Updated to Zig 0.12.0.

Moved allegro as a local package.
This commit is contained in:
Sander Schobers 2024-05-01 09:15:30 +02:00
parent 959d385342
commit 93d9fe6c12
22 changed files with 212 additions and 102 deletions

1
.gitignore vendored
View File

@ -1,5 +1,4 @@
.vscode
zig-cache
zig-out
allegro.path
**/*~

View File

@ -50,7 +50,7 @@ For building you need:
- A recent (0.11.0-dev) Zig compiler.
- Allegro 5.2.8 development libraries.
You can use `allegro.path` if your Allegro development libraries can't be natively found. In this file you can put the path to a directory that contains the Allegro `lib`, `bin` and `include` folders.
You can use `allegro-dir` build option if your Allegro development libraries can't be natively found. In this file you can put the path to a directory that contains the Allegro `lib`, `bin` and `include` folders.
Build:
`zig build`

4
allegro/.gitignore vendored Normal file
View File

@ -0,0 +1,4 @@
.vscode
zig-cache
zig-out
**/*~

View File

@ -8,17 +8,88 @@ const cwd = std.fs.path.dirname(current_file()).?;
const path_separator = std.fs.path.sep_str;
/// add this package to exe
pub fn addTo(comptime allegro_dir: []const u8, exe: *std.build.LibExeObjStep) void {
exe.addAnonymousModule("allegro", .{ .source_file = .{ .path = cwd ++ path_separator ++ "allegro.zig" } });
if (allegro_dir.len > 0) {
exe.addIncludePath(allegro_dir ++ path_separator ++ "include");
exe.addLibraryPath(allegro_dir ++ path_separator ++ "lib");
}
exe.linkLibC();
exe.linkSystemLibrary("allegro");
exe.linkSystemLibrary("allegro_font");
exe.linkSystemLibrary("allegro_image");
exe.linkSystemLibrary("allegro_memfile");
exe.linkSystemLibrary("allegro_ttf");
pub fn addModule(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) void {
// _ = b.addStaticLibrary(.{
// .name = "allegro",
// .root_source_file = .{ .path = cwd ++ path_separator ++ "allegro.zig" },
// .target = target,
// .optimize = optimize,
// });
_ = b.addModule("allegro", .{
.root_source_file = .{ .path = cwd ++ path_separator ++ "allegro.zig" },
.target = target,
.optimize = optimize,
});
}
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const static = false;
// Expose this as a module that others can import
var module = b.addModule("allegro", .{
.root_source_file = .{ .path = "src/allegro.zig" },
.target = target,
.optimize = optimize,
});
const allegro_dir = b.option([]const u8, "allegro-dir", "path to a directory that contains the Allegro `lib`, `bin` and `include` folders") orelse "";
if (allegro_dir.len != 0) {
module.addIncludePath(.{ .path = b.pathJoin(&[_][]const u8{ allegro_dir, "include" }) });
module.addLibraryPath(.{ .path = b.pathJoin(&[_][]const u8{ allegro_dir, "lib" }) });
}
module.link_libc = true;
if (static) {
module.linkSystemLibrary("allegro-static", .{});
module.linkSystemLibrary("allegro_font-static", .{});
module.linkSystemLibrary("allegro_image-static", .{});
module.linkSystemLibrary("allegro_memfile-static", .{});
module.linkSystemLibrary("allegro_ttf-static", .{});
module.linkSystemLibrary("dumb", .{});
module.linkSystemLibrary("FLAC", .{});
module.linkSystemLibrary("freetype", .{});
module.linkSystemLibrary("jpeg", .{});
module.linkSystemLibrary("ogg", .{});
module.linkSystemLibrary("opus", .{});
module.linkSystemLibrary("opusfile", .{});
module.linkSystemLibrary("physfs", .{});
module.linkSystemLibrary("png16", .{});
// module.linkSystemLibrary("theoradec", .{});
module.linkSystemLibrary("vorbis", .{});
module.linkSystemLibrary("vorbisfile", .{});
module.linkSystemLibrary("webp", .{});
module.linkSystemLibrary("webpdecoder", .{});
module.linkSystemLibrary("webpdemux", .{});
module.linkSystemLibrary("zlib", .{});
module.linkSystemLibrary("opengl32", .{});
// module.linkSystemLibrary("", .{});
// module.linkSystemLibrary("", .{});
// module.linkSystemLibrary("", .{});
// module.linkSystemLibrary("", .{});
// module.linkSystemLibrary("", .{});
if (target.result.os.tag == .windows) {
module.linkSystemLibrary("gdi32", .{});
module.linkSystemLibrary("ole32", .{});
module.linkSystemLibrary("shlwapi", .{});
module.linkSystemLibrary("winmm", .{});
// module.linkSystemLibrary("", .{});
// module.linkSystemLibrary("", .{});
// module.linkSystemLibrary("", .{});
// module.linkSystemLibrary("", .{});
// module.linkSystemLibrary("", .{});
if (target.result.isGnu()) {
// module.linkSystemLibrary("stdc++", .{});
}
}
} else {
module.linkSystemLibrary("allegro.dll", .{});
module.linkSystemLibrary("allegro_font.dll", .{});
module.linkSystemLibrary("allegro_image.dll", .{});
module.linkSystemLibrary("allegro_memfile.dll", .{});
module.linkSystemLibrary("allegro_ttf.dll", .{});
}
}

9
allegro/build.zig.zon Normal file
View File

@ -0,0 +1,9 @@
.{
.name = "allegro",
.version = "0.1.0",
.paths = .{
"build.zig",
"build.zig.zon",
"src",
},
}

View File

@ -14,22 +14,22 @@ pub const Bitmap = struct {
}
pub fn drawCentered(self: Bitmap, x: f32, y: f32) void {
self.draw(x - 0.5 * @intToFloat(f32, self.width()), y - 0.5 * @intToFloat(f32, self.height()), DrawFlags{});
self.draw(x - 0.5 * self.widthF(), y - 0.5 * self.heightF(), DrawFlags{});
}
pub fn drawCenteredScaledUniform(self: Bitmap, x: f32, y: f32, s: f32) void {
const w = s * @intToFloat(f32, self.width());
const h = s * @intToFloat(f32, self.height());
const w = s * self.widthF();
const h = s * self.heightF();
self.drawScaled(x - 0.5 * w, y - 0.5 * h, w, h);
}
pub fn drawScaled(self: Bitmap, x: f32, y: f32, w: f32, h: f32) void {
drawScaledBitmap(self, 0, 0, @intToFloat(f32, self.width()), @intToFloat(f32, self.height()), x, y, w, h, DrawFlags{});
drawScaledBitmap(self, 0, 0, self.widthF(), self.heightF(), x, y, w, h, DrawFlags{});
}
pub fn drawScaledUniform(self: Bitmap, x: f32, y: f32, s: f32) void {
const sourceW = @intToFloat(f32, self.width());
const sourceH = @intToFloat(f32, self.height());
const sourceW = self.widthF();
const sourceH = self.heightF();
const scaledW = s * sourceW;
const scaledH = s * sourceH;
drawScaledBitmap(self, 0, 0, sourceW, sourceH, x, y, scaledW, scaledH, DrawFlags{});
@ -40,22 +40,22 @@ pub const Bitmap = struct {
}
pub fn drawTintedCentered(self: Bitmap, tint: Color, x: f32, y: f32) void {
self.drawTinted(tint, x - 0.5 * @intToFloat(f32, self.width()), y - 0.5 * @intToFloat(f32, self.height()), DrawFlags{});
self.drawTinted(tint, x - 0.5 * self.widthF(), y - 0.5 * self.heightF(), DrawFlags{});
}
pub fn drawTintedCenteredScaled(self: Bitmap, tint: Color, x: f32, y: f32, s: f32) void {
const w = s * @intToFloat(f32, self.width());
const h = s * @intToFloat(f32, self.height());
const w = s * self.widthF();
const h = s * self.heightF();
self.drawTintedScaled(tint, x - 0.5 * w, y - 0.5 * h, w, h);
}
pub fn drawTintedScaled(self: Bitmap, tint: Color, x: f32, y: f32, w: f32, h: f32) void {
drawTintedScaledBitmap(self, tint, 0, 0, @intToFloat(f32, self.width()), @intToFloat(f32, self.height()), x, y, w, h, DrawFlags{});
drawTintedScaledBitmap(self, tint, 0, 0, self.widthF(), self.heightF(), x, y, w, h, DrawFlags{});
}
pub fn drawTintedScaledUniform(self: Bitmap, tint: Color, x: f32, y: f32, s: f32) void {
const sourceW = @intToFloat(f32, self.width());
const sourceH = @intToFloat(f32, self.height());
const sourceW = self.widthF();
const sourceH = self.heightF();
const scaledW = s * sourceW;
const scaledH = s * sourceH;
drawTintedScaledBitmap(self, tint, 0, 0, sourceW, sourceH, x, y, scaledW, scaledH, DrawFlags{});
@ -66,7 +66,7 @@ pub const Bitmap = struct {
}
pub fn heightF(self: Bitmap) f32 {
return @intToFloat(f32, self.height());
return @as(f32, @floatFromInt(self.height()));
}
pub fn sub(self: Bitmap, x: i32, y: i32, w: i32, h: i32) !Bitmap {
@ -78,7 +78,7 @@ pub const Bitmap = struct {
}
pub fn widthF(self: Bitmap) f32 {
return @intToFloat(f32, self.width());
return @as(f32, @floatFromInt(self.width()));
}
};
@ -87,9 +87,9 @@ pub const Color = struct {
fn hexToU4(hex: u8) u4 {
return switch (hex) {
'0'...'9' => @intCast(u4, hex - '0'),
'a'...'f' => @intCast(u4, hex - 'a') + 10,
'A'...'F' => @intCast(u4, hex - 'A') + 10,
'0'...'9' => @as(u4, @intCast(hex - '0')),
'a'...'f' => @as(u4, @intCast(hex - 'a')) + 10,
'A'...'F' => @as(u4, @intCast(hex - 'A')) + 10,
else => unreachable,
};
}
@ -101,13 +101,13 @@ pub const Color = struct {
if (hex.len < left + 6) unreachable;
const r = (@intCast(u8, hexToU4(hex[left])) << 4) + @intCast(u8, hexToU4(hex[left + 1]));
const g = (@intCast(u8, hexToU4(hex[left + 2])) << 4) + @intCast(u8, hexToU4(hex[left + 3]));
const b = (@intCast(u8, hexToU4(hex[left + 4])) << 4) + @intCast(u8, hexToU4(hex[left + 5]));
const r = (@as(u8, @intCast(hexToU4(hex[left]))) << 4) + @as(u8, @intCast(hexToU4(hex[left + 1])));
const g = (@as(u8, @intCast(hexToU4(hex[left + 2]))) << 4) + @as(u8, @intCast(hexToU4(hex[left + 3])));
const b = (@as(u8, @intCast(hexToU4(hex[left + 4]))) << 4) + @as(u8, @intCast(hexToU4(hex[left + 5])));
if (hex.len < left + 8) {
return mapRgb(r, g, b);
}
const a = (@intCast(u8, hexToU4(hex[left + 6])) << 4) + @intCast(u8, hexToU4(hex[left + 7]));
const a = (@as(u8, @intCast(hexToU4(hex[left + 6]))) << 4) + @as(u8, @intCast(hexToU4(hex[left + 7])));
return mapRgba(r, g, b, a);
}
};
@ -128,7 +128,7 @@ pub const Display = struct {
}
pub fn heightF(self: Display) f32 {
return @intToFloat(f32, self.height());
return @as(f32, @floatFromInt(self.height()));
}
pub fn setTitle(self: Display, title: []const u8) void {
@ -140,7 +140,7 @@ pub const Display = struct {
}
pub fn widthF(self: Display) f32 {
return @intToFloat(f32, self.width());
return @as(f32, @floatFromInt(self.width()));
}
};
@ -473,23 +473,23 @@ pub fn destroyTimer(timer: Timer) void {
}
pub fn drawBitmap(bitmap: Bitmap, dx: f32, dy: f32, flags: DrawFlags) void {
c.al_draw_bitmap(bitmap.native, dx, dy, @bitCast(c_int, flags));
c.al_draw_bitmap(bitmap.native, dx, dy, @as(c_int, @bitCast(flags)));
}
pub fn drawScaledBitmap(bitmap: Bitmap, sx: f32, sy: f32, sw: f32, sh: f32, dx: f32, dy: f32, dw: f32, dh: f32, flags: DrawFlags) void {
c.al_draw_scaled_bitmap(bitmap.native, sx, sy, sw, sh, dx, dy, dw, dh, @bitCast(c_int, flags));
c.al_draw_scaled_bitmap(bitmap.native, sx, sy, sw, sh, dx, dy, dw, dh, @as(c_int, @bitCast(flags)));
}
pub fn drawText(font: Font, color: Color, x: f32, y: f32, flags: DrawTextFlags, text: [*:0]const u8) void {
c.al_draw_text(font.native, color.native, x, y, @enumToInt(flags), text);
c.al_draw_text(font.native, color.native, x, y, @intFromEnum(flags), text);
}
pub fn drawTintedBitmap(bitmap: Bitmap, tint: Color, dx: f32, dy: f32, flags: DrawFlags) void {
c.al_draw_tinted_bitmap(bitmap.native, tint.native, dx, dy, @bitCast(c_int, flags));
c.al_draw_tinted_bitmap(bitmap.native, tint.native, dx, dy, @as(c_int, @bitCast(flags)));
}
pub fn drawTintedScaledBitmap(bitmap: Bitmap, tint: Color, sx: f32, sy: f32, sw: f32, sh: f32, dx: f32, dy: f32, dw: f32, dh: f32, flags: DrawFlags) void {
c.al_draw_tinted_scaled_bitmap(bitmap.native, tint.native, sx, sy, sw, sh, dx, dy, dw, dh, @bitCast(c_int, flags));
c.al_draw_tinted_scaled_bitmap(bitmap.native, tint.native, sx, sy, sw, sh, dx, dy, dw, dh, @as(c_int, @bitCast(flags)));
}
pub fn dropNextEvent(queue: EventQueue) bool {
@ -541,7 +541,7 @@ pub fn getDisplayEventSource(display: Display) EventSource {
}
pub fn getDisplayFlags(display: Display) NewDisplayFlags {
return @bitCast(NewDisplayFlags, c.al_get_display_flags(display.native));
return @as(NewDisplayFlags, @bitCast(c.al_get_display_flags(display.native)));
}
pub fn getDisplayHeight(display: Display) i32 {
@ -573,7 +573,7 @@ pub fn getNewBitmapFlags() NewBitmapFlags {
}
pub fn getNewDisplayOption(option: NewDisplayOption, importance: *OptionImportance) c_int {
return c.al_get_new_display_option(@enumToInt(option), @ptrCast(*c_int, importance));
return c.al_get_new_display_option(@intFromEnum(option), @as(*c_int, @ptrCast(importance)));
}
pub fn getNewBitmapFormat() PixelFormat {
@ -661,7 +661,7 @@ pub fn loadFont(path: [*:0]const u8, size: i32, flags: c_int) !Font {
}
pub fn loadTtfFont(path: [*:0]const u8, size: i32, flags: LoadTtfFontFlags) !Font {
const font = c.al_load_ttf_font(path, size, @bitCast(c_int, flags));
const font = c.al_load_ttf_font(path, size, @as(c_int, @bitCast(flags)));
if (font) |native| {
return Font{ .native = native };
}
@ -685,7 +685,7 @@ pub fn mapRgbF(r: f32, g: f32, b: f32) Color {
}
pub fn openMemfile(data: []u8, mode: []const u8) !File {
const file = c.al_open_memfile(&data[0], @intCast(i64, data.len), &mode[0]);
const file = c.al_open_memfile(&data[0], @as(i64, @intCast(data.len)), &mode[0]);
if (file) |native| {
return File{ .native = native };
}
@ -709,11 +709,11 @@ pub fn saveBitmapF(file: File, ident: []const u8, bitmap: Bitmap) bool {
}
pub fn setDisplayFlag(display: Display, flag: NewDisplayFlags, on: bool) bool {
return c.al_set_display_flag(display.native, @bitCast(c_int, flag), on);
return c.al_set_display_flag(display.native, @as(c_int, @bitCast(flag)), on);
}
pub fn setNewBitmapFlags(flags: NewBitmapFlags) void {
c.al_set_new_bitmap_flags(@bitCast(c_int, flags));
c.al_set_new_bitmap_flags(@as(c_int, @bitCast(flags)));
}
pub fn setNewBitmapFormat(format: PixelFormat) void {
@ -721,11 +721,11 @@ pub fn setNewBitmapFormat(format: PixelFormat) void {
}
pub fn setNewDisplayFlags(flags: NewDisplayFlags) void {
c.al_set_new_display_flags(@bitCast(c_int, flags));
c.al_set_new_display_flags(@as(c_int, @bitCast(flags)));
}
pub fn setNewDisplayOption(option: NewDisplayOption, value: i32, importance: OptionImportance) void {
c.al_set_new_display_option(@enumToInt(option), value, @enumToInt(importance));
c.al_set_new_display_option(@intFromEnum(option), value, @intFromEnum(importance));
}
pub fn setNewWindowTitle(title: []const u8) void {

View File

@ -1,7 +1,4 @@
const std = @import("std");
const allegro = @import("allegro/build.zig");
const allegroPath = @embedFile("allegro.path");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
@ -27,8 +24,6 @@ pub fn build(b: *std.Build) void {
.optimize = optimize,
});
allegro.addTo(allegroPath, exe);
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
@ -45,6 +40,18 @@ pub fn build(b: *std.Build) void {
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
const allegro_dep = b.dependency("allegro", .{
.target = target,
.optimize = optimize,
});
const allegro_mod = allegro_dep.module("allegro");
const allegro_dir = b.option([]const u8, "allegro-dir", "path to a directory that contains the Allegro `lib`, `bin` and `include` folders") orelse "";
if (allegro_dir.len != 0) {
allegro_mod.addIncludePath(.{ .path = b.pathJoin(&[_][]const u8{ allegro_dir, "include" }) });
allegro_mod.addLibraryPath(.{ .path = b.pathJoin(&[_][]const u8{ allegro_dir, "lib" }) });
}
exe.root_module.addImport("allegro", allegro_mod);
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {

15
build.zig.zon Normal file
View File

@ -0,0 +1,15 @@
.{
.name = "tins2023",
.version = "0.1.0",
.paths = .{
"build.zig",
"build.zig.zon",
"README.md",
"src",
},
.dependencies = .{
.allegro = .{
.path = "allegro",
},
},
}

View File

@ -109,13 +109,13 @@ pub const Sprite = struct {
const horizontal = @divTrunc(bitmapWidth, width);
const vertical = @divTrunc(bitmapHeight, height);
const n = @intCast(usize, horizontal * vertical);
const n = @as(usize, @intCast(horizontal * vertical));
const frames = try allocator.alloc(allegro.Bitmap, n);
var i: i32 = 0;
while (i < n) : (i += 1) {
const left = @mod(i, horizontal) * width;
const top = @divTrunc(i, horizontal) * height;
frames[@intCast(usize, i)] = try bitmap.sub(left, top, width, height);
frames[@as(usize, @intCast(i))] = try bitmap.sub(left, top, width, height);
}
return Sprite{

View File

@ -22,6 +22,6 @@ pub const FPS = struct {
pub fn fps(self: FPS) usize {
if (self.framesCounted == 0) return 0;
return @floatToInt(usize, @intToFloat(f32, self.framesCounted) / self.total);
return @as(usize, @intFromFloat(@as(f32, @floatFromInt(self.framesCounted)) / self.total));
}
};

View File

@ -21,11 +21,11 @@ pub const OpaquePtr = struct {
const ptr = try allocator.create(Type);
const opaq = OpaquePtr{
.allocator = allocator,
.object = @ptrToInt(ptr),
.object = @intFromPtr(ptr),
.virtualTable = .{
.destroy = struct {
fn destroy(self: OpaquePtr) void {
const object = @intToPtr(*Type, self.object);
const object = @as(*Type, @ptrFromInt(self.object));
self.allocator.destroy(object);
}
}.destroy,

View File

@ -13,7 +13,7 @@ pub const Point = struct {
}
pub fn initUsize(x: usize, y: usize) Point {
return Point.init(@intCast(i64, x), @intCast(i64, y));
return Point.init(@as(i64, @intCast(x)), @as(i64, @intCast(y)));
}
pub fn add(self: Point, other: Point) Point {
@ -31,7 +31,7 @@ pub const Point = struct {
}
pub fn float(self: Point) PointF {
return PointF{ .x = @intToFloat(f32, self.x), .y = @intToFloat(f32, self.y) };
return PointF{ .x = @as(f32, @floatFromInt(self.x)), .y = @as(f32, @floatFromInt(self.y)) };
}
pub fn multiply(self: Point, factor: i64) Point {

View File

@ -37,7 +37,7 @@ pub const PointF = struct {
}
pub fn integer(self: PointF) Point {
return Point{ .x = @floatToInt(i64, self.x), .y = @floatToInt(i64, self.y) };
return Point{ .x = @as(i64, @intFromFloat(self.x)), .y = @as(i64, @intFromFloat(self.y)) };
}
pub fn multiply(self: PointF, factor: f32) PointF {

View File

@ -38,34 +38,34 @@ pub fn Scene(comptime Context: type, comptime Event: type) type {
}
pub fn makeOpaque(comptime SceneType: type, object: *SceneType) Self {
return Self{ .object = @ptrToInt(object), .virtualTable = .{
return Self{ .object = @intFromPtr(object), .virtualTable = .{
.enter = struct {
fn enter(self: Self, ctx: *Context) void {
const scene = @intToPtr(*SceneType, self.object);
const scene = @as(*SceneType, @ptrFromInt(self.object));
scene.enter(ctx);
}
}.enter,
.exit = struct {
fn exit(self: Self, ctx: *Context) void {
const scene = @intToPtr(*SceneType, self.object);
const scene = @as(*SceneType, @ptrFromInt(self.object));
scene.exit(ctx);
}
}.exit,
.handle = struct {
fn handle(self: Self, ctx: *Context, event: Event) !void {
const scene = @intToPtr(*SceneType, self.object);
const scene = @as(*SceneType, @ptrFromInt(self.object));
try scene.handle(ctx, event);
}
}.handle,
.tick = struct {
fn tick(self: Self, ctx: *Context, t: f32, dt: f32) void {
const scene = @intToPtr(*SceneType, self.object);
const scene = @as(*SceneType, @ptrFromInt(self.object));
scene.tick(ctx, t, dt);
}
}.tick,
.render = struct {
fn render(self: Self, ctx: *Context) void {
const scene = @intToPtr(*SceneType, self.object);
const scene = @as(*SceneType, @ptrFromInt(self.object));
scene.render(ctx);
}
}.render,
@ -74,7 +74,7 @@ pub fn Scene(comptime Context: type, comptime Event: type) type {
pub fn init(comptime SceneType: type, allocator: std.mem.Allocator, build: ?*const fn (*SceneType) void) !Self {
const object = try OpaquePtr.create(SceneType, allocator);
var scene = Self.makeOpaque(SceneType, object.ptr);
const scene = Self.makeOpaque(SceneType, object.ptr);
if (build) |b| {
b(object.ptr);
}

View File

@ -22,7 +22,7 @@ pub const Viewport = struct {
.actualHeight = height,
.scaledWidth = width,
.scaledHeight = height,
.bounds = RectangleF.initRelative(0, 0, @intToFloat(f32, width), @intToFloat(f32, height)),
.bounds = RectangleF.initRelative(0, 0, @as(f32, @floatFromInt(width)), @as(f32, @floatFromInt(height))),
.scale = 1.0,
};
}
@ -32,7 +32,7 @@ pub const Viewport = struct {
}
pub fn scaledInteger(self: Viewport, i: i32) i32 {
return @floatToInt(i32, std.math.round(@intToFloat(f32, i) * self.scale));
return @as(i32, @intFromFloat(std.math.round(@as(f32, @floatFromInt(i)) * self.scale)));
}
pub fn viewToScreen(self: Viewport, x: f32, y: f32) PointF {
@ -49,20 +49,25 @@ pub const Viewport = struct {
self.actualWidth = width;
self.actualHeight = height;
const horizontalRatio = @intToFloat(f32, width) / @intToFloat(f32, self.unscaledWidth);
const verticalRatio = @intToFloat(f32, height) / @intToFloat(f32, self.unscaledHeight);
const widthF = @as(f32, @floatFromInt(width));
const heightF = @as(f32, @floatFromInt(height));
const unscaledWidthF = @as(f32, @floatFromInt(self.unscaledWidth));
const unscaledHeightF = @as(f32, @floatFromInt(self.unscaledHeight));
const horizontalRatio = widthF / unscaledWidthF;
const verticalRatio = heightF / unscaledHeightF;
if (horizontalRatio < verticalRatio) {
self.scaledWidth = width;
self.scaledHeight = @floatToInt(i32, horizontalRatio * @intToFloat(f32, self.unscaledHeight));
self.scaledHeight = @as(i32, @intFromFloat(horizontalRatio * unscaledHeightF));
const top = @divFloor(height - self.scaledHeight, 2);
self.bounds = RectangleF.initRelative(0, @intToFloat(f32, top), @intToFloat(f32, width), @intToFloat(f32, self.scaledHeight));
self.bounds = RectangleF.initRelative(0, @as(f32, @floatFromInt(top)), widthF, @as(f32, @floatFromInt(self.scaledHeight)));
self.scale = horizontalRatio;
} else {
self.scaledWidth = @floatToInt(i32, verticalRatio * @intToFloat(f32, self.unscaledWidth));
self.scaledWidth = @as(i32, @intFromFloat(verticalRatio * unscaledWidthF));
self.scaledHeight = height;
const left = @divFloor(width - self.scaledWidth, 2);
self.bounds = RectangleF.initRelative(@intToFloat(f32, left), 0, @intToFloat(f32, self.scaledWidth), @intToFloat(f32, height));
self.bounds = RectangleF.initRelative(@as(f32, @floatFromInt(left)), 0, @as(f32, @floatFromInt(self.scaledWidth)), heightF);
self.scale = verticalRatio;
}
}

View File

@ -44,7 +44,7 @@ pub const Animation = struct {
pub fn tick(self: *Animation, t: f32) void {
const delta = t - self.lastUpdate;
const skip = @floatToInt(usize, @divFloor(delta, self.interval));
const skip = @as(usize, @intFromFloat(@divFloor(delta, self.interval)));
self.lastUpdate = t - @rem(delta, self.interval);
self.current = self.currentOffset(skip);

View File

@ -111,17 +111,17 @@ pub const Game = struct {
self.playerVelocity.y = 0.1;
}
if (self.playerVelocity.x != 0) {
const playerTileTop = @floatToInt(i64, std.math.floor(self.playerPosition.y));
const playerTileBottom = @floatToInt(i64, std.math.floor(self.playerPosition.y + 0.99));
const playerTileTop = @as(i64, @intFromFloat(std.math.floor(self.playerPosition.y)));
const playerTileBottom = @as(i64, @intFromFloat(std.math.floor(self.playerPosition.y + 0.99)));
if (self.playerVelocity.x < 0) {
const playerTileLeft = @floatToInt(i64, std.math.ceil(self.playerPosition.x)) - 1;
const playerTileLeft = @as(i64, @intFromFloat(std.math.ceil(self.playerPosition.x))) - 1;
if (self.level.tiles.get(playerTileLeft, playerTileTop) != null or self.level.tiles.get(playerTileLeft, playerTileBottom) != null) {
self.playerPosition.x = std.math.ceil(self.playerPosition.x);
self.playerVelocity.x = 0;
}
}
if (self.playerVelocity.x > 0) {
const playerTileRight = @floatToInt(i64, std.math.floor(self.playerPosition.x)) + 1;
const playerTileRight = @as(i64, @intFromFloat(std.math.floor(self.playerPosition.x))) + 1;
if (self.level.tiles.get(playerTileRight, playerTileTop) != null or self.level.tiles.get(playerTileRight, playerTileBottom) != null) {
self.playerPosition.x = std.math.floor(self.playerPosition.x);
self.playerVelocity.x = 0;
@ -158,17 +158,17 @@ pub const Game = struct {
}
pub fn playerIsOnTile(self: Game) bool {
const playerTileHeight = @floatToInt(i64, std.math.floor(self.playerPosition.y)) + 1;
const playerTileLeft = @floatToInt(i64, std.math.floor(self.playerPosition.x + 0.5));
const playerTileRight = @floatToInt(i64, std.math.ceil(self.playerPosition.x - 0.5));
const playerTileHeight = @as(i64, @intFromFloat(std.math.floor(self.playerPosition.y))) + 1;
const playerTileLeft = @as(i64, @intFromFloat(std.math.floor(self.playerPosition.x + 0.5)));
const playerTileRight = @as(i64, @intFromFloat(std.math.ceil(self.playerPosition.x - 0.5)));
return self.level.tiles.get(playerTileLeft, playerTileHeight) != null or self.level.tiles.get(playerTileRight, playerTileHeight) != null;
}
pub fn playerIsUnderTile(self: Game) bool {
const playerTileHeight = @floatToInt(i64, std.math.ceil(self.playerPosition.y)) - 1;
const playerTileLeft = @floatToInt(i64, std.math.floor(self.playerPosition.x + 0.5));
const playerTileRight = @floatToInt(i64, std.math.ceil(self.playerPosition.x - 0.5));
const playerTileHeight = @as(i64, @intFromFloat(std.math.ceil(self.playerPosition.y))) - 1;
const playerTileLeft = @as(i64, @intFromFloat(std.math.floor(self.playerPosition.x + 0.5)));
const playerTileRight = @as(i64, @intFromFloat(std.math.ceil(self.playerPosition.x - 0.5)));
return self.level.tiles.get(playerTileLeft, playerTileHeight) != null or self.level.tiles.get(playerTileRight, playerTileHeight) != null;
}

View File

@ -43,7 +43,7 @@ pub const Level = struct {
defer y += 1;
for (line, 0..) |tile, column| {
var x = @intCast(i64, column);
const x = @as(i64, @intCast(column));
switch (tile) {
'P' => character = engine.pt(x, y),
'S' => try collectables.set(x, y, .Star),

View File

@ -56,11 +56,11 @@ pub const GameScene = struct {
}
if (ctx.keys.isKeyPressed(allegro.c.ALLEGRO_KEY_LEFT)) {
self.game.playerVelocity.x = std.math.max(-maxHorizontalWalkVelocity, self.game.playerVelocity.x - horizontalWalkAcceleration);
self.game.playerVelocity.x = @max(-maxHorizontalWalkVelocity, self.game.playerVelocity.x - horizontalWalkAcceleration);
} else if (ctx.keys.isKeyPressed(allegro.c.ALLEGRO_KEY_RIGHT)) {
self.game.playerVelocity.x = std.math.min(maxHorizontalWalkVelocity, self.game.playerVelocity.x + horizontalWalkAcceleration);
self.game.playerVelocity.x = @min(maxHorizontalWalkVelocity, self.game.playerVelocity.x + horizontalWalkAcceleration);
} else {
if (std.math.fabs(self.game.playerVelocity.x) > 0.2) {
if (@abs(self.game.playerVelocity.x) > 0.2) {
self.game.playerVelocity.x = self.game.playerVelocity.x - std.math.sign(self.game.playerVelocity.x) * horizontalWalkAcceleration * dt;
} else {
self.game.playerVelocity.x = 0;
@ -70,10 +70,10 @@ pub const GameScene = struct {
if (self.game.playerVelocity.y == 0 and ctx.keys.isKeyPressed(allegro.c.ALLEGRO_KEY_SPACE)) {
self.game.playerVelocity.y = jumpVelocity;
} else if (!self.game.playerIsOnTile()) {
self.game.playerVelocity.y = std.math.min(maxFallVelocity, self.game.playerVelocity.y + gravity * dt);
self.game.playerVelocity.y = @min(maxFallVelocity, self.game.playerVelocity.y + gravity * dt);
}
// self.game.playerVelocity.y = std.math.min(maxFallVelocity, self.game.playerVelocity.y + self.game.playerAcceleration.y * dt);
// self.game.playerVelocity.y = @min(maxFallVelocity, self.game.playerVelocity.y + self.game.playerAcceleration.y * dt);
if (self.game.playerVelocity.y != 0) {
self.game.playerFallingAnimation.tick(t);
self.game.playerIdleAnimation.reset();
@ -166,7 +166,7 @@ pub const GameScene = struct {
switch (collectable) {
.Star => {
const distanceToPlayer = engine.pt(x, y).float().distance(self.game.playerPosition);
self.game.drawSpriteFrame("item_star_32", self.game.starAnimation.currentOffset(@floatToInt(usize, @mod(distanceToPlayer * 0.54, 1) * 16)), x, y);
self.game.drawSpriteFrame("item_star_32", self.game.starAnimation.currentOffset(@as(usize, @intFromFloat(@mod(distanceToPlayer * 0.54, 1) * 16))), x, y);
},
.Exit => {
const position = self.game.tileP(engine.pt(x, y).float().subtract(engine.ptF(0.5, 1)));
@ -196,7 +196,7 @@ pub const GameScene = struct {
const textColor = allegro.mapRgb(0x48, 0x91, 0x00);
if (self.game.state != .InProgress) {
ctx.renderer.textures.get("opaque").?.drawTintedScaled(allegro.mapRgba(0, 0, 0, 191), 0, 0, @intToFloat(f32, ctx.renderer.display.width()), @intToFloat(f32, ctx.renderer.display.height()));
ctx.renderer.textures.get("opaque").?.drawTintedScaled(allegro.mapRgba(0, 0, 0, 191), 0, 0, ctx.renderer.display.widthF(), ctx.renderer.display.heightF());
if (self.game.state == .Over) {
ctx.renderer.drawTextV("default", textColor, 0.5, 0.2, .Center, "Game over");

View File

@ -66,7 +66,7 @@ pub fn main() !void {
try context.switchToScene(TitleScene, null);
var t = allegro.getTime();
var fpsBuffer = [_]u8{0} ** 32;
const fpsBuffer = [_]u8{0} ** 32;
_ = fpsBuffer;
while (!context.shouldQuit) {
const scene = if (context.scene) |scene| scene else {
@ -74,10 +74,10 @@ pub fn main() !void {
};
const newT = allegro.getTime();
const deltaT = @floatCast(f32, newT - t);
const deltaT = @as(f32, @floatCast(newT - t));
t = newT;
context.fps.update(deltaT);
scene.tick(&context, @floatCast(f32, t), deltaT);
scene.tick(&context, @as(f32, @floatCast(t)), deltaT);
while (!context.events.isEmpty()) {
var event: allegro.Event = undefined;

View File

@ -131,7 +131,7 @@ pub const Renderer = struct {
}
pub fn toggleFullScreen(self: *Renderer) void {
var displayFlags = allegro.getDisplayFlags(self.display);
const displayFlags = allegro.getDisplayFlags(self.display);
_ = allegro.setDisplayFlag(self.display, allegro.NewDisplayFlags{ .FULLSCREEN_WINDOW = true }, !displayFlags.FULLSCREEN_WINDOW);
self.resized();
}