Refactored bitmap API (partially)
- Made the scale option an interface (for easier use) - Added rotation option - Added utility function that converts Go bitmap to an Allegro bitmap (using a temporary file)
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@ -6,6 +6,10 @@ import "C"
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import (
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"fmt"
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"image"
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"image/png"
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"io/ioutil"
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"os"
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"unsafe"
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)
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@ -17,14 +21,36 @@ type Bitmap struct {
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}
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type DrawOptions struct {
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Center bool
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Scale *Scale
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Tint *Color
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Center bool
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Scale Scale
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Tint *Color
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Rotation *Rotation
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}
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type Scale struct {
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Horizontal float32
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Vertical float32
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type Scale interface {
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Horizontal() float32
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Vertical() float32
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}
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type scale struct {
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horizontal float32
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vertical float32
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}
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func (s *scale) Horizontal() float32 { return s.horizontal }
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func (s *scale) Vertical() float32 { return s.vertical }
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func NewScale(horizontal, vertical float32) Scale {
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return &scale{horizontal, vertical}
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}
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func NewUniformScale(s float32) Scale {
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return &scale{s, s}
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}
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type Rotation struct {
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Angle float32
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Center bool
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}
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// NewBitmap creates a new bitmap of given width and height
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@ -36,6 +62,29 @@ func NewBitmap(width, height int) (*Bitmap, error) {
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return &Bitmap{b, width, height}, nil
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}
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func exportToPng(im image.Image) (string, error) {
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tmp, err := ioutil.TempFile("", "galleg")
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if nil != err {
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return "", err
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}
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defer tmp.Close()
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err = png.Encode(tmp, im)
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if nil != err {
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return "", err
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}
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return tmp.Name(), nil
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}
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// NewBitmapFromImage creates a new bitmap starting from a Go native image (image.Image)
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func NewBitmapFromImage(im image.Image) (*Bitmap, error) {
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path, err := exportToPng(im)
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if nil != err {
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return nil, err
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}
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defer os.Remove(path)
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return LoadBitmap(path)
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}
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// LoadBitmap tries to load the image at the specified path as a bitmap
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func LoadBitmap(path string) (*Bitmap, error) {
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p := C.CString(path)
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@ -60,25 +109,48 @@ func (b *Bitmap) DrawOptions(left, top float32, options DrawOptions) {
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scale := nil != options.Scale
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if scale {
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width *= options.Scale.Horizontal
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height *= options.Scale.Vertical
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width *= options.Scale.Horizontal()
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height *= options.Scale.Vertical()
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}
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if options.Center {
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left -= width * 0.5
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top -= height * 0.5
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}
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rotated := nil != options.Rotation
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var centerX C.float
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var centerY C.float
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if rotated && options.Rotation.Center {
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centerX = C.float(b.width) * 0.5
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centerY = C.float(b.height) * 0.5
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}
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if scale {
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if nil == options.Tint {
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C.al_draw_scaled_bitmap(b.bitmap, 0, 0, C.float(b.width), C.float(b.height), C.float(left), C.float(top), C.float(width), C.float(height), 0)
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} else {
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C.al_draw_tinted_scaled_bitmap(b.bitmap, options.Tint.color, 0, 0, C.float(b.width), C.float(b.height), C.float(left), C.float(top), C.float(width), C.float(height), 0)
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if nil == options.Tint { // scaled
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if rotated { // scaled & rotated
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C.al_draw_scaled_rotated_bitmap(b.bitmap, centerX, centerY, C.float(left), C.float(top), C.float(options.Scale.Horizontal()), C.float(options.Scale.Vertical()), C.float(options.Rotation.Angle), 0)
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} else { // scaled
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C.al_draw_scaled_bitmap(b.bitmap, 0, 0, C.float(b.width), C.float(b.height), C.float(left), C.float(top), C.float(width), C.float(height), 0)
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}
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} else { // tinted & scaled
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if rotated { // scaled, tinted & rotated
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C.al_draw_tinted_scaled_rotated_bitmap(b.bitmap, options.Tint.color, centerX, centerY, C.float(left), C.float(top), C.float(options.Scale.Horizontal()), C.float(options.Scale.Vertical()), C.float(options.Rotation.Angle), 0)
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} else { // tinted, scaled
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C.al_draw_tinted_scaled_bitmap(b.bitmap, options.Tint.color, 0, 0, C.float(b.width), C.float(b.height), C.float(left), C.float(top), C.float(width), C.float(height), 0)
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}
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}
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} else {
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if nil == options.Tint {
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C.al_draw_bitmap(b.bitmap, C.float(left), C.float(top), 0)
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} else {
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C.al_draw_tinted_bitmap(b.bitmap, options.Tint.color, C.float(left), C.float(top), 0)
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if rotated { // rotated
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C.al_draw_rotated_bitmap(b.bitmap, centerX, centerY, C.float(left), C.float(top), C.float(options.Rotation.Angle), 0)
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} else {
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C.al_draw_bitmap(b.bitmap, C.float(left), C.float(top), 0)
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}
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} else { // tinted
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if rotated { // tinted & rotated
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C.al_draw_tinted_rotated_bitmap(b.bitmap, options.Tint.color, centerX, centerY, C.float(left), C.float(top), C.float(options.Rotation.Angle), 0)
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} else {
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C.al_draw_tinted_bitmap(b.bitmap, options.Tint.color, C.float(left), C.float(top), 0)
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}
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}
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}
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}
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