zntg/ui/ui.go

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package ui
import (
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"time"
"opslag.de/schobers/geom"
)
// Run runs the application loop.
func Run(r Renderer, s *Style, view Control) error {
return RunWait(r, s, view, false)
}
// RunWait runs the application loop and conditionally waits on events before rendering.
func RunWait(r Renderer, s *Style, view Control, wait bool) error {
ctx := newContext(r, s, view)
defer ctx.Destroy()
root, ok := view.(RootControl)
if ok {
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err := root.Init(ctx)
if err != nil {
return err
}
}
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anim := time.NewTicker(30 * time.Millisecond)
go func() {
for {
select {
case <-anim.C:
case <-ctx.quit:
return
}
if ctx.animate {
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r.Refresh()
}
ctx.animate = false
}
}()
defer anim.Stop()
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overlays := ctx.Overlays()
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ctx.Renderer().Refresh()
for !ctx.HasQuit() {
var size = r.Size()
var bounds = geom.RectF32(0, 0, size.X, size.Y)
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overlays.Arrange(ctx, bounds, geom.ZeroPtF32, nil)
overlays.Render(ctx)
if ctx.HasQuit() {
return nil
}
r.PushEvents(ctx, wait)
}
return nil
}