Monster that walks randomly.",
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})
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p.AddChild(&infoLegend{
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Icon: ctx.Textures().ScaledByName("chasing-monster", infoLegendIconSize),
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Icon: ctx.Textures().ScaledByName(monsterName(tins2021.MonsterTypeChaser), infoLegendIconSize),
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Description: "Monster that walks towards you.",
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})
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})
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|
@ -3,6 +3,7 @@ package main
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import (
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"fmt"
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"image/color"
|
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"log"
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"math/rand"
|
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"strconv"
|
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"time"
|
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@ -24,8 +25,10 @@ type levelController struct {
|
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Inverted tins2021.NamedTexture
|
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Animations map[string]*tins2021.Animations
|
||||
|
||||
IdleMonsters *tins2021.Animations
|
||||
MovingMonsters *tins2021.Animations
|
||||
IdleMonsters *tins2021.Animations
|
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MovingMonsters *tins2021.Animations
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DyingMonsters *tins2021.Animations
|
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DyingMonsterTypes map[geom.Point]tins2021.MonsterType
|
||||
|
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SmallFont *tins2021.BitmapFont
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||||
|
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@ -134,17 +137,26 @@ func (r *levelController) Handle(ctx ui.Context, e ui.Event) bool {
|
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}
|
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}
|
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|
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monsterHit := func(hit *tins2021.MonsterHit) {
|
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r.app.Audio.PlaySample("player_hurt.mp3")
|
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if hit == nil {
|
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log.Printf("player was hit by monster but we don't know exactly where?\n")
|
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}
|
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r.DyingMonsters.Frame(hit.Position)
|
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r.DyingMonsterTypes[hit.Position] = hit.Type
|
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}
|
||||
|
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switch e := e.(type) {
|
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case *ui.KeyDownEvent:
|
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dir, ok := r.Controls[e.Key]
|
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if ok {
|
||||
stars, lives := r.Level.StarsCollected, r.Level.Lives
|
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r.Level.MovePlayer(dir)
|
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_, hit := r.Level.MovePlayer(dir)
|
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switch {
|
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case r.Level.StarsCollected > stars:
|
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r.app.Audio.PlaySample("player_collect_star.mp3")
|
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case r.Level.Lives < lives:
|
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r.app.Audio.PlaySample("player_hurt.mp3")
|
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monsterHit(hit)
|
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case r.Level.Lives > lives:
|
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r.app.Audio.PlaySample("player_collect_heart.mp3")
|
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}
|
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@ -161,6 +173,7 @@ func (r *levelController) Handle(ctx ui.Context, e ui.Event) bool {
|
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}
|
||||
r.IdleMonsters.Update()
|
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r.MovingMonsters.Update()
|
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r.DyingMonsters.Update()
|
||||
var jumped []geom.Point
|
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for pos, animation := range r.MovingMonsters.Values {
|
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if animation.Frame < 40 { // after 40 frames the player hit is checked
|
||||
@ -168,10 +181,10 @@ func (r *levelController) Handle(ctx ui.Context, e ui.Event) bool {
|
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}
|
||||
target := r.Level.MonsterTargets[pos]
|
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if target == r.Level.Player { // player is hit
|
||||
monsterHit(&tins2021.MonsterHit{Position: target, Type: r.Level.Monsters[pos].Type()})
|
||||
r.Level.DestroyMonster(pos)
|
||||
jumped = append(jumped, pos)
|
||||
r.Level.DecrementLive()
|
||||
r.app.Audio.PlaySample("player_hurt.mp3")
|
||||
checkGameOver()
|
||||
continue
|
||||
}
|
||||
@ -190,7 +203,7 @@ func (r *levelController) Handle(ctx ui.Context, e ui.Event) bool {
|
||||
var jumping []geom.Point
|
||||
for pos, animation := range r.IdleMonsters.Values {
|
||||
for animation.Frame > 0 {
|
||||
if rand.Intn(10) != 0 {
|
||||
if rand.Intn(100) < 37 { // P = .37
|
||||
monster, ok := r.Level.Monsters[pos]
|
||||
if ok && monster != nil {
|
||||
target, ok := monster.FindTarget(r.Level, pos)
|
||||
@ -222,8 +235,10 @@ func (r *levelController) Play(level *tins2021.Level) {
|
||||
"heart": tins2021.NewAnimations(80*time.Millisecond, defaultAnimationFrames, true, true),
|
||||
"monster": tins2021.NewAnimations(80*time.Millisecond, defaultAnimationFrames, true, true),
|
||||
}
|
||||
r.IdleMonsters = tins2021.NewAnimations(200*time.Millisecond, 100, false, false)
|
||||
r.IdleMonsters = tins2021.NewAnimations(40*time.Millisecond, 100, false, false)
|
||||
r.MovingMonsters = tins2021.NewAnimations(16*time.Millisecond, 50, false, false)
|
||||
r.DyingMonsters = tins2021.NewAnimations(16*time.Millisecond, 20, false, false)
|
||||
r.DyingMonsterTypes = map[geom.Point]tins2021.MonsterType{}
|
||||
for monster := range level.Monsters {
|
||||
r.IdleMonsters.Frame(monster)
|
||||
}
|
||||
@ -272,6 +287,10 @@ func (r levelController) Render(ctx ui.Context) {
|
||||
for typ, animation := range r.app.MonsterTextures {
|
||||
monsterTextures[typ] = animation.Scale(scale * .4)
|
||||
}
|
||||
dyingMonsterTextures := map[tins2021.MonsterType]tins2021.AnimatedTexture{}
|
||||
for typ, animation := range r.app.DyingMonsterTextures {
|
||||
dyingMonsterTextures[typ] = animation.Scale(scale * .4)
|
||||
}
|
||||
propHeight := star.FrameSize(0).Y
|
||||
propOffset := geom.PtF32(-.5*float32(propHeight), -.8*float32(propHeight))
|
||||
|
||||
@ -319,23 +338,46 @@ func (r levelController) Render(ctx ui.Context) {
|
||||
renderer.DrawTexturePoint(player, playerPosition.Add(centerTopSquare))
|
||||
}
|
||||
|
||||
for pos, monsterType := range r.Level.Monsters {
|
||||
tile := r.Level.Tiles[pos]
|
||||
if tile == nil {
|
||||
for y := r.Level.Bounds.Min.Y; y < r.Level.Bounds.Max.Y; y++ {
|
||||
for x := r.Level.Bounds.Min.X; x < r.Level.Bounds.Max.X; x++ {
|
||||
pos := geom.Pt(x, y)
|
||||
monsterType, ok := r.Level.Monsters[pos]
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
tile := r.Level.Tiles[pos]
|
||||
if tile == nil {
|
||||
continue
|
||||
}
|
||||
texture := monsterTextures[monsterType.Type()]
|
||||
_, platformPos := positionOfTile(pos)
|
||||
if target, ok := r.Level.MonsterTargets[pos]; ok {
|
||||
_, targetPlatformPos := positionOfTile(target)
|
||||
dt := float32(r.MovingMonsters.Frame(pos)) / 50.
|
||||
delta := targetPlatformPos.Sub(platformPos)
|
||||
curve := geom.PtF32(0, .6*geom.Sin32(dt*geom.Pi)*textureWidth)
|
||||
interpolatedPos := platformPos.Add(delta.Mul(dt)).Sub(curve)
|
||||
texture.Draw(renderer, interpolatedPos.Add(propOffset), r.Animations["monster"].Frame(pos))
|
||||
} else {
|
||||
texture.Draw(renderer, platformPos.Add(propOffset), r.Animations["monster"].Frame(pos))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var died []geom.Point
|
||||
for pos, monster := range r.DyingMonsterTypes {
|
||||
frame := r.DyingMonsters.Frame(pos)
|
||||
if frame == 20 {
|
||||
died = append(died, pos)
|
||||
continue
|
||||
}
|
||||
texture := monsterTextures[monsterType.Type()]
|
||||
texture := dyingMonsterTextures[monster]
|
||||
_, platformPos := positionOfTile(pos)
|
||||
if target, ok := r.Level.MonsterTargets[pos]; ok {
|
||||
_, targetPlatformPos := positionOfTile(target)
|
||||
dt := float32(r.MovingMonsters.Frame(pos)) / 50.
|
||||
delta := targetPlatformPos.Sub(platformPos)
|
||||
curve := geom.PtF32(0, .6*geom.Sin32(dt*geom.Pi)*textureWidth)
|
||||
interpolatedPos := platformPos.Add(delta.Mul(dt)).Sub(curve)
|
||||
texture.Draw(renderer, interpolatedPos.Add(propOffset), r.Animations["monster"].Frame(pos))
|
||||
} else {
|
||||
texture.Draw(renderer, platformPos.Add(propOffset), r.Animations["monster"].Frame(pos))
|
||||
}
|
||||
texture.Draw(renderer, platformPos.Add(propOffset), frame)
|
||||
}
|
||||
for _, pos := range died {
|
||||
delete(r.DyingMonsters.Values, pos)
|
||||
delete(r.DyingMonsterTypes, pos)
|
||||
}
|
||||
|
||||
textColor := ctx.Style().Palette.Text
|
||||
|
BIN
cmd/tins2021/resources/textures/chasing-dying-monster.png
Normal file
BIN
cmd/tins2021/resources/textures/chasing-dying-monster.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 86 KiB |
BIN
cmd/tins2021/resources/textures/random-walking-dying-monster.png
Normal file
BIN
cmd/tins2021/resources/textures/random-walking-dying-monster.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 86 KiB |
Binary file not shown.
After Width: | Height: | Size: 86 KiB |
@ -16,12 +16,29 @@ func (textureGenerator) Heart() image.Image {
|
||||
return tins2021.AnimatePolygon(tins2021.CreateHeart(), tins2021.Red, defaultAnimationFrames, tins2021.MeshRotateAnimation{})
|
||||
}
|
||||
|
||||
func (textureGenerator) monster(color string) image.Image {
|
||||
return tins2021.AnimatePolygon(tins2021.CreateHexagon(), color, defaultAnimationFrames, tins2021.MeshWobbleTransformation{Wobble: 30})
|
||||
func (g textureGenerator) MonsterTypeColor(typ tins2021.MonsterType) string {
|
||||
switch typ {
|
||||
case tins2021.MonsterTypeStraight:
|
||||
return tins2021.Green
|
||||
case tins2021.MonsterTypeRandom:
|
||||
return tins2021.Blue
|
||||
case tins2021.MonsterTypeChaser:
|
||||
return tins2021.Purple
|
||||
default:
|
||||
panic("monster does not have a color")
|
||||
}
|
||||
}
|
||||
|
||||
func (g textureGenerator) ChasingMonster() image.Image { return g.monster(tins2021.Purple) }
|
||||
func (g textureGenerator) Monster(typ tins2021.MonsterType) func() image.Image {
|
||||
color := g.MonsterTypeColor(typ)
|
||||
return func() image.Image {
|
||||
return tins2021.AnimatePolygon(tins2021.CreateHexagon(), color, defaultAnimationFrames, tins2021.MeshWobbleTransformation{Wobble: 30})
|
||||
}
|
||||
}
|
||||
|
||||
func (g textureGenerator) RandomWalkingMonster() image.Image { return g.monster(tins2021.Blue) }
|
||||
|
||||
func (g textureGenerator) StraightWalkingMonster() image.Image { return g.monster(tins2021.Green) }
|
||||
func (g textureGenerator) DyingMonster(typ tins2021.MonsterType) func() image.Image {
|
||||
color := g.MonsterTypeColor(typ)
|
||||
return func() image.Image {
|
||||
return tins2021.Animate(color, defaultAnimationFrames, &tins2021.ExplodingHexagonAnimation{})
|
||||
}
|
||||
}
|
||||
|
16
level.go
16
level.go
@ -92,10 +92,15 @@ func (l *Level) MoveMonster(target, source geom.Point) {
|
||||
l.DestroyMonster(source)
|
||||
}
|
||||
|
||||
func (l *Level) MovePlayer(dir Direction) bool {
|
||||
type MonsterHit struct {
|
||||
Position geom.Point
|
||||
Type MonsterType
|
||||
}
|
||||
|
||||
func (l *Level) MovePlayer(dir Direction) (bool, *MonsterHit) {
|
||||
towards, allowed := l.CanPlayerMove(dir)
|
||||
if !allowed {
|
||||
return false
|
||||
return false, nil
|
||||
}
|
||||
l.Player = towards
|
||||
tile := l.Tiles[towards]
|
||||
@ -109,13 +114,18 @@ func (l *Level) MovePlayer(dir Direction) bool {
|
||||
tile.Star = false
|
||||
l.Score += 25
|
||||
}
|
||||
var hit *MonsterHit
|
||||
if l.Monsters[towards] != nil {
|
||||
hit = &MonsterHit{
|
||||
Position: towards,
|
||||
Type: l.Monsters[towards].Type(),
|
||||
}
|
||||
l.DecrementLive()
|
||||
l.DestroyMonster(towards)
|
||||
l.Score -= 5
|
||||
}
|
||||
l.Score -= 1 // for every move
|
||||
return true
|
||||
return true, hit
|
||||
}
|
||||
|
||||
func (l *Level) Randomize(difficulty int, stars int) {
|
||||
|
15
math.go
Normal file
15
math.go
Normal file
@ -0,0 +1,15 @@
|
||||
package tins2021
|
||||
|
||||
import "opslag.de/schobers/geom"
|
||||
|
||||
func Polar(a, r float64) geom.PointF {
|
||||
return geom.PtF(r*geom.Cos(a), r*geom.Sin(a))
|
||||
}
|
||||
|
||||
func PolarUnity(a float64) geom.PointF {
|
||||
return geom.PtF(geom.Cos(a), geom.Sin(a))
|
||||
}
|
||||
|
||||
func Percentage(i, n int) float64 {
|
||||
return float64(i) / float64(n)
|
||||
}
|
148
meshanimation.go
148
meshanimation.go
@ -28,19 +28,17 @@ var (
|
||||
light = fauxgl.V(.5, 1, .75).Normalize() // light direction
|
||||
)
|
||||
|
||||
func animateMesh(mesh *fauxgl.Mesh, hexColor string, frames int, transform MeshAnimationTransformer) image.Image {
|
||||
func Animate(hexColor string, frames int, animator MeshAnimator) image.Image {
|
||||
const scale = 4
|
||||
const s = 1.1
|
||||
|
||||
mesh.BiUnitCube()
|
||||
|
||||
matrix := fauxgl.Orthographic(-s, s, -s, s, near, far).Mul(fauxgl.LookAt(eye, center, up))
|
||||
animation := image.NewNRGBA(image.Rect(0, 0, TextureSize*frames, TextureSize))
|
||||
|
||||
threads := ints.Max(1, runtime.NumCPU())
|
||||
framesC := make(chan int, threads)
|
||||
|
||||
wait := parallel(threads, func() {
|
||||
wait := parallel(1, func() {
|
||||
context := fauxgl.NewContext(TextureSize*scale, TextureSize*scale)
|
||||
color := fauxgl.HexColor(hexColor)
|
||||
|
||||
@ -53,9 +51,8 @@ func animateMesh(mesh *fauxgl.Mesh, hexColor string, frames int, transform MeshA
|
||||
shader.AmbientColor = fauxgl.MakeColor(mustHexColor(`#7F7F7F`))
|
||||
context.Shader = shader
|
||||
|
||||
copy := mesh.Copy()
|
||||
transform.transform(copy, FrameState{Current: i, TotalFrames: frames})
|
||||
context.DrawMesh(copy)
|
||||
mesh := animator.animate(FrameState{Current: i, TotalFrames: frames})
|
||||
context.DrawMesh(mesh)
|
||||
|
||||
frame := resize.Resize(TextureSize, TextureSize, context.Image(), resize.Bilinear)
|
||||
draw.Copy(animation, image.Pt(i*TextureSize, 0), frame, frame.Bounds(), draw.Src, nil)
|
||||
@ -70,12 +67,12 @@ func animateMesh(mesh *fauxgl.Mesh, hexColor string, frames int, transform MeshA
|
||||
return animation
|
||||
}
|
||||
|
||||
func AnimatePolygon(polygon geom.PolygonF, hexColor string, frames int, transform MeshAnimationTransformer) image.Image {
|
||||
mesh := generateMeshFromPolygon(polygon, .2)
|
||||
return animateMesh(mesh, hexColor, frames, transform)
|
||||
func AnimatePolygon(polygon geom.PolygonF, hexColor string, frames int, transformer MeshTransformer) image.Image {
|
||||
animation := newMeshAnimation(generateMeshFromPolygon(polygon, .2), transformer)
|
||||
return Animate(hexColor, frames, animation)
|
||||
}
|
||||
|
||||
func AnimateSTL(resources ui.PhysicalResources, name, hexColor string, frames int, transform MeshAnimationTransformer) image.Image {
|
||||
func AnimateSTL(resources ui.PhysicalResources, name, hexColor string, frames int, transformer MeshTransformer) image.Image {
|
||||
path, err := resources.FetchResource(name)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
@ -84,7 +81,53 @@ func AnimateSTL(resources ui.PhysicalResources, name, hexColor string, frames in
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return animateMesh(mesh, hexColor, frames, transform)
|
||||
return Animate(hexColor, frames, newMeshAnimation(mesh, transformer))
|
||||
}
|
||||
|
||||
type ExplodingHexagonAnimation struct {
|
||||
Biunit fauxgl.Matrix
|
||||
}
|
||||
|
||||
func rotateMeshAround(mesh *fauxgl.Mesh, around fauxgl.Vector, angle float64) {
|
||||
mesh.Transform(fauxgl.Translate(fauxgl.V(-around.X, -around.Y, -around.Z)))
|
||||
mesh.Transform(fauxgl.Rotate(fauxgl.V(0, 1, 0), angle))
|
||||
mesh.Transform(fauxgl.Translate(around))
|
||||
}
|
||||
|
||||
func (a *ExplodingHexagonAnimation) animate(s FrameState) *fauxgl.Mesh {
|
||||
ani := s.Animation()
|
||||
|
||||
mesh := fauxgl.NewEmptyMesh()
|
||||
const parts = 6
|
||||
|
||||
const oneThird = float64(1) / 3
|
||||
const twoThirds = float64(2) / 3
|
||||
const da = twoThirds * geom.Pi
|
||||
partHeight := geom.Sqrt(3) / 2
|
||||
for part := 0; part < parts; part++ {
|
||||
a := 2 * geom.Pi * float64(part) / float64(parts)
|
||||
|
||||
closeLength := (float64(.25) + .75*(1-ani))
|
||||
|
||||
center := Polar(a, twoThirds*partHeight)
|
||||
aa := a + ani*geom.Pi
|
||||
far := center.Add(Polar(aa, oneThird*partHeight))
|
||||
farWidth := float64(.5) * (1 - ani)
|
||||
right := far.Add(Polar(aa-.5*geom.Pi, farWidth))
|
||||
left := far.Add(Polar(aa+.5*geom.Pi, farWidth))
|
||||
close := center.Add(Polar(aa+geom.Pi, closeLength*twoThirds*partHeight))
|
||||
|
||||
partMesh := generateMeshFromPolygon(geom.PolF(right, left, close), .2)
|
||||
rotateMeshAround(partMesh, fauxgl.V(-center.X, -center.Y, 0), ani*geom.Pi)
|
||||
mesh.Add(partMesh)
|
||||
}
|
||||
|
||||
if s.Current == 0 {
|
||||
a.Biunit = mesh.BiUnitCube()
|
||||
} else {
|
||||
mesh.Transform(a.Biunit)
|
||||
}
|
||||
return mesh
|
||||
}
|
||||
|
||||
type FrameState struct {
|
||||
@ -94,7 +137,7 @@ type FrameState struct {
|
||||
|
||||
func (s FrameState) Animation() float64 { return float64(s.Current) / float64(s.TotalFrames) }
|
||||
|
||||
func generateMeshFromPolygon(polygon geom.PolygonF, thickness float64) *fauxgl.Mesh {
|
||||
func generateTrianglesForPolygon(polygon geom.PolygonF, thickness float64) []*fauxgl.Triangle {
|
||||
vec := func(p geom.PointF, z float64) fauxgl.Vector { return fauxgl.V(p.X, p.Y, z) }
|
||||
tri := fauxgl.NewTriangleForPoints
|
||||
face := func(q, r, s geom.PointF, n float64) *fauxgl.Triangle {
|
||||
@ -115,7 +158,11 @@ func generateMeshFromPolygon(polygon geom.PolygonF, thickness float64) *fauxgl.M
|
||||
q, r, s, t := vec(p, back), vec(next, back), vec(next, front), vec(p, front)
|
||||
triangles = append(triangles, tri(q, r, s), tri(q, s, t))
|
||||
}
|
||||
return triangles
|
||||
}
|
||||
|
||||
func generateMeshFromPolygon(polygon geom.PolygonF, thickness float64) *fauxgl.Mesh {
|
||||
triangles := generateTrianglesForPolygon(polygon, thickness)
|
||||
mesh := fauxgl.NewTriangleMesh(triangles)
|
||||
return mesh
|
||||
}
|
||||
@ -130,6 +177,54 @@ func iterate(n int, threads int) <-chan int {
|
||||
return iterator
|
||||
}
|
||||
|
||||
type MeshAnimation struct {
|
||||
MeshTransformer
|
||||
|
||||
mesh *fauxgl.Mesh
|
||||
}
|
||||
|
||||
func newMeshAnimation(mesh *fauxgl.Mesh, transformer MeshTransformer) *MeshAnimation {
|
||||
mesh.BiUnitCube()
|
||||
return &MeshAnimation{transformer, mesh}
|
||||
}
|
||||
|
||||
func (a *MeshAnimation) animate(s FrameState) *fauxgl.Mesh {
|
||||
mesh := a.mesh.Copy()
|
||||
a.MeshTransformer.transform(mesh, s)
|
||||
return mesh
|
||||
}
|
||||
|
||||
type MeshAnimator interface {
|
||||
animate(FrameState) *fauxgl.Mesh
|
||||
}
|
||||
|
||||
type MeshRotateAnimation struct{}
|
||||
|
||||
func (MeshRotateAnimation) transform(mesh *fauxgl.Mesh, s FrameState) {
|
||||
mesh.Transform(fauxgl.Rotate(up, 2*geom.Pi*s.Animation()))
|
||||
}
|
||||
|
||||
type MeshTransformer interface {
|
||||
transform(*fauxgl.Mesh, FrameState)
|
||||
}
|
||||
|
||||
type MeshWobbleTransformation struct {
|
||||
Wobble float64
|
||||
}
|
||||
|
||||
func (a MeshWobbleTransformation) wobble(s FrameState) float64 {
|
||||
animation := float64(s.Current) / float64(s.TotalFrames)
|
||||
animation += .25
|
||||
if animation >= 1 {
|
||||
animation -= 1
|
||||
}
|
||||
return geom.Abs(animation*4-2) - 1
|
||||
}
|
||||
|
||||
func (a MeshWobbleTransformation) transform(mesh *fauxgl.Mesh, s FrameState) {
|
||||
mesh.Transform(fauxgl.Rotate(up, a.wobble(s)*a.Wobble*geom.Pi/180))
|
||||
}
|
||||
|
||||
func parallel(n int, action func()) *sync.WaitGroup {
|
||||
wait := &sync.WaitGroup{}
|
||||
wait.Add(n)
|
||||
@ -142,33 +237,6 @@ func parallel(n int, action func()) *sync.WaitGroup {
|
||||
return wait
|
||||
}
|
||||
|
||||
type MeshAnimationTransformer interface {
|
||||
transform(*fauxgl.Mesh, FrameState)
|
||||
}
|
||||
|
||||
type MeshRotateAnimation struct{}
|
||||
|
||||
func (MeshRotateAnimation) transform(mesh *fauxgl.Mesh, s FrameState) {
|
||||
mesh.Transform(fauxgl.Rotate(up, 2*geom.Pi*s.Animation()))
|
||||
}
|
||||
|
||||
type MeshWobbleTransformation struct {
|
||||
Wobble float64
|
||||
}
|
||||
|
||||
func (a MeshWobbleTransformation) animate(s FrameState) float64 {
|
||||
animation := float64(s.Current) / float64(s.TotalFrames)
|
||||
animation += .25
|
||||
if animation >= 1 {
|
||||
animation -= 1
|
||||
}
|
||||
return geom.Abs(animation*4-2) - 1
|
||||
}
|
||||
|
||||
func (a MeshWobbleTransformation) transform(mesh *fauxgl.Mesh, s FrameState) {
|
||||
mesh.Transform(fauxgl.Rotate(up, a.animate(s)*a.Wobble*geom.Pi/180))
|
||||
}
|
||||
|
||||
func saveMeshSTL(path, name string, mesh *fauxgl.Mesh) error {
|
||||
stl, err := os.Create(path)
|
||||
if err != nil {
|
||||
|
@ -4,6 +4,8 @@ import (
|
||||
"opslag.de/schobers/geom"
|
||||
)
|
||||
|
||||
var AllMonsterTypes = []MonsterType{MonsterTypeStraight, MonsterTypeRandom, MonsterTypeChaser}
|
||||
|
||||
type ChasingMonster struct{}
|
||||
|
||||
func (m ChasingMonster) Type() MonsterType { return MonsterTypeChaser }
|
||||
|
24
polygons.go
24
polygons.go
@ -13,7 +13,7 @@ func CreateHeart() geom.PolygonF {
|
||||
var polygon geom.PolygonF
|
||||
const segments = 100
|
||||
for segment := 0; segment < 100; segment++ {
|
||||
t := 2 * geom.Pi * float64(segment) / segments
|
||||
t := 2 * geom.Pi * Percentage(segment, segments)
|
||||
st := geom.Sin(t)
|
||||
polygon.Points = append(polygon.Points, geom.PtF(
|
||||
16*st*st*st,
|
||||
@ -23,15 +23,15 @@ func CreateHeart() geom.PolygonF {
|
||||
}
|
||||
|
||||
func CreateHexagon() geom.PolygonF {
|
||||
var polygon geom.PolygonF
|
||||
pt := func(rotation float64) geom.PointF {
|
||||
a := .5*geom.Pi + 2*geom.Pi*rotation
|
||||
return geom.PtF(geom.Cos(a), geom.Sin(a))
|
||||
}
|
||||
const sides = 6
|
||||
for side := 0; side < 6; side++ {
|
||||
return CreateRegularPolygon(6)
|
||||
}
|
||||
|
||||
func CreateRegularPolygon(sides int) geom.PolygonF {
|
||||
var polygon geom.PolygonF
|
||||
for side := 0; side < sides; side++ {
|
||||
polygon.Points = append(polygon.Points,
|
||||
pt(float64(side)/float64(sides)),
|
||||
PolarUnity(float64(side)/float64(sides)),
|
||||
)
|
||||
}
|
||||
return polygon
|
||||
@ -39,14 +39,10 @@ func CreateHexagon() geom.PolygonF {
|
||||
|
||||
func CreateStar(sides int) geom.PolygonF {
|
||||
var polygon geom.PolygonF
|
||||
pt := func(rotation float64) geom.PointF {
|
||||
a := .5*geom.Pi + 2*geom.Pi*rotation
|
||||
return geom.PtF(geom.Cos(a), geom.Sin(a))
|
||||
}
|
||||
for side := 0; side < sides; side++ {
|
||||
polygon.Points = append(polygon.Points,
|
||||
pt(float64(side)/float64(sides)),
|
||||
pt((float64(side)+0.5)/float64(sides)).Mul(.5),
|
||||
PolarUnity(float64(side)/float64(sides)),
|
||||
PolarUnity((float64(side)+0.5)/float64(sides)).Mul(.5),
|
||||
)
|
||||
}
|
||||
return polygon
|
||||
|
Loading…
Reference in New Issue
Block a user