Fixed bug where incorrect path was stored as source for CreateTexturePath in the Allegro renderer.
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@ -204,11 +204,11 @@ func (r *Renderer) CreateTextureGo(im image.Image, source bool) (ui.Texture, err
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}
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func (r *Renderer) CreateTexturePath(path string, source bool) (ui.Texture, error) {
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path, err := r.res.FetchResource(path)
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resourcePath, err := r.res.FetchResource(path)
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if err != nil {
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return nil, err
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}
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bmp, err := allg5.LoadBitmap(path)
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bmp, err := allg5.LoadBitmap(resourcePath)
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if err != nil {
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return nil, err
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}
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