Added support for a fixed icon height on buttons.
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parent
c78c4052d0
commit
22cc3ce444
73
ui/button.go
73
ui/button.go
@ -10,7 +10,8 @@ type Button struct {
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ControlBase
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HoverColor color.Color
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Icon string
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Icon string // optional: icon to display in front of the text.
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IconHeight float32 // overrides the height of the icon (overrides auto-scaling when text is provided).
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Text string
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Type ButtonType
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@ -40,25 +41,40 @@ func (b *Button) desiredSize(ctx Context) geom.PointF32 {
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var pad = ctx.Style().Dimensions.TextPadding
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var font = ctx.Fonts().Font(b.FontName(ctx))
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var w, h float32 = 0, font.Height()
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if len(b.Text) != 0 {
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w += pad + font.WidthOf(b.Text)
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}
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icon := b.icon(ctx)
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if icon != nil && icon.Height() > 0 {
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iconW := icon.Width() * h / icon.Height()
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w += pad + iconW
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icon, iconW, iconH := b.icon(ctx)
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if len(b.Text) == 0 {
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if icon != nil && iconH > 0 {
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w = pad + iconW + pad
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h = iconH
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}
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} else {
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w += pad + font.WidthOf(b.Text) + pad
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if icon != nil && iconH > 0 {
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if b.IconHeight == 0 {
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iconW = iconW * h / iconH
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// iconH = h
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}
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w += iconW + pad
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}
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}
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if w == 0 {
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return geom.ZeroPtF32
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}
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return geom.PtF32(w+pad, pad+h+pad)
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return geom.PtF32(w, pad+h+pad)
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}
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func (b *Button) icon(ctx Context) Texture {
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func (b *Button) icon(ctx Context) (Texture, float32, float32) {
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if b.Icon == "" {
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return nil
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return nil, 0, 0
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}
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return ctx.Textures().Texture(b.Icon)
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icon := ctx.Textures().Texture(b.Icon)
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iconW, iconH := icon.Width(), icon.Height()
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if b.IconHeight != 0 {
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iconW = b.IconHeight * iconW / iconH
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iconH = b.IconHeight
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}
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return icon, iconW, iconH
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}
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func (b *Button) ButtonClicked() ControlClickedEventHandler { return &b.clicked }
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@ -92,6 +108,10 @@ func (b *Button) Notify(ctx Context, state interface{}) bool {
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}
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func (b *Button) fillColor(p *Palette) color.Color {
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if b.Type == ButtonTypeIcon {
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return nil
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}
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if b.Disabled {
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if b.Background != nil {
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return p.Disabled
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@ -116,7 +136,6 @@ func (b *Button) fillColor(p *Palette) color.Color {
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switch b.Type {
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case ButtonTypeContained:
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return p.PrimaryLight
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case ButtonTypeIcon:
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default:
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return p.PrimaryHighlight
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}
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@ -124,8 +143,6 @@ func (b *Button) fillColor(p *Palette) color.Color {
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switch b.Type {
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case ButtonTypeContained:
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return p.Primary
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case ButtonTypeIcon:
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default:
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}
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return nil
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}
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@ -149,6 +166,9 @@ func (b *Button) textColor(p *Palette) color.Color {
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return p.TextOnPrimary
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case ButtonTypeIcon:
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if b.over {
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if b.HoverColor != nil {
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return b.HoverColor
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}
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return p.Primary
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}
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return p.Text
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@ -175,15 +195,22 @@ func (b *Button) Render(ctx Context) {
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bounds = bounds.Inset(pad)
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boundsH := bounds.Dy()
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pos := bounds.Min
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icon := b.icon(ctx)
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if icon != nil && icon.Height() > 0 {
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scaled, _ := ctx.Textures().ScaledHeight(icon, boundsH) // try to pre-scale scaled
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if scaled == nil { // let the renderer scale
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scaled = icon
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icon, iconW, iconH := b.icon(ctx)
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var iconOffsetY float32
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if icon != nil && iconH > 0 {
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if b.Text != "" {
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if b.IconHeight == 0 {
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iconH = boundsH
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scaled, _ := ctx.Textures().ScaledHeight(icon, iconH) // try to pre-scale scaled
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if scaled != nil { // let the renderer scale
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icon = scaled
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}
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_, iconW = ScaleToHeight(SizeOfTexture(icon), iconH)
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}
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iconOffsetY = .5 * (boundsH - iconH)
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}
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_, iconWidth := ScaleToHeight(SizeOfTexture(scaled), boundsH)
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ctx.Renderer().DrawTextureOptions(scaled, geom.RectRelF32(pos.X, pos.Y, iconWidth, boundsH), DrawOptions{Tint: textColor})
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pos.X += iconWidth + pad
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ctx.Renderer().DrawTextureOptions(icon, geom.RectRelF32(pos.X, pos.Y+iconOffsetY, iconW, iconH), DrawOptions{Tint: textColor})
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pos.X += iconW + pad
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}
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if len(b.Text) != 0 {
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fontName := b.FontName(ctx)
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