allegro | ||
src | ||
.gitignore | ||
allegro.path | ||
build.zig | ||
README.md |
TINS 2023
Running
Attention: make sure the working directory contains the src/assets/...
directory otherwise the application will crash (reporting a "FailedToLoadBitmap" error).
If you unzip the binaries package or build from sources this means that the root of the zip/sources is your working directory and you're executing ./zig-out/bin/tins2023
or .\zig-out\bin\tins2023.exe
.
Rules
genre rule #41:
Fable: all characters are animals.
The player plays as a lion, no further fable elements implemented.
artistical rule #18:
Iridescence.
The collectable stars are iridescent. Over time they slowly change or faster when your viewing angle changes.
artistical rule #32:
All Dialog must be implemented comic-book bubble style.
On (partial) completion or game over of the level you get a question to continue or not presented in a text bubble.
technical rule #65:
Implement a chart (bar chart, pie chart, any kind of chart).
The progress of the level (number of stars collected) is displayed as a tiny pie chart in the top right corner.
bonus rule #24:
Dynamic Duo - If you make your game suitable for two players, you may skip one rule.
Did not make use of the bonus rule.
Binaries:
Binaries of the 1.0 version (as submitted) can be found here:
https://opslag.de/schobers/tins2023/releases/tag/v1_0
Building
For building you need:
- A recent (0.11.0-dev) Zig compiler.
- Allegro 5.2.8 development libraries.
You can use allegro.path
if your Allegro development libraries can't be natively found. In this file you can put the path to a directory that contains the Allegro lib
, bin
and include
folders.
Build:
zig build
And run (after building):
./zig-out/bin/tins2023
Build & run automatically:
zig build run