package tins2021 import ( "opslag.de/schobers/geom" ) var AllMonsterTypes = []MonsterType{MonsterTypeStraight, MonsterTypeRandom, MonsterTypeChaser} type ChasingMonster struct{} func (m ChasingMonster) Type() MonsterType { return MonsterTypeChaser } func (m *ChasingMonster) FindTarget(level *Level, src geom.Point) (geom.Point, bool) { path := level.Tiles.ShortestPath(src, level.Player, func(_ geom.Point, t *Tile) bool { return !t.Occupied() }) if len(path) < 2 { return geom.Point{}, false } if level.CanMonsterMoveTo(path[1]) { return path[1], true } return geom.Point{}, false } type Monster interface { Type() MonsterType FindTarget(*Level, geom.Point) (geom.Point, bool) } type Monsters map[geom.Point]Monster type MonsterType int const ( MonsterTypeStraight MonsterType = iota MonsterTypeRandom MonsterTypeChaser ) type RandomWalkingMonster struct{} func (m RandomWalkingMonster) Type() MonsterType { return MonsterTypeRandom } func (m *RandomWalkingMonster) FindTarget(level *Level, src geom.Point) (geom.Point, bool) { for i := 0; i < 5; i++ { dir := RandomDirection() dst, ok := level.CanMonsterMove(src, dir) if ok { return dst, true } } return geom.Point{}, false } type StraightWalkingMonster struct { Direction Direction } func (m StraightWalkingMonster) Type() MonsterType { return MonsterTypeStraight } func (m *StraightWalkingMonster) FindTarget(level *Level, src geom.Point) (geom.Point, bool) { dst, ok := level.CanMonsterMove(src, m.Direction) if ok { return dst, true } reverse := m.Direction.Reverse() dst, ok = level.CanMonsterMove(src, reverse) if ok { m.Direction = reverse return dst, true } return geom.Point{}, false }