Fixed tooltip flickering when not blocking on events.
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parent
0f54224cc7
commit
32c53eb947
@ -66,12 +66,12 @@ type Renderer struct {
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// Renderer implementation (events)
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// Renderer implementation (events)
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func (r *Renderer) PushEvents(t ui.EventTarget, wait bool) {
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func (r *Renderer) PushEvents(t ui.EventTarget, wait bool) bool {
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r.disp.Flip()
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r.disp.Flip()
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var ev = eventWait(r.eq, wait)
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var ev = eventWait(r.eq, wait)
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if ev == nil {
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if ev == nil {
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return
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return false
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}
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}
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cursor := r.cursor
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cursor := r.cursor
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@ -141,6 +141,7 @@ func (r *Renderer) PushEvents(t ui.EventTarget, wait bool) {
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r.disp.SetMouseCursor(allg5.MouseCursorEdit)
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r.disp.SetMouseCursor(allg5.MouseCursorEdit)
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}
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}
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}
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}
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return true
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}
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}
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func (r *Renderer) RegisterRecorder(rec *allg5.Recorder) {
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func (r *Renderer) RegisterRecorder(rec *allg5.Recorder) {
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@ -100,7 +100,7 @@ func (r *Renderer) WindowBounds() geom.RectangleF32 {
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return geom.RectF32(float32(x), float32(y), float32(x+w), float32(y+h))
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return geom.RectF32(float32(x), float32(y), float32(x+w), float32(y+h))
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}
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}
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func (r *Renderer) PushEvents(t ui.EventTarget, wait bool) {
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func (r *Renderer) PushEvents(t ui.EventTarget, wait bool) bool {
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r.renderer.Present()
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r.renderer.Present()
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waitOrPoll := func() sdl.Event {
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waitOrPoll := func() sdl.Event {
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@ -111,7 +111,9 @@ func (r *Renderer) PushEvents(t ui.EventTarget, wait bool) {
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}
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}
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cursor := r.cursor
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cursor := r.cursor
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var pushed bool
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for event := waitOrPoll(); event != nil; event = sdl.PollEvent() {
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for event := waitOrPoll(); event != nil; event = sdl.PollEvent() {
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pushed = true
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r.cursor = ui.MouseCursorDefault
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r.cursor = ui.MouseCursorDefault
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var unhandled bool
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var unhandled bool
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@ -191,6 +193,7 @@ func (r *Renderer) PushEvents(t ui.EventTarget, wait bool) {
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sdl.SetCursor(r.SystemCursor(sdl.SYSTEM_CURSOR_IBEAM))
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sdl.SetCursor(r.SystemCursor(sdl.SYSTEM_CURSOR_IBEAM))
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}
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}
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}
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}
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return pushed
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}
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}
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func (r *Renderer) Refresh() {
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func (r *Renderer) Refresh() {
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@ -9,7 +9,7 @@ import (
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type Renderer interface {
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type Renderer interface {
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// Events
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// Events
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PushEvents(t EventTarget, wait bool)
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PushEvents(t EventTarget, wait bool) bool
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Refresh()
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Refresh()
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// Lifetime
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// Lifetime
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5
ui/ui.go
5
ui/ui.go
@ -55,10 +55,13 @@ func RunWait(r Renderer, s *Style, view Control, wait bool) error {
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tooltip := ctx.tooltip.Text
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tooltip := ctx.tooltip.Text
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ctx.tooltip.Text = ""
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ctx.tooltip.Text = ""
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r.PushEvents(ctx, wait)
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if r.PushEvents(ctx, wait) {
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if ctx.tooltip.Text != tooltip {
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if ctx.tooltip.Text != tooltip {
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ctx.overlays.SetVisibility(uiDefaultTooltipOverlay, ctx.tooltip.Text != "")
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ctx.overlays.SetVisibility(uiDefaultTooltipOverlay, ctx.tooltip.Text != "")
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}
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}
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} else {
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ctx.tooltip.Text = tooltip
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}
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}
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}
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return nil
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return nil
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}
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}
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