Fixed bug where nil was stored as a scaled texture.
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@ -109,6 +109,9 @@ func (t *Textures) Scaled(texture Texture, scale float32) Texture {
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}
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}
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}
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}
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scaled := ScaleTexture(t.render, texture, scale)
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scaled := ScaleTexture(t.render, texture, scale)
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if scaled == nil {
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return nil
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}
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textures[scale] = scaled
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textures[scale] = scaled
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t.scaled[texture] = textures
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t.scaled[texture] = textures
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return scaled
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return scaled
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