Added support for a fixed icon height on buttons.

This commit is contained in:
Sander Schobers 2020-05-17 14:59:28 +02:00
parent c78c4052d0
commit 22cc3ce444

View File

@ -10,7 +10,8 @@ type Button struct {
ControlBase
HoverColor color.Color
Icon string
Icon string // optional: icon to display in front of the text.
IconHeight float32 // overrides the height of the icon (overrides auto-scaling when text is provided).
Text string
Type ButtonType
@ -40,25 +41,40 @@ func (b *Button) desiredSize(ctx Context) geom.PointF32 {
var pad = ctx.Style().Dimensions.TextPadding
var font = ctx.Fonts().Font(b.FontName(ctx))
var w, h float32 = 0, font.Height()
if len(b.Text) != 0 {
w += pad + font.WidthOf(b.Text)
}
icon := b.icon(ctx)
if icon != nil && icon.Height() > 0 {
iconW := icon.Width() * h / icon.Height()
w += pad + iconW
icon, iconW, iconH := b.icon(ctx)
if len(b.Text) == 0 {
if icon != nil && iconH > 0 {
w = pad + iconW + pad
h = iconH
}
} else {
w += pad + font.WidthOf(b.Text) + pad
if icon != nil && iconH > 0 {
if b.IconHeight == 0 {
iconW = iconW * h / iconH
// iconH = h
}
w += iconW + pad
}
}
if w == 0 {
return geom.ZeroPtF32
}
return geom.PtF32(w+pad, pad+h+pad)
return geom.PtF32(w, pad+h+pad)
}
func (b *Button) icon(ctx Context) Texture {
func (b *Button) icon(ctx Context) (Texture, float32, float32) {
if b.Icon == "" {
return nil
return nil, 0, 0
}
return ctx.Textures().Texture(b.Icon)
icon := ctx.Textures().Texture(b.Icon)
iconW, iconH := icon.Width(), icon.Height()
if b.IconHeight != 0 {
iconW = b.IconHeight * iconW / iconH
iconH = b.IconHeight
}
return icon, iconW, iconH
}
func (b *Button) ButtonClicked() ControlClickedEventHandler { return &b.clicked }
@ -92,6 +108,10 @@ func (b *Button) Notify(ctx Context, state interface{}) bool {
}
func (b *Button) fillColor(p *Palette) color.Color {
if b.Type == ButtonTypeIcon {
return nil
}
if b.Disabled {
if b.Background != nil {
return p.Disabled
@ -116,7 +136,6 @@ func (b *Button) fillColor(p *Palette) color.Color {
switch b.Type {
case ButtonTypeContained:
return p.PrimaryLight
case ButtonTypeIcon:
default:
return p.PrimaryHighlight
}
@ -124,8 +143,6 @@ func (b *Button) fillColor(p *Palette) color.Color {
switch b.Type {
case ButtonTypeContained:
return p.Primary
case ButtonTypeIcon:
default:
}
return nil
}
@ -149,6 +166,9 @@ func (b *Button) textColor(p *Palette) color.Color {
return p.TextOnPrimary
case ButtonTypeIcon:
if b.over {
if b.HoverColor != nil {
return b.HoverColor
}
return p.Primary
}
return p.Text
@ -175,15 +195,22 @@ func (b *Button) Render(ctx Context) {
bounds = bounds.Inset(pad)
boundsH := bounds.Dy()
pos := bounds.Min
icon := b.icon(ctx)
if icon != nil && icon.Height() > 0 {
scaled, _ := ctx.Textures().ScaledHeight(icon, boundsH) // try to pre-scale scaled
if scaled == nil { // let the renderer scale
scaled = icon
icon, iconW, iconH := b.icon(ctx)
var iconOffsetY float32
if icon != nil && iconH > 0 {
if b.Text != "" {
if b.IconHeight == 0 {
iconH = boundsH
scaled, _ := ctx.Textures().ScaledHeight(icon, iconH) // try to pre-scale scaled
if scaled != nil { // let the renderer scale
icon = scaled
}
_, iconW = ScaleToHeight(SizeOfTexture(icon), iconH)
}
iconOffsetY = .5 * (boundsH - iconH)
}
_, iconWidth := ScaleToHeight(SizeOfTexture(scaled), boundsH)
ctx.Renderer().DrawTextureOptions(scaled, geom.RectRelF32(pos.X, pos.Y, iconWidth, boundsH), DrawOptions{Tint: textColor})
pos.X += iconWidth + pad
ctx.Renderer().DrawTextureOptions(icon, geom.RectRelF32(pos.X, pos.Y+iconOffsetY, iconW, iconH), DrawOptions{Tint: textColor})
pos.X += iconW + pad
}
if len(b.Text) != 0 {
fontName := b.FontName(ctx)