Added Line to Renderer.
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@ -279,6 +279,10 @@ func (r *Renderer) FillRectangle(rect geom.RectangleF32, c color.Color) {
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allg5.DrawFilledRectangle(rect.Min.X, rect.Min.Y, rect.Max.X, rect.Max.Y, newColor(c))
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allg5.DrawFilledRectangle(rect.Min.X, rect.Min.Y, rect.Max.X, rect.Max.Y, newColor(c))
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}
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}
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func (r *Renderer) Line(p, q geom.PointF32, color color.Color, thickness float32) {
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allg5.DrawLine(p.X, p.Y, q.X, q.Y, newColor(color), thickness)
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}
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func (r *Renderer) mustGetBitmap(t ui.Texture) *allg5.Bitmap {
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func (r *Renderer) mustGetBitmap(t ui.Texture) *allg5.Bitmap {
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texture, ok := t.(*texture)
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texture, ok := t.(*texture)
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if !ok {
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if !ok {
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@ -361,6 +361,11 @@ func (r *Renderer) FillRectangle(rect geom.RectangleF32, c color.Color) {
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r.renderer.FillRect(SDLRectanglePtr(rect))
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r.renderer.FillRect(SDLRectanglePtr(rect))
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}
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}
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func (r *Renderer) Line(p, q geom.PointF32, color color.Color, thickness float32) {
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r.SetDrawColorGo(color)
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r.renderer.DrawLineF(p.X, p.Y, p.X, p.Y)
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}
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func (r *Renderer) Rectangle(rect geom.RectangleF32, c color.Color, thickness float32) {
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func (r *Renderer) Rectangle(rect geom.RectangleF32, c color.Color, thickness float32) {
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r.SetDrawColorGo(c)
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r.SetDrawColorGo(c)
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if rect.Dx() == 0 { // SDL doesn't draw a 1 px wide line when Dx() == 0 && thickness == 1
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if rect.Dx() == 0 { // SDL doesn't draw a 1 px wide line when Dx() == 0 && thickness == 1
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@ -29,6 +29,7 @@ type Renderer interface {
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DrawTexturePoint(t Texture, p geom.PointF32)
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DrawTexturePoint(t Texture, p geom.PointF32)
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DrawTexturePointOptions(t Texture, p geom.PointF32, opts DrawOptions)
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DrawTexturePointOptions(t Texture, p geom.PointF32, opts DrawOptions)
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FillRectangle(r geom.RectangleF32, c color.Color)
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FillRectangle(r geom.RectangleF32, c color.Color)
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Line(p, q geom.PointF32, color color.Color, thickness float32)
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Rectangle(r geom.RectangleF32, c color.Color, thickness float32)
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Rectangle(r geom.RectangleF32, c color.Color, thickness float32)
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RenderTo(Texture)
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RenderTo(Texture)
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RenderToDisplay()
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RenderToDisplay()
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