const PointF = @import("point_f.zig").PointF; pub const Point = struct { x: i64, y: i64, pub fn init(x: i64, y: i64) Point { return Point{ .x = x, .y = y }; } pub fn initUsize(x: usize, y: usize) Point { return Point.init(@intCast(i64, x), @intCast(i64, y)); } pub fn add(self: Point, other: Point) Point { return Point{ .x = self.x + other.x, .y = self.y + other.y }; } pub fn float(self: Point) PointF { return PointF{ .x = @intToFloat(f32, self.x), .y = @intToFloat(f32, self.y) }; } pub fn multiply(self: Point, factor: i64) Point { return Point{ .x = self.x * factor, .y = self.y * factor }; } pub fn subtract(self: Point, other: Point) Point { return Point{ .x = self.x - other.x, .y = self.y - other.y }; } };