Updated to Zig 0.12.0.
Moved allegro as a local package.
This commit is contained in:
parent
959d385342
commit
93d9fe6c12
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,5 +1,4 @@
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.vscode
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zig-cache
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zig-out
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allegro.path
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**/*~
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@ -50,7 +50,7 @@ For building you need:
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- A recent (0.11.0-dev) Zig compiler.
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- Allegro 5.2.8 development libraries.
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You can use `allegro.path` if your Allegro development libraries can't be natively found. In this file you can put the path to a directory that contains the Allegro `lib`, `bin` and `include` folders.
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You can use `allegro-dir` build option if your Allegro development libraries can't be natively found. In this file you can put the path to a directory that contains the Allegro `lib`, `bin` and `include` folders.
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Build:
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`zig build`
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4
allegro/.gitignore
vendored
Normal file
4
allegro/.gitignore
vendored
Normal file
@ -0,0 +1,4 @@
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.vscode
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zig-cache
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zig-out
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**/*~
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@ -8,17 +8,88 @@ const cwd = std.fs.path.dirname(current_file()).?;
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const path_separator = std.fs.path.sep_str;
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/// add this package to exe
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pub fn addTo(comptime allegro_dir: []const u8, exe: *std.build.LibExeObjStep) void {
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exe.addAnonymousModule("allegro", .{ .source_file = .{ .path = cwd ++ path_separator ++ "allegro.zig" } });
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if (allegro_dir.len > 0) {
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exe.addIncludePath(allegro_dir ++ path_separator ++ "include");
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exe.addLibraryPath(allegro_dir ++ path_separator ++ "lib");
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}
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exe.linkLibC();
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exe.linkSystemLibrary("allegro");
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exe.linkSystemLibrary("allegro_font");
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exe.linkSystemLibrary("allegro_image");
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exe.linkSystemLibrary("allegro_memfile");
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exe.linkSystemLibrary("allegro_ttf");
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pub fn addModule(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) void {
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// _ = b.addStaticLibrary(.{
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// .name = "allegro",
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// .root_source_file = .{ .path = cwd ++ path_separator ++ "allegro.zig" },
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// .target = target,
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// .optimize = optimize,
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// });
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_ = b.addModule("allegro", .{
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.root_source_file = .{ .path = cwd ++ path_separator ++ "allegro.zig" },
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.target = target,
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.optimize = optimize,
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});
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}
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pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const static = false;
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// Expose this as a module that others can import
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var module = b.addModule("allegro", .{
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.root_source_file = .{ .path = "src/allegro.zig" },
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.target = target,
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.optimize = optimize,
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});
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const allegro_dir = b.option([]const u8, "allegro-dir", "path to a directory that contains the Allegro `lib`, `bin` and `include` folders") orelse "";
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if (allegro_dir.len != 0) {
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module.addIncludePath(.{ .path = b.pathJoin(&[_][]const u8{ allegro_dir, "include" }) });
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module.addLibraryPath(.{ .path = b.pathJoin(&[_][]const u8{ allegro_dir, "lib" }) });
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}
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module.link_libc = true;
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if (static) {
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module.linkSystemLibrary("allegro-static", .{});
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module.linkSystemLibrary("allegro_font-static", .{});
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module.linkSystemLibrary("allegro_image-static", .{});
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module.linkSystemLibrary("allegro_memfile-static", .{});
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module.linkSystemLibrary("allegro_ttf-static", .{});
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module.linkSystemLibrary("dumb", .{});
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module.linkSystemLibrary("FLAC", .{});
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module.linkSystemLibrary("freetype", .{});
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module.linkSystemLibrary("jpeg", .{});
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module.linkSystemLibrary("ogg", .{});
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module.linkSystemLibrary("opus", .{});
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module.linkSystemLibrary("opusfile", .{});
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module.linkSystemLibrary("physfs", .{});
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module.linkSystemLibrary("png16", .{});
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// module.linkSystemLibrary("theoradec", .{});
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module.linkSystemLibrary("vorbis", .{});
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module.linkSystemLibrary("vorbisfile", .{});
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module.linkSystemLibrary("webp", .{});
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module.linkSystemLibrary("webpdecoder", .{});
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module.linkSystemLibrary("webpdemux", .{});
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module.linkSystemLibrary("zlib", .{});
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module.linkSystemLibrary("opengl32", .{});
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// module.linkSystemLibrary("", .{});
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// module.linkSystemLibrary("", .{});
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// module.linkSystemLibrary("", .{});
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// module.linkSystemLibrary("", .{});
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// module.linkSystemLibrary("", .{});
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if (target.result.os.tag == .windows) {
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module.linkSystemLibrary("gdi32", .{});
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module.linkSystemLibrary("ole32", .{});
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module.linkSystemLibrary("shlwapi", .{});
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module.linkSystemLibrary("winmm", .{});
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// module.linkSystemLibrary("", .{});
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// module.linkSystemLibrary("", .{});
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// module.linkSystemLibrary("", .{});
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// module.linkSystemLibrary("", .{});
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// module.linkSystemLibrary("", .{});
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if (target.result.isGnu()) {
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// module.linkSystemLibrary("stdc++", .{});
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}
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}
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} else {
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module.linkSystemLibrary("allegro.dll", .{});
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module.linkSystemLibrary("allegro_font.dll", .{});
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module.linkSystemLibrary("allegro_image.dll", .{});
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module.linkSystemLibrary("allegro_memfile.dll", .{});
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module.linkSystemLibrary("allegro_ttf.dll", .{});
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}
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}
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9
allegro/build.zig.zon
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9
allegro/build.zig.zon
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@ -0,0 +1,9 @@
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.{
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.name = "allegro",
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.version = "0.1.0",
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.paths = .{
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"build.zig",
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"build.zig.zon",
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"src",
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},
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}
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@ -14,22 +14,22 @@ pub const Bitmap = struct {
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}
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pub fn drawCentered(self: Bitmap, x: f32, y: f32) void {
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self.draw(x - 0.5 * @intToFloat(f32, self.width()), y - 0.5 * @intToFloat(f32, self.height()), DrawFlags{});
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self.draw(x - 0.5 * self.widthF(), y - 0.5 * self.heightF(), DrawFlags{});
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}
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pub fn drawCenteredScaledUniform(self: Bitmap, x: f32, y: f32, s: f32) void {
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const w = s * @intToFloat(f32, self.width());
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const h = s * @intToFloat(f32, self.height());
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const w = s * self.widthF();
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const h = s * self.heightF();
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self.drawScaled(x - 0.5 * w, y - 0.5 * h, w, h);
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}
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pub fn drawScaled(self: Bitmap, x: f32, y: f32, w: f32, h: f32) void {
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drawScaledBitmap(self, 0, 0, @intToFloat(f32, self.width()), @intToFloat(f32, self.height()), x, y, w, h, DrawFlags{});
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drawScaledBitmap(self, 0, 0, self.widthF(), self.heightF(), x, y, w, h, DrawFlags{});
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}
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pub fn drawScaledUniform(self: Bitmap, x: f32, y: f32, s: f32) void {
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const sourceW = @intToFloat(f32, self.width());
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const sourceH = @intToFloat(f32, self.height());
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const sourceW = self.widthF();
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const sourceH = self.heightF();
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const scaledW = s * sourceW;
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const scaledH = s * sourceH;
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drawScaledBitmap(self, 0, 0, sourceW, sourceH, x, y, scaledW, scaledH, DrawFlags{});
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@ -40,22 +40,22 @@ pub const Bitmap = struct {
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}
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pub fn drawTintedCentered(self: Bitmap, tint: Color, x: f32, y: f32) void {
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self.drawTinted(tint, x - 0.5 * @intToFloat(f32, self.width()), y - 0.5 * @intToFloat(f32, self.height()), DrawFlags{});
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self.drawTinted(tint, x - 0.5 * self.widthF(), y - 0.5 * self.heightF(), DrawFlags{});
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}
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pub fn drawTintedCenteredScaled(self: Bitmap, tint: Color, x: f32, y: f32, s: f32) void {
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const w = s * @intToFloat(f32, self.width());
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const h = s * @intToFloat(f32, self.height());
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const w = s * self.widthF();
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const h = s * self.heightF();
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self.drawTintedScaled(tint, x - 0.5 * w, y - 0.5 * h, w, h);
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}
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pub fn drawTintedScaled(self: Bitmap, tint: Color, x: f32, y: f32, w: f32, h: f32) void {
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drawTintedScaledBitmap(self, tint, 0, 0, @intToFloat(f32, self.width()), @intToFloat(f32, self.height()), x, y, w, h, DrawFlags{});
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drawTintedScaledBitmap(self, tint, 0, 0, self.widthF(), self.heightF(), x, y, w, h, DrawFlags{});
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}
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pub fn drawTintedScaledUniform(self: Bitmap, tint: Color, x: f32, y: f32, s: f32) void {
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const sourceW = @intToFloat(f32, self.width());
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const sourceH = @intToFloat(f32, self.height());
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const sourceW = self.widthF();
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const sourceH = self.heightF();
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const scaledW = s * sourceW;
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const scaledH = s * sourceH;
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drawTintedScaledBitmap(self, tint, 0, 0, sourceW, sourceH, x, y, scaledW, scaledH, DrawFlags{});
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@ -66,7 +66,7 @@ pub const Bitmap = struct {
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}
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pub fn heightF(self: Bitmap) f32 {
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return @intToFloat(f32, self.height());
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return @as(f32, @floatFromInt(self.height()));
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}
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pub fn sub(self: Bitmap, x: i32, y: i32, w: i32, h: i32) !Bitmap {
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@ -78,7 +78,7 @@ pub const Bitmap = struct {
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}
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pub fn widthF(self: Bitmap) f32 {
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return @intToFloat(f32, self.width());
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return @as(f32, @floatFromInt(self.width()));
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}
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};
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@ -87,9 +87,9 @@ pub const Color = struct {
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fn hexToU4(hex: u8) u4 {
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return switch (hex) {
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'0'...'9' => @intCast(u4, hex - '0'),
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'a'...'f' => @intCast(u4, hex - 'a') + 10,
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'A'...'F' => @intCast(u4, hex - 'A') + 10,
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'0'...'9' => @as(u4, @intCast(hex - '0')),
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'a'...'f' => @as(u4, @intCast(hex - 'a')) + 10,
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'A'...'F' => @as(u4, @intCast(hex - 'A')) + 10,
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else => unreachable,
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};
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}
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@ -101,13 +101,13 @@ pub const Color = struct {
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if (hex.len < left + 6) unreachable;
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const r = (@intCast(u8, hexToU4(hex[left])) << 4) + @intCast(u8, hexToU4(hex[left + 1]));
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const g = (@intCast(u8, hexToU4(hex[left + 2])) << 4) + @intCast(u8, hexToU4(hex[left + 3]));
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const b = (@intCast(u8, hexToU4(hex[left + 4])) << 4) + @intCast(u8, hexToU4(hex[left + 5]));
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const r = (@as(u8, @intCast(hexToU4(hex[left]))) << 4) + @as(u8, @intCast(hexToU4(hex[left + 1])));
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const g = (@as(u8, @intCast(hexToU4(hex[left + 2]))) << 4) + @as(u8, @intCast(hexToU4(hex[left + 3])));
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const b = (@as(u8, @intCast(hexToU4(hex[left + 4]))) << 4) + @as(u8, @intCast(hexToU4(hex[left + 5])));
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if (hex.len < left + 8) {
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return mapRgb(r, g, b);
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}
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const a = (@intCast(u8, hexToU4(hex[left + 6])) << 4) + @intCast(u8, hexToU4(hex[left + 7]));
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const a = (@as(u8, @intCast(hexToU4(hex[left + 6]))) << 4) + @as(u8, @intCast(hexToU4(hex[left + 7])));
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return mapRgba(r, g, b, a);
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}
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};
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@ -128,7 +128,7 @@ pub const Display = struct {
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}
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pub fn heightF(self: Display) f32 {
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return @intToFloat(f32, self.height());
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return @as(f32, @floatFromInt(self.height()));
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}
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pub fn setTitle(self: Display, title: []const u8) void {
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@ -140,7 +140,7 @@ pub const Display = struct {
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}
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pub fn widthF(self: Display) f32 {
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return @intToFloat(f32, self.width());
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return @as(f32, @floatFromInt(self.width()));
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}
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};
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@ -473,23 +473,23 @@ pub fn destroyTimer(timer: Timer) void {
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}
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pub fn drawBitmap(bitmap: Bitmap, dx: f32, dy: f32, flags: DrawFlags) void {
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c.al_draw_bitmap(bitmap.native, dx, dy, @bitCast(c_int, flags));
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c.al_draw_bitmap(bitmap.native, dx, dy, @as(c_int, @bitCast(flags)));
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}
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pub fn drawScaledBitmap(bitmap: Bitmap, sx: f32, sy: f32, sw: f32, sh: f32, dx: f32, dy: f32, dw: f32, dh: f32, flags: DrawFlags) void {
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c.al_draw_scaled_bitmap(bitmap.native, sx, sy, sw, sh, dx, dy, dw, dh, @bitCast(c_int, flags));
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c.al_draw_scaled_bitmap(bitmap.native, sx, sy, sw, sh, dx, dy, dw, dh, @as(c_int, @bitCast(flags)));
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}
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pub fn drawText(font: Font, color: Color, x: f32, y: f32, flags: DrawTextFlags, text: [*:0]const u8) void {
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c.al_draw_text(font.native, color.native, x, y, @enumToInt(flags), text);
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c.al_draw_text(font.native, color.native, x, y, @intFromEnum(flags), text);
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}
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pub fn drawTintedBitmap(bitmap: Bitmap, tint: Color, dx: f32, dy: f32, flags: DrawFlags) void {
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c.al_draw_tinted_bitmap(bitmap.native, tint.native, dx, dy, @bitCast(c_int, flags));
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c.al_draw_tinted_bitmap(bitmap.native, tint.native, dx, dy, @as(c_int, @bitCast(flags)));
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}
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pub fn drawTintedScaledBitmap(bitmap: Bitmap, tint: Color, sx: f32, sy: f32, sw: f32, sh: f32, dx: f32, dy: f32, dw: f32, dh: f32, flags: DrawFlags) void {
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c.al_draw_tinted_scaled_bitmap(bitmap.native, tint.native, sx, sy, sw, sh, dx, dy, dw, dh, @bitCast(c_int, flags));
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c.al_draw_tinted_scaled_bitmap(bitmap.native, tint.native, sx, sy, sw, sh, dx, dy, dw, dh, @as(c_int, @bitCast(flags)));
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}
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pub fn dropNextEvent(queue: EventQueue) bool {
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@ -541,7 +541,7 @@ pub fn getDisplayEventSource(display: Display) EventSource {
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}
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pub fn getDisplayFlags(display: Display) NewDisplayFlags {
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return @bitCast(NewDisplayFlags, c.al_get_display_flags(display.native));
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return @as(NewDisplayFlags, @bitCast(c.al_get_display_flags(display.native)));
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}
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pub fn getDisplayHeight(display: Display) i32 {
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@ -573,7 +573,7 @@ pub fn getNewBitmapFlags() NewBitmapFlags {
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}
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pub fn getNewDisplayOption(option: NewDisplayOption, importance: *OptionImportance) c_int {
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return c.al_get_new_display_option(@enumToInt(option), @ptrCast(*c_int, importance));
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return c.al_get_new_display_option(@intFromEnum(option), @as(*c_int, @ptrCast(importance)));
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}
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pub fn getNewBitmapFormat() PixelFormat {
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@ -661,7 +661,7 @@ pub fn loadFont(path: [*:0]const u8, size: i32, flags: c_int) !Font {
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}
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pub fn loadTtfFont(path: [*:0]const u8, size: i32, flags: LoadTtfFontFlags) !Font {
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const font = c.al_load_ttf_font(path, size, @bitCast(c_int, flags));
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const font = c.al_load_ttf_font(path, size, @as(c_int, @bitCast(flags)));
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if (font) |native| {
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return Font{ .native = native };
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}
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@ -685,7 +685,7 @@ pub fn mapRgbF(r: f32, g: f32, b: f32) Color {
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}
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pub fn openMemfile(data: []u8, mode: []const u8) !File {
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const file = c.al_open_memfile(&data[0], @intCast(i64, data.len), &mode[0]);
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const file = c.al_open_memfile(&data[0], @as(i64, @intCast(data.len)), &mode[0]);
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if (file) |native| {
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return File{ .native = native };
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}
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@ -709,11 +709,11 @@ pub fn saveBitmapF(file: File, ident: []const u8, bitmap: Bitmap) bool {
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}
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pub fn setDisplayFlag(display: Display, flag: NewDisplayFlags, on: bool) bool {
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return c.al_set_display_flag(display.native, @bitCast(c_int, flag), on);
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return c.al_set_display_flag(display.native, @as(c_int, @bitCast(flag)), on);
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}
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pub fn setNewBitmapFlags(flags: NewBitmapFlags) void {
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c.al_set_new_bitmap_flags(@bitCast(c_int, flags));
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c.al_set_new_bitmap_flags(@as(c_int, @bitCast(flags)));
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}
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pub fn setNewBitmapFormat(format: PixelFormat) void {
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@ -721,11 +721,11 @@ pub fn setNewBitmapFormat(format: PixelFormat) void {
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}
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pub fn setNewDisplayFlags(flags: NewDisplayFlags) void {
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c.al_set_new_display_flags(@bitCast(c_int, flags));
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c.al_set_new_display_flags(@as(c_int, @bitCast(flags)));
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}
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pub fn setNewDisplayOption(option: NewDisplayOption, value: i32, importance: OptionImportance) void {
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c.al_set_new_display_option(@enumToInt(option), value, @enumToInt(importance));
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c.al_set_new_display_option(@intFromEnum(option), value, @intFromEnum(importance));
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}
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pub fn setNewWindowTitle(title: []const u8) void {
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17
build.zig
17
build.zig
@ -1,7 +1,4 @@
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const std = @import("std");
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const allegro = @import("allegro/build.zig");
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||||
const allegroPath = @embedFile("allegro.path");
|
||||
|
||||
// Although this function looks imperative, note that its job is to
|
||||
// declaratively construct a build graph that will be executed by an external
|
||||
@ -27,8 +24,6 @@ pub fn build(b: *std.Build) void {
|
||||
.optimize = optimize,
|
||||
});
|
||||
|
||||
allegro.addTo(allegroPath, exe);
|
||||
|
||||
// This declares intent for the executable to be installed into the
|
||||
// standard location when the user invokes the "install" step (the default
|
||||
// step when running `zig build`).
|
||||
@ -45,6 +40,18 @@ pub fn build(b: *std.Build) void {
|
||||
// files, this ensures they will be present and in the expected location.
|
||||
run_cmd.step.dependOn(b.getInstallStep());
|
||||
|
||||
const allegro_dep = b.dependency("allegro", .{
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
const allegro_mod = allegro_dep.module("allegro");
|
||||
const allegro_dir = b.option([]const u8, "allegro-dir", "path to a directory that contains the Allegro `lib`, `bin` and `include` folders") orelse "";
|
||||
if (allegro_dir.len != 0) {
|
||||
allegro_mod.addIncludePath(.{ .path = b.pathJoin(&[_][]const u8{ allegro_dir, "include" }) });
|
||||
allegro_mod.addLibraryPath(.{ .path = b.pathJoin(&[_][]const u8{ allegro_dir, "lib" }) });
|
||||
}
|
||||
exe.root_module.addImport("allegro", allegro_mod);
|
||||
|
||||
// This allows the user to pass arguments to the application in the build
|
||||
// command itself, like this: `zig build run -- arg1 arg2 etc`
|
||||
if (b.args) |args| {
|
||||
|
15
build.zig.zon
Normal file
15
build.zig.zon
Normal file
@ -0,0 +1,15 @@
|
||||
.{
|
||||
.name = "tins2023",
|
||||
.version = "0.1.0",
|
||||
.paths = .{
|
||||
"build.zig",
|
||||
"build.zig.zon",
|
||||
"README.md",
|
||||
"src",
|
||||
},
|
||||
.dependencies = .{
|
||||
.allegro = .{
|
||||
.path = "allegro",
|
||||
},
|
||||
},
|
||||
}
|
@ -109,13 +109,13 @@ pub const Sprite = struct {
|
||||
|
||||
const horizontal = @divTrunc(bitmapWidth, width);
|
||||
const vertical = @divTrunc(bitmapHeight, height);
|
||||
const n = @intCast(usize, horizontal * vertical);
|
||||
const n = @as(usize, @intCast(horizontal * vertical));
|
||||
const frames = try allocator.alloc(allegro.Bitmap, n);
|
||||
var i: i32 = 0;
|
||||
while (i < n) : (i += 1) {
|
||||
const left = @mod(i, horizontal) * width;
|
||||
const top = @divTrunc(i, horizontal) * height;
|
||||
frames[@intCast(usize, i)] = try bitmap.sub(left, top, width, height);
|
||||
frames[@as(usize, @intCast(i))] = try bitmap.sub(left, top, width, height);
|
||||
}
|
||||
|
||||
return Sprite{
|
||||
|
@ -22,6 +22,6 @@ pub const FPS = struct {
|
||||
pub fn fps(self: FPS) usize {
|
||||
if (self.framesCounted == 0) return 0;
|
||||
|
||||
return @floatToInt(usize, @intToFloat(f32, self.framesCounted) / self.total);
|
||||
return @as(usize, @intFromFloat(@as(f32, @floatFromInt(self.framesCounted)) / self.total));
|
||||
}
|
||||
};
|
||||
|
@ -21,11 +21,11 @@ pub const OpaquePtr = struct {
|
||||
const ptr = try allocator.create(Type);
|
||||
const opaq = OpaquePtr{
|
||||
.allocator = allocator,
|
||||
.object = @ptrToInt(ptr),
|
||||
.object = @intFromPtr(ptr),
|
||||
.virtualTable = .{
|
||||
.destroy = struct {
|
||||
fn destroy(self: OpaquePtr) void {
|
||||
const object = @intToPtr(*Type, self.object);
|
||||
const object = @as(*Type, @ptrFromInt(self.object));
|
||||
self.allocator.destroy(object);
|
||||
}
|
||||
}.destroy,
|
||||
|
@ -13,7 +13,7 @@ pub const Point = struct {
|
||||
}
|
||||
|
||||
pub fn initUsize(x: usize, y: usize) Point {
|
||||
return Point.init(@intCast(i64, x), @intCast(i64, y));
|
||||
return Point.init(@as(i64, @intCast(x)), @as(i64, @intCast(y)));
|
||||
}
|
||||
|
||||
pub fn add(self: Point, other: Point) Point {
|
||||
@ -31,7 +31,7 @@ pub const Point = struct {
|
||||
}
|
||||
|
||||
pub fn float(self: Point) PointF {
|
||||
return PointF{ .x = @intToFloat(f32, self.x), .y = @intToFloat(f32, self.y) };
|
||||
return PointF{ .x = @as(f32, @floatFromInt(self.x)), .y = @as(f32, @floatFromInt(self.y)) };
|
||||
}
|
||||
|
||||
pub fn multiply(self: Point, factor: i64) Point {
|
||||
|
@ -37,7 +37,7 @@ pub const PointF = struct {
|
||||
}
|
||||
|
||||
pub fn integer(self: PointF) Point {
|
||||
return Point{ .x = @floatToInt(i64, self.x), .y = @floatToInt(i64, self.y) };
|
||||
return Point{ .x = @as(i64, @intFromFloat(self.x)), .y = @as(i64, @intFromFloat(self.y)) };
|
||||
}
|
||||
|
||||
pub fn multiply(self: PointF, factor: f32) PointF {
|
||||
|
@ -38,34 +38,34 @@ pub fn Scene(comptime Context: type, comptime Event: type) type {
|
||||
}
|
||||
|
||||
pub fn makeOpaque(comptime SceneType: type, object: *SceneType) Self {
|
||||
return Self{ .object = @ptrToInt(object), .virtualTable = .{
|
||||
return Self{ .object = @intFromPtr(object), .virtualTable = .{
|
||||
.enter = struct {
|
||||
fn enter(self: Self, ctx: *Context) void {
|
||||
const scene = @intToPtr(*SceneType, self.object);
|
||||
const scene = @as(*SceneType, @ptrFromInt(self.object));
|
||||
scene.enter(ctx);
|
||||
}
|
||||
}.enter,
|
||||
.exit = struct {
|
||||
fn exit(self: Self, ctx: *Context) void {
|
||||
const scene = @intToPtr(*SceneType, self.object);
|
||||
const scene = @as(*SceneType, @ptrFromInt(self.object));
|
||||
scene.exit(ctx);
|
||||
}
|
||||
}.exit,
|
||||
.handle = struct {
|
||||
fn handle(self: Self, ctx: *Context, event: Event) !void {
|
||||
const scene = @intToPtr(*SceneType, self.object);
|
||||
const scene = @as(*SceneType, @ptrFromInt(self.object));
|
||||
try scene.handle(ctx, event);
|
||||
}
|
||||
}.handle,
|
||||
.tick = struct {
|
||||
fn tick(self: Self, ctx: *Context, t: f32, dt: f32) void {
|
||||
const scene = @intToPtr(*SceneType, self.object);
|
||||
const scene = @as(*SceneType, @ptrFromInt(self.object));
|
||||
scene.tick(ctx, t, dt);
|
||||
}
|
||||
}.tick,
|
||||
.render = struct {
|
||||
fn render(self: Self, ctx: *Context) void {
|
||||
const scene = @intToPtr(*SceneType, self.object);
|
||||
const scene = @as(*SceneType, @ptrFromInt(self.object));
|
||||
scene.render(ctx);
|
||||
}
|
||||
}.render,
|
||||
@ -74,7 +74,7 @@ pub fn Scene(comptime Context: type, comptime Event: type) type {
|
||||
|
||||
pub fn init(comptime SceneType: type, allocator: std.mem.Allocator, build: ?*const fn (*SceneType) void) !Self {
|
||||
const object = try OpaquePtr.create(SceneType, allocator);
|
||||
var scene = Self.makeOpaque(SceneType, object.ptr);
|
||||
const scene = Self.makeOpaque(SceneType, object.ptr);
|
||||
if (build) |b| {
|
||||
b(object.ptr);
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ pub const Viewport = struct {
|
||||
.actualHeight = height,
|
||||
.scaledWidth = width,
|
||||
.scaledHeight = height,
|
||||
.bounds = RectangleF.initRelative(0, 0, @intToFloat(f32, width), @intToFloat(f32, height)),
|
||||
.bounds = RectangleF.initRelative(0, 0, @as(f32, @floatFromInt(width)), @as(f32, @floatFromInt(height))),
|
||||
.scale = 1.0,
|
||||
};
|
||||
}
|
||||
@ -32,7 +32,7 @@ pub const Viewport = struct {
|
||||
}
|
||||
|
||||
pub fn scaledInteger(self: Viewport, i: i32) i32 {
|
||||
return @floatToInt(i32, std.math.round(@intToFloat(f32, i) * self.scale));
|
||||
return @as(i32, @intFromFloat(std.math.round(@as(f32, @floatFromInt(i)) * self.scale)));
|
||||
}
|
||||
|
||||
pub fn viewToScreen(self: Viewport, x: f32, y: f32) PointF {
|
||||
@ -49,20 +49,25 @@ pub const Viewport = struct {
|
||||
self.actualWidth = width;
|
||||
self.actualHeight = height;
|
||||
|
||||
const horizontalRatio = @intToFloat(f32, width) / @intToFloat(f32, self.unscaledWidth);
|
||||
const verticalRatio = @intToFloat(f32, height) / @intToFloat(f32, self.unscaledHeight);
|
||||
const widthF = @as(f32, @floatFromInt(width));
|
||||
const heightF = @as(f32, @floatFromInt(height));
|
||||
const unscaledWidthF = @as(f32, @floatFromInt(self.unscaledWidth));
|
||||
const unscaledHeightF = @as(f32, @floatFromInt(self.unscaledHeight));
|
||||
|
||||
const horizontalRatio = widthF / unscaledWidthF;
|
||||
const verticalRatio = heightF / unscaledHeightF;
|
||||
|
||||
if (horizontalRatio < verticalRatio) {
|
||||
self.scaledWidth = width;
|
||||
self.scaledHeight = @floatToInt(i32, horizontalRatio * @intToFloat(f32, self.unscaledHeight));
|
||||
self.scaledHeight = @as(i32, @intFromFloat(horizontalRatio * unscaledHeightF));
|
||||
const top = @divFloor(height - self.scaledHeight, 2);
|
||||
self.bounds = RectangleF.initRelative(0, @intToFloat(f32, top), @intToFloat(f32, width), @intToFloat(f32, self.scaledHeight));
|
||||
self.bounds = RectangleF.initRelative(0, @as(f32, @floatFromInt(top)), widthF, @as(f32, @floatFromInt(self.scaledHeight)));
|
||||
self.scale = horizontalRatio;
|
||||
} else {
|
||||
self.scaledWidth = @floatToInt(i32, verticalRatio * @intToFloat(f32, self.unscaledWidth));
|
||||
self.scaledWidth = @as(i32, @intFromFloat(verticalRatio * unscaledWidthF));
|
||||
self.scaledHeight = height;
|
||||
const left = @divFloor(width - self.scaledWidth, 2);
|
||||
self.bounds = RectangleF.initRelative(@intToFloat(f32, left), 0, @intToFloat(f32, self.scaledWidth), @intToFloat(f32, height));
|
||||
self.bounds = RectangleF.initRelative(@as(f32, @floatFromInt(left)), 0, @as(f32, @floatFromInt(self.scaledWidth)), heightF);
|
||||
self.scale = verticalRatio;
|
||||
}
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ pub const Animation = struct {
|
||||
pub fn tick(self: *Animation, t: f32) void {
|
||||
const delta = t - self.lastUpdate;
|
||||
|
||||
const skip = @floatToInt(usize, @divFloor(delta, self.interval));
|
||||
const skip = @as(usize, @intFromFloat(@divFloor(delta, self.interval)));
|
||||
self.lastUpdate = t - @rem(delta, self.interval);
|
||||
|
||||
self.current = self.currentOffset(skip);
|
||||
|
@ -111,17 +111,17 @@ pub const Game = struct {
|
||||
self.playerVelocity.y = 0.1;
|
||||
}
|
||||
if (self.playerVelocity.x != 0) {
|
||||
const playerTileTop = @floatToInt(i64, std.math.floor(self.playerPosition.y));
|
||||
const playerTileBottom = @floatToInt(i64, std.math.floor(self.playerPosition.y + 0.99));
|
||||
const playerTileTop = @as(i64, @intFromFloat(std.math.floor(self.playerPosition.y)));
|
||||
const playerTileBottom = @as(i64, @intFromFloat(std.math.floor(self.playerPosition.y + 0.99)));
|
||||
if (self.playerVelocity.x < 0) {
|
||||
const playerTileLeft = @floatToInt(i64, std.math.ceil(self.playerPosition.x)) - 1;
|
||||
const playerTileLeft = @as(i64, @intFromFloat(std.math.ceil(self.playerPosition.x))) - 1;
|
||||
if (self.level.tiles.get(playerTileLeft, playerTileTop) != null or self.level.tiles.get(playerTileLeft, playerTileBottom) != null) {
|
||||
self.playerPosition.x = std.math.ceil(self.playerPosition.x);
|
||||
self.playerVelocity.x = 0;
|
||||
}
|
||||
}
|
||||
if (self.playerVelocity.x > 0) {
|
||||
const playerTileRight = @floatToInt(i64, std.math.floor(self.playerPosition.x)) + 1;
|
||||
const playerTileRight = @as(i64, @intFromFloat(std.math.floor(self.playerPosition.x))) + 1;
|
||||
if (self.level.tiles.get(playerTileRight, playerTileTop) != null or self.level.tiles.get(playerTileRight, playerTileBottom) != null) {
|
||||
self.playerPosition.x = std.math.floor(self.playerPosition.x);
|
||||
self.playerVelocity.x = 0;
|
||||
@ -158,17 +158,17 @@ pub const Game = struct {
|
||||
}
|
||||
|
||||
pub fn playerIsOnTile(self: Game) bool {
|
||||
const playerTileHeight = @floatToInt(i64, std.math.floor(self.playerPosition.y)) + 1;
|
||||
const playerTileLeft = @floatToInt(i64, std.math.floor(self.playerPosition.x + 0.5));
|
||||
const playerTileRight = @floatToInt(i64, std.math.ceil(self.playerPosition.x - 0.5));
|
||||
const playerTileHeight = @as(i64, @intFromFloat(std.math.floor(self.playerPosition.y))) + 1;
|
||||
const playerTileLeft = @as(i64, @intFromFloat(std.math.floor(self.playerPosition.x + 0.5)));
|
||||
const playerTileRight = @as(i64, @intFromFloat(std.math.ceil(self.playerPosition.x - 0.5)));
|
||||
|
||||
return self.level.tiles.get(playerTileLeft, playerTileHeight) != null or self.level.tiles.get(playerTileRight, playerTileHeight) != null;
|
||||
}
|
||||
|
||||
pub fn playerIsUnderTile(self: Game) bool {
|
||||
const playerTileHeight = @floatToInt(i64, std.math.ceil(self.playerPosition.y)) - 1;
|
||||
const playerTileLeft = @floatToInt(i64, std.math.floor(self.playerPosition.x + 0.5));
|
||||
const playerTileRight = @floatToInt(i64, std.math.ceil(self.playerPosition.x - 0.5));
|
||||
const playerTileHeight = @as(i64, @intFromFloat(std.math.ceil(self.playerPosition.y))) - 1;
|
||||
const playerTileLeft = @as(i64, @intFromFloat(std.math.floor(self.playerPosition.x + 0.5)));
|
||||
const playerTileRight = @as(i64, @intFromFloat(std.math.ceil(self.playerPosition.x - 0.5)));
|
||||
|
||||
return self.level.tiles.get(playerTileLeft, playerTileHeight) != null or self.level.tiles.get(playerTileRight, playerTileHeight) != null;
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ pub const Level = struct {
|
||||
defer y += 1;
|
||||
|
||||
for (line, 0..) |tile, column| {
|
||||
var x = @intCast(i64, column);
|
||||
const x = @as(i64, @intCast(column));
|
||||
switch (tile) {
|
||||
'P' => character = engine.pt(x, y),
|
||||
'S' => try collectables.set(x, y, .Star),
|
||||
|
@ -56,11 +56,11 @@ pub const GameScene = struct {
|
||||
}
|
||||
|
||||
if (ctx.keys.isKeyPressed(allegro.c.ALLEGRO_KEY_LEFT)) {
|
||||
self.game.playerVelocity.x = std.math.max(-maxHorizontalWalkVelocity, self.game.playerVelocity.x - horizontalWalkAcceleration);
|
||||
self.game.playerVelocity.x = @max(-maxHorizontalWalkVelocity, self.game.playerVelocity.x - horizontalWalkAcceleration);
|
||||
} else if (ctx.keys.isKeyPressed(allegro.c.ALLEGRO_KEY_RIGHT)) {
|
||||
self.game.playerVelocity.x = std.math.min(maxHorizontalWalkVelocity, self.game.playerVelocity.x + horizontalWalkAcceleration);
|
||||
self.game.playerVelocity.x = @min(maxHorizontalWalkVelocity, self.game.playerVelocity.x + horizontalWalkAcceleration);
|
||||
} else {
|
||||
if (std.math.fabs(self.game.playerVelocity.x) > 0.2) {
|
||||
if (@abs(self.game.playerVelocity.x) > 0.2) {
|
||||
self.game.playerVelocity.x = self.game.playerVelocity.x - std.math.sign(self.game.playerVelocity.x) * horizontalWalkAcceleration * dt;
|
||||
} else {
|
||||
self.game.playerVelocity.x = 0;
|
||||
@ -70,10 +70,10 @@ pub const GameScene = struct {
|
||||
if (self.game.playerVelocity.y == 0 and ctx.keys.isKeyPressed(allegro.c.ALLEGRO_KEY_SPACE)) {
|
||||
self.game.playerVelocity.y = jumpVelocity;
|
||||
} else if (!self.game.playerIsOnTile()) {
|
||||
self.game.playerVelocity.y = std.math.min(maxFallVelocity, self.game.playerVelocity.y + gravity * dt);
|
||||
self.game.playerVelocity.y = @min(maxFallVelocity, self.game.playerVelocity.y + gravity * dt);
|
||||
}
|
||||
|
||||
// self.game.playerVelocity.y = std.math.min(maxFallVelocity, self.game.playerVelocity.y + self.game.playerAcceleration.y * dt);
|
||||
// self.game.playerVelocity.y = @min(maxFallVelocity, self.game.playerVelocity.y + self.game.playerAcceleration.y * dt);
|
||||
if (self.game.playerVelocity.y != 0) {
|
||||
self.game.playerFallingAnimation.tick(t);
|
||||
self.game.playerIdleAnimation.reset();
|
||||
@ -166,7 +166,7 @@ pub const GameScene = struct {
|
||||
switch (collectable) {
|
||||
.Star => {
|
||||
const distanceToPlayer = engine.pt(x, y).float().distance(self.game.playerPosition);
|
||||
self.game.drawSpriteFrame("item_star_32", self.game.starAnimation.currentOffset(@floatToInt(usize, @mod(distanceToPlayer * 0.54, 1) * 16)), x, y);
|
||||
self.game.drawSpriteFrame("item_star_32", self.game.starAnimation.currentOffset(@as(usize, @intFromFloat(@mod(distanceToPlayer * 0.54, 1) * 16))), x, y);
|
||||
},
|
||||
.Exit => {
|
||||
const position = self.game.tileP(engine.pt(x, y).float().subtract(engine.ptF(0.5, 1)));
|
||||
@ -196,7 +196,7 @@ pub const GameScene = struct {
|
||||
const textColor = allegro.mapRgb(0x48, 0x91, 0x00);
|
||||
|
||||
if (self.game.state != .InProgress) {
|
||||
ctx.renderer.textures.get("opaque").?.drawTintedScaled(allegro.mapRgba(0, 0, 0, 191), 0, 0, @intToFloat(f32, ctx.renderer.display.width()), @intToFloat(f32, ctx.renderer.display.height()));
|
||||
ctx.renderer.textures.get("opaque").?.drawTintedScaled(allegro.mapRgba(0, 0, 0, 191), 0, 0, ctx.renderer.display.widthF(), ctx.renderer.display.heightF());
|
||||
|
||||
if (self.game.state == .Over) {
|
||||
ctx.renderer.drawTextV("default", textColor, 0.5, 0.2, .Center, "Game over");
|
||||
|
@ -66,7 +66,7 @@ pub fn main() !void {
|
||||
try context.switchToScene(TitleScene, null);
|
||||
|
||||
var t = allegro.getTime();
|
||||
var fpsBuffer = [_]u8{0} ** 32;
|
||||
const fpsBuffer = [_]u8{0} ** 32;
|
||||
_ = fpsBuffer;
|
||||
while (!context.shouldQuit) {
|
||||
const scene = if (context.scene) |scene| scene else {
|
||||
@ -74,10 +74,10 @@ pub fn main() !void {
|
||||
};
|
||||
|
||||
const newT = allegro.getTime();
|
||||
const deltaT = @floatCast(f32, newT - t);
|
||||
const deltaT = @as(f32, @floatCast(newT - t));
|
||||
t = newT;
|
||||
context.fps.update(deltaT);
|
||||
scene.tick(&context, @floatCast(f32, t), deltaT);
|
||||
scene.tick(&context, @as(f32, @floatCast(t)), deltaT);
|
||||
|
||||
while (!context.events.isEmpty()) {
|
||||
var event: allegro.Event = undefined;
|
||||
|
@ -131,7 +131,7 @@ pub const Renderer = struct {
|
||||
}
|
||||
|
||||
pub fn toggleFullScreen(self: *Renderer) void {
|
||||
var displayFlags = allegro.getDisplayFlags(self.display);
|
||||
const displayFlags = allegro.getDisplayFlags(self.display);
|
||||
_ = allegro.setDisplayFlag(self.display, allegro.NewDisplayFlags{ .FULLSCREEN_WINDOW = true }, !displayFlags.FULLSCREEN_WINDOW);
|
||||
self.resized();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user