zntg/ui/context.go

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package ui
type Context interface {
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Animate()
HasQuit() bool
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Textures() *Textures
Quit()
Renderer() Renderer
Style() *Style
}
var _ Context = &context{}
var _ EventTarget = &context{}
type context struct {
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animate bool
quit chan struct{}
r Renderer
view Control
textures *Textures
style *Style
}
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func (c *context) Animate() { c.animate = true }
func (c *context) HasQuit() bool {
select {
case <-c.quit:
return true
default:
return false
}
}
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func (c *context) Textures() *Textures { return c.textures }
func (c *context) Quit() {
if !c.HasQuit() {
close(c.quit)
}
}
func (c *context) Renderer() Renderer { return c.r }
func (c *context) Style() *Style { return c.style }
// Handle implement EventTarget
func (c *context) Handle(e Event) {
switch e.(type) {
case *DisplayCloseEvent:
c.Quit()
return
}
c.view.Handle(c, e)
}