zntg/ui/spacing.go

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4.3 KiB
Go
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package ui
import (
"opslag.de/schobers/geom"
)
type Spacing struct {
Proxy
Margin SideLengths
Width *Length
Height *Length
}
func BuildSpacing(content Control, fn func(*Spacing)) *Spacing {
s := &Spacing{}
s.Content = content
if fn != nil {
fn(s)
}
return s
}
func sumLengths(lengths ...float32) (float32, int) {
var fixed float32
var infinite int
for _, l := range lengths {
if geom.IsNaN32(l) {
infinite++
} else {
fixed += l
}
}
return fixed, infinite
}
func addMargin(bounds geom.PointF32, size geom.PointF32, margin SideLengths) geom.RectangleF32 {
var left = margin.Left.Value()
var top = margin.Top.Value()
var w, hor = sumLengths(left, size.X, margin.Right.Value())
var h, ver = sumLengths(top, size.Y, margin.Bottom.Value())
var rem = geom.PtF32(geom.Max32(0, bounds.X-w), geom.Max32(0, bounds.Y-h))
if geom.IsNaN32(left) {
left = rem.X / float32(hor)
} else if rem.X == 0 {
left = (left * bounds.X) / w
}
if geom.IsNaN32(size.X) {
size.X = rem.X / float32(hor)
} else if rem.X == 0 {
size.X = (size.X * bounds.X) / w
} else if hor == 0 { // nothing stretches
size.X += rem.X
}
if geom.IsNaN32(top) {
top = rem.Y / float32(ver)
} else if rem.Y == 0 {
top = (top * bounds.Y) / h
}
if geom.IsNaN32(size.Y) {
size.Y = rem.Y / float32(ver)
} else if rem.Y == 0 {
size.Y = (size.Y * bounds.Y) / h
} else if ver == 0 { // nothing stretches
size.Y += rem.Y
}
return geom.RectF32(left, top, left+size.X, top+size.Y)
}
func (s *Spacing) Arrange(ctx Context, bounds geom.RectangleF32, offset geom.PointF32) {
var size = s.Proxy.DesiredSize(ctx)
var w, h = s.Width.Zero(size.X), s.Height.Zero(size.Y)
var content = addMargin(geom.PtF32(bounds.Dx(), bounds.Dy()), geom.PtF32(w, h), s.Margin).Add(bounds.Min)
s.Proxy.Arrange(ctx, content, offset)
}
func (s *Spacing) Center() {
s.Margin.Left = Infinite()
s.Margin.Top = Infinite()
s.Margin.Right = Infinite()
s.Margin.Bottom = Infinite()
}
func (s *Spacing) DesiredSize(ctx Context) geom.PointF32 {
var size = s.Proxy.DesiredSize(ctx)
var w, h = s.Width.Zero(size.X), s.Height.Zero(size.Y)
var margin = func(l *Length) float32 {
var v = l.Value()
if geom.IsNaN32(v) {
return 0
}
return v
}
return geom.PtF32(
margin(s.Margin.Left)+w+margin(s.Margin.Right),
margin(s.Margin.Top)+h+margin(s.Margin.Bottom))
}
func (s *Spacing) SetSize(w, h float32) {
s.Width = Fixed(w)
s.Height = Fixed(h)
}
// FixedSize wraps the Control c to fill exactly the space specified.
func FixedSize(c Control, w, h float32) *Spacing {
return BuildSpacing(c, func(s *Spacing) {
s.Width = Fixed(w)
s.Height = Fixed(h)
})
}
// FixedHeight wraps the Control c to fill exactly the height specified. Width is taken from Control c.
func FixedHeight(c Control, h float32) *Spacing {
return BuildSpacing(c, func(s *Spacing) {
s.Height = Fixed(h)
})
}
// FixedWidth wraps the Control c to fill exactly the width specified. Height is taken from Control c.
func FixedWidth(c Control, w float32) Control {
return BuildSpacing(c, func(s *Spacing) {
s.Width = Fixed(w)
})
}
// Margin wraps the Control c to have equal margins on all sides.
func Margin(c Control, m float32) *Spacing {
return Margins(c, m, m, m, m)
}
// MarginAxes wraps the Control c to have same margins horizontally (left, right) and vertically (top, left).
func MarginAxes(c Control, hor, ver float32) *Spacing {
return Margins(c, hor, ver, hor, ver)
}
// Margins wraps the Control c to have different margins on all sides.
func Margins(c Control, left, top, right, bottom float32) *Spacing {
return BuildSpacing(c, func(s *Spacing) {
s.Margin.Left = Fixed(left)
s.Margin.Top = Fixed(top)
s.Margin.Right = Fixed(right)
s.Margin.Bottom = Fixed(bottom)
})
}
func stretch(c Control, w, h bool) *Spacing {
return BuildSpacing(c, func(s *Spacing) {
if w {
s.Width = Infinite()
}
if h {
s.Height = Infinite()
}
})
}
// Stretch wraps the Control c to stretch in both directions.
func Stretch(c Control) *Spacing { return stretch(c, true, true) }
// StretchHeight wraps the Control c to stretch vertically. Width is taken from Control c.
func StretchHeight(c Control) *Spacing { return stretch(c, false, true) }
// StretchWidth wraps the Control c to stretch horizontally. Height is taken from Control c.
func StretchWidth(c Control) *Spacing { return stretch(c, true, false) }